Punitive Shades and Iron Banner

Punitive Shades and Iron Banner

The 13th anniversary event is going on right now in World of Warcraft and I have been largely disconnected from me.  For whatever reason I am focused on leveling my Orc Warrior above pretty much all else.  This is often the case when I return to WoW after being gone for a bit, I have to ease my way back into playing my bigger characters.  This year each character gets a package that contains 200 timewalking tokens and the quest vendor also sells a bunch of items.  One is the Corgi from past events and another are these crazy sunglasses that my Orc Warrior is modelling above.  These seemed like a fun item until last night I happened to catch wind of something through twitter.

Why would you create an item that is only transmoggable during the yearly anniversary event?  I mean I guess in theory they did give every character 200 tokens so they can fall back on the reasoning that we aren’t out any of our time to get the apparently disposable item.  The transmog system in general has never quite set right with me because it seems overly complicated rather than simply just letting you swap any graphic with any other graphic.  However the fact that there are timed transmogs only makes me more grumpy with it.  I just hate the whole concept of time limited items in general because I realize these are supposed to make me want to collect them all before the time runs out.  Instead what they do is make me just not want to even try and save myself the general disappointment by not participating.  In the case of the  shades, I put them on the Warrior for fun but I am not deeply connected with them.  However it does seem oddly punitive to the players who have designed entire transmog outfits around them.  This is just part of the Blizzard school of design where we can’t have anything that is universally good.  Every nice thing seems to be required to have a negative that comes with it, and that ethos will always be an axe I have to grind with this game.

Punitive Shades and Iron Banner

My means of taking screenshots in Destiny 2 seems to have crapped out this morning.  It’s probably nothing a reboot won’t fix but I don’t exactly have time to do that when I am trying to churn out a blog post on the off chance that there might be queued updates to run.  Instead you are going to get the Iron Banner screenshot from the PS4 that I took when the event was last available.  Tonight I will begin the process of trying to get a set of gear on my Titan once more, because I really love the Iron Banner gear this time around.  I have the full set on my PS4 Titan and I love it so much for many reasons… not the least of which is it has a decent stat package.  Additionally I am all about trying to get back a few of the weapons that I really enjoyed using… namely the Pulse Rifle and Auto Rifle.  There are daily milestones and my goal is to attempt to complete them on each of my characters.  I am still frustrated that the Iron Banner is not a means of gaining power level the way it used to be in Destiny 1, but it is still a good source of cool gear and I am just going to focus on that aspect.

Gaming Time

Between the upcoming holidays and various real life happenings, I haven’t been immersing myself in gaming like usual. A lot more of my free time has been dedicated to various creative/crafty things instead and I feel really good about that. It’s relaxing in a different way than gaming is for me, and at the end of the day I have something more tangible to show for it. I will never consider time spent gaming as time “wasted”, but I do sometimes have to think about what I really have to show for all the hours spent.

Playing through the story of a single-player game, or questing through the main story of a MMO are easy to justify. To me that’s the equivalent of watching TV or reading a book, consuming content. Group activities like raiding are more like sports. You’re developing a skill, but also socializing with your teammates. Then there’s the repetitive, grindy stuff I often do in games. I find it hard to find an analog for that in other leisure activities. Leveling that 15th alt is a bit like binging reruns of your favorite TV show I suppose. But grinding? Whether it is gearing for raiding, chasing primal ancients in Diablo, or gaining reputation for a cosmetic reward, grinding is a lot of work and time spent for very small gains. Yet those grindy tasks are the things I gravitate toward toward when I am using gaming as an escape from daily stress.

Leisure activities, by definition, don’t actually have to be productive. Leveling through Outland for the 1,000th time is as valid as writing a novel. But societal pressures put very different values on those two tasks, and personally I get a bit more gratification from creating rather than consuming. I think I’ve got a good balance now that I’ve been doing daily creative things for a few months. Sometimes I don’t have a ton of time for both creating and consuming on a given day, and I’ll devote my time based on how much energy I have.

I’m not entirely sure what the point of all this is, except that creating things is hard work and it’s ok to consume things like games. You don’t have to be productive all the time, but it is nice to feel creative when you can.


Gaming Time

Memory is Fleeting

Memory is Fleeting

With all of the recent talk about the World of Warcraft classic server, I have found myself contemplating a lot of things about the game.  We recorded a podcast episode where we basically spent the entire time trying to determine just how vanilla classic would end up being.  The other side effect of all of this is that I seem to be playing my horde warrior over on scryers quite a bit more than usual.  Now if you were to ask me to rank the current expansions to the game that ranking would look a little something like this…

  1. Wrath of the Lich King
  2. The Burning Crusade
  3. Legion
  4. Vanilla
  5. Mists of Pandaria
  6. Warlords of Draenor
  7. Cataclysm

Notice that number one and number two are the second and third expansion, and that weirdly enough I rank Legion above Vanilla.  What you are seeing is that my memory of these expansions and the nostalgia that colors them does not adequately represent the experience of actually playing through them.  I’ve recently leveled through the Burning Crusade content in a fashion given that you end up dinging your way out of it long before you actually finish much of it.  I did do Hellfire Peninsula in its entirety, the majority of Terrokar and a good chunk of Nagrand.  I left the Cataclysm tainted Vanilla lands at 58 and similarly left the Outland at 68 and as a result have spent the last four levels completing pieces of Borean Tundra.  The reality I am straddled with is that the zone design of the first two expansions is simply not good.  I mean at the time it was released it was world better than anything Vanilla had given us and as a result felt like a breath of fresh air, however when you stack it up against modern zone design from say Legion…  it is objectively not as well designed.

Memory is Fleeting

What I mean by this is that the quests don’t flow cleanly from hub to hub and instead it forces you to do a lot of travel time back and forth between a hub and its related spokes.  All the while I was leveling through Outland and so far in Northrend it feels like I am spending a lot of time needlessly travelling between two destinations and this might have been the initial intent.  However after seeing modern quest design it feels like I somehow failed and allowed my quests to get out of sync.  If you fight your way through a micro dungeon with quest A you often find that upon turning in you now have another quest requiring you to go back there.  It is maddening to have to wade through an army of minions to kill a boss that you were already next to and sometimes even killed while completing the first quest.  The other that adds to this feeling of tedium is the mob density and having no real way to get in and out of these destinations without a heavy body count.  Thankfully on my warrior racking up a heavy body count is fun, but on other more fiddly classes this causes the leveling experience to grind to a halt.  The truth is it will probably have taken me twice as long to level through Outland and Northrend as it will have to push through the next three expansions.

As games mature their design ethic shifts significantly and we forget what it was actually like to play these games at the time.  When it comes to Classic World of Warcraft for Project 99 in Everquest… what we are chasing is a feeling not an actual honest moment in history.  I think when players say that they want to play Vanilla again…  they want to return to a time when not everything was mapped out quite so clearly and they had a sense of accomplishment and discovery each time they looted a kobold (and the game subsequently froze).  This is why World of Warcraft Classic is going to be the challenge it will be.  That experience means different thing to different players, and none of the calculations that a game company can make actually take the social component into play.  When I think of Vanilla or Burning Crusade or even Wrath, those memories involve very specific sets of individuals that no longer play the game and I might not even have contact with.  For Vanilla it was the Late Night Raiders, and Burning Crusade it was No Such Raid and when Wrath launched we were excited to be the Duranub Raiding Company.  Three non-guild based raids dominate those feelings and memories and the simple fact that I went through three separate raid groups tells you that there is no way to actually ever join those broken pieces back together again.  All of this said I will have characters on the Classic server, and I will see how this experience actually shakes out in the end.  I just feel like it is going to be exceedingly difficult to please even a fraction of the player base because we all want something different.

AggroChat #182 – Ghostly Haberdashery

Featuring:  Ashgar, Belghast, Grace and Tamrielo

aggrochat182_720

Tonight we record a fairly short show at least as far as AggroChat episodes go.  We are down a Kodra because of a holiday party and a Thalen because he has officially cloned himself.  This week we welcomed a tiny Thalen spawn into the world, and as a result we are likely going to have fairly spotty attendance from him for awhile because the new boss is brutal.  This week we apparently played quite a bit of Super Mario Odyssey so we talk about the game and our feelings so far. Belghast spends some time playing Skyrim on the switch and how shocked he is about how well it works.  Grace talks a bit about the World of Warcraft 13th anniversary event, and Ash talks about his thoughts regarding Sonic Forces.  From there we delve into a discussion about Necromunda and various Warhammer 40k things.

Topics Discussed

  • Super Mario Odyssey
  • Skyrim on Switch
  • WoW Anniversary Event
  • Sonic Forces
  • Warhammer Necromunda
  • Tyranids Codex
  • Warhammer 40k Nostalgia
  • Great Games of 2017