Literal Pay to Win

Actual Pay to Win

Literal Pay to Win

One of the bogeymen of the MMO industry for years has been the concept of “Pay To Win” or the fear that those with the most money can end up with the best stuff.  The cycle of what makes an MMO has been right or wrong built on this illusion of a meritocracy.  The general idea being, that if you work hard and get really good… you can have the best items in the game for your efforts.  The problem with this is that it in itself has always been a lie.  Last night I spent several hours hanging out with friends playing Diablo 3, and during that time I simply was along for the ride… getting carried so unbelievably hard that during greater rifts I was gaining a paragon level damned near every-time my friend Carth killed something.  Nothing about this situation is me actually having any real merit, but instead was a situation of I knew someone who was willing to drag me along for fame and glory while at the same time increasing their own magic find chances.  The same has always been the case with raiding in general, that it is more about who you have an “in” with and that can get you into this or that raid… rather than pure skill.  However these games are built under the pretenses that these obstacles need to be there in order to maintain the social order, and keep the gamers from rioting.

In the past when there has been even an hint of “Pay To Win” there have been riots in the streets.  The problem being that, there are many games right now with ways to shortcut your way to victory.  Granted in many cases they don’t take you all the way there, and you still have to do a lot of things to truly catch up.  It has become perfectly acceptable for games like World of Warcraft or Everquest II to sell character boosts, that allow you to jump instantly to an end game equivalent level and be decked out in equivalent gear, saving you the time of actually leveling.  So the question is… why is this acceptable but it is not acceptable to sell armor and weapons?  I’ve been mulling over these questions while playing Warframe over the last few weeks.  The truth is… that game is absolutely a pay to win scenario.  If you were to spend multiple thousands of dollars on that game, you could in theory have the absolute best in slot gear for every single frame.  The funny thing is that while I know this is the case… it doesn’t actually hinder my enjoyment.  I don’t feel like I am somehow being robbed of my experience, but instead I know in the back of my head there is always an out… if I ever get down a path that ends up being too grindy.

Money for Time

Literal Pay to Win

“Pay to Win” in the case of Warframe is a bit of a misnomer, because in the purest sense that would mean you are getting something with your money that no one else can get without stepping up to the plate and spending an equal amount.  There are lots of games with lootbox grab bags…. and these always seem super insidious to me…  I am looking at you Rift and your mounts.  Warframe however just feels honest about it.  You can farm a planetary boss over and over until you get all three parts of a Warframe to drop… and then purchase the equivalent blueprint off the market for in game credits, or you can just bypass the entire process and pay 200-400 platinum to have it in your grubby hands right then and there.  You are paying to speed up time…  because there is the act of actually grinding the components… and then gathering up the materials through running missions on planets.  Finally there is the actual time of crafting the thing.  Each of the three sub components take about 24 hours to craft, and then the final Warframe craft takes between 2 and 3 days depending on if it is a normal or a prime frame.  So if you absolutely have to have something right then and there…. you can pay a premium to get it delivered into your hands.

What I find more interesting though is just how thriving the secondary market is when it comes to purchasing items.  There are so many things that you can trade in this game, and for almost every single one of them there is a secondary market.  Players are limited to a specific number of trades per day, but you can often times find what you are looking for in the secondary market for prices cheaper than the official shop.  So while you can’t actually buy the Prime Rhino Warframe from the shop right now, you can find a player that has collected the four component pieces and essentially pay them platinum for the act of farming it for you.  So the cycle is interested, in that those who have the time to run missions over and over to farm up complete pattern sets….  can easily turn that time into money.  The folks who don’t have the time, but can afford to spend some money… can turn that money into the resources that help them play the game more efficiently.  It is far from a utopia, but it is nowhere near the apocalypse that most MMO players would predict.

Two Way Street

Literal Pay to Win

I think the key to this feeling overall “fair” is the fact that it is absolutely a two way street.  There are lots of times in MMOs where the “house” steps in the middle and offers a not entirely fair deal to both sides of the equation.  For example in the case of the World of Warcraft token… it is not literally a case of one human selling a commodity to another human.  Instead there is an algorithm in the middle, that buys tokens from players for a floating amount of in game gold… and then sells that token back to players who want to use it in lieu of subscription time.  The problem is… this formula takes human nature out of the equation, the thing that makes the whole experience interesting.  In games like Rift and EQ2, that have direct exchange of subscription token to currency between two players….  the patient player can wait out the best possible deal.  There were many cases where I sat on a token for weeks until I found someone who absolutely had to have that token right then to continue their substitution, and wound up getting a premium for it.  Similarly I am sure there are players who took advantage of market surplus to stock up on tokens when they were cheap and ended up spending far less in game currency as a result.  The reason why that felt better, was that there were options… that you were not essentially dealing with a vending machine that took its on theoretical cut.

What I think I like the most about this situation in Warframe is that it feels like I have a lot of options.  I can go much more slowly and solo the planets trying to collect the items I need, or I can pester my friends to run it with me multiple times .  I could go to the aftermarket and hit the trade channel and look for the items I need to finish out a blueprint set.  Or if i am really desperate I can simply open my pocket book, but in all cases I have several different paths to the end goal, and as a result I don’t feel nearly as trapped as I often do in other games.  For example right now I would love to have a Moose in World of Warcraft, but the raid I have connections with… that can easily get me one… happens to run at the same time as we record AggroChat.  Do I want a moose because it is some status symbol, that somehow places me above other players?  God no… I just like collecting mounts, and I like the idea that it looks like a normal group mount but can also fly.  If I could plunk down money and pick that mount up on the store…  you can bet I would rather than trying to do the copious amount of social engineering it will actually take to get me that damned mount.  Warframe…. I can take either path.  I can work with friends towards a goal… or I can simply grease the wheels and get everything I feel like I want faster.  In truth…  I feel like we as players are far more scared of “Pay to Win” than is really warranted.

 

That Feeling of Missing Out

When you play with a group of friends sometimes the stars align and you all get excited about one game that everyone enjoys. Most of the time, though, everyone is checking out multiple different games, and occasionally tries to gather everyone to try something they thought was fun.

That Feeling of Missing OutI’m in this situation now where most of my friends are playing Warframe together. They certainly seem to be enjoying themselves, and what little of the game I’ve poked at looked ok to me. Meanwhile I’m still excited about Diablo 3 season 5. This puts me in a tricky position. Do I drop D3 for a while and play with them? Or do I keep playing the game I’m excited about, but miss out on fun times with my friends? I’ve seen this pattern happen often enough to know that it probably won’t be too long before some or all of them get distracted by other games and drift off to do their own thing for a while, so it makes sense to try to hop on the bandwagon and play together when everyone is in the same place. From what  I’ve played last weekend I enjoyed Warframe fine, but it didn’t exactly grab me and pull me in. The allure is more about playing with friends than playing that particular game.

It doesn’t help that my introverted nature makes group play a weird thing for me. I crave it, I really do want to hang out with friends and spend time together. However, it also tires me out much more quickly than playing alone, and I often get that urge to “hide” in solo games for a while if I overdo it. In a weird way MMOs are actually good for me because there’s often solo tasks like farming supplies that need to be done, and group activities like raiding are usually scheduled just a couple times a week. Games, even ones like D3, that are “better” or more rewarding if you are always grouped are the ones that tend to burn me out more quickly unless I am good about enforcing some “me time”.

Anyway I’m still torn between playing with my friends and playing the game I want to play. The biggest time this happened to me was with WildStar, when I watched people go back to WoW or other MMOs and I stayed behind with the game I loved. I don’t regret that at all, but it is still sad to see your friends having fun times without you and hard to seek out new social circles. Maybe this weekend I’ll give Warframe another shot and try out its group play. But I still want to make D3 my focus until I meet more of my goals for the season.


That Feeling of Missing Out

Blade and Soul Impressions

Change of Plans

Blade and Soul Impressions

This morning I was all ready and prepared to go on an angry tear about the change to specs in World of Warcraft on Legion Alpha.  Then I thought to myself… my blog has already hosted more than enough “I’m Angry at WoW” posts that I really did not need to add another one to the pile.  I still think the idea is quite possibly the dumbest I have seen yet, but I figure if it does go in… I can either deal with it, or stop playing again and no amount of gnashing of my teeth is going to make a change.  I have next to zero clout when it comes to things like that, so better just to ignore it for the moment and try not to get worked up over it.  In the meantime however I finally was able to pop into Blade and Soul and give the game a proper try.  I talked yesterday about some of my misgivings…. of which there were many, so the game started off on negative footing before I even entered.  Last night my friend Liore mentioned that the newly added servers had no real queues, so as a result I ended up rolling a new version of Squirrelghast on that server.  I am guessing that names are game wide, since I could not create a “Belghast” on Gunma the server I ended up rolling on.  So while I will always probably think of it as Squirrelghast I am guessing technically I am some sort of black fox…  but the tail is so fluffy and curvy that it reminds me of a squirrel.  Also if I was being super pedantic about it… I would be Squirrelgrave since I ultimately had to go with Belgrave for the reboot character.

Blade and Soul Impressions

The game is shockingly charming… and I say shockingly… because I really did not expect much.  The localization team has done an amazing job of shaping the story into something that I cared about.  I admittedly cannot really remember any of the names, but the opening story arc involves you training at the Hongmoon academy under a guy that I am going to forever call “Dog Grandpa” because he is a Lyn and grandfatherly.  Then a lady with a name that I also don’t remember so I am just going to call her “Evil Bayonetta” comes into the neighborhood and causes a ruckus.  You watch her kill your fellow classmates, and find out that one of them…. that is pretty much exactly like Byakuya Kuchiki from Bleach… betrayed you for the special school scrolls.  At this point Dog Grandpa transforms into Akuma from Street Fighter and whipping some ass, until Evil Bayonetta threatens your life…  and he pays his own life and the blade he had been guarding to save you.  At which point you get blasted off of magical sky castle place into the ocean and are found by a village guard captain that also just happens to be a former Hongmoon student.  With this you begin your journey to be the best that ever was… and I am guessing we will travel to other towns… and meet other conspicuous former Hongmoon students that have life lessons to teach us.  The entire game intro really does feel like watching Anime, and while I made up names for people…  it was enjoyable and I did actually have some feels when Dog Grandpa sacrificed himself for my characters life.

Rise of Cricket

Blade and Soul Impressions

Honestly I have to say the game itself is really rather fun, or at least fun in the same ways that TERA was fun.  The primary difference here is that the quests that you do seem to have some merit to them… rather than just being random grindy nonsense.  The localization team has given the various people you meet, including the random peasants…  personality and humor and it makes going off and fetching five healing salves or slaying 10 blackrams enjoyable.  The mechanics work out really similar to TERA where your left mouse button is used for your resource builder/default attack, and your right mouse button is your resource spender.  Then in addition to that you have various numbered special attacks and openers that you can use during battle, in addition to some quick time events that occur that allow you to for example stomp your enemy when they are knocked down.  The combat feels really fluid and the animations are awesome.  While I don’t normally go for that running on wires nonsense from kung fu movies…. when you sprint with your arms swept back… it just feels nice and when you do the whole glide thing in mid air it is surprisingly addicting.  The game progresses smoothly and most interactions are doing using the F key which serves the purpose of the generic “interaction” key that some other games have.  If you are used to TERA or Neverwinter or an “Action” MMO of the sort… then you should get accustomed to this game rapidly.

Blade and Soul Impressions

The world itself is gorgeous… and works well.  Sure the textures are not always the best in the world… but the overall presentation “works”.  I think what adds the most to this is the fact that the soundtrack itself is really well woven into the game.  It changes regularly based on area of the world, so when you step foot near the graveyard it suddenly becomes more sinister, and when you are back in town it becomes a happy market tune.  The only nuisance so far is the fact that a number of the areas are instanced, and there is a slight hitch when you zone into them. I am not sure if this is due to server load, or if there will always be this little hitch but it gets frustrating at times.  Some areas are completely seamless, so I am guessing this is mostly happening where there are phasing or in a location where the actors change frequently.  For example the Mayors Office or the Healers building… are instanced… but in both cases I have had several different interactions in those buildings.  Its a quirk and you get used to it, but just something to expect.  There also seems to be quite a bit of delay on waiting for NPCs to load in on your screen when you first arrive in an area, but this is nothing worse than the stuff I am used to dealing with in WoW.

Reservations

Blade and Soul Impressions

So far I am enjoying myself, but not sure if I am enjoying myself enough to actually spend money.  Nor am I really certain how long I will remain playing.  I was plenty fine with logging out and playing some Warframe after a few hours of gameplay, knowing that I would likely not make it through the queues again that night.  So when you contrast that with a game like Final Fantasy XIV when we played at launch…. and I got so damned angry about the prospect of ever having to log out and fight the login boss again…  that tells you it was enjoyable but nothing world shattering.  There is also a lot of silly bullshit that is happening in the game that is super cringeworthy.  When you first meet the character of Namsoyoo above, you get the impression that she is a very young girl…  then when it pans out for the first time you see her wearing some sort of gauze based dress with insane anti-gravity boobs.  The games bread and butter seems to be gratuitous T&A action in a way not dissimilar from the Dead or Alive franchise.  All of this is sad, because the game and the localization are actually rather good… and don’t really need the oversexed window dressing.  Now I have yet to run into super insidious, but right now it just seems a little much like somewhere the original artists were blushing and going “tee hee hee boobies”.

Blade and Soul Impressions

The game certainly has some character, and the first time you meet a really important character you get this cool cinematic intro thing….  which unfortunately has these insanely pixelated fonts that send my eye twitching like mad.  I mean I realize that this game has been out since 2012… but we had better computers than that back then right? As far as performance… I am running this at 1080p on my GTX 960 card with pretty much everything cranked up as far as I can tell because their sliders are also somewhat nonsense, and I am getting a smooth 60 fps all of the time with little or no dips, so I am guessing the game will run smoothly on a toaster.  So long as I focus on Squirrelghast I am pretty happy playing the game and being an adorable but super serious blade dancer.  The other big negative right now is that everyone that I know seems to be spread out pretty evenly among the servers.  However the gold spam is so horrible that honestly I am completely oblivious to the fact that chat even exists, so if someone were trying to message me and have conversations I wouldn’t notice.  I have this feeling that Blade and Soul is going to be a very solo experience for me, and one that I will work out of my system in a few weeks, rather than a game I am going to set down roots.  However if you are looking for a pretty fun action based MMO, you might give it a look.  I didn’t expect anything… but enjoyed a couple of hours of running amok in this pretty landscape, and I suspect that if you also go into it with similarly lowered expectations you might enjoy yourself too.

 

Playing for Breadth

I’ve been playing Warframe with a bunch of friends lately, and it’s been interesting to me to see how each of us has approached the game. While not open-world, it’s nonetheless a very open game as far as experience goes, and you can work towards various things and move various directions, none of which appear to be wasteful. You can focus on frames, mods, weapons, research, pets, and all sorts of other things that take time and resources to work towards.

Playing for Breadth

Playing with my friends, I’ve been fascinated at the differences in what motivates me versus what seems to motivate others. Bel, for example, has been playing Excalibur and seems to prefer it to the point of playing it nearly exclusively. I get the impression he’s going for total mastery of Excalibur and leaving other frames for other people. Ash has a handful of weapons and frames, but virtually everything he’s got is max rank– he picks a new thing and deep-dives until he understands it thoroughly, then moves on. I, on the other hand, have gone for breadth. I’ve got 12 Warframes, with 3 more building as of the time of this post. It’s about double what anyone else in the clan has, but I also have far fewer maxed out frames and weapons.

I do the same kind of thing in Infinity. I don’t have a full collection of any of the factions I play, but I play nearly every faction in the game to some extent– enough to know what they do and how to pull it off, even if I’m not an expert at it. I play a different list that’s doing a different thing every time I play, often flitting between factions and playstyles extremely rapidly. When I start a new faction in Infinity, or a new Warframe, I generally try to pair it with an entire new suite of weapons. It varies my playstyle as much as possible from the get-go, showing me how different the game can get from what I was previously doing.

Playing for Breadth

I admire the folks who pick a single class, a single weapon, or a single playstyle and play it to the exclusion of all else until they’ve mastered it completely. It’s not for me. I generally favor seeing the game as a whole, which tends to mean that I rarely master any one thing, but I’m capable with a huge variety. In World of Warcraft, most people knew me as a Rogue player. I was a fairly capable Rogue, but I knew people who’d put in the effort to master the class; I picked a niche that I could fill and stuck with it. What I did know, however, was how Mages, Hunters, DPS Warriors, Priests, Druids, and Warlocks worked, and actively worked on understanding Paladins and even Shaman, despite us playing Alliance. When Death Knights came out, I switched pretty much full time to that class, and the Monk was the only reason I resubscribed for that expansion.

For me, seeing the entire game is my motivation. I want to know about the secrets, and the different approaches that most people don’t realize. It’s the high-level strategist in me; it’s not enough for me to know the ins and outs of one particular approach, I want to know how that approach stacks up against another one, what the pros and cons are, and how I’d work them together. Being stuck playing only one thing bores me; my excitement about Infinity is because compared to other games, I can try every faction. I could never really do that in Warmachine, and the concept is laughable in a game like 40k, where you’re looking at an $800-$1000 investment just to start your first army. With that kind of investment in Infinity, I could put together workable list pairings for four or five factions at least. That’s super compelling to me.

Playing for Breadth

I think this motivation is a big part of what makes me a good designer– I want to build things with lots of approaches and let players pick the one they like best. When I write tabletop campaigns, I like to imagine all the twists and turns my players might go down, and I write them out at least enough to entertain them as ideas. I’m thrilled when I’m presented (as I was in a recent session) with a situation I didn’t predict, because that’s another twist to explore and one I didn’t think of. When I’m designing scenarios in video games, or talking about how to build things, I like to know as much about what options are available so that I can make informed comments– a boss that is flatly immune to fire damage is not a great idea, no matter how much the story supports it, if a primary path a player might take involves dealing fire damage to the exclusion of all else… unless I’m trying to encourage some other kind of thing.

This extends to other parts of my life, too. I like to pick up new skills as much as possible, and try lots of new things. There’s an immensely broad world out there, and I want to understand as much of it as I can, even if it’s unrealistic to experience it all personally. I love change, because change is something new to try out, like that new faction or new warframe. It’s what keeps me going.

What motivates you in a new game? Is it different from what motivates you outside of the game?