AggroChat #117 – Death to Garrisons

Belghast, Grace, Neph, Tam and Thalen lack topic ideas… but then record a lengthy show on WoW, FFXIV, Pokemon and other stuff.

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This week we are down both Ashgar and Kodra, and in part as a result… and part because we just adore her we talked our friend Neph into joining us.  Before we start recording a podcast we generally try and scribble down a rough list of topics to use as an outline of where to leave the conversation next.  After fifteen minutes of dead air… we finally start coming up with a few things and this weeks show is a result.  We talk about the concept of “Peak Pokemon” and the glee that the media seems to have at heralding the downfall of the game.  With Grace on my side we revisit the discussion about the Legion class changes, and our happiness to completely bury the concept of the Garrison and get out into the world and see it again.  We do a deeper dive into the deepest dungeon in Final Fantasy XIV and Tam and Neph’s experiences leveling alts this week there.  We talk a little bit about Dragon Age Inquisition, and my discovery of how Damage over Time classes work.  So for a show where we didn’t think we had much to say… we certainly said a whole lot of it.

  • Peak Pokemon
  • World of Warcraft
  • Class Changes
  • Death to Garrisons
  • Disappointment in Game
  • Final Fantasy XIV Deep Dungeon
  • Yokai Watch
  • Dragon Age Inquisition
  • DoT Classes

Revising Memory

Of Pedestals

Revising Memory

For quite a while I have held the Wrath of the Lich King expansion for World of Warcraft on a bit of a pedestal.  That was the last time I was truly and completely devoted to the game, and is the point where I for better or worse thought the game took a sharp detour.  It was shortly after the launch of the next expansion Cataclysm that I began this on again off again tourism with the game.  So this year when the talk of “Vanilla” servers came up, I thought to myself that I had no desire to ever return to the launch of the game…  but Wrath of the Lich King most definitely.  It felt like the right mix of progress and promise wrapped up into an extremely playable package with awesome lore events and truly phenomenal raids.  Sure there was the shit storm that was the Crusaders Colosseum, but for the time being we are going to forget that was even a thing.  Yes I realized that it served a key story arc, but as a raid goes it was thoroughly disappointing after Ulduar.  I can also remember really enjoying the questing in Wrath of the Lich King and some of those zones are ones that I still count among my favorite in the game.  That was until I recently returned while leveling my Warlock.  In part the distinction was made clear after recently leveling both my Rogue and Druid to 100 in the Warlords of Draenor quest content, then dropping down to my level 75 Warlock and attempting to push him up into the Cataclysm zones.

The key problem I noticed was the fact that content rarely synchronized terribly well.  In the later expansions, you are allowed to collect a whole series of quests for a specific area and then do a whole bunch of different things there before returning to the quest hub to move to the next area.  That simply doesn’t work in practice in Wrath of the Lich King, and I found myself constantly reaching the same point at different times, with the absolute worst of it involving sending me back to the same Harpy filled ravine in Storm Peaks each time after something slightly different.  If that was the exception and not the rule life would have been golden, but zone after zone I found myself staggered just enough in my questing to be annoying and greatly drag out the leveling process with a ton of movement from one edge of the zone to the next.  This of course was exacerbated by the fact that my Warlock only has slow flight, which makes traversing the bigger areas extremely painful.  That said I remember definitely having to do all of these zones before flight, which only would have made them that much worse.  I tried doing my stair step approach to the content, and found that not entirely working as intended… namely because there is no hero’s call quest that leads into Icecrown.  At 79 I finally decided to pop over and see if I could start the quests, and sure enough I was able to finish up there and ding within fairly short order.  The quest sequence inside of Icecrown is probably the best I experienced in my abbreviated push through Northrend.

Evolutions Were Made

So regardless of what I have said about Wrath of the Lich King in the past, I have to admit that significant upgrades have been made to the way we level characters.  I mean I knew that The Burning Crusade quests were frustrating and slow, but even then there seemed to be a lot more batching up of related tasks than I experienced during the several zones in Northrend.  Ultimately my big complaint with the more recent expansions has not been the leveling content, in fact I think questing through Pandaria and Warlords to be some of the most fun I generally have on a character.  Even Cataclysm from what I remember was pretty fun, with the only real problem there being that each zone is an entirely linear experience and if you lose the quest chain somewhere you are simply dead in the water.  I am sure as I level with my demons through the Cata zones I will find the same frustrations there that I found with Wrath, just in different ways.  The little bit I have played of Legion feels like they have once again made a leap forward in the way the flow of questing feels, and I am sure at some point I will be complaining about all of the past content when I level my next batch of alts.  When you spend a good deal of your time playing alts, the way the quests fit together really matters, and in games like Final Fantasy XIV where I don’t have quests to level alternate jobs… I miss it greatly.

We tend to lock things in our mind, that are colored by feelings and emotions that were happening at the time.  In many ways the Wrath era had some of the most turmoil in my life in dealing with a job that I hated, and a downward spiral of events brought on by deaths and other traumatic events.  However I will always think fondly upon that time because of the stability that my guild and raid team provided me during that time.  They were always there and always supportive even when I decided I wanted to stop leading anything.  It is because of all of this that Wrath was this shining moment for me in a long list of World of Warcraft experiences.  However that sequence of events is nothing I would ever want to relive, and it is impossible to try and piece that era back together.  In many ways my fondness for Wrath of the Lich King is no different than a parent trying to relive their own high school sports glory days through forcing their kids to make the same decisions they did.  I need to come to the realization that there is no going back, and we can only keep moving forward and adapting to the changes as they happen.  I still completely reserve the right to disagree with the direction various games are being taken in, but ultimately my only choice is whether or not I play.  I can’t claw back change, and somehow bring things back to a state that I remember so fondly.  My recent trip through Northrend has made me realize that even if I could… I wouldn’t actually enjoy the results.

Peak Pokemon

Nothing but Zubats

Peak Pokemon

There are several news outlets reporting that Pokemon Go has reached its peak and is now starting to trend downwards.  This is zero surprising to me, simply because it would be hard for any game to reach this level of viral saturation… and then somehow manage to sustain it.  There are a lot of factors at play here, not the least of which is our apparent short attention span when it comes to internet fueled phenomena.  That said I personally am still playing it quite regularly, but with a lot less of the reckless abandon.  On my drive into work every morning there are still a couple of parking lots I pop by and check that have given me good finds in the past.  However I am largely not doing the evening walking thing, because we have had a streak of 100 degree days with some silly humidity going on.  Whenever I stop anywhere however I still habitually whip out the phone to check if there is anything interesting around.  I’ve made several trips to local hot spots in a constant search of something new.  The game however has a lot of problems standing in front of it, and I believe that they more than anything are what is standing in the way of player retention.  The truth be told, I feel like we are at a point of being rolled out to every market that really makes a difference, and that was probably never the intention… or at least not this soon.  However the social pressure of players wanting to play desperately, and being willing to find other ways to do so… meant that if they did not push to other territories that they were ultimately losing their shot at that income stream.

The biggest problem with this game is that the experience is not equitable.  I count myself lucky that I work in a town of 500,000 and live in a metro area of roughly 1 million.  That said other than a dozen “hot spots”, Tulsa seems to be a wasteland of Pidgey, Rattata, Weedle and oh so many Zubats.  When you get out to the suburbs where I live, even those seem to be few and far between that when I go on a walk I am catching them more out of a sense of boredom than any desire to actually waste the pokeballs on them.  Similarly I get excited when I see the next tier of “mostly trash” Pokemon in the form of the Doduo, Caterprie, Venonat, and Spearow because it breaks up the monotony of an ocean of Pidgey candy.  I said that I count myself lucky, because as miserable as it is to go a week without seeing anything interesting… I am still sitting just shy of level 20 with 76 Pokemon caught and 77 seen.  Thusfar “the one that got away” was a Dratini that I lost due to the once super common “pokeball lock up”, where the screen would freeze on catch and you had either caught the Pokemon or not, but had no real second chance because you would have to restart the app to get control again.  The folks that are in really dire straights are those who are unlucky enough to live in rural areas.  I know when I have traveled to various small towns here in Oklahoma I have seen nothing but the regular assortment of random trash Pokemon, even surrounding Pokestops.

Servers On Fire

Another huge problem up until this point is that the servers have been anything but reliable.  Another way that I am extremely lucky is that I have a wife who is super understanding about my desire to go hunting invisible creatures.  She has suggested multiple times that we take road trips to check out other areas and see if maybe I can get far enough out of our zone to find something new and interesting.  The problem there is that until this week you never really could rely on the servers actually being up at any given moment.  It is impossible to tell the difference between what is just the servers on fire from usage, and what is Niantic actually performing maintenance.  The reason being that the company behind this game seems to think the best policy is zero communication with their customers about basic up time information.  So the one time a few weeks back when we actually decided to take a road trip, the servers looked fine when we left our house.  Then by the time we actually reached our destination I could not catch anything without getting a string of constant application lockups due to the servers not responding.  I went to a park that I thought would be loaded with Pokemon, and ultimately it was… however after trying to catch four things and getting four pokeball lockups, I gave up and headed home frustrated.

Now when I say that the experience is not equitable, I think it is worth mentioning the experience that the faction of AggroChat is having up in Seattle.  They seem to have a cavalcade of hot and cold running Pokemon all of the time.  Tam apparently lives across from some park that is an absolute hot bed of activity in the evening, and while we have those here they are nowhere near my house, and would be horribly awkward to drive to at 9/10 pm at night.  Here in Tulsa there is a reddit that keeps tabs on what folks have seen and caught… and I know in Seattle they seem to be regularly catching things that we have never seen.  So ultimately I feel like they need to tweak the base population to be a little more fair, and a lot less based on cellular activity which was the case with Ingress.  I am sure this game is a phenomenal experience in Los Angeles, San Francisco, New York, Seattle, and Chicago…  but significantly less for those of us stuck in smaller population centers.  So if we have reached “Peak Pokemon”, I feel like a good chunk of it comes from the frustration of wanting to play… and when you finally can keep connected to the servers, the only thing you see are the same critters you see everywhere.   My kingdom for a Vulpix or I would quite literally wet myself if I probably saw a Pikachu or a Charmander.

Still Playing

All of this said… I am still very much interested in this game.  The part of Pokemon that I enjoy the most is roaming around and catching new things, and for the most part this app lets me do ONLY that.  However at some point I am going to get bored with the assortment of common and slightly less common Pokemon that I can regularly find here.  I caught a Machoke on Monday, and that had been the first new wild Pokemon I had seen in over two weeks.  Most of the new finds I am getting, are through sheer brute force evolution of less common critters.  For example I got an Arbok yesterday, by finally getting enough candy to evolve and Ekans.  While in part I am happy to tick off another checkbox in the Pokedex… I would have far rather seen an Arbok in the wild, or a Seaking, or a Gloom… or the countless other evolutions I have finally gotten enough candy to do.  I am admittedly jealous of the folks who live in active enough areas to see that sort of stuff in the wild, without actually resorting to making Pokemon Go into a lifestyle.  Sure there are folks that have been hanging out at the handful of hot spots every single night here in Tulsa, and I am certain they have seen some pretty awesome stuff.  However what I am looking for is a game that I can play in the times between going and doing other things, and for the most part this game fits that bill awesomely.  I am just hoping that at some point they give me something more interesting to see than another Rattata.  Right now my app is telling me that I have caught 660 Pokemon, and quite literally I figure at least 300 of those have been Zubats.  Largely I am just hoping at some point the game changes in a way that makes me still have hope that I will find something interesting in the wild.  That is a huge part of what has nerfed my nightly walks is knowing that a trip around the neighborhood is maybe going to get me a couple Pidgeys, a Rattata and if I am super lucky an Eevee.  I am curious what your own experiences have been?  Are you having much luck “catching them all”?

 

The Leveling Game

Buckling Some Swash

The Leveling Game

Since the 7.0.3 patch landed in World of Warcraft, I have been more than a little obsessed with relearning classes given the significant changes to the bevy of talent trees.  On my rogue I have more or less always been combat, other than a brief flirtation with subtlety during vanilla thanks to knowing a few insane “sub” rogues.  If one thing should be certain by now is that I am not a huge fan of stealth mechanics, and my ideal “rogue” is that of a pirate or swashbuckler rather than assassin or thief.  As a result it feels like Outlaw the rebranded combat is essentially tailor made for me.  The spec itself is made up largely of huge sword slash moves and pistol shots, making it feel a lot to me like the Witch Hunter from Warhammer Online.  The core of the gameplay focuses around either a melee slash builder or short range pistol shot builder, coupled with a slashing combo dump and a long range combo dump that also happens to stun the target… but is on a rather long cooldown.  Other than these there is an additional combo dump called Roll the Bones which gives your character one or more buffs from a list of available buffs.  For those who raided during Wrath of the Lich King, it reminds me quite a bit of the way Deathbringer’s Will felt.  Completely unpredictable but when the buff is up it always does something interesting.  When the patch landed my rogue was sitting at level 91 and had barely seen anything past the Garrison.  As of yesterday I dinged 100 and have begun gearing him to at least do some basic content like LFR.

The Leveling Game

Not to be undone by the new school rogue experience, I opted to start working on my druid again which I generally play as feral.  Feral mostly feels the same as it always has, which now represents the way combat rogue largely previously felt.  In some ways I am grateful that it didn’t change a whole lot, but in other ways I admit I am a little disappointed.  So many classes with Outlaw Rogue and Survival Hunter feel new and different and shiny…  that the ones like Feral Druid and Protection Warrior that stayed largely the same feel a little diminished.  Belgarou had been my character of choice for leveling during the AggroChat podcast for awhile now, and I had made slow and prodding progress.  However last night I made a serious push and went from just shy of 96 to 100 in a single evening.  Traditionally when I level characters I follow a basic pattern which will make completionists cringe.  I tend to say in Shadowmoon Valley until 92, and then immediately drop those quests and swap to Gorgrond until 94.  From Gorgrond I jump to Terrokar, and then again to Spires of Arak at 96.  Finally I reach Nagrand at 98 and continue there until I ding, with the theory that spending the maximum amount of time in that zone will mean I will have the best gear to start angling for the 620 item level that unlocks that first LFR.  The end result is a quick succession of zones each one giving me the maximum experience for my level and getting me to the level cap as soon as possible.

The Stable Fills

The Leveling Game

I am by no means the fastest at leveling characters, but I am doing largely okay when I can actually stick with a game for any given period of time.  At this point I have eight level 100s, but that is nothing even vaguely close to the number that Grace has and hers span multiple servers.  In theory the next closest to 100 would be Belglorian my priest, but honestly I am not super enthused about leveling it.  At some point I want to try out the new Shadow with its Old God based lore, but I am in no real rush.  I mean it would be awesome to have my tailor at max level when Legion lands, but I am thinking it might be too “finger wiggly” for me at the moment.  There is of course my monk who is still sitting at level 53, but that means a return to more leather.  I am kinda getting tired of wearing leather, since I just finished off my rogue and druid back to back.  Also there is the problem that for whatever reason I have never been able to get into the flow of a monk.  I really enjoy playing pugilist in Final Fantasy XIV, and I had a Monk in Everquest II… but for whatever reason the World of Warcraft version doesn’t feel as interesting.  For me at least it feels very much like another dual wielding class, since I went the dpsy version.  Brewmaster tanking felt odd, and “Fistweaving” I have heard is no longer a thing… so more than likely that means I will always be a sorta rogue on that class.

The Leveling Game

As a result it seems like my next leveling target is going to be the Warlock, because it is just finger wiggly enough for me to be able to enjoy it.  Additionally all that time I spent leveling my Arcanist in Final Fantasy XIV has taught me a greater respect for damage over time classes.  Generally speaking I have always been a demonology player, because I like running around with giant demon pets.  However I might branch out a bit and try something new, it all depends on if I can get the swing of the new changes.  In any case I am not exactly sure why I have been on this marathon leveling session, but I am mostly just going with the flow.  I think part of it is also my attempt to catch them all as far as appearances go.  I have added so many items to my wardrobe that it isn’t even funny.  The hope is that in doing this push I will get at least one leather and one cloth class that I actually enjoy playing, that I can run old world content with for those cloth and leather pieces that I seem to be missing.  I have a huge stash of plate and chain, because those are all classes that I play pretty frequently.  The worst seems to be the finger wigglers, so I am hoping that I can make the Warlock into a soloing beast to farm up awesome transmog sets with.  In any case… this has been my recent obsession and I thought I would share it with you.