Rising Light

Unintended Kings Fall

Rising Light

The original plan for last night was to chill on the sofa and play some Ratchet and Clank over the PC Remote Play application.  However as the day went on yesterday I noticed that there was a new raid scheduled for last night that my good friend Sagacyte would be attending.  Since the Tuesday night Rookie Raid… now called the Squirrel Squad didn’t make due to the patch and too much newness for folks to be exploring, I thought it might be a good idea to pop in and at least get some boss kills for the week so I had a shot at loot.  Things went pretty well overall, but I think I blew all of my jumping skill early on.  I managed to make it through the ship puzzle without falling and even make it over onto the ledge that leads up to the chest.  However by the time I got to the wall puzzle, I was apparently out of juice because I fell so many times trying to get over to the exotic chest.  There was one jump where I kept bouncing off the damned wall.  The jumping is the only thing that I dread each week when I run Kings Fall, and while I seem to be improving… there are times where it feels like I can simply do no right and either land too hard, or can’t quite get over the gap.  In any case I eventually gave up and headed to the end of the puzzle and managed to do that without much issue.  It was just the ledges leading up to that chest that I seemed to be having problems with.

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As far as the raid itself things went really smoothly other than that time that I got torn during sisters… and had no clue what platform I was supposed to start from.  Now I know however that you apparently look up and find the orb and then start counterclockwise to it.  While we wiped on that round we managed to pick it up and wreck them on the next.  Probably the best moment however was one-shotting Oryx doing it the challenge mode, especially considering how much issue we had with him in the previous few weeks.  I failed to get back from the exploding balls in time, but we still managed to get the kill.  The best best part however was getting a bunch of loot that were upgrades, and finally getting a Red Death.  Smite of Merain has been my go to weapon for awhile now, and I ended up picking up a 318 version of exactly the same roll.  Getting Red Death however was the icing on the cake since that was one of those exotics that I had been hoping to see.  All in all the run went really well, and while Squirrel keeps trying to tell me that I am no longer a Rookie, I still very much feel like one.  I know the fights, but I still feel like there is a certain amount of skill that I am lacking.  The fight I feel the most comfortable on is Oryx oddly enough, because I really like the bubble titan duty there.  Above is a gallery of all of the nifty things I picked up throughout the evening of playing.

Rapid Increases

Rising Light

The thing that has felt insane for me is how I floundered at sub 300 light level for the better part of a year, and over the last two months I have shot up to as of last night 318.  I guess it is like any game, that if you have access to raiding your gear levels increase rapidly.  Early in the evening I spent some time with Broken and Squirrel running the Challenge of Elders, which was one of the new pieces that went in with the patch.  The idea is that once a week you grab a scorecard from Variks, and then there are two challenges that need to be completed.  The first is to finish the three round Challenge of Elders while earning at least 30,000 total team score.  We failed barely to get this on our first go, but on the second and third attempts we blew the score completely out of the water.  The second challenge is to get a weekly total accumulated score of 90,000 which we easily hit within three outings in the area.  Each match rewarded some decent infusion fodder, and at the end we managed to score a guaranteed weapon for the single match objective, and a guaranteed armor piece for the cumulative challenge.  Unfortunately the roll on the helm and machine gun that I got were kinda crap, but they did serve nicely as infusion fodder taking my Iron Companion helm and my Bretomart’s Stand to 318.  I have to say the Challenge of Elders was really damned fun, and I look forward to doing this one at least once a week.

Quite honestly all of the Prison of Elders content has been great, and it is the sort of thing that I am not really going to turn down if anyone is looking to run it.  Squirrel mentioned that he plans on running Prison of Elders quite literally all day Sunday and that doesn’t seem like a horrible idea.  I am wanting to see how doable the level 41 version of the event is to complete with total strangers.  I am assuming that you can queue for a group like you can for a strike, and after experiencing it… it seems like it would be doable with strangers.  As far as for farming gear this seems like a decent way to go since every match I ended up walking away with at least one if not two legendary engrams with a chance of one of the special legendaries to drop.  Honestly the thing I am enjoying the most about this patch is it feels like I have lots of different ways that I can be increasing my light level.  I’ve run a handful of crucible matches and each time I managed to get something at the end.  The getting nothing problem seems to have either been fixed or greatly reduced, because now the consolation prize seems to be coins or a few motes… and the best option is some infusion fodder.  Either way I am down with it, and will probably try and use crucible to farm a few more motes before Xur disappears this week.  I need to replenish my stock of three of coins.

 

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