Frustration

Frustration

I am rapidly entering the territory of being unable to talk about things that I want to talk about…  without getting deep into spoiler territory.  Before I get into that sort of thing… I thought I would leave you with this picture of me…  in an 80s music video…  or a Olan Mills photo backdrop whichever way you want to spin it.  Yes I did in fact stop in the middle of a pull to take this screenshot…  no I don’t feel at all guilty about it.  Last night featured some amazing highs… and some crushing lows.  At the start of the evening I rather effortlessly pulled together a group of friends to run the sixth and final leveling dungeon, and it was amazing.  It felt so much like they learned their lessons from the two 8 player dungeons that happened at the end of A Realm Reborn and managed to cram that same sort of epic feel into a 4 player dungeon.  It is weird how people never seem to have a problem waiting for cut scenes in a normal dungeon, but god forbid you watch them in any of the 8 player or 24 player content.  Whatever the case it was awesome, and featured a lot of really cool mechanics and several extremely challenging but still reasonable encounters.  I theorized this as them wanting to make sure a group of random players could complete it since this will of course be part of the expert roulette.  Then after these warm fuzzies…  they dropped the bottom out and pushed me right into the third trial after a lengthy cut scene doing the story set up for it.

Frustration

Now we are entering the realm of spoilers, because I am not sure how else to talk about my frustrations.  There is a common thread among my Free Company… and that is folks who have technically finished the expansion but not yet seen the credit roll.  For those uninitiated, there is in fact a credits roll at the end of each expansion…  and then again at the end of an expansion cycle of patches.  The reason why we have not seen the credit roll is because so far very few have lucked out to actually defeat the final primal fight.  This is a pug killer, and last night saw me making my first attempts.  On the first attempt we walked in with me playing a tank, Tam playing a Red Mage, Grace playing a Scholar and Solaria playing a White Mage…  and while we got close several times we just could not push it across the finish line.  This is one of those fights where you judiciously hold a healer limit break in reserve…. because at some point you are straight up going to need to rez most of the party.  What makes this fight so much worse than “mechanics the fight” aka Thoradin is that everything literally hits so much harder.  I feel like this is simply an issue of scaling and expecting everyone in the party to have potentially farmed Dungeon 6, rather than to attempt it immediately upon completion.  The amount of damage that the party was taking and the tankbusters when they hit me…  just added up to a frightening amount of healing that needed to be done in perfect situations.  When players were taking damage when they didn’t need to…  it just became more than anyone could handle.

The fight as a whole combines some of my least favorite mechanics from other fights, namely the destructible floor concept that we encountered in Sohr Khai.  The other part of the fight that I really do not like is that there seems to be a significant RNG element to it.  The boss has an aether meter and when it reaches full it does an attack…  but which attack it does seems to be randomed from a large pool of possible attacks.  The problem with this is that some of these are far easier to deal with than others… and this also completely flies in the face of FFXIV encounter design as we have known it to date.  FFXIV encounters are traditionally a dance that is done that the players have to learn the steps to… but once they do it feels like an elegant chorus rather than a win on some chance table.  There are some elements in this encounter that do happen in sequence but then there are others that seem to be pulled out of a hat  that you just have to deal with.  It feels like in order to get through the fight with a PUG we need firstly solid players… but also a hell of a lot of luck.  As a result there is a group of us that might be high center until we can field most of an 8 player group made up of entirely our free company folks.  That might be awhile since everyone tends to be leveling at vastly different speeds… and we have an excessive number of tanks and healers as opposed to some dps.  After last night though…. I think I am going to take the night off and play some Diablo 3 since the Necromancer pack releases today.

 

Stormblood: Roll Credits

I “finished” FFXIV Stormblood this morning. By that I mean I got far enough through the MSQ to see the credits. This is a pretty leisurely leveling time for me, clocking in at 9 days to 70 and 10 days ’til the credits rolled. Part of that was due to the launch difficulties and part was simply being willing to take my time more than I usually do in a new MMO expansion. Now that I’m 70 and through the main story, there are expert dungeons and primal fights to tackle, along with the sacred ancient rite of grinding bookrocks for gear upgrades.

The story, for the most part, has been some of their best so far. There is one villain whose writing I really disliked, but otherwise I’ve been impressed. They even got away with sticking me with Alphinaud again after letting me enjoy hanging out with his much cooler sister. They also managed to make me care about the fight for independence from the empire on two fronts. I know that “fighting the evil empire” is a solid FF mainstay but in FFXIV I’ve never cared about them that much. To be honest they’re still my least favorite type of enemy in the game, but at least this time around they’ve been a clear and constant threat instead of just popping in for inopportune plot points. I’m looking forward to seeing what happens in the aftermath of the 4.0 MSQ and how all the still-loose ends get woven together over the life of the expansion.

Stormblood’s group content has set a very high bar. FFXIV has some of the most interesting, beautiful, and complex dungeons and raids I’ve ever seen and this expansion does not disappoint on that front. The dungeons start off fairly simple but ramp up very quickly in complexity.  There are 6 total that unlock while leveling, and only one of them is not tied directly to the MSQ. The theme of the first dungeon is my favorite, a haunted shipyard. The second dungeon is the optional one, and is the most beautiful in my opinion. I’d love to live there once we clear out all the creatures who are trying to kill us. The third dungeon has the most flimsy story premise (“go face this challenge before we’ll let you get to the real fight”),  but it has my absolute favorite boss fight in any of the Stormblood dungeons so far. This game is absolutely making sure that by the time you get through the story, you’re also prepared for the challenges you’ll face at endgame. Dungeons 4, 5, and 6 are so deeply tied to the MSQ that I’m afraid to talk about them much for fear of massive spoilers. Of those three I think dungeon 5 is my favorite, but I haven’t run them as many times as I have the early dungeons, so I’ll reserve judgement a bit.

There are also three trials in the Stormblood MSQ. They are each very distinct and challenging in their own way, but the final trial is the most difficult by far. It took me 4 different pug groups to finally clear it. The start of the expansion is probably making this more difficult than it should be, since many folks (like me) are still in leveling gear and don’t know the fight yet. It is also a very long fight, with a truly ridiculous number of moving parts to keep track of. This is the one I’m most looking forward to the EX version of, when I’m safely in a group full of my friends and we can take the time to learn whatever nonsense amount of dancing will be required to win.

If you’re playing Stormblood, I hope you’re enjoying it as much as I am, and if you’re not, now’s a great time to hop in and try FFXIV for yourself!


Stormblood: Roll Credits

Crazy Axe

Crazy Axe

As of last night I am now officially at the Stormblood level cap.  That said I still have a bunch of content left to run because I know my MSQ is stalled behind at dungeon at the moment…. and then I also know from hearing folks talk about it that there is another trial of some sort after that.  I was feeling a little too out of it to go seeking a dungeon group, so instead I focused on finishing the warrior quest line, which gave me a set of gear that I will probably never wear at least cosmetically… and this bizarre axe.  As a whole though Stormblood provided me with lots of glamour fodder, including this chest piece that I have become rather fond of.  I actually dinged 70 while running the second primal.  I decided to do a trials roulette, and next thing I know I am zoning into that fight.  The first pull went about as well as you would expect that a modern era primal fight would go.  On the second pull however I took a moment to ask folks if there was anything about the fight that they didn’t understand, and answered a bunch of questions.  As I was able to do I also hollered out when a few key mechanics were coming up to remind folks about them.  Things went off the rails a bit during that second attempt but we managed to hold on and ultimately finished the fight.

Crazy Axe

The story as a whole has continued to be amazing, but I am finding myself at a loss for screenshots to put in my blog posts that are not insanely spoilery.  I find myself trying to snap moments where nothing much is going on that won’t give away any major story beats.  I find it interesting how generally speaking I am not that beholden to a story in other games…  but in Final Fantasy XIV I am anxious to find out what is going on.  I guess part of it is that in a single player story… the experience doesn’t feel real.  What I mean by that is it is something that I experience and then once the story has reached its conclusion it is functionally over…  at least for another several years until they release a sequel.  In an MMO…  story sets the stage for what is to come and gives us a glimpse in what we will be doing a few months down the road.  The story feels more alive to me because I am going to be living it, and I am going to be adjusting to whatever changes it happens to bring to the stage for a long while.  My friends and I are going to be fighting our way through the epic battles that are proposed each time the story leads us some place new.  I guess this is why I get into the lore of Destiny as well, because even though the grimoire cards are a crummy system… they give us a glimpse at the future to come and let me start day dreaming about epic adventures that are just over the horizon.

Crazy Axe

Another thing that happened this weekend was the “launch” of Secret World Legends.  Sure they are calling it a head start, but if you are letting in everyone who played the previous game…  you are effectively launching it.  More than anything I wanted to get in and make sure that all of my stuff transferred just fine, and more importantly that my lifetime subscription did in fact transfer over into lifetime patron status.  For those who played the first game… I highly suggest you check out the page on the transfer system so you can claim anything that might be eligible for transfer.  I’ve heard that this system is only going to be available through August 31st and there are a bunch of guidelines and fine print to follow to make sure everything copies just fine.  I probably need to do some more fiddling to make sure that everything does in fact copy.  I had a character of each faction so in theory it should have…  but I probably need to go ahead and create those other faction characters so I can double check.  The most important item was of course the Csicon alien smiley t-shirt…  which I am rocking in the image above.  So far I am digging the game changes, but unfortunately it just happened to launch at a really horrible time for me since I am so heavily engaged in Stormblood.  I will continue to piddle around and experience the content, and it serves as an awesome “taking a break” game for me right now.  We talk a bit about but Secret World Legends and Stormblood on this weekends podcast, which I am embedding below.

Crazy Axe

Crazy Axe

As of last night I am now officially at the Stormblood level cap.  That said I still have a bunch of content left to run because I know my MSQ is stalled behind at dungeon at the moment…. and then I also know from hearing folks talk about it that there is another trial of some sort after that.  I was feeling a little too out of it to go seeking a dungeon group, so instead I focused on finishing the warrior quest line, which gave me a set of gear that I will probably never wear at least cosmetically… and this bizarre axe.  As a whole though Stormblood provided me with lots of glamour fodder, including this chest piece that I have become rather fond of.  I actually dinged 70 while running the second primal.  I decided to do a trials roulette, and next thing I know I am zoning into that fight.  The first pull went about as well as you would expect that a modern era primal fight would go.  On the second pull however I took a moment to ask folks if there was anything about the fight that they didn’t understand, and answered a bunch of questions.  As I was able to do I also hollered out when a few key mechanics were coming up to remind folks about them.  Things went off the rails a bit during that second attempt but we managed to hold on and ultimately finished the fight.

Crazy Axe

The story as a whole has continued to be amazing, but I am finding myself at a loss for screenshots to put in my blog posts that are not insanely spoilery.  I find myself trying to snap moments where nothing much is going on that won’t give away any major story beats.  I find it interesting how generally speaking I am not that beholden to a story in other games…  but in Final Fantasy XIV I am anxious to find out what is going on.  I guess part of it is that in a single player story… the experience doesn’t feel real.  What I mean by that is it is something that I experience and then once the story has reached its conclusion it is functionally over…  at least for another several years until they release a sequel.  In an MMO…  story sets the stage for what is to come and gives us a glimpse in what we will be doing a few months down the road.  The story feels more alive to me because I am going to be living it, and I am going to be adjusting to whatever changes it happens to bring to the stage for a long while.  My friends and I are going to be fighting our way through the epic battles that are proposed each time the story leads us some place new.  I guess this is why I get into the lore of Destiny as well, because even though the grimoire cards are a crummy system… they give us a glimpse at the future to come and let me start day dreaming about epic adventures that are just over the horizon.

Crazy Axe

Another thing that happened this weekend was the “launch” of Secret World Legends.  Sure they are calling it a head start, but if you are letting in everyone who played the previous game…  you are effectively launching it.  More than anything I wanted to get in and make sure that all of my stuff transferred just fine, and more importantly that my lifetime subscription did in fact transfer over into lifetime patron status.  For those who played the first game… I highly suggest you check out the page on the transfer system so you can claim anything that might be eligible for transfer.  I’ve heard that this system is only going to be available through August 31st and there are a bunch of guidelines and fine print to follow to make sure everything copies just fine.  I probably need to do some more fiddling to make sure that everything does in fact copy.  I had a character of each faction so in theory it should have…  but I probably need to go ahead and create those other faction characters so I can double check.  The most important item was of course the Csicon alien smiley t-shirt…  which I am rocking in the image above.  So far I am digging the game changes, but unfortunately it just happened to launch at a really horrible time for me since I am so heavily engaged in Stormblood.  I will continue to piddle around and experience the content, and it serves as an awesome “taking a break” game for me right now.  We talk a bit about but Secret World Legends and Stormblood on this weekends podcast, which I am embedding below.