AggroChat #111 – Hipster Zeldas

Ashgar, Belghast, Tamrielo and Thalen talk so many different games… because E3 was a thing

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It is not really often that things work out just perfectly and AggroChat lands on one of the hosts birthdays.  This evening it happened to coincide perfectly with that of Belghast turning 40… so there was some discussion of that happening.  Also we dove into E3 and all of the stuff that we could remember about the show.  Below is an extremely partial list of the topics we discussed, because quite frankly we were whipping through games so fast… and I was exhausted…  so I failed miserably to try and log our discussion.  Additionally we talk Blade and Soul, Gundam Breaker 3, Ronin and some talk of the Four Job Fiesta.

Incomplete List of Topics

  • E3
  • Death Stranding
  • Madness of Hideo Kojima
  • Horizon: Zero Dawn
  • Virtual Reality
  • Legend of Zelda: Breath of the Wild
  • Majoras Mask
  • Skyward Sword
  • Link Between Worlds
  • For Honor
  • Death of XBox One Exclusives
  • State of Decay 2
  • Dishonored 2
  • Skyrim Remastered
  • Blade and Soul
  • Gundam Breaker 3
  • Ronin
  • Final Fantasy V

The True Endgame

Wardrobe System

The True Endgame

Last night I had a marvelously relaxing evening working on “endgame content” in Rift.  By that I mean the true end game of any MMO… and that is wearing interesting outfits.  There are so many different cosmetic systems out there, but I have to say that in my personal experience Rift has hands down the best one.  How the system works is you have a tab on your character screen labelled Wardrobe, and at the bottom are a number of alternate outfits that you can save.  By default you get one free wardrobe slot, and then up to four can be purchased using platinum, with the second tab costing 10, third costing 50 and fourth costing 100.  If I remember correctly the loyalty system has a number of unlocks that come with various ranks in that, gained through either subscribing as a patron or spending money on the in game shop.  Up to sixty total wardrobe slots can be unlocked however through the cash shop currency, and each of them costs 144 credits which if you base that on the conversion rate for the $19.99 and if my math is anywhere near correct that is roughly 90 cents a slot.  What makes the system so special is that the game saves appearance and dye information at an account level, and simply looting an item into your inventory saves the appearance.  You don’t even need to equip an item to save its appearance, which means if you get a sweet bind in equip item that you are not going to use…  you can sell it and still have saved its appearance data.  Dyes work a little strange in that they are mostly unlocked through cash shop currency… however I believe you have some of the basic colors unlocked for free.  The individual unlocks are at tiers of pricing and are either 90, 270 or 450.  As I am writing this I am realizing that all of my information may be slightly off given that I have the patron discount applied to pretty much everything.  Essentially if you really want a color it isn’t terribly cost prohibitive to get it, however I wish their dyes worked like Wildstar in that they were drops out in the world and not something you simply purchased.

The True Endgame

What makes the Wardrobe system so special to me is that for every single wardrobe tab you can save an appearance that you choose from all of the appearances you have collected, a primary and secondary dye color… and even toggle whether or not you want to display that particular slot.  What I love the most however is that you can save an appearance for two one handed weapons, a two handed weapon, a ranged weapon and a shield with every single slot.  That means when you are running around in this outfit and you switch specs to something that uses a sword and board, or something that dual wields… you don’t have jarring change in appearance, nor do you have the odd feeling of running around and fighting with a shield but it still shows your two handed weapon.  When you pick up any item, or look at an item in the crafting or auction pane you see a little note that tells you if you have collected the appearance for it yet.   What makes collecting gear so damned fun for me at least is that they have created this tab called “Appearance Sets” that tells which pieces you are missing from each set.  For the completionists there are a number of achievements tied to the collection of various sets as well.  I have lots of singlets and partial sets but you can see that as of last night I have completed 30 of 323 available item sets.  The only thing that I wish it showed… was where you could actually get that specific appearance item be it crafting or drops.  That said the Rift team gets amazing marks for me in the way this system works and feels to use.  What makes everything better… is that you can use ANY gear type on ANY character…. so I can have my plate wearing warrior in robes, or my mage sitting in full plate.

Bolstering the Sets

The True Endgame

So when I say last night that I spent the entire evening working on the true Endgame… what I mean is that I have been on this crafting kick.  Another feature that I love about Rift is that I can pretty much make one character do every single crafting profession in the game.  Granted this is cost prohibitive when it comes to credits, but when the free to play system launched they gave long time subscribers a pretty massive cash shop payout.  This allowed me to add everything but Apothecary and Outfitter to my primary Bahmi Warrior main.  At some point I would love to add those professions as well just so I can have a true omni-crafter in this game and to streamline the creation of items.  I have a max level outfitter on my Rogue, so last night I had to spend a good deal of time swapping items back and forth for the creation of fabric bolts.  Over the last week as I have been out in the world picking up max level crafting materials, I have been spending some time at the end of the evening pushing up my tradeskills and at this point I have several of them at the 450 max or pretty close to it.  This is the point where my brain goes a little off the track here, and shifts goals on me.  When they put in the Item Appearance system, I was a little disappointed because so many of the items left to collect were things that I had in my grubby little hands at one point.  Now I saved the items that really mattered to me, but wound up scrapping the vast majority of the items I handled over the years.  I always had it in the back of my mind that at some point I would start running old world dungeons and crafting old world items to help bolster my appearance collection.

The True Endgame

So last night while watching The Expanse through the Syfy Roku app… I started in Freemarch and worked my way through the various zones of the Old World collecting ore, wood, leather and cloth and then taking it back to either Meridian or Tempest Keep and crafting item sets.  By the point I had shut down for the evening I had made my way through to Titanium and had crafted the Plate and Chain armor sets for each… as well as the armor bundles that were available at various points.  At some point I will follow up and do the same with weapons, but there are far more items to craft there… or at least it certainly feels that way.  I suppose at some point I will go do the same with my Rogue and collect the various cloth and leather sets, but since I am a pretty plate and chain focused person those weren’t nearly as important to me.  The truth is since this system went in during Storm Legion if I remember correctly, I have most of the post Old World craft-able sets already saved, so that leaves me with Carmintium left to craft of the easy sets.  At some point I would like to purchase the rest of the alloy metal sets like Steel and the rest of the Orichalcum set… but those involve farming up a bunch of crafting marks to purchase the patterns.  In the end I had a blast and knocked out a bunch of those things that I have always said I wanted to do.  I love the crafting system in this game because it is just intricate enough to keep my focus… and not a maddening mini-game that requires me tending it as I craft things.  I like systems that make the acquisition of raw materials the challenge, not the assembly of those things.

Racing Snail

Out of Advice

This month is of course the rescheduled Newbie Blogger Initiative… and I have been horrible at supporting it so far.  Normally I have filled my blog with various sundry related information about blogging, and if you really want you can probably still take some of that as completely valid.  I know this event works, but the problem is… at this point I just feel like I am out of advice to give without simply rehashing a bunch of old themes.  The truth is I really don’t know what I am doing, and while sometimes I put on the front that I do…  I spend the majority of my time winging it.  Sure before I wrote a single line on Aggronaut, I had planned a lot of stuff like the domain name and hosting provider, but that is not to say I didn’t have a much earlier not fit for public consumption blog on blogger.  Back then… I just started blogging, and it is I feel honestly good to just go make some mistakes on your own without the intervention of others.  My original blog was a semi-private ordeal talking about my life, my family, and all sorts of random events in large part surrounded on our sudden and bizarre desire to start camping.  I say camping… but what I really mean is hanging out at a lakeside resort in an RV.  It was real and snarky and sometimes raw… but it had a very specific audience of folks who actually knew me in real life.  Those people didn’t care about my gaming, and in most part would probably find it strange.

So when I created Aggronaut it was by purpose designed to be completely divorced from my real life.  The idea was I would have the real world blog for people who knew me… and then the other blog to talk about my passions.  That didn’t exactly work because I’ve found that while I can write in a mostly anonymous fashion talking about people and events from my real life setting…  I can’t exactly keep them out of my topics.  I’ve tried not to name names in my blog as a sort of “protect the innocent” fashion in part because my wife works in a very skittish profession.  I never wanted anything I might say to reflect badly upon her.  I would say that I probably filter myself a lot, but the truth is I really don’t have that many inflammatory opinions.  What I personally consider ranting about subject… I’ve often been told is just polite but impassioned discussion.  So as I sit down and try and thing of advice to give a budding blogger, I am really finding myself completely empty this year.  Just because I have been doing something longer, doesn’t mean I have any better grasp on how things should work.  I don’t know what I am doing… and it is perfectly okay to not know what you are doing.  I’ve somehow made that work for over seven years now, and I suppose I will continue to make it work for the foreseeable future.  I lack the ego however to tell you t hat my way is the correct way, because I know I don’t even know if it is right for me.  Next week I might get new information that makes me question everything about what I have done for the better part of this decade, and that is also okay.  Basically if you want to write…  just go write.

A Good Note

Racing Snail

Over the last few days I have become progressively more active in the Rift community.  There is something comfortable about coming back to this game, and I find myself obsessing with all of these little details.  The experience has been something akin to catching a movie on cable television that you have not seen at decades… and then having a sudden swell of feelings for how much you used to love that movie.  Coming back to Rift this time feels very much like dusting off a favorite tome and reading it again with new eyes.  There are some things I am coming to terms with, namely that unlike so many games… it is unlikely that I will find many of my closest friends interested in joining me.  As I have learned time and time again… Rift is not really their game and especially the AggroChat crew can rattle off a list of reasons why.  That said… it has always sorta been my game, and been something that I supported regardless if I was actually playing with it.  I’ve said time and time again that Rift is essentially all of the features I ever wanted in a video game compiled in one game… and they just keep adding more features as time goes on.  That said it is also a much harder game than I have grown accustomed to, and as a result for the last several years since the launch of Storm Legion I have struggled a bit to find my place in it.  I was extremely slow getting to level 60, and I am just now getting to 65, so the speed and difficulty of leveling was something I had a difficult time reconciling now that I am extremely used to the fast pace and ease of leveling in the “modern” mmo.  I’ve long said that my favorite time period in World of Warcraft was Wrath of the Lich King, and I’ve just realized that Rift is as though you stopped the clock in a time period before content started to get watered down to appeal to a wider audience.  That is not to say that Rift does not have a lot of solo-able features… but if you intend to play at the highest levels of the game you are going to need a group and dedication to your character.

Racing Snail

All of this aside I am in this position where I am really enjoying the depth of this game, and finding myself with this entire list of things that I want to accomplish.  One of the best parts of the game for me personally is the way that they have changed the wardrobe system.  Now when you pick up an item, you collect its appearance and can then assemble outfits out of these appearances without needing to fiddle with any of the actual loot.  The fact that there are also zero negatives like a gold sink associated with it, means I am constantly changing my wardrobes around, and I guess at times this is a positive.  Within the Rift forums and Discord there was a contest called “Planetouched Style”, the idea being that you assembled an outfit that represented a certain planar theme and then went out into the world and found a location that fit the theme to take a screenshot.  The first image was my entry, going for a sort of “Papa Legba” feel for it… and then finding an area out in Seratos that really shows off the deathyness.  Much to my shock… I apparently nabbed second place in the contest.  So I am now the proud owner of the 5th Anniversary edition racing snail…  completely with flames decorating the shell.  This goes nicely with my 4th Anniversary mount that I already spent damned near all of my time riding.  I am excited and humbled to somehow have managed to win, but it was a great note to end the day on yesterday.

 

Making Fetch Happen

A Down Year

Normally at this time on my blog I have lots of things to talk about regarding the E3 proceedings.  I have been watching like I always do and have managed to catch Bethesda, Microsoft, Sony, Ubisoft, and the PC Gaming show.  I missed the Nintendo show but have caught most of the trailers that might be important to me on YouTube.  There is just an overwhelming feeling of blah this year when it comes to the shows.  There isn’t a whole lot new that I didn’t already at least know was in the works.  There were no shock announcements, and even the ones that were supposed to be…  like the Hideo Kojima creepy dude with tiny baby dripping oil on a beach game where just the end of a logical conclusion.  We knew in no circumstances was he going to stay out of the game after the whole Konami break up, and I assumed that even though PT/Silent Hill fell through that he and Norman Reedus would work together on something.  Basically it feels like all of the secrets were either foregone conclusions or something we heard about months ago.  Maybe if I read fewer gaming news sites, or watched fewer YouTube videos I would feel differently about the proceedings this year.  It just all feels like an off year to me, with a bunch of predictable games and a very few things that make me extremely excited.  In past years I could declare a clear winner but in truth…  while I lean heavily towards the games that appeared at the Bethesda show, both Microsoft and Sony seemed to create similarly mediocre experiences.

I think the big problem for me with this show is that I am not that interested in Virtual Reality as a whole.  As I have said before this is a technology that has been “within five years” of mass adoption my entire life.  There is always a new peddler of these dreams, and while I think that probably we are the closest we have ever been… I just can’t seem to muster any excitement about it.  Namely my problem is the massive price point, and realizing that quite honestly I would rather spend that money elsewhere.  Currently the cheapest offering is the $399 Playstation VR, and it is going to offer a sub par graphical experience so that it can keep the hardware costs down.  The HTC Vive so far seems to be coming out of the show the clear winner, with games like Fallout 4 already being announced for that platform.  It seems like the Occulus Rift is behind the eight ball in so many ways right now, with the production problems… and kickstarter folks still not having gotten their units.  They also lack a solid 3D controller design, which the Vive already has locked down pretty tightly.  Were I single… I would probably be all over this, but as a husband who already feels guilty for isolating himself in a game…  spending over $1000 on computer upgrades to give myself an experience that is even MORE isolating just doesn’t seem like something that is going to happen.  However it seems like the majority of folks are really excited about these prospects so time will see if they can bring down the cost of entry enough to reach mass market saturation.

The Best of Shows

As far as games I am looking forward to… after the recent play through of Dishonored I am extremely looking forward to the sequel.  That game was phenomenal and it looks like they are taking the sequel in some interesting directions with having split characters you can play with completely different tool sets.  I am looking forward to the Skyrim remaster, and am extremely  pumped that they are giving it to PC users for free pending we had the game and all of the available dlc…  which I do.  Now a game that I am surprised I am into… is Let it Die for the PS4.  I am largely over the whole gore thing…  but it has this almost silent hill feel to it as you start with nothing at all and have to kill baddies to gather up weapons and armor as you try and climb a tower.  The premise is kinda dumb admittedly, but I watched some game play of it on one of the live stream shows and it looked interesting.  Horizon Zero Dawn once again showed well, and I am looking forward to seeing this game launch.  That said I think it would be a title I would enjoy playing more on the PC than on the PS4 but time will tell.  Recore also showed well once again, and this time I am pumped that they announced that it would be coming to Windows 10…  giving me even less reason to care about an Xbox One.  The highlight of any show was likely the announcement of State of Decay 2, because the game is finally adding multiplayer support.

From Nintendo I am all about the look and feel and game play of the new Legend of Zelda game and I am thankful that I went ahead and picked up that Wii U.  Then of course there are the disappointments.   We all go into the Bethesda conference hoping for an Elder Scrolls VI announcement, even though I doubted that would be the case given that last year they launched Fallout 4 and are still working their way through the expansions.  I still really don’t know much more about Mass Effect Andromeda than I did going into the show, which is frustrating.  I’ve technically seen more of the game thanks to the trailer, but I really don’t know much knew.  Then there are all the games that we didn’t see… like Beyond Good and Evil 2 that has been on again and off again for a decade.  I guess the problem is that other than State of Decay 2… I really didn’t have any “Hell Yeah!” moments during the show.  There was nothing I was seeing that excited me so much as to make me day dream about playing the game I was just seeing.  I guess it makes sense… we are just far enough into a console cycle for things to start to feel visually samey… and not far enough for folks to have really mastered the art of pushing this generation to its limits.  The problem there being that with the talk of increasing console resources…  it makes me wonder if we will ever reach that point with this generation.  Consoles seem to be treading upon the realm of PC gaming… where the experience becomes extremely variable based upon how much money you throw at the problem, and I am not entirely certain that is a good thing.

Trailer Dump

Now for a bunch of trailers that I happened to like this time around…