For those of you that missed it, we recorded our “GOTY 2018” Aggrochat show two weeks ago. In a break from tradition, a few Honorable Mentions also came up last week. I just want to give some additional words to a few of my favorites.
Digimon Story: Cyber Sleuth: Hacker’s Memory
This is a side-story of sorts to 2016’s Digimon Story: Cyber Sleuth. (It takes place at the same time, TVTropes would call this a P.O.V. Sequel.) It’s a good example of a “the same, but more” approach to a sequel, in that you play as an actual hacker who has more capability to mess with the digital world but less unexplained magical power to travel through computers. Opinions on this mostly relate to whether or not you needed Cyber Sleuth to be longer. I put quite a few hours into it, but Monster Hunter World cut into the time I was using to play it. It’s still worth a look if you really enjoyed the first game.
Spyro Reignited Trilogy
Crash vs. Spyro was a big thing when both of these franchises on the PS1, but for me there wasn’t really much contest. The Crash games were products of the limited ability to display 3D spaces at the time and don’t hold up terribly well today. Spyro levels have a considerably more open design and a more mobile protagonist, and remain interesting even 20 years later. These games show that with a fresh coat of paint, they’re just as good as they ever were. You still have to like collect-a-thon platformers on some level, and it turns out I still do.
This is a game that I picked up in Early Access and liked a lot. It hit 1.0 and released in February and I unfortunately have to admit that I haven’t played it since this happened, but I’m still going to mention it here. Tangledeep is a roguelike in nearly all of the definitions of that term (turn-based, grid movement, random generation, (optional) permadeath). It’s set in a fairly whimsical and colorful world but what really drew my attention is that uses a job system for the main character that’s pretty close to the implementation from Final Fantasy Tactics.
The reason it didn’t get played this year is mostly because they announced a Switch version which then didn’t come out before the end of the year.