Early Doldrums

Early Doldrums

I didn’t blog this morning in part I think because I didn’t want to write the post that was sitting inside my brain.  First off I wanted to share this amazing image of my Elder Scrolls Online Imperial Dragon Knight that I commissioned Ammo to create for me.  Secondly I ended up creating a big damned thread over on Mastodon and I just realized… it was the blog post I should have made this morning.  So I ultimately lied to you and am going to largely post that thread over here since it is actually a post.

I am in a really weird place with WoW at the moment.  The last several nights I have logged in mostly to do the Emissary quest and then largely logged back out.  I rapidly reached a point where the World Quest gear isn’t really an upgrade unless its one of my dwindling number of 300ish items

The other main problem is…  the Protection Warrior just doesn’t feel as good as it has in past expansions, especially for open world content.  Sure after swapping around my build I can survive essentially indefinitely, but the time to kill just feels awful.  Not to mention the flow of combat just feels off for some reason that I can’t quite quantify.

I am starting to feel like maybe I chose the wrong main this time around…  but I am also not finding the oomph to level something else in its place because that is even more time being out of sync with my friends playing.  The stingy nature of weapons while leveling, means that I don’t really have a viable off spec weapon set up to go Fury (my choice of dps spec as warrior), and even Arms would be super anemic since my single two-hander is pretty crummy.

I think if I force myself into chain running some dungeons I might be able to kick start that joy again… but right now I am in a doldrum the earliest I have ever been in any previous expansion.  The last few nights have been a little odd and lead to me just not playing at all with friends so I think tonight I am going to see what a round of dungeoning feels like to see if it kicks me back into enjoyment phase.  Otherwise I have to tackle the thought of leveling something else…  or just moving on for now knowing that eventually I will come back.

Sometimes you just gotta be willing to let the post out that is inside of you even thought you maybe don’t want to be negative.  It will get out one way or the other…  either in a long thread on social media or in a series of private messages to friends.

Raiding and true friendship

I’ve gotten myself into the mode of grinding gear and getting all the upgrades I can, now that I’m at the level cap. I clear the emissary quest, and any WQs that give gear every day. Then I stopped to ask myself why I was doing this. What exactly do I want to get out of this WoW expansion? Do I want to raid? Do M+? Just be casual and get all the battle pet achievements and fashion? I haven’t really figured it out.

I think I would really like to do LFR at a minimum, maybe raid a little if I can get into the right group. I know I probably won’t stick with it for the long haul though. It’s easy to get caught up in the new expansion hype and want to try everything, but it has been very hard for me to find a schedule for end game stuff that fits with my real life needs.

Raiding and true friendship

Luckily I have a great friend who tried to temper my enthusiasm and cushion my inevitable disappointment. He kindly reminded me what raiding actually feels like sometimes, to help me get some perspective. The funny part is that we became friends because we were raiding together.

It is sad, though, how quickly my hardcore raider persona sneaks back out when I start doing group stuff in MMOs. It makes finding a raid group even harder. I’m still probably going to try. The fun times! with friends! killing internet dragons! is usually worth it, at least for a while.

BfA dungeons (so far)

I’ve officially done all of the dungeons I can queue for in BfA, on normal mode. That specifically leaves out a few things, because I haven’t run anything that is mythic-only yet. So far I’ve mostly enjoyed all of them, although there are a few things that concern me as I prepare to face the heroic versions. I do think the alliance got the cooler dungeon themes, but I’m glad we hordies get to see them too. Potential spoilers here for BfA dungeons and some zone stories.

I’ve ranked the dungeons from worst to best. This is based solely on my opinions after healing each of them on normal mode once. I suspect this might change a bit once I start getting into heroics and mythics.

The snake god (Temple of Sethraliss)
This was the first BfA dungeon I ran with my friends instead of pugs. It was not bad, but it makes the bottom of the list for a couple reasons. Firstly, it was the least interesting to me story-wise. I really enjoyed the zone story this dungeon wraps up, but I was disappointed that we don’t actually get to fight the big bad old god minion. Instead we’re going to wake up the snake people goddess to ask for help. This dungeon also suffers from two mechanics that make me worried for the harder difficulties. One is a room that reminds me of the brazier gauntlet room in blackrock depths, and the other is a healer gimmick boss. I am strongly opposed to these kinds of fights because they almost never play nicely with my UI. I hate having to fumble around with my targeting and keybinds to heal NPCs.

The allergy overload (The Underrot)
This dungeon is entirely, perfectly on theme, and it makes me feel like I need to take a shower and 10 benadryl. I can practically smell the mold spores through my computer. It’s made worse by gross exploding ticks, mutated monstrosities, and various worms and bugs. It is really well done, it’s just super super gross. The boss mechanics at least are not too bad. There is one section of the trash where some mobs cast a fear that is going to cause a lot of misery in pugs though.

The mechano-trashpile (The MOTHERLODE!!)
Goblins. So many goblins. I still am not entirely clear on why we were in this dungeon. I know I got a quest from Gallywix and queued right up. My initial impression of this place is pretty rough because I pugged it and my group sped through super fast. Some of the bosses definitely reminded me a lot of the Protogames bosses from WildStar. They were mostly fun, especially the last boss, but it didn’t overcome how much I dislike the goblin scrapheap aesthetic of the place.

The prison break-in (Tol Dagor)
This was the first alliance-side dungeon I did. It has a lot of floors, and we did get turned around a few times while we were trying to make our way through it. It has this spot in the middle of the pack for me mostly because I don’t have strong feelings about it one way or the other. I think it might be pretty enjoyable once I know where I am going.

The tentacle pope (Shrine of the Storm)
We get to see Queen Azshara! Does she play more of a role in the alliance-side questing? She sort-of ducks in and out quickly here. Also did I miss when she got tentacles? I thought she was a naga? Azshara sightings aside, I love the theme of this place. Creepy tentacle cultists is totally my aesthetic. There was one boss here with a mechanic that was pretty brutal to those folks who didn’t know it yet. That made it a rough time for me to brute force heal my way through. If it weren’t for that it might be slightly higher up the rankings. I want my in-game house to be this place.

The zombie dinosaur (Atal’Dazar)
This place was so cool-looking. Plus, I was invested in it because I really wanted a resolution to the zone story this wraps up. I was sad to have to fight zombie Rezan, but I was glad we got revenge on the lady who betrayed the king and was running around stealing Loa powers. It does sometimes feel very strange that we are now friendly with the Zandalari and dealing with so much troll lore from their perspective. Side note: the most annoying part of this dungeon was the screaming pterodactyls. Make your healers love you and keep them on lockdown if you can!

The haunted house (Waycrest Manor)
The theme of this dungeon is absolutely perfect. I love the creepy haunted house vibe. It definitely reminds me of the haunted house dungeon in FFXIV, in the best way. The creepy mansion thing gets in its own way a tiny bit, because it is confusing to maneuver around and camera angles sometimes become an issue. We got lost a few times but managed to get back on track quickly. Unless some of the mechanics get tricky in harder versions, I’ll be looking forward to running this place a lot in the future.

The pirate fun times (Freehold)
This one is another dungeon whose theme is perfectly up my alley. I enjoy pirates and mostly lighthearted fun. I especially enjoyed the “shark puncher” boss who had sharks on his arms, and punched us with them. He also had a Sharknado attack. This whole place felt like a breath of fresh air, a silly diversion from all the super serious, creepy evil stuff happening everywhere else.

I should say here that most of these dungeons were really interesting designs. I disliked some of the mechanics but they were all on theme and very pretty to look at (even when they were full of goblins or mold). I’m excited to see how to handle them on harder difficulties.

Old Dog New Tricks

Old Dog New Tricks

Last night was a pretty chill night for me, in fact I honestly didn’t play that much Warcraft other than getting in and doing the Emissary quest for the day.  The sand fishing quest in Vol’dun can officially die in a fire… the only thing that managed to make it reasonable is that I happened to have a couple of other hordies doing it at the same time and we tagged each others spawns.  Effectively when you fish with the extra action button… you can either get a work or one of the angry trilobyte things… and it seemed like I pulled way more of those out of the ground rather than the worms I actually needed.  Not a fan at all… but it was a 310 azerite chest so figured I NEEDED to do it to see if I got anything interesting from it.  I am also trying to adjust to drastically changing up my play style with the warrior.

Ultimately I was operating with old data in the back of my head and also trying to play like I had played for most of legion…  when rage rained down from the sky like magic.  The entire time playing Battle for Azeroth I have felt rage starved, like I simply did not have enough of it to do all of the things I felt like I needed to do.  In Legion it seemed like I could spam revenge with impunity and still have plenty of rage left over to keep Ignore Pain and Shield Block active 100% of the time.  Additionally I seem to have missed the memo that Ignore Pain is now sorta garbage as compared to its original state that I was used to.  If I had to make a choice before I would almost always favor Ignore Pain over Shield Block because it seemed to buy me more leverage to work with.

That however is not the case anymore and additionally the Devastator talent that can be used to simplify the rotation…  seems to also be not that great.  So all through the leveling process I ran a build that looked a little something like this…

  • Impending Victory – having the heal was nice for regenerating my health
  • Crackling Thunder – because thunderclap radius meant I could hit more things
  • Unstoppable Force – because more thunderclap with Avatar
  • Indomitable – largely picked because I always used this before
  • Rumbling Earth – because I like shockwave a lot
  • Devastator – because it was one less button I needed to mash
  • Heavy Repercussions – because lazy and it is a simple pick

The build that I have shifted to looks a little bit like this.

  • Into the Fray – because apparently now haste is king?
  • Bounding Stride – more movement options is more better
  • Unstoppable Force – still because more thunderclap with Avatar
  • Bolster – because halves the cooldown of Last Stand and makes me block all melee attacks while up
  • Rumbling Earth – again because I like shockwave a lot
  • Booming Voice – because apparently Demoralizing Shout became my fastest way to get some rage
  • Anger Management – because thanks to bolster Last Stand is my best cooldown and it comes up more often

The problem with all of this is to make it work…  I had to shift around a ton of my keybinds and last night was largely me running around and killing things and trying to get used to the new places that things are in… and also learning to lean on Demoralizing Shout whenever I am rage starved to get back in the game.  I am old… and as a result I am starting to get a little set in my ways.  The keybinds I have been using for my warrior have been used in that configuration for probably three expansions now more or less apart from some minor tweaks.  It is going to take awhile to get to where I don’t feel like I am walking on marbles with these new keybinds.  Essentially I try and play my classes in a way so that I am not thinking about what I am hitting at any given moment… and I am largely just playing through muscle memory.  So I have to spend some time retraining said muscle memory so I can get back to just reacting to the situation on the ground as it is happening rather than hovering in my head trying to sort out what I should be hitting.

Tonight I will probably do more of the same, doing world quests to get used to the feel of things… and also because I am going to be at RiffTrax with work friends leading me to get home super late as compared to my usual schedule.  It is going to be Krull which has always been a bit of a guilty pleasure movie for me.  I grew up loving the weapon and tolerating the movie because the weapon looked badass.  It should be a good time and I am mostly hoping that I can keep my coughing down to a minimum in the theater as not to distract everyone else around me.