Twitch and Hitbox
Yesterday was a bit of a strange day in that I recorded two different podcasts that were not AggroChat on the same day. Early in the day I recorded another episode of Bel Folks Stuff
, that was completely on the spur of the moment since I was off for Good Friday. Right now I am tenantively planning on releasing this on Wednesday. Then in the evening I guested on an episode of the Multiplaying
podcast. While talking on that podcast or actually I think during the “after party” we were talking about Twitch and Hitbox. During yesterday morning I did my first real test of using JoiCaster to stream to both Hitbox and Twitch at the same time. Other than some technical difficulties it largely worked and I was able to produce a video of myself playing Darkest Dungeon.
The problem is that I had like five times the number of people watching the twitch stream as I did the hitbox stream at the same time. So much so that I stopped watching the chat on Hitbox and wound up missing a few comments. Last night I realized something, that my love of Hitbox is somewhat clouding my judgment. Me trying to make that happen is kind of like trying to make MySpace happen because you happened to like this or that feature better than Facebook. At this point Twitch is ubiquitous, everyone has an account and it is widely supported by lots of third party sites. There are several things about Hitbox that just feel better, but there just aren’t the number of people there that there are on Twitch. In theory I think I am going to abandon this whole multi-streaming thing and just stick with Twitch from this point on. It pains me to say it, but Hitbox as cool as it might be… is just too late to the party.
As we announced last week during the AggroChat episode, this month I chose Darkest Dungeon as my round robin pick for the game club. This is one of those games that I have seen circulating in among my friends but I largely avoided it, so that I could go into it fresh as a game club pick. Yesterday I played it for the first time, in the block above you can see the result of my stream. I have to say even though the game is pretty unforgiving… I am really enjoying the hell out of it. At its core it is a rogue like RPG dungeon crawler, with a really awesome woodcut art style… and an interesting sanity mechanic. So in part it feels a bit like playing Call of Cthulhu. Everything seems to have a chance of effecting your sanity, and when your characters get too stressed a saving throw is triggered. If they succeed this internal roll they gain a positive trait, and if they fail it… they gain a negative trait.
The cool thing is… these are not just passive debuffs but they actively change the way the character starts interacting. For example in the above play session my Vestal gained the “greedy” negative trait… which oddly enough made her far more blood thirsty in combat. There were a number of times where she just attacked without my say. This morning when playing the game a bit one of my highwaymen got the fearful trait causing him to periodically retreat to the back of the pack, changing what abilities you could actually use to attack with. The only real negative so far is that “the only way out is through” meaning once you start a mission it seems like the only way to leave the mission is to either finish it successfully… or kill off your party. The positive there is that party members are roughly as disposable as they are in Rogue Legacy. There are always fresh recruits available through the wagon in camp. At this point I have lost one entire party… and a few single characters here and there and it feels like I am still making forward momentum. I feel like this game is going to generate some interesting conversation at the end of the month.
Yesterday was a very strange day for me, largely because I was trying not to get too terribly involved in anything. With the two podcasts, and not really knowing the scheduling of the second one I stayed out of the mix for most things. This means that the vast majority of my time online was spent working on Botany. At this point I have managed to take it to level 35 which is the beginning of the more grindy levels. Thankfully I have for the most part a full allotment of leve quests to get me through them. Working on harvesting has become my “during podcasts” activity, because it is slow paced and proding and does not require much attention. So while recording both Bel Folks Stuff and Multiplaying I slowly worked my way through harvesting a ton of stuff… namely Alligator pears. I am not sure exactly what they are… but I certainly did manage to gather a dozen stacks of them. In truth I kind of expect they would look a bit like an avocado in real life.
Now I need to figure out what item I need for my level 40 Botany quest and start collecting that. So far that has been how I have leveled, I focus fire whatever item I need for the next quest and then when I collect enough of those I start doing Levequests. Botany seems so much more peaceful than mining was, and I guess it is in part because it almost exclusively takes place in the games extremely beautiful forest areas. There is just something relaxing about walking around, listening to the music and chopping down trees. Today however I really need to spend some time working on getting actual content in that can earn me poetics. I did take a break from the harvesting for awhile yesterday to run some new folks through Tam-Tara Deepcroft. Tanking low level content is always enjoyable, and it gives me a chance to break out my sword and board and paladin it up. The constant trickle of new players still manages to floor me, but everyone seems happy and well adjusted which makes me happy in turn.
#FFXIV #DarkestDungeon #Twitch
Source: Tales of the Aggronaut