Understanding Hew’s Bane

Understanding Hew’s Bane

I’ve officially hit my first snag in Elder Scrolls Online since getting over the Stonefalls hump… and to be honest it is mostly my own damned fault.  I have been playing through the expansion content in the order it was released, which means after the amazing experience of Orsinium I immediately started work on the Thieves Guild content.  I approached it as though it were a fully realized expansion area, and I think this is where the issues arose.  I have been at times frustrated when it did not seem clear where the next quest in the sequence was after completing the previous one.  I thought this was just a quirk of the design and part and parcel with playing through what is effectively a clandestine group.  I would come back to base and there would be one or more notes for me to read, which would ultimately lead me to the next destination.

Now this has worked more or less because my play time has been limited the last few days, meaning I am not making a ton of progress in any given night.  I have also been doing the daily quests that involve recovering some artifact in a very tomb raider style, or stealthing your way through a dungeon to collect some items and then getting back out before the timer runs out.  Apparently the fact that I am doing this… and my recent slow progression has been masking something that I did not grasp at the first.  The Thieves Guild is not DLC content in the way Orsinium was where it is a self contained storyline and a bunch of supporting quests that ultimately weave themselves together into a fully realized brand new zone.  It is adding another guild to the game… much like the Mages Guild or the Fighters Guild…  and as a result it requires you to progress to a certain rank for you to get the next bit of quest.

Understanding Hew’s Bane

Last night was the first night that my sequence of running missions and daily content did not push me far enough to hit the next rank… and as a result unlock the next bit of the main story.  As a result I am starting to really rethink my process of playing through the content and it makes me feel like I should really be starting the Dark Brotherhood content as well.  Since that is also a new guild being added to the game, it is likely going to roll out its story in a very similar fashion meaning there might be lags between batches of content.  So I feel like tonight I will do my batch of things that I can do in Abah’s Landing and then move forward to the Dark Brotherhood content and see how far it will take me.  Ultimately if I hit stopping places in both guilds then there is always the Imperial City for me to give a shot, as I spent the other night roaming around Cyrodil trying to collect some of the Skyshards I was missing from there.

In truth as far as pure story content goes I guess the proper order would be… the first three faction chapters of the game based on your starting faction, then Orsinium, then Morrowind and finally Summerset.  I am not really sure how the Clockwork City works into the sequence of events.  I believe it is an offshoot from Morrowind and considering I don’t specifically have a quest starter for it yet, I may need to be progressed to a certain point before being able to start it.  Ultimately I should have been working on Thieves Guild and Dark Brotherhood while I was wrapping up Ebonheart Pact…  but I guess I will know this in the future as I alt.  Consider the Champion Point system, alting seems way more viable than I had originally thought.  There is also tons of content that we have not seen related to the dungeons, so we might need to set up a more formal dungeon night to start working through that.

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