Nonsense Managed

Nonsense Managed

Last night was the first occurrence of our mythical nonsense group and it almost didn’t happen.  We had planned on running from 7 pm to 9 pm Central time…  so that it wasn’t too ungodly late for our East Coast contingency.  However the entire thing almost failed to happen.  At go time we had two of our players that were unable to get in due to some bug that seemed to be only effecting certain servers.  Grace and I were both logging in characters from Eonar and Byx on Chromaggus also managed to get in just fine.  However Maryalee on Wyrmrest Accord and Nayukhuut on Moonguard both were encountering the issue shown in the above screenshot with their server showing us as “Incompatible”.

The funny thing is that when this first started happening I was able to log into my characters on those servers just fine.  However after closing WoW and relaunching…  the Battle.net patcher updated the game and then suddenly I also got the issue.  Since Blizzard CS said they were working on it… we decided to push ahead and attempt a Mythic 0 with three players.  We originally were planning on doing Maw of the Souls…  which I keep wanting to call Maw of the Damned because Death Knight weapon.  I swapped over to Blood Tanking spec and we gave it an attempt that honestly went pretty smoothly especially considering I have not actually tanked a dungeon this expansion as Death Knight.

About halfway through our Maw run the other two players managed to get into the game and after we finished up the run we had some options on how to proceed with our madness.  We sat down and assessed the keys we had available to us…

  • Mythic 2 – Seat of the Triumvirate
  • Mythic 2 – Cathedral of Eternal Night
  • Mythic 2 – Blackrook Hold

Quite honestly I am not that familiar with Cathedral having only run it a few times…  and I am not sure if I have ever run Seat of the Triumvirate at all.  While Blackrook Hold is not exactly my favorite dungeon it seemed like the more realistic choice and quite honestly the easier one.  However that also set us down the path of only getting one of the keys upgraded each time.  We pushed forward and knocked out the Dungeon in completely reasonable time.

Nonsense Managed

My key upgraded to Mythic 5 Upper Karazhan…  which made me immediately think…  “why the fuck is this a mythic dungeon?”.  However we managed to largely steamroll the entire dungeon other than the final boss who is just an asshole.  Thankfully in spite of my death we moved forward and the remaining folks managed to get the kill moving us forward again.  I remember Karazhan being a boar to get through when we were trying to run it to get to the bonus boss…  but now it seems like it is probably a completely reasonable thing to do in a timely manner.  I think the fact that everyone has Concordance now…  pushes up the gear levels to the point where you can just take a lot of abuse making all of the mechanics easier.

Nonsense Managed

The next key target was Mythic 7 Neltharion’s Lair… which generally speaking is a fairly easy dungeon to run.  The problem we encountered however is the pair of affixes we were dealing with… and the fact that we are all used to trying to skip content in the dungeon…  meant we struggled quite a bit.  Firstly we had the Teeming Affix meaning that several of the packs are larger…  which in this dungeon means a pack of three mobs normally sometimes becomes a pack of six mobs.  This also screws with the aggro radius of packs and things we used to be able to sneak around we had to on directly.  Secondly we had the Quake Affix meaning that every so often every member of the party was dealt a radius of quake damage…  which if stacked means you take damage from everyone.

Considering we had a party with three melee characters and a fourth in the form of our healer that occasionally would go hit things…  Quake damage became a problem.  We almost made the timer…  like had everything gone perfectly on the final fight we would have.  However we wound up being about a minute short after the run back from a death on the final boss.  I am not sure if this means we will all start with Mythic 6 keys next week or if the fact that we completed a Mythic 7 dungeon means we start there.  Whatever the case we should have five new options for next Wednesday night to keep moving forward.  We are entering the territory where we can no longer faceroll the mythics so we will have to start getting some strategy on…  and maybe flasking.

Whatever the case I had a heck of a lot of fun running around with this team and look forward to next week.  Having been out of the mythic game for so long… we made way more progress than I originally thought we would in a single night so I am super happy about that.

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