Selling Nostalgia

This morning I am just now waking up as I am off for good Friday.  Which in truth I always thought was odd given how much Baptists outnumber Catholics in my area, but whatever the case I will take it.  I like days off, other than the fact that they sort of cause me to lose momentum.  As a result I have been staring at the screen for awhile now after waking up and eating a couple of croissants. and now seem to have absolutely no ammunition for a proper blog post.  As a result you are instead getting a bit of a reprise of something I already said on the interwebs.  Yesterday at some point during the day I went on a bit of a tear on twitter of posting a chain of posts about nostalgia and gaming projects.  Every so often I decide to react to something…  and like the confused madman that I am I rarely if ever provide proper reference for the ramblings that are about to ensue.  Yesterday was no different, and ultimately what started the machine running was the fact that I keep seeing announcements relating to the various City of Heroes nostalgia projects that are all hoping to capture the magic of that game.

The general problem I have with this concept is… that City of Heroes was a specific moment in time for me and involved not only the game…  but the general lack of other options available at the time.  In the early MMO era there was a period of each game release absolutely eclipsing what the previous one was offering me.  Prior to the launch of City of Heroes, the MMOs that I had played for serious amounts of time were Everquest, Dark Age of Camelot and Horizon: Empire of Istaria in that order.  From each game I gathered up some friends and carried them forward into the next title, and this was absolutely the case for City of Heroes seeing me splitting time between playing with a circle of local friends, my first Everquest guild, my second Everquest guild…  and a group that would ultimately end up being the core of folks I carried forward into World of Warcraft.  It was a weird time in gaming and it was made vibrant by the fact that everything was fresh and new.  That said the moment any of us got our hands on World of Warcraft, it pretty much was the death of City of Heroes… and instead of continuing to play we largely spent a bunch of time planning out what our ultimate adventures in Azeroth would look like.

The City of Heroes nostalgia games however are instead a dogmatic recreation of this thirteen year old game brought into the 16:9 resolution world with higher fidelity.  Sure that is an interesting prospect, but something you might download a screw with on a boring Sunday afternoon like an Everquest emulator… but probably not something you are likely to play for long periods of time.  The core problem with City of Heroes is that there were simply not that many people actually playing it when the game was shuttered.  Sure it bothered me greatly to know that this virtual world that I once loved was now gone, and it still frustrates me.  However I was not actually playing it…  nor was anyone that I knew…  and that was the issue.  It was a game we all remembered fondly… but chose to keep remembering fondly by not playing it and subjecting it to the criticism of knowing the games that came after it.  This is not entirely a critique of City of Heroes, because there are plenty of other trips down memory lane in the works that intend to bring back Everquest or Dark Age of Camelot.  City of Heroes was an important game for me…  but also one I had moved past.

“I remember this thing fondly” is an extremely dangerous demographic, because our memories are ultimately fallible.  It is entirely possible for us to inflate the idea of something to the point where it no longer represents anything vaguely close to the actual experience.  A prime example of this is that I loved Bravestar the cartoon… and a number of years ago I tracked down a copy of the series run.  About three episodes into watching it, I stopped because it simply did not stand the test of time… and seemingly I remembered the show… but also infused that memory with how much I actually enjoyed playing with the toys.  Similarly I remember loving Airwolf… and then subjected myself to watching the show from Netflix and it was something that just no longer worked for me.  I think City of Heroes is going to ultimately be the same for a lot of people, that they remember the game fondly because in truth they are actually remembering a moment in time and the people that were involved with it.  I’ve changed an awful lot since April of 2004, and I have this feeling that most of the folks that really clamor for a return to that game have changed as well.

The truth is I would love to see a modern City of Heroes, but when I say that I don’t mean it literally.  What I want is a modern super hero MMO that captures the spirit of City of Heroes, but more importantly is relevant and something that all of my friends are similarly excited to be playing.  The last part is the hardest in the equation.  Online games are never actually the same, because they are this combination of elements that the game studio has control over, and elements that it doesn’t in the form of the community of folks playing it.  Sure you can revisit a book or a movie and even though you have changed… the source material ultimately has not.  That is not the case with an online experience, because the community effects your perception of the game in ways that we don’t even fully understand.  I might phase my statement “I really miss X game” but what I am actually saying is I miss the moment in time when I had a group of friends actively playing that game.  These little vignettes of time are just something you can’t really get back.  I have experienced this so many times with World of Warcraft as folks rush into a brand new expansion… only to peter out once again because it ultimately feels like ground we have tread too many times to maintain the level of excitement for long.

Nostalgia is a seriously addictive drug, and I admit that I succumb to it rather often.  As gamers we are all I think chasing the original high we felt when we played this game or did this activity.  Then ultimately lying to ourselves when we claim that the game is just as good as we remembered it.  Comfort gaming will always be comfortable because we can slip into it without the experience asking that much from us.  However in doing so we are largely feeding off past memories far more than we are actually making new ones.  I remember those first few years in World of Warcraft with crystal clarity, but with each expansion and each succession of a brand new group of people to meet and remember…  they get significantly more hazy.  Coming back to a game…  makes you remember not just the highlight reel of good moments, but the crashing reality of all of the frustrations you felt about the game and that likely ultimately lead you to quit in the first place.  All of this is why I feel like relying entirely on nostalgia to carry a project forward is a deeply dangerous proposal.  Nostalgia is a great hook to get people through the door, but the project itself has to immediately stand on its own two feel and start building deep and interesting memories to keep people there for long.  I wish the crop of nostalgia induced projects the best of luck, but at the same time I am deeply skeptical that they are going to live up to our memories.

Donuts and Calculations

Donuts and Calculations

I decided last night that the primary reason for me trying to complete all of the side quest content… is that it enables me to spend more time screwing around in the Nomad.  At this point I am nearing 80 hours into the game, and thanks to Dusty Monk I know how to determine my completion score which is sitting at 63%.  I’m level 52 as of last night and have completed the primary colonization arc of I believe all of the inhabitable worlds.  There is a huge part of me that is somehow extremely bummed that we could not somehow turn habitat 7 around and at least put some form of a mining outpost.  Similarly I am bummed that the game would not allow me to take over and inhabit the asteroid mining base out there with something other than some flavor text stating that the Nexus would begin mining there.  However in all of this…  doing stupid things in the Nomad has probably been the highlight.  Why go around a mountain when you can use your rocket boost to climb it.

Donuts and Calculations

The biggest problem with Mass Effect Andromeda is the fact that it has latched on hard enough to make me go through the “just one more objective” problem.  I am having hell each night pulling myself away to get some much needed sleep, and that means as a result most every night this week I have been finally hitting bed around 11:30 to midnight-ish which isn’t horrible until you account that I get up for work at 5:30.  Thankfully today is my official unofficial Friday since we are off tomorrow, and that means I can in theory catch up on sleep over the three day weekend.  I also hope that I can wrap this game up so I can move to one of the other games waiting on me to play it.  More than likely I will be returning to Horizon Zero Dawn, because functionally I am on a timer with needing to play whatever it is that I want to play before the launch of Stormblood.  So far on that list are Horizon Zero Dawn, Zelda Breath of the Wild, Wrapping up Final Fantasy XV, and Nier Automata.  There are of course other games that should probably be on that list, but I am trying to stay at least a little focused right now.

Donuts and Calculations

Last night I experienced the best possible line in the game, hands down.  Sure the game is full of some zingers, but one of the key problems I have had while playing it is reconciling Tann.  I love Kumail Nanjiani as an actor…. but I have come to loath Director Tann with all of my being.  I mean no one could have lived up to my love of Mordin Solus, and I am kinda happy that they did not even try.  While Kallo Jath is cool enough, the character just doesn’t interact enough with him to make a really meaningful impression.  As far as Salarian’s go the one that has left the biggest mark on me this game is Jarun Tann.  He is exactly the wrong sort of person that I would want in charge of the Initiative, and I feel fairly frustrated that really there is nothing I can do about it.  Granted I am still quite a ways from finishing the game, and largely paused any main quest development until I completed all of the side missions that I wanted.  As a result I still have yet to find the Salarian Ark, and maybe that sequence allows me to do some wish fulfillment and expose Tann to be the pompous ass he is.  However in the mean time… the game does at least allow me to say one liners like this one.  Mass Effect Andromeda… is the Mass Effect the internet needed.

 

Mechanics Defeated

Mechanics Defeated

Last night did not ultimately end up like I thought it would, for many reasons.  Firstly this weekend we had a death in the family…  but man is it harder to explain than that.  When you grow up in a small town, families that are connected to each other through a marriage end up mingling an awful lot.  Because of kids birthday parties and school events, you are constantly encountering this whole other family that is not actually related to you.  So when I say a death in the family, it was not actually my or my wife’s family, but instead the father of a brother in law in wife’s side.  So when it happened we made a trip up to Friday night to attempt to offer support, and do our normal thing of bringing paper goods since during a death in the family a household goes through way more of everything.  The funeral itself is today, and because of the weird familial restrictions of bereavement leave policy I don’t get a day off.  Last night was the viewing, which is sort of like a wake but not actually a wake…  and I did not think we were going to go.  However when I got off from work my wife indicated that we probably should at least make a showing.  I thought this largely meant that I would be gone from our normal Tuesday night FFXIV shenanigans.  It was roughly an hour drive either direction, and then by the time we went to the event and ate dinner I fully expected to be about an hour late for fun time.

Mechanics Defeated

However we opted to pick up some food and eat it while travelling… I would explain what we got but it probably would not make sense to anyone who did not grow up in a tiny town.  I also apparently drove like a bat out of hell, because I made it home and was only about fifteen minutes late… with folks still trying to pull the group together.  With me it meant we had seven people available to do stuff…  and in some quirk of bravado we decided to pug that 8th layer and keep working on “Mechanics: The Fight” or Thordan Ex.  We got a Dragoon that said they had run the fight on a healer before… and we proceeded to start attempting to make progress.  A few seconds into the fight and the Dragoon was already dead.  During that first attempt I think they were rezzed four different times… and more than likely through the entire sequence of the attempts averaged around three deaths per outing.  As if summoned by our tears…  Kodra showed up and we rejoiced and disbanded our party finder group to bring him in.  The hilarious part about this is that we all started talking about how much we had gotten used to having a good Dragoon.  Then a few seconds into the first attempt…  Kodra died in EXACTLY the same manner as our pug dragoon.

Mechanics Defeated

We rebounding from this and started making proper attempts.  The night was mildly stressful because we once again had a slightly different line up than normal.  Muspel was filling one of the slots, and his only level 60 and geared character is his warrior.  That mean’t Ashgar was not tanking along side me and instead running DPS on his monk.  This is not normally a big deal other than the fact that every attempt I have been in the offtank role, and last night was my first night actually tanking the main boss.  It took some adjustment, namely during the dragons eye phase to know that I had to actually step through the boss to make sure I was clear of the effect.  Similarly there was a dance of times I needed to stack up… and then hurriedly run the hell out before he cast a frontal cleave.  I am pretty sure I killed someone at least once during one of these interchanges, or when having to run across the Arena to place to boss so that the dragon eye and boss were in the same orientation.  However on what would have been our last attempt due to the timer, we brought all of these elements together and managed to get our very first Thordan Ex kill.  Now to move on to the Warring Triad Extremes, but hopefully we can keep popping Thordan each week so we don’t actually forget the dance.

Book Challenge #93: A Fire Upon the Deep by Vernor Vinge

I finished another book on my list, and that means it is reading challenge time yet again! This book is #93, A Fire Upon the Deep by Vernor Vinge, first published in 1992. This is notable because it tied with the Doomsday Book by Connie Willis for the 1993 Hugo. Definitely a good year for genre fiction. On with the show!


This book is an interesting amalgam. It is partly a sci-fi novel about artificial intelligence and interstellar conquest, and partly a fantasy novel about warring tribes of creatures with no advanced technology. Bridging the divide are a handful of humans who happened to be in the wrong places at the wrong times. The book opens with some human explorers/scavengers who uncover and activate a malevolent Power, or artificial intelligence, which gets released out into the galaxy. Only one ship escapes, carrying a family, a cargo of all the settlement’s children in cryosleep, and some fragment which may either be a piece of code the Power, eventually known as the Blight, requires or some means of stopping it. Either way the Blight desperately wants it.

The ship is able to escape mainly because of the “Zones of Thought” that this series is named after. This is the interesting conceit that there are different bands of the galaxy that permit more and more complex technology and things like advanced AIs and faster than light travel. Most Powers or AIs have to be in the Transcend or the High Beyond. The escaped ship ended up in the bottom of the Beyond, near the “Slowness” where high technology essentially breaks down and becomes useless. I think these zones make for a really interesting narrative device, but I was a little frustrated because they aren’t really clearly explained until fairly deep into the book, and because they feel like a plot device and not something that is scientifically plausible.

The story follows the two children who were awake on the escaped ship after they have an emergency landing on a low-technology planet populated by the Tines. These are creatures somewhat like dogs, where each pack of 4-8 individual animals is one whole person. I really enjoyed the thought experiment of what these creatures would be like and how their societies develop. Their politics and interpersonal relationships drive much of the narrative. There are major differences in how they respond to the fact that aliens have dropped down from the sky and bring technology and potential access to the stars.  The ship’s distress beacon is picked up by the crew of the Out of Band II, which escapes a Blight attack in the High Beyond and is racing against the Blight and warmongering aliens to get to the Tines world and hopefully find the countermeasure. By the time they get near their goal they have been tailed by three different fleets of aliens, and will have to deal with a war between different factions of the Tines, and hopefully be able to save the human children in addition to saving the galaxy.

There’s a lot of high concept ideas going on in this novel, and to its credit it still manages to be engaging and have interesting characters. It is also quite entertaining watching the rest of the galaxy respond to the ongoing crisis of the Blight via what is essentially a galactic message board system, complete with probable sources and bad translations. My only real complaint is that the mechanics of the way the different zones work are weird and slightly immersion breaking for me.

TL;DR:  Some high-concept ideas executed in an approachable and engaging way.

A Fire Upon the Deep by Vernor Vinge

Rating: 4/5 stars

Verdict: Read it if you like thinking about how alien races and AIs might think

Next up: Sunshine by Robin McKinley


Book Challenge #93: A Fire Upon the Deep by Vernor Vinge