Even More Clarifications!
Starting to get really amped because two days in we have like two pages worth of signups on the forum thread. Since I guess I am the grandmaster of ceremonies, I am getting random questions and have been doing my best to assuage fears. When those questions seem general enough that someone else might have them… I have taken to dumping them in the intro to a morning blog post to help clarify for anyone else reading that might be interested. One of the interesting questions that I had yesterday was if folks could mix things up a bit. Since I am opening the door to vlogging, it was wondered if you could do a mix of the two. The short answer is absolutely! The long answer is just make sure you post your video embedded in a blog post, and advertise it on the Blaugust Nook with what day it was for, just to make my life less hell when it comes to tracking and tabulating this madness.
Next question is what happens if a given blogger is obligated to be posting every so often on another site? Do they have to also post something new for that day on their personal blog? The easy answer here is yes… but with an asterisk. If you are posting a bigger entry somewhere else, it is absolutely cool to post a stub on your own blog linking to the bigger post. Just do a quick synopsis of the post and let folks click through if they want to read more about it. This way you technically have your daily post, but also are linking to the article that you spent the bulk of your daily writing time working on. This is maybe a strange case, but I know that several of our bloggers do the occasional long form article for another source. The important thing is that we need it tracked through the Blaugust Nook so I can give you appropriate credit.
Night of Alex
Pretty much since its inception I have been helping out with the Wednesday night static in our free company. Initially I had intended it to simply be something that I filled in on, but as I dropped my World of Warcraft raiding… I found that I had time to commit to it more seriously. So presently with the Monday night crew we are working through Final Coil of Bahamut, and on Wednesday nights we have been working on Normal mode Alexander. Last night we had every intention of getting through all four wings, but we struggled a bit with turn two due to some changes in how we were dealing with the adds. As soon as we went back to the way we had previously defeated it, things clicked back into place and we pushed through it fairly easily. That took us to turn three, a fight that I had not actually seen yet. Thanks to the expert tutelage of Wulf or as “Wul” as his friends call him… I was caught up to speed and after the second attempt it started to feel pretty natural.
From here it was just learning this particular dance and getting our dps up high enough to burn through it before we hit the hard enrage. Right now that seems to be a problem in general with what we are trying to do. We struggled with the dps check on Bismarck, and struggled again on turn three. As a Warrior I am personally swapping to Deliverance stance every single time I am not in the main tank role so I can push a little more dps and also trying to keep up Storm’s Eye as often as possible… largely when I don’t actually need the damage reduction effect of Storm’s Path. If we can somehow solve the problems we are having on the DPS end however I think we are ready to rock higher content. The dance part seems to come pretty naturally, however there were still several points last night where folks stood in damage that could have been avoided. Part of this is learning, but part of this is trying desperately to avoid tunnel vision.
I’ve gone through a strange evolution with SkyForge of having some vague interest, but finding the game play largely unsatisfying for my first few play sessions. Now that I have unlocked the core abilities of the Paladin, I am actually finding it rather enjoyable. I think this game suffers from what so many games suffer from… rationing of abilities. I know Final Fantasy XIV has this problem where most classes don’t really feel like they should until you are around level 40. SkyForge for the most part has this problem until you have unlocked your base abilities. Had I taken the time to really spend much time in the virtual matrix thing that lets you test every class, I would have realized that the rabbit hole was so much deeper than I was giving it credit for. Another interesting side note… if you finish the training on a given class you unlock the ability to permanently use its class costume.
I booted up SkyForge after the raid last night, with every intention of just poking my head in and then logging right out. Instead I wound up unlocking three costumes and completing a really cool dungeon like mission on an island full of undead Virds. With all of my abilities unlocked the fights started feel more purposeful in design, and less about simply repeating the same attack over and over. There was a boss that required me to intersect one type of beam while avoiding taking the other… and actually dragging the boss into the path of it so that it would take the damage. This felt fresh and enjoyable, so maybe I simply had not seen the “real” game yet. This is ultimately the frustration of designs that doll out abilities one at a time, is that you can’t really see what the final result is going to be like until you have invested a serious amount of effort into the game. Granted this game DID give me an avenue to see how a Paladin or Knight would play… but I simply did not spend much time doing it. Tonight I plan on trying to unlock a few more of these class costumes, so I can get a feel for how some of the other options play. Right now this is shaping up to be an MMO with MOBA character design… and I think I dig this.
Source: Tales of the Aggronaut