Job Training Part 5: The Earth Crystal Jobs

The Earth crystal is the last one encountered in the story, and some fairly impressive jobs are a reward for making it this far.

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Dragoon

DRGThis is one of my favorite classes, but it’s unfortunately the worst of this lot. It’s not bad by any means, but the other 3 are potentially game breaking and Dragoon is just good. Dragoons have their signature !Jump ability as their innate command. The user leaves for a turn before coming down on an enemy, this does double damage if the user is equipped with a spear. They also have !Lance, which steals HP and MP from a given target. Finally, they learn Equip Spears. Sadly, a fiesta class can’t take this and !Jump.

  • !Jump is very, very useful to avoid damage if you can time it well. It also has the benefit of ignoring row, so you can have a very survivable dragoon still doing the same damage they would in the front.
  • !Lance is based on magic, so it’s more useful on Mage classes than it is on Dragoon. It also helps some of these classes (*cough* Summoner *cough*) with their MP issues.
  • Crystal dragons near the end of the game have the Dragon Lance as a rare steal, which is stronger than the Sealed Weapon spear (Holy Lance). Even if you don’t have a thief, you can get this one with the Thief’s Knife.

Samurai

SAMThe last of the heavy armor classes, Samurai has a lot going for it. Their innate command is !Zeninage, better known as Gil Toss. This damages all enemies by literally throwing money at them. Their innate passive is Shirahadori, which causes them to sometimes evade melee attacks. They also learn !Mineuchi, which I’ve honestly never found a use for. It’s supposed to paralyze enemies, but it doesn’t thanks to a bug. (I believe the bug is fixed in the Mobile version.) Their final command ability is !Iainuki, which attempts to instantly kill all enemies. Samurais also learn Equip Katanas.

  • Zeninage does damage based on your level and the enemy’s defense, with a very large multiplier. The cost is based on your level and the number of enemies. Because most of the damage comes from the multiplier, it’s fairly ineffective against high-defense enemies unless you level like Belghast.
  • Most katanas have a decent chance to crit, which deals double damage and ignores defense. The Sealed Weapon katana (Masamune) also causes the holder to always act first in battle and casts haste when used as an item. This alone would make Samurai a top-tier class.
  • Iainuki has a base success chance of 85%, but will fail against targets immune to instant death (but not undead). Feel free to perform your Odin impression on as many things as possible.

Chemist

CHMThe only thing you need to know about chemist is that it can revive the entire party for 0 MP, and that’s not its strongest ability. Chemists have the innate passive of Pharmacology, which doubles the effect of healing items. Their innate command is !Drink, which allows the user to use the drink items for a variety of buffs. The real power in the class in !Mix, which takes two items in your inventory and produces an effect of some kind. Most of these are fairly defensive, but there are some exceptions. There are effects that can’t be duplicated by any other class available to Chemists this way. Their other commands are !Recover, which casts Esuna on the part for free, and !Revive, which casts Raise on the party for free.

  • Keep a mix list handy. There are too many effects here to memorize.
  • Chemists are unfortunately not at all gifted offensively. Caster-like commands can make them more useful in random battles, should you choose to fight them.
  • A lot of the really good mixes require either a Dragon Fang or a Turtle Shell, both of which are only found from enemy drops. Keep an eye out for sources of these.

Dancer

DNCDancers have low strength, not great agility, and the worst HP in the game, but they’re the fiesta class most likely to do 9999 physical damage, and their unique equipment includes the best defensive item outside of the bonus dungeon. The Dancer innate command is !Dance, which randomly produces one of 4 effects: an attack for x4 damage, hp drain, mp drain, or confusion. Dancers also have !Flirt, which just attempts to confuse an enemy. The final ability dancers learn is Equip Ribbons, which does what it says. Dancers themselves don’t need this ability to use ribbons.

  • While !Dance normally has 4 options, some gear removes the charm in favor of an extra chance to attack. The most useful of these is the Rainbow Dress, because the others cover up a gear slot that could have something more useful in it (like a Ribbon). If you have a thief, you can steal a Lamia’s Tiara (which has this effect) in the floating ruins, well before you’re supposed to have access to it and actually before you even have the dancer job available.
  • Ribbons are headgear that grants immunity to most status effects in addition to a large amount of defense. Don’t ask me how a simple ribbon does this, but it makes Equip ribbons one of the best passives in the game.
  • As mentioned, Dancers have the worst HP in the game, and unlike Bards and Red Mages, need to be in the front row to deal good damage. The drain dance helps with this a little bit, but expect your dancer to die a lot.

job line

Thanks for sticking with it this long. The Fiesta starts on Monday; I hope you take part. Remember to tweet proof of your victory to @Aggrochat if you finish!



Source: Ashs Adventures
Job Training Part 5: The Earth Crystal Jobs

It’s Finally Here!

Birthdays are Weird

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Having a birthday and being an active member of social media… is a strange thing.  Yesterday I was completely overwhelmed by the number of birthday wishes that came flooding through.  I tried to respond to all of them and thank each person individually…  but I am almost certain I missed a few people in the furious scroll.  I have to say how special all of you guys made me feel yesterday, and more importantly how loved.  It made an otherwise stressful day seem more manageable.  I had taken the day off from work, but also my wife was to be flying in mid day.  I talked about this a bit yesterday but she was off grading AP exams again, and we were both concerned that she would get delayed by the weather.  Technically this did happen but she was lucky enough to make the connecting flight in Dallas and got home on time.  However about the time I picked her up is when the worst of the weather starting hitting.  I am not used to this whole gale force winds and pouring rain thing, so I have a whole new appreciation for the folks that are used to riding out tropical storms.

We made it home safely however and eventually changed into dry clothing.  We grabbed a whataburger on the way home, and almost immediately after eating my wife was conked out on the sofa snuggling with all three cats.  I put Venture Brothers on Hulu and broadcast it to the television via chromecast and continued my leveling in ArcheAge.  The more I delve into this game the more it reminds me of older games.  I absolutely found a Kithicor Forest last night, and for those who are not familiar with that name… it was a forest in Everquest where during the day relatively harmless and non-aggressive mobs spawned, but at night large amounts of max level undead spawned and roamed.  In this case in ArcheAge I happened to find a rice paddy that by day had some crocodiles but nothing major, however when the sun sets, a whole slew of skeletons spawned in.  While they were not max level they were however damned near instant spawn making it extremely easy to get overwhelmed.  I am still very much enjoying this game and even though Heavensward is happening I still plan on poking my head back in every now and then.

Sleep Won

ffxiv_dx11 2015-06-19 06-46-13-61 I had all the intention in the world to get up this morning at 4 am and begin playing Final Fantasy XIV Heavensward as soon as the servers came online.  However when it came around to last night, and heading to sleep around 9 pm, I opted that I should just sleep in.  Systems are always glitchy when they first come online, and instead I got up around 6:30 and after getting out and getting breakfast started streaming around 7 am.  I have to say so far everything has been going pretty smoothly all things considering.  I had to fight the login boss about five times, but eventually I got to the character load screen and managed to do the introduction quests that got me into Ishgard and house Fortempts.  I have to say the new city is gorgeous, but confusing as hell to navigate.  This one has tons of ups and downs and it seems like the quest you need to get to is always on the wrong level of the zone.

ffxiv_dx11 2015-06-19 06-51-31-66 With this said it is going to take a significant amount of time before I can navigate it near as well as I can any of the existing cities.  However I would put it along the lines of Limsa Lominsa as far as frustration taken to learn the layout.  I had similar issues rolling a Marauder and starting there originally.  As far as the expansion it seems to have completely cured the DPS queues, with everyone rolling Dark Knights.  Apparently folks are reveling in the fact that they can now instantly queue as any dps class, and I have to admit it is giving me pause and making me want to level my ninja a bit.  Instead I am forged ahead with my plan to level the warrior first.  I have to say I am impressed with the difficulty of the mobs.  The early quests in Ishgard reward level 115 gear and I am rolling into the expansion with 127 combined ilevel.  Things hit hard, and take a long time to take down…  so I cannot imagine coming straight to  Ishgard after leveling through the original storyline.  I guess in a way this might be why they are forcing people to defeat 2.55, because in order to do that…  you have to have gotten your ilevel up significantly.

It’s Finally Here!

ffxiv_dx11 2015-06-19 08-15-59-02 Right now in Coerthas Western Highlands, the fates are rolling nonstop, and I have to admit a big part of me wants to take advantage of this while I can.  As a warrior I can pretty much cheese my contribution and get gold rating almost 100% of the time.  Earlier on the stream I rolled up on a FATE that was 90% complete and managed to generate enough threat to get to gold before it despawned.  Right now it feels amazing to see that experience bar moving again and so far I am really happy with my choice.  As far as what the future will bring…  I just want to play the game :)  I am not in a massive rush to get to 60, but I also want to be able to experience the dungeons with my friends.  Here is hoping that I can unlock the first dungeon before too much long and check it out before the end of the day.  In the mean time I am going to cut this blog post short and wish you all a great day…  I know I will be having one as I explore Heavensward.

ffxiv_dx11 2015-06-19 07-59-51-12



Source: Tales of the Aggronaut
It’s Finally Here!

Job Training Part 4: Grab Bag

The nature of the Fire Crystal jobs means that this is a bit of a grab bag. The Fire Crystal is special in that you don’t get all of the jobs associated with it at the same time. Geomancer, Ninja, and Beastmaster appear initially, then you’ll get Bard and Ranger a bit after the Ancient Library.

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Ranger

RNGMaster of the bow and arrow, Ranger has some of the best abilities in the game. Their command, !Aim, delivers an attack that never misses, but it’s disabled while blinded. Their other commands include !Animals, which has a variety of random effects based on your level, and !Rapid Fire, which is potentially the best ability for physical attackers. It delivers 4 attacks at random enemies for half damage, but these attacks never miss and ignore defense. (It’s 1/3 of the traditional power combo.) On a single target, this can more than double your damage output (thanks to the defense ignoring effect) while still allowing shield use, unlike Twohanded or Dual-Wield. Rangers also learn Equip Bows.

  • !Animals has some disappointing damage effects, but Nightingale is a heal that also cures blind and poison on the entire party. If you give !Animals to a caster, it’s even heals for a decent amount.
  • Bows require two hands, but are relatively strong weapons. Ones to note include the Hayate bow in Exdeath’s castle (which will sometimes use Rapid Fire automatically) and the Artemis Bow found in Istory falls, which is more powerful than the Sealed Weapon Yoichi Bow (but unlike the Yoichi bow, doesn’t crit).
  • !Rapid Fire does not trigger additional effects on weapons that have them. This means you can’t critically strike with it, but at the same time you’ll never accidentally run from battle with the Chicken Knife, or heal undead enemies with the Assassin’s dagger.

Ninja

NINThe purpose of the Ninja is to flip out and kill people. The Ninja command is !Throw, which can fling weapons or certain other items (scrolls and shuriken) at enemies. Their innate passives are Dual-Wield and First Strike. Dual-Wield allows holding a weapon in each hand, and it’s another 1/3 of the game’s traditional power combo (Seriously, they made it Bartz’s EX burst in Dissidia). First Strike causes you to get preemptive attacks more often. Ninjas can also learn !Image, which is identical to the White Mage spell Blink, and gives you two copies that let you avoid physical attacks. Finishing out the list is !Smoke, which guarantees an escape from battle (as long as you are able to run normally).

  • Scrolls deal magic damage when thrown, so giving a ninja a magic ability (or conversely giving !Throw to a mage) can boost the damage done by scrolls significantly.
  • This is a one-shot trick, but Throwing the Excalipoor uses its listed attack power. It’s kind of hilarious to get a few thousand damage out of a weapon that does 1 damage if you swing it normally.
  • The comment I’ve already left for White Mages and Knights applies here too: !Image makes it really hard for things to hit you with physical attacks. Some enemies only use physical attacks. Other enemies can be berserked into only using physical attacks.

Beastmaster

BSTBeastmaster is a class that varies in power depending on where you are in the game. Their innate command is !Catch/Release, which can catch an enemy at low health and later unleash it in battle for an effect. Their other commands are !Calm, which Stops “magical beasts” (but also Omega in most versions, for some reason) and !Control, which takes control of an enemy. Berserk/Confused enemies can’t be controlled, and physical attacks will break it. Berserkers and Beastmasters aren’t exactly friends. Beastmasters also learn Equip Whips.

  • The HP Threshold for !Catch and the chance of success for !Control are both made better by equipment. The Korango Gourd can be earned in Quelb (check the well) and the Hypno Crown can be found shortly after that in Drakenvale.
  • In World 1, Sand Bears are one of the best capture options, as they perform a strong physical attack when released.
  • The attacks Blaze, Breath Wing, and Lightning all do 25% Max HP damage to anything not immune to that element. 4 of these will kill (or nearly kill because of rounding) anything with less than 39,996 HP. Yellow Dragons in Exdeath’s castle have Lightning. Exdeath has 32,768 HP. Sadly I’m told this doesn’t work anymore in the mobile version.
  • If you want to get AP early, Skull Eaters in Jachol Cave can be controlled. Winning a Skull Eater encounter gets you 5 AP, just be careful not to use magic on them.

Bard

BRDBard is a very strong support class, and I’d actually consider it one of the best. Their innate command is !Sing. There are two types of songs: The first (and more common) type has an effect on either all enemies or all allies. The second causes the user to sing continuously, raising the party’s stats until they either die or take a physical attack. They also learn !Hide, which removes the user from battle until you use Reveal. Bards also learn Equip Harps, which is more useful for passing some speed and magic to another class than for actually equipping harps.

  • Bards come in at #2 on the “Worst HP in the game” list. Keep them in the back row!
  • Most harps do %current health damage, and don’t work on bosses. The Sealed Weapon harp, the Apollo Harp, instead does a decent chunk of non-elemental magic damage, and x8 damage to Undead and Dragons. (For whatever reason, it doesn’t work on Bahamut.)
  • If all of the living members of your party are hiding, and the battle is escapable, it will count as an escape. If the battle isn’t escapable (and you don’t highly value your time) you can run some bosses out of MP by doing this.
  • Bardsongs tend to be quite miss-able. Romeo’s Ballad is in Istory, Alluring Air is in Lix, and Mana’s Paean has a very short acquisition window in the Ancient Library, when you get the quest for the four tablets.
  • One of the best songs requires mastering the piano. Every place that has a Bar has a piano, although these are sometimes well-hidden. Collect your prize (Hero’s Rime) from the minstrel in Crescent.

job line

If you’re wondering, the third part of that combination I mentioned twice is Spellblade. Tomorrow I’ll be finishing up with the final jobs you’ll receive, the ones from the Earth Crystal. The Fiesta starts on Monday!



Source: Ashs Adventures
Job Training Part 4: Grab Bag