Reading Challenge #78: The Dispossessed by Ursula K. LeGuin

I’m still a bit behind posting these challenge entries. I’ve been reading them faster than I’ve been writing my reviews. This entry is The Dispossessed by Ursula K. LeGuin, first published in 1974.

I suspect this book is pretty polarizing. It is a utopia, and it pokes very hard at some sore spots regarding personal liberty, capitalism, and gender equality, among others. It feels extremely topical. I imagine it must have seemed completely revolutionary at the time it was released.

The story largely takes place on a planet called Anarres, with some interludes on its sister planet Urras. Anarres is essentially an isolationist colony established by anarchist revolutionaries from Urras. The social structure and values feel somewhat reminiscent of the communes of the 60’s and 70’s. People are encouraged to pursue what they like in life, while also strongly valuing sharing, and providing service to the greater community. There is no concept of property or ownership. Everything is communal, and while life can still be hard at times, overall people can expect that their basic needs will be met.

The main character is Shevek, a physicist who is developing a type of grand unifying theory of spacetime. The plot bounces around in time, but covers his life from his childhood onward. He’s driven to work on his theory his whole life, even when he’s assigned to do other work at times. He believes that it should be shared with their sister planet and with the other known aliens, for the benefit of all. When he realizes that his work is being stifled on Anarres, in spite of their supposed freedoms, he decides to travel to Urras.

Le Guin very cleverly avoids the major issue of utopia stories, namely that they are too perfect and either boring or unrealistic. Anarres is shown to have plenty of faults. The society gets strained because life is difficult on the harsh planet and poor weather leads to famine and suffering. Also, for a society that supposedly values freedom, there are a lot of systems and power structure in place that constrain people’s actions. Still, this is all shown against the backdrop of their sister world, which is much more similar to our own. The capitalist, misogynist, militaristic culture is often baffling to Shevek. In that light, Anarres shines very brightly even with its flaws. This isn’t one of those stories that looks like a utopia but turns into a dystopia. I was left feeling more optimistic than not.

I think perhaps my biggest problem with this book is that it left me wanting more. I was excited and anxious to see what happened when Shevek got back home. Instead, the book ends just shy of that and I wasn’t expecting it. I wanted more! In retrospect it is a perfectly reasonable place to stop, and it forced me to look back over the events of the story and really think about what might happen instead of spelling things out for me. Overall it was a great read that challenged me and made me think.

TL;DR: A well-constructed sci-fi utopia that gave a lot of great food for thought about our priorities as a society and how we could do better.

The Dispossessed by Ursula K. Le Guin

Rating: 4/5 stars

Next up: The Kushiel’s Legacy series by Jacqueline Carey

AggroChat #200 – The Meta vs The Game

Featuring:  Ashgar, Belghast, Grace, Kodra, Tam and Thalen

aggrochat200_720

Tonight we are recording our two hundredth episode of AggroChat and we still have no clue what we are doing.  There was a joke floating around this week that “lets make a podcast” is the new version of “let’s form a band” and honestly… it sorta is.  April 13th of 2014 I gathered up some of my friends and said, let’s do a thing where we mostly just have the conversations we normally have on voice chat…  while recording it. Four years and some change later we are sitting at our bicentennial episode.

Tonight we talk about the Kulve Taroth event happening in Monster Hunter World.  Kodra and Bel talk about Magic the Gathering Arena and how this might actually be the answer to Magic for the Hearthstone crowd.  Kodra talks about his experiences with the Dominaria pre-release draft event. Finally we settle into a lengthy discussion about games with defined metas and the battle between playing the way you want and playing in a way that supports the meta compositions.

Topics Discussed

  • Monster Hunter World
    • Kulve Taroth
  • Magic the Gathering Arena
    • Preconstructed
  • Dominaria Pre-release
    • Drafting the set
  • Playing the Meta vs Playing the Game
    • Warhammer 40k
    • Destiny
    • League of Legends
    • Heroes of the Storm
    • Monster Hunter World

Gold Dust Woman

Gold Dust Woman

Right now in Monster Hunter World there is a brand new type of event happening called a Siege.  The idea is that an entire 18 player session is working towards one objective… taking down a Zorah Magdaros style massive elder dragon.  In order to start the process you need to find a gold pile somewhere out in the wilds.  By default this should be somewhere near the start of any of the outdoor zones.  In talking to the AggroChat crew last night I was told to do an investigation…  which absolutely worked… but I believe that Tam originally intended to tell me to do an Expedition which according to Ash also works.  The pile will be very obvious and very out of place and by looting it you will then have a quest as soon as you zone into Astera.  From there the quest takes place in the Gathering Hub and will show up as a unique quest type called Siege at the bottom of the quest givers list.

From there you join a party in progress or start your own.  There is no SOS Roulette for this so my standard practice of joining a clan session to hang out only really works if you are all focused on doing the event.  The AggroChat crew apparently did this with only four players on Wednesday night when it opened, but I largely just kept joining public sessions until I found one with players actively doing the quest.  For the most part every instance I joined had two active groups so a total of eight players chipping away at the progress meter for the event.  Functionally all groups are working in their own separate instances with progress made each time you meet a milestone… like knocking off a specific part of the body.

Gold Dust Woman

There are functionally four phases that I am aware of in the fight.  In the first phase Kulve Taroth moves around the zone completely oblivious to the players allowing you to hit it with canon fire perched atop cliffs much like the Zorah Magdaros fight.  During the second phase she is still covered in the gold plating but begins to take notice of your actions and will actively but very slowly attack you.  During the forth phase she enters a room where there are some magma eruptions that heat the gold up making her go significantly faster as well as allowing for better damage to knock parts off.  During the final phase she goes into a room where magma is dripping down from the ceiling and all of her armor is knocked off making her extremely fast and very Nergigante like in damage when she hits you.

Ultimately the goal is to survive until one of two things happens…  either she gets bored and wanders off “leaving the area” which counts as success weirdly enough.  The other option is that through the actions of all teams that her horns are broken…  which allows the team that broke them the ability to carve them for all sorts of tasty loot.  The other thing that makes this fight extremely interesting is that she is constantly dropping parts on the ground so you have to juggle fighting with looting on a regular basis.  Additionally there is a tribe Gajalaka that will constantly be getting in the way, throwing things at you, knocking you down…  so you will be dealing with this in additional to avoiding very wide sweeping attacks.  You can take them out however and the ones with gold shielding on their back drop Kulve Taroth bits… and the others have a reasonable chance to do the same.

Gold Dust Woman

This is a massive time sink, given that it often takes a full instance two or three attempts to take down the dragon.  What makes it worth it however is the interesting semi-randomized loot drops that introduce the relic system that has existed in other games.  While you are in the fight picking up drops, there is a chance that you can get a relic weapon.  These then are appraised at the quest giver after you have exited the instance in a fashion similar to decorations.  Last night I ran three complete Kulve Taroth fights and walked away at the end of the night with 22 blue rank 6 weapons, 5 purple rank 7 weapons and 3 orange rank 8 weapons.  The above screenshot is an amalgam of all of the best items that I got from the fights.  Apparently that Insect Glaive is good enough to make Tam our resident Glaive master general drool a bit over it.

What I am more interested in however is the fact that this is giving me an infusion of weapons that I might have not actually tried on my own.  The truth is I have played with a very small subset of weapons in the game and there are others like lance that I have wanted to try… but had no clue which one to work towards.  Last night I got myself a reasonable sleep lance to start taking down things like everyone’s favorite target dummy…  Great Jagras.  More than this, it is giving me a smattering of different elemental damage types which gives me more leverage when we start looking at other fights in the game.  The other big thing I am working towards is being able to craft a full set of the Kulve armor because it too is really nice…  but will involve a lot of elder dragon farming since each piece requires a gem.

Gold Dust Woman

Lastly there is both new layered armor and palico gear associated with this quest and I am wearing two pieces of the set… shoulders and waist in the above screenshot.  Kenzie my palico is wearing the full set of her gear.  This is crafted by combining Bushi Tickets that drop upon turning in the Kulve Taroth quest when your instance had defeated it and combining them with a bunch of varied monster parts.  I am working towards the Bushi Homare set which involves a bunch of elder dragon bits…  whereas the Bushi Sabi set has a broken down battle worn appearance and requires a bunch of parts from alternate high rank mobs like Black Diablos.  All in all I love the feel of this event because it is essentially Monster Hunter World doing a raid.  I’ve been extremely impressed with the sort of things they are continuing to patch into this game giving us reasons to keep coming back and interacting with content.  The event itself runs for a few weeks and I can already tell I will be spending at least some time each night farming Kulve Taroth for interesting weapon options.

Unintended Night

Unintended Night

What I was supposed to be playing last night is World of Warcraft as Wednesday is our normal mythical nonsense night.  Unfortunately we were down two people already and I myself wasn’t really in the mood to do it either.  I’ve been dealing with some stuff and yesterday was a bit of a bad mental health day.  When those situations happen I tend to turtle up somewhere quiet and hang out by myself until whatever it is has passed.  World of Warcraft is such an inherently social game that even the act of logging in ends up prompting a bunch of people to poke me and say hello…  and it feels bad to ignore them when I need to ignore them.

Sure there is now “Appear Offline” mode but even then that is not a perfect scenario.  For me at least there are a handful of people that I am generally okay with interacting with, because they know the drill.  They understand deeply because they go through their own periods of turtle time, and as a result there is no need to attempt to keep up appearances as it were.  However if you are in Offline mode and you reach out to one of those people who are on the closest rings of your monkeysphere…  they cannot respond.  You will be able to send them messages all day long but they will always get the offline message when attempting to respond back to you.  As a result when I am feeling like this I just avoid WoW like the plague because it isn’t worth the hassle.

Unintended Night

What I wanted to be doing was to sit on the couch and play some Everquest while watching some more Mighty Boosh streamed through the television.  Unfortunately they seem to have had a rather traumatic maintenance yesterday.  The servers went down at 5:00 am EDT on the 18th and did not come back apparently until 2:30 am EDT on the 19th.  I have no clue at all what was going on…  but I kept trying to fire up the launcher and getting the maintenance message.  I have been enjoying myself a shocking amount in Everquest, but I realize that I am riding the drug that is nostalgia.  I am not sure how long that drug will last but for the moment I am riding its high.

Unintended Night

What I did instead was play a lot of MTG Arena as I got it set up on my laptop.  Yesterday Scopique wrote an interesting response to my post about Arena…  or at least one that mentioned it because it wasn’t exactly a direct response.  The funny thing is I wouldn’t necessarily call myself much of a competitive gamer.  I traditionally shy away from player versus player situations, but games like MTG Arena or the Crucible in Destiny don’t seem to bother me that much and I am not entirely certain why.  I stumbled across a post from Tobold who very much did not enjoy his time with Arena, but for the moment I don’t mind at all that it is largely just a stripped down 1v1 client.  I think ultimately if you are going into Arena expecting Duels of the Planeswalkers or MTG Duels either one… you are going to be sorely disappointed.

Arena is simply a Magic the Gathering Online that isn’t horrible.  Sure MTGO is serviceable but nothing about it is really intuitive and it feels like you are jumping through a lot of hoops to make anything work.  MTGO was absolutely less cludgy than the days of trying to arrange a game on IRC and then getting both parties to fire up and connect to each other through the Apprentice application.  However card gaming on a PC has changed drastically since then and Hearthstone more or less has led that charge.  Arena is that Hearthstone-esc interface for the far more seasons and complicated game of Magic the Gathering, and the thing is… it works amazingly well.

There have been a few times I have been bit by the game trying to move forward without me…  but in the grand scheme of things it seems to do 99.9% of the right things at the right time.  The other moments don’t bother me too much because I am not placing a lot of my personal ego into whether or not I am winning.  I am simply enjoying playing cards and occasionally I do really well.  I do feel like Tobold’s comment of not feeling like he could be competitive with the decks presented was a bit nonsense given that I have been entirely playing the stock Golgari Exploration deck.  I felt like I was able to pick it up and start winning matches almost immediately…  and sure as my rank has risen I am winning less matches but even that doesn’t bother me much.  I am still winning more than enough to complete daily quests getting me packs and gold…  to buy more packs.  All in all I feel like Arena is going to shape up to be a very solid version of Magic the Gathering Online…  but we need to stop the comparisons there for our own sanity.