Self Exodus

Self Exodus

Here comes some random commentary.  I have for the most part been in support of the Epic Games store and snagging some of their exclusives…  like for example Hades and Ashen.  Those are games for which pre-orders had not started on any platform and announcing that they would only be available on this somewhat new storefront was perfectly reasonable.  I was largely okay with The Division 2 but I felt it was a little shady to shift gears a few months before the launch of the game.  I had not pre-ordered, and if I had been planning on doing so… I would have probably just ordered through the UPlay store to cut out the middle man.  However what just happened with Metro Exodus is in the “shady as fuck” territory, given that the game is roughly two weeks from launch and had been in pre-orders since at least E3.  That is way too late in the game to be massively shifting gears like that and THQ Nordic the sub company should have known that they would be screwing things up for THQ Nordic the parent company.

Still I am largely cool with Epic Games store as a vehicle for grabbing games.  Sure it feels a little spartan, but it is still a way better store front and client than Origin…  a point that has been reminded of late given how much I have had to fiddle with that client thanks to Anthem.  The problem I have is with the practice of taking pre-sales way the hell ahead of the games release, because frankly the term pre-order is a lie when it comes to digital software.  You are not plunking down $5 to reserve your copy of a game…  you are handing over your credit card information and often times being charged up front for the purchase.  The thing is… whenever that process starts those vendors should be locked in stone and unchanging.  If you didn’t want to support Steam six months ago…  then you shouldn’t have allowed sales of your product to begin.

In truth I don’t so much fault Epic for making offers, but the company for taking that offer in Bad Faith.  I get a regular stream of offers from people wanting me to place links on this site to whatever the hell it is that they are pushing…  often times some sort of a casino.  I don’t take the quick money because I feel like it would be violating the trust my readers have in me.  I don’t necessarily have a dog in this fight however because while I have been looking forward to Metro Exodus… it was never really a day one title for me and instead something I would play considerably after release.  However for those who were harmed by this action…  I get the outrage.  The biggest part I am confused by however is how they have stated that Steam Pre-Orders would be fulfilled and the game would be updated through that platform…  but the game itself would no longer be available there.  That just feels really odd and awful.

Self Exodus

As far as gaming last night… I got the Blue Mage to 40 through lots of grinding that was relatively boring and not worth talking about.  Then I swapped over and played some Destiny 2 where I completed a bunch of bounties… one of which being the weekly for Eververse.  I lucked out and managed to pull the Last Word ornament…  which will sit there waiting until I complete that quest chain.  I did manage to push through the step where you collect a bazillion hive cores or whatever it was we were collecting.  I also managed to make a little progress on the Malfeasance where I believe I am on the final step involving killing Guardians and getting invasion kills in Gambit.  I had fun… but man movement felt weird after getting used to Anthem.

Speaking of which…  who all will I be seeing in the weekend test happening Friday-Sunday?  I’m BelghastStern over on Origin so hit me up with a friend invite.

Guardian Blues

Guardian Blues

I’m struggling a bit this morning to pull together a blog post.  In theory I think I am fighting a cold or something because the last several days I have just felt lousy.  Last night for example I really wanted to pop into some Destiny 2 and do the weekly tasks that are set in front of me on a brand new day.  However I roamed around the tower a bit before logging out for the evening because I could not seem to focus enough to actually do something as intensive as playing a guardian.  I didn’t really play much last week either, so I have not been helping push the clan level up and for that I feel bad.  I have so many things that I need and want to get accomplished but have just been lacking the drive to actually do them.  The quest for the Last World exotic went in yesterday but after looking what all is involved…  I am really not looking forward to more crucible grinding.  I had to do plenty of that already for the Malfeasance quest line that I have yet to actually finish.

Guardian Blues

What I ultimately spent my night doing instead was working on the Blue Mage some more.  There are probably more productive ways to go about this process, but what I wound up doing was spent some time in Coerthas before eventually settling into Outer La Noscea grinding the 41-44 Goblin camps.  I managed to get Blue up to 37 so the progress was moving pretty well, but solo grinding largely involved controlling the camp spawns since I was many times the only person out there.  It reminded me a lot of the way that we used to play in Everquest, where you would work your way into an area and then try and hold that position while avoiding getting overrun as too many things spawned in at the same time.  There were a few moments where things got a little dicey if I had two bombs and two goblins on me at the same time, but all in all I reached a comfortable pace and thanks to Sticky Tongue I could yoink mobs over to my perch of relative safety.

The biggest challenge however is that 1000 Needles has started to miss a significant amount lately.  I am guessing its the fact that I have been hitting higher level mobs than my own level, but whatever the case it occasionally makes things a little questionable.  At this point I should probably be able to solo Haukke Manor just fine, but all of the remaining abilities that I can pick up are going to require some significant shenanigans to collect.  For similar reasons to why I didn’t play Destiny 2 last night…  I just did not have it in me to attempt soloing a dungeon.

Guardian Blues

What I ultimately want to be playing however…  is more Anthem.  So I am guessing that the Demo did it’s trick of embedding that world deep into my psyche.  This weekend we are supposedly getting access again and I am looking forward to it.  I am hoping the various connection issues are resolved and I can spend some time playing with friends and doing missions together.  I am also hoping they maybe give us a bit more of a drip feed of content…  at least more than the one strike mission.  Regardless I am looking forward to suiting up again because it feels like it is going to be a game that latches hold of me pretty tight.  Ashgar introduced us to the FashionLancers reddit, which I am finding super interesting… but also realizing that I didn’t do anywhere near what I could have with the cosmetic system.  Here is hoping we get a newer build this weekend and with it a bunch of the issue have been put on ice.

1000 Needles

1000 Needles

I’m still not as engaged with Final Fantasy XIV as I would like to be, but I have been using the new Blue Mage limited job as a sort of way of easing my foot back into the water.  While I am not the fanatic for Blue Mage’s that Ashgar is…  I’ve always had a soft spot for the concept of learning abilities by getting hit with them.  As a result I’ve found it really fun and interesting to go around the world trying to learn new abilities.  I started playing the Blue Mage during the Podcast last week and have now made some significant progress, though from what it sounds not nearly as much as the folks that power leveled it in two hours.  Side note… there is apparently a glitch in the game that has been acknowledged that cannot be fixed until 5.0 that involves killing a monster with a single hit and then rapidly switching classes.  Since the first class never actually got flagged into combat… the second class that you switch to gains the experience.  The only problem with this theory is that most of the one hit classes are all casters… and the only thing I have to 70 are some melee classes.  As a result I have mostly been leveling the old fashioned way.

At this point my spellbook looks like this…

  • Water Cannon – Default Ability
  • Bomb Toss – Level 5 Goblin – Middle La Noscea – 23,21
  • Blood Drain – Level 7 Cave Bat – Lower La Noscea – 27,16
  • Ice Spikes – Level 9 Trickster Imp – Central Shroud – 27,24
  • Self-Destruct – Level 12 Glide Bomb – Western Thanalan – 27,17
  • Off-Guard – Unlock 5 Spells to Purchase
  • Final Sting – Level 13 Killer Wespe – Middle La Noscea – 15,13
  • Mind Blast – Solo Tam-Tara Deepcroft – Final Boss
  • Acorn Bomb – Level 17 Treant Sapling – North Shroud – 26,21
  • Bristle – Level 21 Wild Boar (supposedly Lvl.17 exists but never found)  – East Shroud – 18,24
  • Sticky Tongue – Level 24 Laughing Toad – Western Thanalan – 14,16
  • White Wind – Unlock 10 Spells to Purchase
  • Mighty Guard – Unlock 10 Spells to Purchase
  • Toad Oil – Level 24 Giggling Toad – Western Thanalan – 14,6
  • 1000 Needles – level 26 Sabotender Bailaor – Southern Thanalan – 15,15
  • Bad Breath – Level 31 Stroper – Central Shroud – 14,21
  • Faze – Level 32 Qiqirn – Eastern La Noscea – 26,32
  • Flying Sardine – Level 32 Apkallu – Eastern La Noscea – 30,34

I’ve more or less been following this guide on PCGamesN and am thus far missing Level 5 Petrify from the order they suggest and then we get into a bunch of abilities that come from bosses.  I attempted to solo Haukke Manor and just got wrecked so I effectively need to put some levels on before I can realistically do that.  I think at this point I am going to grind up to 32 so I can equip a full set of Battlemage armor and give it a shot.  The leveling thusfar has largely involved me wearing a bunch of random gear that I happened to have available in my bags rather than actually trying to go for something optimal.  The other answer is of course to simply grind the rest of the way to 50 and then deal with going after abilities after having a decent set of gear on.  Whatever the case I am finding this interesting and fun and it is super satisfying when you see the animation indicating that you learned an ability.  The money combo tends to be Acorn Bomb to put something to sleep, 1000 Needles to deal 1000 damage…  that ignores the debuff of Mighty Guard and repeat that until whatever it is you are fighting is dead with the occasional White Wind to heal yourself back up.

Too Pure for the World

So I have not related this story, but the other day I was roaming around outside of Aleport killing things for experience.  A FATE had just started and I began chipping away at it…  and someone responded in /say that I would not actually get bonus exp as a Blue Mage from those mobs.  This lead to them offering to kill stuff if I tagged it… so we ran amok for a bit in zone but at the time the fastest spell I had was Water Cannon.  So they suggested that I meet them at Costa Del Sol and ran me over to pick up Flying Sardine which is an instant, and then proceeded to have me run around the zone tagging things for a bit until I legitimately needed to leave.  This was not something I asked for, nor was it something I expected… but some random stranger on this awesome server called Cactuar just volunteered to help me out.  I shot up something silly like from level 10 to level 28 in a few minutes, but more than anything I was just shocked that someone was willing to do this random act of kindness…  which makes me realize how long I have been away from this community.  That is the kind of game that Final Fantasy XIV is… and over the years I have had so many of these random encounters that wind up with both of us friending the other so we can see orange text run past.  Hell I have struck up conversations just while hanging out on the Gold Saucer that wound up with me getting invited to run stuff with their Free Company.

Final Fantasy XIV as a community is just too damned pure for this world.

 

 

Anthem Demo Impressions

Anthem Demo Impressions

This morning I am going to talk for a bit about the Anthem Demo that a good number of us participated in this weekend.  If you did not have access to the demo or one of the many friend codes that were floating around…  the truth is what you missed more than anything is a lot of frustration.  However the game that was buried under that layer of frustration was apparently good enough to keep us engaged and trying to log in over and over.  I want to talk a bit about my expectations for the game before going into it.  First off this comes from the pedigree of Bioware, so I expected a great world  with good character development above pretty much everything else.  Mass Effect was not a series known for its amazing gun-play, but instead the interesting things you encountered along the way.  My ultimate hope was that Anthem could be a game that was fun to the Destiny players, The Division players and the Warframe players and act as a unifying vehicle that was “a little bit country and a little bit rock and roll” and create an experience that felt familiar and enjoyable to all of them.  Essentially my hope was that it could be the game that folks rallied around in my community rather than having a group of us split loving Destiny and another group split loving Warframe.

Connection Issues

Anthem Demo Impressions

So lets get the bad stuff out of the way first.  This is a screen a saw a lot of this weekend… otherwise known as the 95% freeze.  The game would load fine into Fort Tarsus the social lobby, but as soon as I picked a mission and attempted to start it the screen would freeze with 5% of the loading bar to go and stay there indefinitely while consuming near 100% cpu and gpu.  Now the weird thing about this is…  I am used to these sorts of bugs happening on the PC version of games…  but it was apparently fairly ubiquitous across all three platforms the game is appearing on which leads me to think this is infrastructure related.  There are individuals however that seemed to be completely un-phased by it… so I am also wondering if there is a connection/location based component.  Whatever the case the only way to get past it was to go into Windows Task Manager and kill the Anthem process, and then upon loading back into the game you would be prompted to join the expedition already in progress…  at which point you could load into the mission.

Experience and Loot Issues

Anthem Demo Impressions

Last night I started being hit by a different bug, where I could not return to base from a Free Play mission.  This was remedied by killing with Task Manager and then when prompted to rejoin the mission…  saying no.  The only problem with this however is that in doing so I sacrificed all of the experience that I had gained while doing the mission.  This is the second major problem with Anthem…  everything in the game is considered to be a “match” and nothing is rewarded until you successfully complete said match.  That means if you get disconnected and for some reason cannot rejoin that session… you are going to loose out on all of the achievements and experience that you gained from that mission.  The only consolation prize here is that loot that you picked up seems to be independent of this annoying cycle, that said…  it isn’t ACTUAL loot until you have been through the exiting a mission screen to turn those generic loot indicators into physical items.  So I knew I had a few blue items in my inventory but had no clue what they were until I had joined another freeplay session…  which again required me to kill the game, relaunch and join the abandoned session…  before finally exiting out of a free play session successfully so I could acquire the stuff that I had looted in the previous rather length session.  This is some horrible nonsense…  loot should not live in this transitory state until you have successfully jumped through the right hoops… and also the exp you have gained should not be held hostage by buggy connection code.

Flight and Movement

Anthem Demo Impressions

Now we move to something that is both one of the biggest strengths of the game… and one of the biggest weaknesses if you happen to be playing with a Mouse and Keyboard.  Freedom of movement is a massive part of this game and it feels awesome to be running along and simply lift off into the skies flying towards your next objective.  I think the overheating mechanic does a good job of giving you a reason why you can’t simply fly around in GM mode like you effectively can as soon as you get a flying mount in an MMO.  It is cool that you can dive quickly down to cool yourself back off or fly through a waterfall to get the cooled buff to extend your flight time.  Those are all really great mechanics…  but the mouse and keyboard controls feel awful without a significant amount of tweaking.  Huge credit goes to my friend @_KateyLee for providing me a link to a post on the Mouse Sensitivity forums where they worked through a bunch of different configurations.  Ultimately just zeroing out all of the sliders related to flight and swim movement seemed to provide me a good baseline…  from there I will tweak things up when the real game launches until I reach the most comfortable setting for me personally.  However if you also felt like flying and swimming was a horrible experience…  you might just try dropping the sliders down to zero and seeing if that works for you too.

Gunplay

Anthem Demo Impressions

Another big part of a game like this is how the moment to moment gun-play feels…  and to this I can give the game a resounding “okay”.  It feels passable and quite honestly this game as a whole feels like they took the Multiplayer components of Mass Effect 3/Andromeda and built a brand new game around them.  I never really thought that any of the weapons in a Mass Effect game were terribly inspired feeling, but they got the job done and I guess that same admonition carries forward to Anthem.  I liked Assault Rifles and Shotguns in Mass Effect, so it is zero shock that my default loadout so far for Anthem is an Assault Rifle and a Shotgun.  I am hoping as we get into the wider game that we will start to see a greater breakout of weapons… because right now we have a couple of different variants of the weapon types but there is a general sameness to the way they feel.  The bar that I hold a game up to is Destiny, and the gun-play in Anthem is nowhere near as fluid or tight as that.  It however feels better than I remember Mass Effect Andromeda feeling…  which in itself felt a lot better than Mass Effect 3…  so baby steps?

Exploration

Anthem Demo Impressions

Where the game excels is in exploration…  the world while relatively small in the part we have actually seen…  feels massive because every inch of it seems to be peppered with things to explore.  While out in free play mode which is this games version of “patrol mode” I got a tip from my handler about activity happening in a certain area… that there was a shaper relic that needed silenced.  So I moved over to that area of the map and went through a sequence of fighting things and collecting orbs until I finally silenced the relic.  This awarded me a chest and a bunch of experience points, but also had the unexpected side effect of now opening up a new area of the world map which lead to the ruins that I am exploring in the above screenshot.  This eventually lead me to a boss fight where I took down an elemental titan, which again counted as a world event with its own rewards.  This is the sort of thing that happens in game is that one thing chains into another thing and another and means that the world feels extremely fluid and rewarding to explore.  Since I tend to spend most of my time in these games solo… this means I will have a rich experience that is unfettered by walling up anything interesting in the game behind group content.  Just in my short time playing I have encountered a ton of areas that would be thought of as Lost Sectors in Destiny terms, that are hidden behind a waterfall or at the bottom of a lake or quite honestly in plain sight as you happen to be zooming past it.  This game is exploration porn and the suit gives you enough tools to be able to get pretty much anywhere.

The Suits

Anthem Demo Impressions

Another huge positive of the game is that the Javelins all feel different.  In Destiny for the most part it is all about gun-play with your supers and abilities adding flavor to the experience…  which quite honestly the jumps being the biggest differentiation between the classes.  In Anthem the Ranger is effectively your Destiny style class with grenades and a super and a weird weapon ability…  mixed in with a wide range of weapons.  As a result I really really love the Ranger because it is what I was looking for in a game.  However the other classes are playing totally different games…  with the Colossus being sort of a Reinhardt shield tank that happens to have the heaviest weapons but pays a penalty in movement because of it and completely loses the over-shield in favor of a physical barricade.  The storm is legitimately a caster and will spend most of its time in the air casting elemental attacks down on opponents rather than spending a ton of time shooting the weapons.  The interceptor feels like Zero from Borderlands… and is a literal Ninja and moves and has attacks that feel completely appropriate for that sort of game style…  but has a massive penalty to the amount of harm it can soak up.  When you are running with a balanced party the game feels extremely cool as each of the abilities feed off of each other, and in turn they all feel completely reasonable when moving around solo as well…  but also sort of dictate a different way of approaching problems.

Fort Tarsus

Anthem Demo Impressions

Now we are going to loop back around to another negative.  While gorgeous as evidenced by this painting like screenshot from in game…  Fort Tarsus does not feel great to explore.  Now I realize a lot of the functionality was turned off completely during the demo… as we were constantly reminded any time we tried to interact with anything.  However shifting from third person suit mode to very slow first person human mode feels awkward and weird.  I mean I get what they were going for… they were trying to create a clear delineation between “mech mode” and “operator” mode.  The biggest problem that I tend to have is how freaking slow I move while running around without my suit.  The layout means that I am going to be traversing this location over and over as I do the functional things that are required to play the game…  which also means I am going to hear that same partial Bhangra synth loop over and over and over… side note if you stand there it doesn’t actually go anywhere and just keeps looping over the same little sample.  At a minimum I would like to see them give me a sprint option.

Characters and Story

Anthem Demo Impressions

The demo does not really give you a lot to go on.  You are essentially sent on what feels like a side mission to recover a relic and then deal with the ramifications of using this weird tech.  However the brief amount of time that we got to spend with characters, makes me extremely hopeful for how this game is going to feel as a whole.  I already care about Zoe the mechanic who keeps my Javelin running and has a casual back and forth about how we are ALL her favorites.  Matthias my Arcanist also seems like someone I am going to be perfectly fine getting to know better through the course of the missions.  The dialog itself seems to be a simple A or B set of answers…  or in Mass Effect terms… Paragon or Renegade.  However so far in the most simple of interactions…  Zoe at the forge for example seems to remember what I have said before and use it in later dialog so there is some manner of branching already in place for the few instances it has come up.  NPCs that seem to remember our past interactions is going to go a long ways to making me feel more engaged with the game world as a whole.  This was something that would have helped Destiny quite a bit… if the NPCs remembered our past adventures.

In Summary

Anthem Demo Impressions

As a whole I am really looking forward to playing Anthem legitimately, and I am booned that each of the AggroChat crew seemed to find some element or specific javelin that they really enjoyed.  I am hoping this very rough weekend helps them make the necessary tweaks for a successful launch.  Next weekend there is going to be another demo, but I think this time the floodgates are going to open a bit further.  I am going to hope that the various connection issues have been ironed out and that my tweaks to mouse settings continue to provide me a better than default experience.  If so…  I think Anthem is going to be a great experience.  That said I am preparing myself to weather the storm of a rough launch, and I have to give Bioware a lot of credit for taking to social media and Reddit early this weekend and trying to stay in constant communication as they were working through the issues.  This scores me a lot of points that they were being open about the struggles, and in the grand scheme the fact that they are listening is going to win them points with the community as a whole.  Ultimately this isn’t going to be the game for everyone… and if you already bounced off this style of game then it probably isn’t going to be the one that causes you to see the light.  However it does already appear to be welding the breach between the Destiny and Warframe factions of AggroChat, so I have hope that maybe it will be something we can all play together.

So if you took the time to play it this weekend, what were your thoughts?  I would love to hear them.