With the impending arrival of the end of the year, I have been going through a lot of introspection. As a result I have been thinking about a handful of posts as a sort of way of reviewing the past year. One of the side effects of daily blogging, or at least week day blogging like I have been since the tail end of this year… is that you feel pressure to put out a post regardless if you have a lot to talk about. After doing this so long I can sit down at the keyboard and come up with a post regardless if I think there is actually stimulant for it. However occasionally I make posts that don’t actually embarrass me. The point of this mornings post is to review some of the posts this year that actually made me feel sorta okay about this blog.
My entire life Virtual Reality has been one of those things that is only a few years away from happening. In the January post I am singling out I talk about how close we apparently are… and how generally unexcited I am by it.
During the February post I talk about nostalgia and how certain events just give you the warm fuzzies. I tell a story about one of our World of Warcraft servers long time residents and originals.
During the March post I lament how many different systems and IDs that we have as gamers that we have to manage. I wish for an Open ID platform that anyone could use, that would potentially supply cross game communication.
The post from April that I singled out is the one celebrating the seventh anniversary of Tales of the Aggronaut. More importantly it shows off the amazing artwork that I commissioned my good friend AmmosArt to do for me.
During the May post I talk about a weird sequence of events that lead a whole slew of bloggers to contemplate stopping. I was personally going through a long slump where I was struggling to find the motivation to keep going.
During the June post I talk about how much I enjoyed the Warcraft movie and how much nostalgia it had wrapped up in it. While it failed to make significant box office bank, it was absolutely a film out there for the fans of the franchise.
During the July post I talk about my experiences leveling through Wrath of the Lich King, and how we might have been wrong about it. Wrath of the Lich King has been heralded as the best of Warcraft, and I talk about how we have largely been looking at it through rose colored lenses.
The August post was ultimately misinterpreted by some reading it… however I still think it is an interesting post. With the release of Legion I noticed just how non-existent the retail presence happened to be and talk about my experiences with retail and past expansions.
During the September post I talk a bit about an attempt to return civility to the World of Warcraft random dungeons. In Final Fantasy XIV it is common place for folks to talk… whereas Warcraft has been a traditionally silent experience. As a result we started off with a simple “Hey Folks” and it had some interesting results.
October – Finally Grasp It
This is an interesting post in October because it had been a long time coming. From the release of Guild Wars 2 I never quite grasped why folks seemed to like it. After spending a lot of time with the AggroChat crew running the “end game” content, I finally found some reasons and a sense of progression.
This post is a deeply personal one. In November my friend Tam unveiled his side project in which he had Ammo draw how he viewed a lot of his friends. Each and everyone one is so perfect and filled with details about that specific person. This gets me talking about our friends and the family we choose.
Finally we end up with my December post, where in my current introspective state I have been going back through the last four years of posts since starting the daily posting thing. As a result I noticed that bloggers don’t seem to collaborate with each other nearly as much as they used to. I also talk about what seems to be a chilling effect in the sort of topics we discuss.