AggroChat #104 – Star Wars and Design

Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk about the best Star Wars stories and also Level Design constructs

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Tonight we had a bit of a strange show, that traversed a wide number of topics.  First Ashgar talks about a game that he and Belghast played at Pax South called Stories: The Path of Destinies and how it is a good game in spite of largely being overlooked because of the horrible title.  Belghast goes into a discussion of the “Sherpa” culture in Destiny and how it shapes player’s actions in random groups. Kodra talks about Eterna the logical successor to Folding, which strives to solve the medical problem of properly sequencing RNA… and at the same time being a good puzzle game.  We get into a length discussion about level design constructs and what makes a universally good design.  Finally we delve into the topic mentioned last week, as we try and decide if there are more good Star Wars games than bad ones.  We also get into a discussion about what the best Star Wars story was.

Topics Discussed:

  • Stories: Path of Destinies
  • Sherpa Culture in Destny
  • Eterna
  • Level Design Constructs
  • Good Star Wars Games
  • Best Star Wars Story

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