Teambuilding and Internet Dragons

In 2004, for the launch of World of Warcraft, I was in college, enjoying the benefits of a lightning-fast internet connection. When WoW came along, I was burned out of MMOs, having had a string of intense experiences paired with my classwork. I wanted something light and casual, and while everyone was talking about how awesome WoW looked, I was in the camp deriding its cartoony graphics and lack of player-controlled features– I’d just come from games where I could build entire cities, and the idea of “questing” to level up brought back memories of Everquest’s somewhat laughable chat-to-NPCs system.

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I got into WoW’s beta and immediately fell into my old tricks, because I knew it was ephemeral and would get wiped. I rolled on a PvP server, burned through levels, and became immediately disappointed with the lack of PvP features. I could fight and kill other players, but there didn’t seem to be much of a point other than bragging rights. It was fun for a little while, because I played a class (warlock) that, in beta, was an unstoppable PvP machine and could feasibly take on parties of players by themselves, but outside of the fun of getting into fights I shouldn’t be able to win and coming out on top, there wasn’t a lot going on for someone who’d just come from multiple PvP games. I decided this wasn’t going to be a game to test my skill in, but it had some very cool stories so it would make for a good roleplaying game.

Come the game’s actual launch, I jumped in very casually, testing out a few characters I thought might be fun to play before settling on one, the rogue that a lot of people are familiar with. I started up a small but close roleplaying guild (themed around my old PvP class choice from Shadowbane), would write and play out stories with the group and with other people I met, and mostly had a leisurely route up to max level. As I got close to the level cap, my old instincts kicked in because I had a guildmate who was already max level and wanted more people to group with. I burned through the last 10 levels and immediately started running dungeons. It quickly became apparent that this was the skill focus I’d been looking for, and I started making a name for myself as a group organizer, putting dungeon parties together and running the groups.

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I spent enough time in those dungeons that I was able to pick up rare gear– I never got the pieces I *actually* wanted, but I picked up things that were just as good and that forced me to look at stats in the game differently, which would give me an edge later on.

Flash forward a few months. The rest of my guild and friends had caught up to the level cap and we’d fallen into a pattern of running things together. We were in pretty good gear and had gotten used to working with one another, so when we saw an open invitation in a major city’s general chat for a raid team, we signed up. We kept chatting in our little group, since we suspected that it was going to be a tragic failure (we’d had enough bad pick-up group experiences that we were pretty jaded about players we didn’t personally know), but we jumped into this raid as a full group and rapidly all died… to the first pull. For an hour or so, before enough people had dropped that the group disbanded.

We had our laughs and called it a night, but when the call came out again for a probably-doomed run, we laughed again and jumped in. The cost of repairs was worth the laughs, and we weren’t doing anything else.

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Within a couple of weeks, we’d stopped dying to the first set of monsters in the raid and had started (slowly) moving forward. Success begat stability, and people hung around because maybe this was going somewhere. We got to know regulars, individuals who’d joined the group. We were slightly more outspoken than others, because we had our own little group as a support structure. We became anchors in the group very quickly.

I fell into old patterns, analyzing the groups and making quiet suggestions to the person in charge. Raiding in WoW was like a mix of raiding in EQ and keep sieges in DAoC, so I had some idea of what I was talking about and my suggestions were successful enough that they started getting listened to more. I also got to know more of the people in the group, and started adjusting my suggestions to fit.

Our raid was a late-night group, well past the usual primetime hours, which meant we had a lot of west coast players and Australians in our group, complete with lag issues. This healer isn’t necessarily as strong as that other healer, but has faster reaction times. This tank is geared really well but is bad at stance dancing. This DPS is really competent but has an ego, this other one could be just as good with a bit of encouragement, without the ego problems. These people are totally awake and functional at 1AM and are raring to keep going; these other people aren’t. I took all of these observations in from my position as a participant but not a leader and passed them onto the group’s leader.

never got that 200g.

never got that 200g.

I quickly became the “personnel manager” for the raid, and started getting pulled into “officer” conversations, until I had an important say in a lot of various things. The group’s leader was extremely organized and very structured, but hated confrontation and had a hard time dealing with people whose personalities he liked but who weren’t performing well. Filling a need, I wound up being the person who’d talk to people behind the scenes and make sure they were okay, and help them get up to snuff if needed. I wound up learning a lot of other class’ mechanics than my own to help with this, and it gave me an edge in working out strategies.

I didn’t realize it at the time, but the need to coordinate and motivate people without any tangible, reliable reward structure was a non-trivial problem. The only thing anyone was assured of in a given night’s raiding was a potentially fun time and an increasingly-expensive repair bill. Really exciting loot was a possibility, but a given boss might drop one or two items, and a raid had 40 people. Even assuming a full clear of the first raid (which took us months to accomplish), that’s 10-15 drops total per week split among a group of 40 people, and that’s the ideal case where there’s no repeated drops that no one needs (very rare). Keeping people motivated in that kind of environment was my job, and I took to it because it needed to be done.

Most of my strategy for this revolved around being personable and cheerful. I knew that pushing people too hard would drive them away; there wasn’t much tangible motivation to be had, and while someone could slack off and not be noticed, if too many people were doing it we’d fail, which often happened. I was one of the first to download and install performance-tracking addons, running them behind the scenes so I could check on people. In one particularly notable case, I had another raid member set as my focus target so I could watch their resource bar. Every attack in WoW consumed some of a given resource, so watching resource bars could often be an indicator of performance and attention. In this case, I would watch the resource bar dip slightly at the start of a fight, refill, and never move again in the next 5-10 minutes of combat– a clear indicator that the person was doing next to nothing.

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When I brought this up to that player privately, I got some apparently-genuine contrition and a marked performance improvement the next night, followed by an identical dropoff the night after that. It became apparent to me that this person was only going to put work in if they were directly being watched, and with 40 people to monitor, they weren’t worth the energy. I slowly upped the stakes. I’d spoken to them privately and that proved to be ineffective. I suggested replacing them to the group’s leader, who was averse to the idea of booting anyone. They were clearly holding us back, but I was limited in my tools to deal with them. I took a slightly different tack, and called them out in the raid, while they were slacking off. There had been an ongoing chat conversation that the underperforming player had been a part of while not actually participating in combat, and I called them out for spending time chatting rather than actually helping us.

The defensive denial response was immediate, which I’d suspected would be the case. Being called out directly was a lot different from being spoken to privately, and the player in question hoped to trade on their popularity with the group to make up for poor performance. I knew it was likely to escalate quickly, so I immediately followed up with collected stats– the player’s entire damage-output contribution to the raid for the night amounted to less than one of our healers, who had thrown in a handful of damage spells between keeping people alive.

The raid leader was angry with me for turning it into a confrontation, but I stood by the fact that I’d done everything I could to improve performance short of that, and that the direct approach had become necessary. In what I think was intended to be an implicit punishment, I was made to find that player’s replacement– if I was going to make us kick people from the group, I’d be responsible for recruiting as well.

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I already had someone in mind. By the next raid, I’d found someone who I’d already vetted at some length and who I knew could perform. His gear was significantly behind the old player’s gear, because the old player had soaked up a lot of drops while not contributing. Despite this, his performance was instantly better than the person he’d replaced, and it was clear he was really *trying*, because he could see immediately that he was behind the curve. The same stat tracking I’d used to indict the previous player was used to praise the new player, and I discovered a secondary benefit.

In kicking an underperforming player, a number of other people who’d been less invested suddenly became moreso, and this was amplified when a new, undergeared player started quickly outperforming some of the group who’d been there for a while previously and had significantly better gear. Within a few nights of kicking and replacing an underperforming player, three things happened: First, the overall performance of the group shot up, and we started winning where we previously weren’t. Second, the morale of the group improved, as did confidence in its leadership– it became clear that we were committed to the group’s success and willing to make even severe changes if needed, and it put everyone on the same page as far as the group’s goals. Third, a number of people started coming to me to ask for help in improving; many weren’t very good, but wanted to become better for the sake of the team.

It was the first time I’d been directly involved in managing people on an individual level. I’d worked with groups and directed big-picture strategies, but actually getting into specifics with individual people was a very different experience. I grew to appreciate the people who genuinely wanted to try and improve, versus those who were already skilled but weren’t inclined to listen to directions. When vetting potential new recruits, I had a fairly simple ethos: I’d rather bring in someone with a good attitude who can improve and learn than someone who already has the skills but doesn’t have a good attitude about it. We turned down many high-performing candidates because they had clear issues with ego, excessive demands, or other attitude problems, and brought in a goodly number of people who blossomed as part of the team.

More MMO stories next week, probably. It turns out I can’t tell all of my stories in a week.



Source: Digital Initiative
Teambuilding and Internet Dragons

Don’t Believe Your Own Hype

Strange Dreams

Last night I failed miserably to attend the World of Warcraft raid.  For whatever reason I have not slept amazingly well this week, so by the time I got home yesterday I found myself incapable of sitting up straight in my office chair.  From there I attempted to game on the couch from my laptop, but before long was finding myself dozing off.  So around the 7:30 start time of our World of Warcraft raid I was ultimately taking a nap.  It looks like they put in ten solid tries on Blackhand without me, which is pretty awesome.  Hopefully this coming week we can manage to down him and take his candy.  I am not sure why I am apparently sleep deprived but after all the napping on the couch I still managed to sleep a fairly full nights sleep.  Admittedly I woke up several times during the night, but each time I was able to get right back to sleep without much issue.

I did have a really strange dream during the course of all these wake ups.  It was at some banquet for Blizzard Entertainment, and somehow had gotten chosen to say a few words.  When it came to me and I introduced who I was and what blog and podcast I am from…  there was a sheer look of horror from the stage.  It was like this overwhelming wave of “What is he doing here?” sweeping over the fine folks from Blizzard.  I proceeded to say a few words about my love of Blizzard and I am not really sure what happened next because I woke up.  However I do remember having this general feeling that I did not belong there.  The funny thing is…  that in order for the dream to function I would have to be well known, and this is something that I am not willing to accept.  I don’t think anyone at Blizzard has a clue who I am, let alone enough of a clue to be horrified that I would be speaking at their banquet.   I am just a guy that does a thing, and not terribly important for doing it.

Don’t Believe Your Own Hype

One of the interesting things about being a blogger or a podcaster is that you are forced into the often uncomfortable role of self promotion.  This aspect of blogging names my skin crawl because ultimately whether your like it or not, you are building a brand.  The brand is made up of you, the image you project of yourself and the content you create.  Most of us adopt a persona of sorts that we break out when it comes to interacting with the world and our readers.  For some of us that persona is really damned close to the real thing.  For me it is like a super hyped up and self confident version of myself, and the odd thing is that over time the REAL me has become more and more like the “Rockstar” me.  For the most part this is harmless, because “super” me probably is far more enjoyable to be around than the sulky and moody “actual” me that exists sometimes.  The problem is it is really damned easy to lose your sense of self on the internet.

In the decade or so I have been serious about socializing online, I have seen more than a few people lose themselves in their own hype.  They start to believe that they are legitimately famous and as such somehow separated from the “common” folk because of it.  If you ever find yourself with the strong desire to utter the phrase “Don’t you know who this is?” then chances are you have already gone off the deep end.  As strange as it sounds this is a constant fear of mine, that I will end up becoming one of those empty self promoting husks.  I spend most of my time trying to actively deny the fact that I have any sway over other human beings, and that I am ultimately just talking to myself.  The reality is somewhere between because apparently as much as I try and deny it the whole #BelEffect thing that I am cursed with is apparently a legitimate thing.

Find A Grounding Force

The reality is that on a daily basis I have somewhere between 500 and 1000 readers of this blog when you combine direct hits and folks that read it through an RSS reader.  I am by no means a large presence on the internet, but I do have a niche following.  I do everything in my power to forget that I actually have readers, largely because I am scared to death of turning into one of the people that I have been frustrated with in the past.  I just want to be me, doing the thing that I do… and sharing that thing with other people.  Essentially what has worked thus far is to surround myself with people that are not buying into my own hype in the least.  While my friends like to grief me with things like that hashtag or trying to claim I am some media personality… they are also the first people that would call me on my shit if I ever started to believe any of it.  More than anything the biggest grounding force in my life is my wife, who is not part of the gaming universe at all.

I realize this is a strange post as far as Newbie Blogger Initiative tips goes, because if you are just starting out you are in that phase where you are struggling to gain the courage every single day to post anything at all.  There comes a time however when those fears go away and you are able to interact freely.  I’ve tried my best to stay grounded and humble as this blog has grown from something a couple dozen people followed to the readership it has today.  The problem is that not everyone does, and I have watched this whole process go to folks heads.  I am no one special, and thanks to the support of my wife and friends…  it is my intent to keep it that way.  Self promotion is a necessary evil, and the “rockstar” version of my personality will more than likely always need to be there as a coping mechanism for the stress of dealing with other human beings.  It is my sincere hope that I can keep from falling into the trap of believing in my own hype.  It is also my hope that as you go through your own rollercoaster of success with your own blogging endeavors that you too can keep from believing your own hype.



Source: Tales of the Aggronaut
Don’t Believe Your Own Hype

It’s About Ethics

I left off yesterday with my taste of serious, I’m-a-superior-player PvP, and a foray into shady dealings. I left Dark Age of Camelot when I logged in as one of my spies and saw the effects I’d wrought. The players in my faction didn’t suspect I was a spy, but one of the others did, and chat was laced with misinformation and slander. Apparently some players had started griefing their own faction by delivering false “scouting reports” that led raiding parties right into traps. They were reasonably high-level players, which to me made the betrayals make even less sense.

It bothered me to see these players resorting to infighting and disorganization even given their relative disadvantage, and I wound up talking to one of them at some point as my spy, commenting that I knew some directions he’d given a few days ago had been a trap and asking him why he did it. His answer was blunt: “We can’t win, they’re spying on us and know our moves ahead of time, so it’s funny to me to watch people eagerly run into traps. The other factions own this server, we’re just bait.” I’d taken some pride in my duplicity before that, but it evaporated after talking to him. I retired my spies, but the damage was done. I’d helped set up too strong a stranglehold for the faction to make a comeback– their own heroes had turned on them, and it left a bitter taste in my mouth. I quit DAoC shortly thereafter.

I’d gotten a taste for PvP, though, and not long after I got into the beta for Shadowbane. This was a game I was excited about– lots of customization, a world with fascinating lore and interesting non-standard races, and full, open PvP with player-made cities you could fight over. Very exciting, and I jumped into the beta with both feet. I’d gotten in fairly early on the the beta, so I had a very good idea of hunting spots and places to get rare items. In Shadowbane, special powerful class options were hidden by drops in certain specific places, and while the world was somewhat randomly generated, there were ways of finding them if you knew what to look for. I did, and quickly became a very nasty duelist, using skills most players hadn’t seen and using lots of tricks I’d learned in DAoC to win fights. I particularly enjoyed picking on spellcasters, because I’d carefully arranged my kit to make myself extremely deadly against mages, who were squishy and usually couldn’t mount an effective defense in time.

I’d gone from playing a healer in EQ to playing, essentially, a rogue in DAoC and Shadowbane, and I revelled in proving that I was better than other players, even with the handicap of satellite connection lag. It went to my head, and as beta session after beta session rebooted things, I got faster at becoming powerful and more callous about my target picking. It was a little shady, because I was beelining for rare skills and items and telling no one else about them, but I told myself I was just playing the game, and wasn’t even doing anything I shouldn’t.

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At one point I ran into a pair of players sitting at the edge of a zone, chatting and emoting. There’s a particular cadence to roleplaying text compared with normal, utilitarian text that I recognized– these two players were RPing, and I was hunting them. My ego was engaged, though– PKers — player-killers — were usually thought of as lowlifes and brutes; skilled but not intelligent. I came up with what I thought was a clever scene in my head, stepped out and started roleplaying with them. They engaged, and as I’d planned, the scene came to a head and I drew my weapon and murdered one of the two of them. It had all played out as planned, and seemed to me like a fantastic arc in the game. Rather than killing them outright, I’d tried to make it fun.

“Oh. I guess that figures. I thought you were going to be better than that. Oh well, I’m going AFK, kill me or whatever.”

The other player had dropped character entirely and left herself standing there. Both had put me on ignore, shutting me out from any discussion. I’d thought it would be a fun thing in the game, death stung but not too badly, but I’d clearly sapped their enjoyment of things and without them putting up a fight, it wasn’t fun for me. The remaining player could’ve made it a good fight, but she wasn’t doing so. I didn’t like being brushed off, so I waited.

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About an hour later, her AFK flag went away. She saw me still sitting there and made a comment, one I couldn’t reply to because she was /ignoring me.

“Oh, you’re still here? Hope it was fun, asshole. That was my brother you killed. He’s in the military and we get a few hours of playtime a month, which we spent running out here to RP and tell stories. Thanks for ruining it.”

And then, she logged out. It stung, and I had no way of saying anything in my defense. I knew how the ignore system worked, so I created a new character so that I could say something when she got back. I saw her a bit later on, hopped on my alt character and sent her a tell, mentioning that I was the person from before. I was swiftly ignored again, without so much as a return comment.

A search on the forums revealed that she did a lot of roleplaying on the RP forums for the game, using an alias that was the same as her character name. Mine wasn’t, and I didn’t want to say anything directly, but it got me reading the RP forums. I was fascinated by the stories people were telling– I could tell stories like that too, and how much fun people were having with just text and without the game to play. When the game was down or when I couldn’t play it, I lurked the RP forums and read stories, eventually starting to participate myself.

I’d forgotten about the brother and sister I’d griefed until she appeared in one of my RP threads, taking an active part in a story. In it, she was playing the character I’d seen, and spoke often of her weak younger brother, who she’d periodically take on adventures to see the world. She called herself Challi, and her roleplaying mimicked the high-level player I’d seen chatting with the much lower level player, and I realized that her RP was a mirror of what she actually did in game. It was inspiring to see, and I got the impression that Challi’s forum roleplay fueled her storytelling with her brother, and vice-versa. I was roleplaying as a duelist, effectively a mirror of my existing character but with a more fleshed out story.

Blackmask

Over time, I noticed my forum RP leaking into the game. I picked targets differently, and hunted other PKers. I had a few dozen macros ready to say precise lines to put whatever I was doing in context for the character. It was fun, but as the game got closer to launch, I realized that while I’d spent a ton of time as a loner, there were big guilds forming that I didn’t know how to become a part of. I was leery of joining another big guild after what had happened in EQ less than a year before, but I knew that they, together, would make my solo play obsolete. I’d be able to have my fun until the game launched, but after that it would quickly end.

I wanted a group, but the known guilds were snapping up people left and right, and some of the requirements of the guilds that tried to recruit me were too strict for my tastes. I wanted the freedom of being a loner with the benefits of having a group. Total nonsense, but there you have it.

What bridged the gap was my newfound set of roleplaying friends on the forum. I’d become close to a number of people who didn’t know I was the ruthless PKer mentioned elsewhere on the forums, and I realized I could reinvent myself when the game launched. I scoured the game’s lore until I found a tidbit I could use as a hook, then introduced a new character– the brother of my previous roleplaying character, who was a mage-scholar. I planted the seed for a guild of lorekeepers and scholars, trying to rebuild an ancient lost library mentioned in the lore. I started going to the big guild battles near the end of beta, lurking as my rogue but keeping notes, and then reporting on the battles, complete with carefully-edited screenshots, as my mage-scholar, talking about events in the game.

not actually us-- i've long since lost my shadowbane screenshots. same blue and white robes though.

not actually us– i’ve long since lost my shadowbane screenshots. same blue and white robes though.

It sparked interest among the writers in the crowd, and when the game launched I quickly had a small group who wanted nothing more than to travel the world telling stories on the forums. I set up a website for us, the first one I’d tried to make, so that we could type our entries and report on events in the world. I knew the PvPer ego, because I’d been one, and got good at crafting stories to appeal to it. People loved reading about themselves, and we started having guilds who were about to participate in battles give us advance warning and ask us to witness their battles. I got everyone in the guild a set of distinctive, brightly-colored newbie clothes, blue-and-white robes, obvious on the battlefield and obviously inferior gear for anyone looking, and it became our uniform. We’d be able to take pictures as the battle swirled around us, and our caveat was that if we died, we wouldn’t report. Both sides would fight to keep us safe, so that we could write and inflate their egos.

One of the people who joined the guild was Challi, the girl whose brother I killed, and I kept quiet about who I really was. I was happy to have reinvented myself and, in a twisted sort of way, gotten forgiveness for my previous asshat behavior. It was frustrating that I couldn’t participate in the major battles, which had been my favorite part of DAoC, but it was worth it to see the stories that came out of them, and knowing that people would remember them after the weekend or night they happened.

We were a small guild, though, and while our goal was to rebuild the forgotten library, realistically we would never have the resources to do so. To build a city in Shadowbane, you needed a city-seed, which planted a huge tree and was incredibly expensive, plus more expensive walls and buildings. We’d never afford those. This was okay, but we never really had a home city, which was a crucial part of the game’s progression. There was only so much we could do without one. We chafed under the lack of resources, until one of our guildmembers came up to me and dropped a city seed and over a million gold on me– enough for a modestly sized city and enough money to pay upkeep for a while. He wouldn’t say where he’d gotten it, just told us to build the city that night, before he had to log off.

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Building the city was a party. We had a ton of fun with it, and when it was all over we had a replica of our library, right in the middle of the map where it was easy for us to get around. I’d already used my game knowledge to hook up the rest of the guild with a rare teleportation skillset, so with a home city we could travel almost anywhere we wanted with relative ease.

A week later, the player who’d given me the tree and all the gold was gone. Banished from guild roster, gone from friends lists, had never put any buildings in the city, just gone. I had a message on our shared website: “banned for duping, sry.”

All of the gold he’d gotten had been from cheating, and he’d given it to me so that when they banned him the city would work. I’d been suspicious, but the windfall was too good to pass up, so I’d taken it without questioning. I debated for weeks whether I should tell the guild about it, particularly given how a great many members had come out as heavily against cheating, to the point where my own beta knowledge of the game was considered shady. Actual duping would have been an unforgivable crime, and our whole city was built on it.

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I had no idea how to handle the situation, and I knew college would be starting soon for me, so I fled. I went on vacation with my family and beat myself up over the situation, enough that my parents thought I wasn’t enjoying the trip. When I got back, I logged into the game, said my greetings, and started a private conversation with Challi, who’d become my second-in-command. I told her everything– who I was, where all the money for the guild had come, and that I was leaving Shadowbane because I couldn’t take it. I passed guild leadership to her, and as the chorus of surprised voices popped up in guildchat, I logged out and cancelled my account.

I told myself it was because I was going to college, and that I wouldn’t have time for games there, which lasted until an e-mail popped up in my inbox, informing me that I’d been invited to the beta test for Star Wars Galaxies. I’ve already told this story, but suffice it to say I played it for nearly a year before it broke me and caused me to ragequit the only MMO I’ve ever ragequit.

——————————————————

I found out later that Challi had told the guild that I’d had to quit because I was moving to college, and that she’d kept everything else she’d heard from me to herself. I never found out how she felt about my self-reinvention, but she kept in contact for a while and I continued forum roleplaying with the guild afterwards. Challi had no idea how to run a guild, and I fed her tips from what I’d seen in DAoC and EQ, both what to do and what not to do. Apparently, I quickly became something of a legend within the guild, particularly as Challi would tell stories about me, and several of the guild members who came after I’d left thought I was a lore NPC that stories were being told about, and that the guild had been themed on.

I wouldn’t run into any of them until SWG, when the Library in Shadowbane got destroyed by a guild of PKers who decided to raze it and the guild couldn’t afford to rebuild. Rather than sticking around, the group all moved to SWG, and I wound up a satellite part of the group again, until the aforementioned ragequit.



Source: Digital Initiative
It’s About Ethics

Witcher 3 Impressions

Losing Time

witcher3 2015-05-20 19-43-32-94 Last night I had these plans of coming home, and hopping into Final Fantasy XIV and working on crafting once again while chatting away with my Free Company folk.  However when I got home absolutely none of that actually happened.  I had left the GOG Galaxy client up on my screen during the day, and when I sat down at my machine it was the first thing I saw.  I had fixed myself a sandwich and chips and I thought to myself…  I will just play Witcher for a bit while I eat dinner, and before my wife gets home.  It seems like moments later she had gotten home and was hollering up at me.  When I say it seems like moments, it quite literally feels like I had just sat down at the screen.  In reality about an hour passed between starting Witcher and taking a quick pause to see my wife off to church before returning to playing again.  Then next thing I know it…  my wife is back home and heading to bed and I have managed to lose another several hours.

To say the game is immersive is a bit of an understatement.  The last game that I can remember losing entire nights to was probably Skyim, and that is a fairly apt comparison at least on a few levels.    The funny thing is I have just now moved to the “second” area of the game.  I say area because while the game has open world aspects it is not exactly completely open world.  The first “zone” is called White Orchard and it is made up of this huge sprawling seamless area with lots of villages and locations to explore.  This gives it a traditional open world Elder Scrolls feel, the problem being that the entire location has a bounding border drawn around it.  While I have not pushed my luck when the game starts telling me to turn around…  I am imagining that there is some sort of “slaughterfish” like mechanic that you encounter.

Gorgeous Environment

witcher3 2015-05-20 19-07-30-38 The real triumph of the game is the environment, and just how real it feels to be roaming through.  What makes the game world so compelling is the fact that everywhere you look there is action going on.  Nothing is static, and the weather patterns effect every last blade of grass it feels.  The only problem with this is at times you feel like you are suffering from a bit of sensory overload.  Like I said yesterday once I started playing I pretty much hopped off the path immediately and this is very easy to do, and at the same time rewarding.  When they were pitching this game I remember them saying that it would take either 20 hours or 200 hours depending on your gameplay style and after finishing White Orchard I can see why this is.  The main storyline in the zone was relatively straight forward and only actually required me to complete a few quests to get through it.  However I spent the next four hours working on various treasure hunts and exploring the world.

The map system works very similar to Skyrim except that you have missions of interest that you have yet to explore marked as question marks.  Now these are not ALL the locations in the world, and there are a number of other “hidden” things that you can find wandering the countryside, however if you explore each question mark it seems like you will get most of the content you would care about.  That is ultimately what I spent my night doing was wandering around completing these question marks.  The game has a waypoint travel system that allows you to pop from road sign to road sign, and I used the hell out of this functionality allowing me to get close to the destination that I was looking for and either taking my horse the rest of the way or just wandering of foot.  Pretty much anytime I saw monsters on my minimap hud I dismounted and took them on.  After some gear and some levels things like the Drowners and packs of Wolves became trivial, but the big monsters were still insane especially anything that spawned near a “guarded treasure”.

The Story Is Good

witcher3 2015-05-20 21-52-48-37 The thing that I find most interesting is that the game manages to make the narrative just as interesting as the free form exploration.  There is some crazy shit going on in the world of the Witcher, and as this game is my first experience of that world I am trying to soak it all in.  The game does an awesome job of giving you just enough of a primer in the setting for things to make sense, but also is unapologetic at times for talking about things that you have NO clue what is going on.  There was a point in the game where I had to answer a series of questions, each of which I think represent choices that were made in earlier games.  Knowing nothing about the setting I made my choices and it was interesting to see just how they played out in that discussion.  I have a feeling that those choices will ultimately color what the final results of the game end up being.

There was talk at one point of them rebooting the earlier Witcher games using the Witcher 3 engine… and I really hope this happens.  The engine itself is extremely robust and I can see the modder community is going to have a ball with this game.  This might dethrone Skyrim in that department, pending the game itself is that extensible.  The best review that I can give the game is the fact that I had to pry myself away from it last night to go to sleep.  I alt tabbed and noticed it was 10:30 and realized that if I did not stop then… I would likely end up playing until after one in the morning.  The funny thing about this game is that it literally came out of left field for me.  I had no intent to purchase it, and am only now playing it because I got a free copy with my video card.  Now I am looking forward to playing through everything the game has to offer and will more than likely purchase the season pass so that I can play the DLC as it releases.  I keep harkening back to this, but I think if the game keeps up at this pace and level of quality that it might very well be that go to game like Skyrim for losing myself in the world.  The only fear I have is that since this is so narrative focused, I am not sure if it will have the same sort of universal replay-ability that the Elder Scrolls games have had for me.



Source: Tales of the Aggronaut
Witcher 3 Impressions