Game of the Month
This month for AggroChat Game Club we decided to do something a little different. This was the brain child of Tam, who wished we had the time to really dig in and explore a much larger game. If you’ve noticed we tend to pick relatively short games for the Game Club because it gives us a shot in hell of beating it before the end of the month and we record the show. We also tend to pick relatively cheap games, making it easier for all of us to pick the title up… which a lot of times limits us to Indie titles. Instead this month we are digging wholeheartedly into post apocalyptic Boston… in Fallout 4. Since we are hitting that time of the year when people start to have conflicts, and we have decided to make Fallout span two months. So the plan is to have it be both the game of the month for November and December, with a bit of a preview show at the end of November to talk about our progress so far. Then around Christmas a tell all show talking about our feelings about the game and more importantly our experiences. This is the sort of game where everyone who sits down in front of it will have slightly different experiences, and at least to some extent I plan on trying to keep a running journal of what all I find in the wastes.
Fallout and I go far back, and I can honestly say I have been a huge fan of the series since its launch. I remember going to the local Wal-mart to buy a copy for the PC shortly after it launched, and pretty much losing all sense of time playing it. I wish I could say that I went as far back as Wasteland, but alas I did not. I remember the game, I remember people talking about it… but when it existed I simply did not have a computer. Fallout is one of those games that changed the way I felt about PC gaming in general. In the years prior to it, I was pretty much heavily a Super Nintendo gamer… thinking that Final Fantasy and the JRPG thing was the superior gaming experience. Fallout, Baldur’s Gate, Planescape: Torment… changed all of that and I started moving heavily away from the consoles and focusing almost entirely on PC RPGs and eventually allowing myself to get sucked into the MMO world. So it is with zero hyperbole that say that Fallout shaped the way I feel about gaming, so when a new one releases… I end up almost vibrating with excitement. I realize in the coming months I am pretty much going to be dead to the world apart from poking my head into the occasional game here or there. For at least the first several weeks my blog is pretty much going to be entirely devoted to my travels in post apocalyptic Massachusetts. I am hoping that you will join me in this adventure, and we will sort out how best to convey your experiences so we can talk about them on the podcast as well.
Lost to Light
Yesterday the mission in Destiny called “Lost to Light” was the daily heroic, and as a result that meant Black Spindle the exotic sniper rifle was once again available. I had plotted and schemed all day long about this being the night we would actually go do this. I was so phenomenally wrong…. but we at least made an attempt. I grabbed Carthuun and Squirrel Pope and we made a valiant attempt. Earlier in the day Squirrel had actually managed to get through the quest with a group, and while we didn’t succeed we didn’t do that horrible in the grand scheme of things. Basically I think we are still slightly too low light, but that seems to be the general problem… because I have no clue how to get over 300 reliably other than run the raid. Everything was going pretty smoothly, we destroyed the Ogre which started the sequence where we run through the hive fortress and branch off to go up onto the Ketch instead. Once on the Ketch we did fairly well for the most part, other than the room with all the snipers. It took us a lot longer in that room than it probably should have, which made everything feel that much more stressful. We were sitting roughly at the 5 minute mark when we set foot into the final room to fight the taken version of Taniks. From there… things just went bad… we died a lot… we failed to knock out one of the blights in the far back of the room… and we simply were not doing enough damage to the boss fast enough.
From there we decided to lick our wounds and head into Nightfall, because according to Squirrel it would be far easier than what we just went through. I am not disappointed mind you in our progress… it at least gives us a goal to work towards. Nightfall had a few frustrating moments but we took it nice and slow after the rushed experience of trying to clear to and defeat Taniks in ten minutes. When we finally downed Alak-Hul I got lucky enough for him to drop his unique helmet, which I am now rocking after some fiddling with it. I really love collecting these unique items, like the arms with the chain fist from the bond brothers strike. For the Nightfall itself I was awarded a 4th Horseman, which sadly I already had… so it pretty much immediately became an exotic shard which is never a bad thing. I’ve talked about this before but as far as shotguns go… I just cannot think of a situation where I would want 4th Horseman over Invective. From there we attempted to run a few heroics… which we got through the first one without issue… then during the second one Carth disconnected. He has been having some internet issues lately… and I forgot to set the group to “locked” so the game filled for us… and we ended up finishing the restorative mind with a stranger. All in all… which we had some frustrations it was still a really fun night, and I am hoping to be able to get in again tonight and do some more fun stuff.