Leave the Game Better

Last night as I was winding down for the evening I ended up getting pulled into a discussion about positivity and the Warcraft community.  I’ve long been a proponent of doing whatever I can to try and make MMO gaming environments better for other players.  I am what I would  call a “world tank” meaning that I permanently run around in tanky stance while questing and often times go out of my way to “tank” things that don’t even matter to me.  If I am riding through a zone and I see a squishy player fighting a boss mob… then nine times out of ten I am going to hop off my mount and charge over to help out.  I don’t even care about factional boundaries here, and I am one of those players that is just as likely to help out the Horde as I am the Alliance when it comes to taking the threat onto myself and letting people kill their monsters in peace.  I’ve been graced with a class that simply cannot die under most circumstances… and I sort of feel like it is my duty to help other people out whenever I can.  I cannot count the number of times I have been doing a quest and had someone roll up late…  and then continued to pull packs of elites just to make sure they finished their quest.  They always seem sorta surprised when I send them a tell asking them “how many more” they need for the quest.  Growing up I was in scouting, and even managed to get my Eagle… and there was a rule of camping that went a little something like “leave the campsite in as good of condition if not better”.  I sort of have this same view towards MMOs or the world in general honestly…  if I can improve the world by my presence I am going to shoot for that.

Leave the Game Better

Prior to the launch of Legion, I had gotten used to some of the cultural norms in Final Fantasy XIV.  Namely people talk during dungeon runs… at least enough to give a friendly introduction at the beginning and at the end. In part this is because there is a system in place over there that allows you to give a single commendation each run, to whatever player for whatever criteria you feel fit the situation.  I give them out for all sorts of reasons…  glorious outfits, extremely competent dps, or just someone being jovial and friendly.  In part this friendly atmosphere exists… because they reward you being nice to other players, and will straight up ban you for talking about damage meters in game.  It creates this weird bubble where things don’t work there the way they work in any other MMO community.  Knowing this… with the launch of Legion and as we started queuing up for content… I started trying to apply the same logic the World of Warcraft and shockingly more often than not it worked.  Just breaking the ice at the beginning of a run with a “Hey Folks!” seemed to go an awfully long way in improving the experience as a whole.  I noticed my usual silent runs become perforated with discussion, as it was like one person saying something broke down whatever dam was there preventing conversation.

Another thing I have done this expansion cycle that seems to have helped my own attitude is that I am just not dissecting the game and tearing it apart like I used to.  I am trying really hard to just take things at face value, and more often than not completely ignore the patch note cycle until I am ready for something.  Sure this means I have not exactly been on top of the ball on a lot of things…  like Broken Shore, and have been doing things in a grossly inefficient manner.  However it also means that I am not exposing myself to a lot of external stimuli until I am actually ready to consume it.  More than this however…  I just haven’t shared my doubts publicly because I haven’t felt the need to.  A few weeks into the Nighthold raid cycle I disappeared from the game, and faded away quietly.  I just felt like I wasn’t enjoying myself nearly as much as I was when doing other things.  So I simply walked away and did other things for awhile.  There was a moment where I could make a clean break, and my raid had a tank to step in and take over for me.  In the past I would have felt the need to explain to my readers why I did this.  Instead I just left and eventually put some thoughts together in my big “regularly playing” post, but even that probably wasn’t needed other than I was catching up my sidebar…  which is already completely out of date again.  However because I didn’t really make a big deal about it… it was so much easier to just slide back into the game a few months later when the mood hit me again.

While it might sound odd, I think for me not writing about World of Warcraft and its failings…  helped me to feel better about the game for the long term.  It also kept some negative vibes out of the community.  Sure I currently have a laundry list of things that bug me about the game, but I have come to a point of acceptance that World of Warcraft will never actually be the “one true game” for me.  I know that I will keep venturing off to play other games because it is in my nature, and that it will still feel enjoyable to keep coming back and revisiting all of my friends in the WoW.  In part this is why I am so excited that Destiny 2 is now going to be entering this same realm.  For well over a decade I have cultivated a community in the Blizzard games, and it seems like it is going to be awesome to be able to take all of these people with me into another love of mine when it launches on the PC.  While I would love to see Blizzard as a company make an attempt to instill a positive attitude in its players by introducing systems that reward the good apples…  more than systems that punish the bad, I largely accept that it is going to be up to me and players like me to be the agent of change in the world.  I know we all keep returning to the MMO space to decompress from our days out in the real world… but there is nothing keeping us from being a little nicer to one another in our adopted second home.  Games tend to develop a culture of support or toxicity… and maybe I am naive but I feel like a game can change.  I feel like we can slowly erase the toxic nature that has developed over the years and put back in its place one that is largely supporting of others.  Now this doesn’t just apply to WoW, but is I think an admirable goal in any game you play.

Treadblades and Grenades

Treadblades and Grenades

A good chunk of this weekend was about me riding the high that was the Destiny 2 gameplay reveal panel.  I wrote about my feelings Friday, but I am still extremely hyped.  What I find interesting is that there are some hardcore Destiny players that walked away disillusioned by the announcement.  For me I largely wanted them to take the same Destiny mechanics that I love and apply them to a much more open world.  From the sounds of it that is precisely what we are getting.  However it seems like the competitive PVP scene walked away frustrated, because they were expecting ladder brackets and things like that to support their specific play style.  While I love the Crucible, I am anything but serious when I play it…  and as a result I largely am okay with a more casual PVP focus.  What is funny about this is that it is the same community that got super frustrated when they were only being matched against similarly skilled players, and have been the biggest proponents of moving away from skill based matchmaking.  I can at least see one of their complaints, which is largely that they were expecting the game to move to a server/client structure rather than the peer to peer setup that we have today.  I feel like the currently crucible matchmaking algorithm does a decent job of weeding out the “redbars”, and it has been a really long time since I have been in a match with more than one of them.  That could however be based on the fact that I am living in the center of the United States and have solid pings to either coast though.

What all the Destiny love created however is a strong desire to play the game I currently have my hands on.  Over the weekend I spent a good deal of time upstairs playing around, and picked back up my Xbox One character since it allowed me to experience the full circuit of Destiny emotions.  All of my PSN characters are comfortably at 400 light, and all I am really doing there is upgrading additional gear to that level.  So there is a missing chunk of the experience… the brief joy of seeing a higher light level item that you can then use to infuse into your gear.  So as a result I opted to spend most of the weekend playing my now 378 Titan.  On PSN however I did spend a bit of time working on achievements, and that meant a lot of chain running of SIVA Crisis Strikes for the purpose of trying to get super kills.  This also meant rocking my Bad Juju, because for me at least it seems to be a much better super energy magnet than the Zhalo Supercell.  I think right now I am 5 super streaks away from finishing up one book, and then I can start in earnest on the modern Age of Triumph book.  I am still a little bummed that they came out and dashed my hopes of “cross save” functionality between the various client versions.  I would have happily purchased Destiny 2 for all available platforms if this actually happened.

Treadblades and Grenades

On the World of Warcraft front, I indulged in something I had been wanting to for awhile.  With the recent spike in token prices I opted to purchase one and it sold for roughly 130,000 gold.  I then took that gold and purchased the Champion’s Treadblade… which I always thought was a way cooler design than the Warlord’s Deathwheel.  This also jarred me off center in being less of a lazy engineer.  I never actually got around to crafting the original Mekgineer’s Chopper.  It was one of those things I always intended to do… but never wanted to spend the money on.  functionally no matter how much faction discount you have the end result is always going to be 12,000 gold worth of parts.  I used this influx of cash from the token however to serve as a reason to go ahead and finish this off.  I happened to have pretty much everything else needed to craft it laying around on various alts, so it was simply a matter of flying out to Storm Peaks and buying the few vendor items.

Treadblades and Grenades

The last major event of the weekend is that I finally decided what to use my character boost on.  I have not really touched much of anything this expansion on the Horde side.  My friend Grace has reverted back to her Horde ways, and as a result I figured I should probably have at least one character that I like to be able to play with her.  As a result I took the Deathknight that I rolled on her server and boosted it to 100, and started leveling it last night.  The thing that I didn’t realize about the 100 boost… is just how lousy the gear is that they give you.  I remember I started Legion sitting in mostly 710 gear on my characters from the pre-launch invasion events.  My newly boosted Unholy Deathknight was equipped in a full set of 640 gear…  which if I remember correctly was the required level to queue for heroics in Warlords of Draenor.  As a result this is the first character I have taken to the Broken Shores invasion scenario that I actually had trouble surviving.  I died about four times during this invasion…  but that also could simply be because this late in the expansion there was only one other player actually doing it.  Whatever the case I clawed my way up from the frustrating gear level and am making progress in Azsuna.

AggroChat #157 – Occasional Space Magic

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

aggrochat157_720

Last week we screwed up a bit in that we completely missed a topic.  Kodra has been drafting an awful lot of Amonkhet via Magic Online, so this week we talk at length about that.  We also talk at length about Destiny and the Destiny 2 gameplay reveal information.  Belghast talks about his feels and how much he loves the game, and Tamrielo provides the dissenting view of how hard he bounced off of it and how he wanted more than gunplay and occasional space magic.  Regardless we all seem to have a certain measure of hope about the Destiny 2 launch.  We talk a bit about Mario Kart 8 Deluxe and the slightly increased availability of the Nintendo Switch.  Finally we discuss Fire Emblem and Disgaea and the weird world that they are.

Topics Discussed: Magic the Gathering, Magic Online, Drafting Amonkhet, The Game Room, Destiny, Destiny 2, Mario Kart 8 Deluxe, Nintendo Switch, Fire Emblem, Disgaea

Destiny 2 Feels

Destiny 2 Feels

So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least.  In fact at this very moment I am feeling inordinate amounts of Destiny love.  There were a few things that were released that gave me all the feels.  The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard.  Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube.  In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless.  The second cavalcade of feels comes from the gameplay reveal trailer…  which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls.  There is a moment in the trailer for each class where they get to shine…  and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble.  There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.

Destiny 2 Feels

Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario.  Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game.  What I like the most about what I saw though is that everything looked and felt like it was still Destiny…  just with the Destiny-ness sliders moved all the way to eleven.  They reveal that we are going to four new places…  but in part I am hoping that given time we will also revisit areas that we have been to before.  The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures.  This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.

Destiny 2 Feels

It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top.  To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game.  Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode.  So giving me a big open world to roam in is absolutely going to serve my interests.  However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced.  It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one.  Titans for example I know have a Void class that revolves around wielding a shield like Captain America.  Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword.  So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock.  I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.

Destiny 2 Feels

The biggest news from yesterday is that the PC client would be going through Battle.net…  which is curiously being referred to as Battle.net and not the Blizzard Launcher.  I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision…  now that a non-Blizzard game is going to be using that infrastructure.  This decision has a lot of positives and as far as I am concerned fairly few negatives.  I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me.  What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it.  I mean the option  that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles.  However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly.  The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only.  Ultimately I was going to buy  this on PS4 and PC anyways… so this is not a huge deal for me…  however it is going to suck for anyone who wants to hold out for the PC.

My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms.  I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client…  and not necessarily being able to cross play between them.  However I would love if my characters which are attached to my Bungie account carried over and worked on each platform.  Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building.  I mean I managed to get my Xbox One character up to 370 light…  but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff.  Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back.  Since the characters are bound to the Bungie account… they could absolutely make this thing happen.  They just need the will to do so.  So I have hopes and dreams… but I am fully expecting them to get dashed in the long run.  At this point however I am just riding the hype train and so freaking ready for this game to come out.