DAW2016: Trion Worlds

DAW2016: Trion Worlds

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

DAW2016: Trion Worlds

So this year I am kicking off developer appreciation week with Trion Worlds.  2011 was a bit of a fraught year for me as far as gaming goes.  Cataclysm had just landed in World of Warcraft, and I was reaching this point where I found myself falling out of love with that game.  Early in the year I had friends who were talking about this new and exciting game called Rift.  It turned out that it was precisely the sort of experience I was looking for.  If you had put onto paper every single feature that I ever wanted in World of Warcraft… you would end up getting a feature list that looked a lot like Rift.  While it failed to gain serious traction with a number of my friends, it was my gaming “main squeeze” for quite a long time.  So much so that I ultimately rebooted this blog into a Rift fan blog, and became an official fansite listed on the Rift game website.  From that point onwards Rift has been one of those games that is always somewhere in the background of my life.  One of the most awesome things about the launch is that I ended up striking up a friendship with some of the folks responsible for building the game.

Now over the years I have done the same for various companies, but I was remarking the other day how few of those folks are even in the industry these days.  The ones that are still in the industry are rarely at the company I first knew them through.  However in the case of Trion Worlds, all but one of the folks I knew there… are still there and seemingly happy five years after the launch of Rift.  That tells me that Trion as a whole is doing something right to keep employees engaged for that length of time.  As with every company in the MMO space there have been a lot of false starts, and some cancelled projects… but I have been pleasantly surprised that they have managed to weather that cancellation of these projects.  Rift for example started as a subscription game, and successfully navigated the transition to free to play, with one of the more viable cash shop models out there.  Sure there are some things that they do that I find egregious…  like the various mounts that can only be found on lockboxes, or the constantly limited sale mentality.  Overall though even with all of these things taken into account, I find them a really great company and I am always interested in whatever they happen to have going on.

One of the more interesting experiences with Trion was the development cycle for Trove.  This was really the first time that I had ever seen a AAA title do a fully NDA free Alpha program.  Even more interesting than this however is the way that this game community embraced Reddit.  There are no official forums for Trove, but instead they have an open community on Reddit that has also spawned a separate sub Reddit for users to submit creations.  I love that when you pick up an item in game, it tells you which user in the community designed it.  The only problem with this development style is that it felt like Trove was constantly changing, and in drastic ways.  There was a period of time when I would log in and never quite know what design decisions would have been made in my absence.  The end result is a really fun experience, but it was interesting to see these false starts and reworks happening in real time.  Trion as a whole seems to genuinely care about and cherish their player base, and they were one of the first companies that I can remember embracing Discord as a means of keeping in contact with the player base.  There are a number of discord servers that I am on that have devs and community staff publicly available for conversation, which goes a long way into making players feel connected.

I feel like Trion also has set the gold standard for interacting with the community on a regular basis.  Each Friday they do a lengthy Twitch stream where they alternate through a series of back to back shows dedicated to each of their games.  During these shows they of course do the standard give away construct, but also have the folks actively working on the games in the hot seat to answer questions live from the community.  These also serve as a place where players often get a first glance at upcoming tech, features and content.  Savvy players have learned how to read the comments from the community folks, and been able to glean additional information pretty regularly.  While updates have slowed down significantly since the frenetic launch days of Rift, they still put out a steady stream of content.  The negative over the years has been that two of their products they have limited control over.  So I feel like they have maybe taken unnecessary flack over both ArcheAge and Devilian at times, when in truth they only run the servers and manage the localization… but have little to do with the overarching development direction.  Localization is going to be a structure that we see more and more of, since South Korea is still going through a bit of an MMO renaissance, like we did in the 2000s.  I feel like they have done a better job than some other localization efforts, but could still have some room for improvement.

Ultimately… while I can go for long periods of time between playing Trion games, logging into them always feels a bit like coming home.  So if you have never played Rift, Trove, Defiance, ArcheAge, or Devilian I highly suggest you download Glyph their proprietary launcher and check them out.  The upcoming Atlas Reactor seems really interesting, like a sort of competitive X-Com, but also not really my sort of gaming experience.

 

 

AggroChat #104 – Star Wars and Design

Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk about the best Star Wars stories and also Level Design constructs

aggrochat104_720

Tonight we had a bit of a strange show, that traversed a wide number of topics.  First Ashgar talks about a game that he and Belghast played at Pax South called Stories: The Path of Destinies and how it is a good game in spite of largely being overlooked because of the horrible title.  Belghast goes into a discussion of the “Sherpa” culture in Destiny and how it shapes player’s actions in random groups. Kodra talks about Eterna the logical successor to Folding, which strives to solve the medical problem of properly sequencing RNA… and at the same time being a good puzzle game.  We get into a length discussion about level design constructs and what makes a universally good design.  Finally we delve into the topic mentioned last week, as we try and decide if there are more good Star Wars games than bad ones.  We also get into a discussion about what the best Star Wars story was.

Topics Discussed:

  • Stories: Path of Destinies
  • Sherpa Culture in Destny
  • Eterna
  • Level Design Constructs
  • Good Star Wars Games
  • Best Star Wars Story

Blizzard: WoW and Overwatch

Puppy Love

This is admittedly going to be a bit of a bummer of a post, but I feel like I want to get it out of me and onto paper.  I started this discussion yesterday on twitter but the 140 character limit of that medium kept me from really expressing any sense of nuance.  What happened is as the day wound down I ended up watching a really great video from Curse talking about the road to Overwatch, and the first video was talking about the failure of Titan.  It really is a great video because while Blizzard refuses to really talk about what happened with Titan, they do a pretty good job of trying to interpret and read between the lines, and managed to get an awful lot of candid commentary from the Overwatch team.  However while watching this video I was struck by something.  As you watch folks like Metzen and Kaplan talk about Overwatch you see this unbridled love and excitement in the way they express everything.  You can tell just how much they are enjoying this game and how excited about the future of Overwatch they feel.  This is just something I have not really seen from Blizzard in years in pretty much ANY game.  Sure there are standouts like Terran Gregory that are amazing, and every time he talks you can tell he quite literally is living his dream each and every day.  However the bulk of the World of Warcraft folks at Blizzard tend to come across with almost a sense of resentment that they are working on that product.

To go even further if you watch some of the Blizzcon Q/A sessions, there is almost a sense of condescension towards the players from the folks up on stage.  It goes beyond the “we know better” thing that every IT professional is guilty of doing.  It seems at times that they simply are not having fun with World of Warcraft anymore, and when you watch the same folks like Chris Metzen talking about Overwatch it is just such a stark difference.  On some level I absolutely get it.  There are things that I wrote a decade ago that I am still forced to maintain… and every single time I open them all I can see are the mistakes I made in the past.  After a point I began to resent that code, and it is almost painful every single time I have to work in it.  I am figuring that in many ways the folks who work on World of Warcraft, and have for a very long time…  feel that same way about that game.  They see this Weasley House of a game that is knitted together out of several different generations development, and just want to start over.  I think this attitude is evidenced in the vast number of game system uproots that have happened during the course of its lifespan.  Instead of just fixing the problems of the past, they nuke from orbit things like the talent system and try and rebuild something completely different on the rubble of the past system.

Nostalgia Not Hope

Now when I started down this path yesterday, a friend of mine brought up the Looking For Group documentary.  The problem is I see something completely different there when folks talk about the origins of World of Warcraft than I do in the current Overwatch videos.  I see a nostalgia for the way things used to be.  I see a reminiscing of folks who remember the good times the game had and how excited they used to be about everything relating to the game.  Ultimately I see a lot of living off of the whiffs of former glory, and what I see missing is the unbridled hope about what could be and is just over the horizon.  In Overwatch the sky is the limit and everything is magical still, because they have yet to actually ship the product.  In World of Warcraft, every single turn is dictated by a past decision and often times colored by past mistakes.  As a player I want to know that the best days of the franchise are still ahead of me, and not something to be remembered fondly from the past.  The development team has not made me feel that way since Wrath of the Lich King, and I realize that is entirely my fault as well.  What the game needs now however is exuberance to turn back the tide of negativity and get the ship moving in the right direction, and I see that sort of positive spirit working through the Overwatch team and wish I could somehow bottle it and force feed it to the folks working on Warcraft.

It just makes me wonder if at this point the current team working on World of Warcraft is too tired of the game to really take it to the places it needs to go.  The funny thing is… there is a team at Blizzard that is doing precisely the sort of job that the WoW team should be doing.  Diablo 3 feels like the property that is largely ignored and was even left out of the “things going on at blizzard” video from Blizzcon 2015.  However they are doing this amazing job of slowly and quietly improving the way Diablo 3 feels to play it.  The whole seasonal concept has revolutionized the way I play the game and has created this moment that happens every few months where me and my friends get extremely excited to be playing the game again.  We need that sort of an approach at World of Warcraft, rather than the slash and burn experience that keeps happening with every expansion.  We need someone to take an approach that is constantly refining and moving the franchise forward rather than trying to re-invent itself and often floundering.  SOE was the master of this methodoloy, and each Everquest and Everquest II expansion felt like it was pushing the boundaries of what the old tech could do, and the team seemed genuinely excited to be doing each new batch of content.  Ultimately the truth is… how are we the players supposed to be excited about a product when the folks creating it seem to be going through the motions.  I want Blizzard to love World of Warcraft the way that they seem to love Overwatch right now, and I wish I knew how to make that happen.

Purple Hand Cannon

Challenge of Connection

Purple Hand Cannon

There are some nights where things don’t go quite as planned but ultimately work out okay in the end.  Last night was one of those nights.  The original plan was to do some Challenge of Elders with Squirrel and Sagacyte.  I got home at my normal time, but I couldn’t really commit to doing much of anything until after we ran some errands.  So the plan was once my wife got home, we would go run errands, and then grab dinner on the way home.  After munching some food it would be challenge time.  Unfortunately my wife got home significantly later than I had expected, and then our errands themselves took significantly longer than expected…  and when we went to grab food there was a longer line than expected.  The end result meant I didn’t actually get upstairs on the PS4 until a little after 8 pm.  By that time Squirrel was having all manner of connection problems.  While sitting in voice chat together we were getting only every third word he was saying, making it damned near impossible to understand what he was trying to say.  We gave it the good college try and made an attempt at doing the Challenge of Elders without him on voice chat.

However a few minutes into the match he disconnected which lead Saga and I to end up having to try and solo Sylok the first boss.  We attempted to duo the Cabal boss but had absolutely zero luck there, and ultimately went to orbit.  It was around this time that in the clan channel that Broken and Havel were asking for a third for their own CoE shenanigans.  I felt like a dick leaving Saga, but he assured me that I should grab the open spot.  Last week the bonus was primary ammo headshots, which was super easy and lead to allowing folks well below the suggested 320 light to be able to complete it without much issue.  This week however the bonus was grenade kills, making it significantly harder.  I went in as Sunbreaker because the Simmering Flames perk meant that so long as I had a super ready my grenade recharge was greatly increased.  To that I ended up swapping all of my gear so that I was sitting around 360 discipline.  On top of that I wound up getting a 324 Armamentarium moments before the first attempt at the Challenge, meaning that I also had double grenade charges going in.  Both Broken and Havel did similar steps to allow them to get super grenade action, and as a result we managed to get 108k score over the course of two matches.  So while it sucked that I didn’t get to run with Squirrel and Saga… it is pretty awesome that I managed to finish on my titan regardless.  During the course of the weekend my new goal is to make sure that both Squirrel and Saga get through as well.

Spoils of War

Purple Hand Cannon

The result for me is that I walked away with an interesting Hand Cannon that I am not quite sure if I will actually use.  I spent the rest of the night doing bounties with it to see if it was something I actually enjoyed using.  For ages I swore by the Hand Cannon, but then I got used to Auto and Pulse Rifles… and quite simply never use them.  The state they were in after the serious round of nerfs held me back from really enjoying the experience.  During year one I used the hell out of the Last Word, and then for the first part of year two I largely rocked the Hawkmoon… enjoying both weapons greatly.  As far as Her Revenge goes… I like how it feels and it has an interesting sequence of perks so for now I plan on leveling it up and seeing how I enjoy it in its final form.  As for my armor piece, I ended up getting a 328 chest piece…  which was below my current 329 so instead of keeping it I wound up shipping it off to my hunter.  As I talked about yesterday, there has always been a pecking order when it comes to gear… which generally falls in line with Titan > Hunter > Warlock.  My hunter is closer to being viable for things like Challenge of Elders so my goal is to buff him up enough to be useful when it comes to the current “end game” content.

Purple Hand Cannon

That said I did also manage to throw a few handmedowns onto the Warlock, bringing the light level up by a few points.  If I can keep stair stepping them up with no more than a 10 light level difference between them I think life will be pretty grand.  I think the mission for tonight is to try and run some content on either the warlock or hunter with the hopes of bringing their light level up a bit.  The biggest thing I need right now are legendary artifacts for both.  The best route to that is of course the Court of Oryx, but neither of them has an antiquated rune to make that possible.  I do have a few skyburner keys and wormsinger runes… so in theory I could burn through those hoping for some drops.  The other awesome thing from last night is that I managed to get another Sublime Engram which takes my set piece count up to three… with 2 chests, 1 helm, and now 1 Titan Mark of the new Jovian Guard set.  I really love the look of that thing, and while I am not sure it would win out over my Iron Banner set… it is still something that I would proudly rock.  Speaking of Iron Banner, Bungie has apparently announced the next bits of gear that will be available and I am super pumped.  I should finally be able to get legs to complete the Iron Banner look, and it also seems like I will be able to get a Titan Mark in the process.  Other than that this round is offering the Auto Rifle and Rocket Launcher, both things that I am super interested in.  Right now the goal is to push both the Titan and Hunter through, so I will be trying to do daily bounties on both of them.