On Evolution

Assembling these is kind of fun, so the screenshot posts will continue for a while. Here’s more of Evoland. This is going up later than planned because reasons.

The Next Dimension

On Evolution
When you get the crystal, this happens. With one exception, we’ll be in 3D from here on out.

On Evolution
In 3D, you can actually move over things. You also earn the ability to not die in one hit.

On Evolution
This is the visual style the game uses from here on out. We’re back to pretending to be Zelda for a bit, including…

On Evolution
…a Zelda-style dungeon. Trapped rooms, bombable walls, puzzles, it’s all here. You don’t have bombs yet, so there are some secrets here if you come back later. The boss reminds me more of Ys than Zelda, however.

Ultimate Illusion

On Evolution
At this point the game swerves hard back into Final Fantasy, arriving squarely at FF7.

On Evolution
Can you feel the power of the original PlayStation? The funny part is that this section is mostly about getting bombs, so you can move on to the game’s strongest moment.

On Evolution
This sections is… not that. Once you get past the FF7 joke, it’s actually kind of annoying.

On Evolution
There is this, if you missed FF8 that much.

Spacetime Continuum Disorder

On Evolution
Once you have the bombs, you can move on. To pretend like there’s a plot, this area is withered compared to the start of the game.

On Evolution
The gimmick here is that you can switch between the past and present. In the past, you can’t travel over “dimensional stones”. In the present, trees have grown to block your path.

On Evolution
You also complete your link outfit by getting a Bow here. Once you have it, you can start messing with the environment.

On Evolution
Shoot an arrow through a torch in the past, and…

On Evolution
…That tree will no longer exist in the present. This makes for a pretty neat puzzle section. The game’s entire sequel takes this idea and runs with it.

Looks like it’ll take one more to finish this one. See you next time.

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