A Zerg Is Born

Good Morning Friends! It is the weekend and I am very happy that my wife comes back tonight. She had the opportunity to present at an education conference and flew out Tuesday. I have to say when you get so used to having another human being in the house… things get really weird when the house is empty. Since I have been working remotely for roughly two years my spouse has represented that much-needed anchor to my daily cycle. Last night was a rough night, but mostly because I had an Asthma attack at 1 am and had to get up to take a breathing treatment. I am groggy as hell today, and moving slower than normal but at least I know this evening things will start to normalize a bit when she gets home.
This morning I woke up to some really weird news. I am part of the Minda Syndicate discord and since I am the governor of a company I have access to the leadership chat channel. It seems that yesterday while I was off doing fun things all night… we had a mass migration of some of the Syndicate’s strongest PVPers over to Covenant. Apex Fishing Co. previously held Everfall and kept it on lock for weeks until literally exploits in the PVP system caused them to lose it. Last week they managed to take it back and now that entire guild has migrated to Covenant and formed the Apex Mining Co. Similarly at the same time Planet X which is a strong PVP force even though they have never held a territory did something similar and founded Planet XXX on Covenant. The reasoning was with the upcoming PVP changes giving more benefit for flagging, they wanted to be on the side that was underpopulated. However, I think they took their own problems with them because I cannot really see that many Syndicates actually running around the world flagged on a regular basis regardless of the luck bonus. I do however fully expect that the map is going to start flipping yellow. Goose the leader of the Minda Syndicate Discord took over as governor of the company now called Mindicate that holds Everfall, and I am hoping that he can muster the support in order to defend it successfully. Not being a PVPer at all, I have a feeling that we will once again lose our chosen Capital city. Brightwood looks to be the strongest basion for team purple since it is defended by the Blades of DaTang which appears to be staying strong on our faction.
I started my evening by participating in a few zone invasions. I have to say there is more than a little fatigue setting in, and it seems like it is harder and harder to get folks mustered to sign up for these events. It used to be a guessing game as to if I would actually get chosen for the team, and now I pretty reliably get chosen for every single Invasion that I sign up for. I view it as 630 gold for about 30 minutes worth of time spent, and it also lets me get out and experience more of the community. Last night I started with the defense of Green-held Reekwater and wound up helping out Cozy Cafe in Mourningdale. I think one of the much-needed changes is to allow players to sign up for events from anywhere in the world. Mourningdale and Reekwater are very out of the way for the standard flow of players through the game, so you have to either burn through a significant chunk of Azoth to teleport there or make a long run.
As I was in Mourningdale I kept seeing messages in recruitment about a “Zerg” run from Give Er from Shadow Wardens. The end of my invasion happened to coincide neatly with them changing locations so I hopped on the train. What ended up occurring was some of the most fun nonsense I have participated in a game in a very long time. It reminded me a bit of the fervor of the Hunt Trains in FFXIV or the big event clearing groups from Guild Wars 2. Essentially I teleported out to Ebonscale Reach and we went through a whirlwind of activities taking down some portals and storming the elite areas of the zone. It is nonsense to see a group of players bounding off a cliff trying desperately not to fall behind. So I followed this army, looted so many boxes, and took down a handful of world bosses.
As a result of my boss farming the other day, along with all of the loot gained from last night’s Zerg run, I have bumped up my snapshot to around 550 on armor pieces and 530ish on weapons. For whatever reason weapons seem to lag behind armor by quite a bit in the gear leveling process. There were a handful of pieces that I kept and I even managed to get a few pieces of the Arcana crafting set that I have banked for when someone needs that. Essentially out in the world, there are drops for each crafting profession, and wearing a full set is what allows the crafter to reliably hit item level 600 weapons and armor. I really need to get more serious about my crafting so that I can ultimately make some of those items.
Due to all of my recent adventures, I have a bank full of legendary crafting materials. That is one of the interesting things about endgame crafting in New World, is that in many cases you don’t “learn” the pattern. Instead, it shows up as something that you can craft when you possess the “Artifact” required to craft the item. I have the Artifacts for a Bow, a couple of Shields, a couple of Spears, a nice Warhammer, and this Hatchet. I’ve also picked up a few items that I think are associated with patterns that may not be in the game yet. What I like about these Legendary patterns is that they craft a fixed item with a specific stat loadout and not something that is randomly generated. There is a handful of these that I would like to have to be honest, but I need to get my refining up to 200 so I can start cranking out the materials.
While I didn’t get any screenshots from it, Eliyon and I ended up roaming around in Edensgrove last night. We started off with the initial goal of taking him to the boss I had been farming and starting to work on his snapshot. However what ended up happening is that we both got a quest to go to Malevolence, which is an elite area in the middle of the zone. On the way we bumped into the not quite sixty Vernie and the three of us spent the rest of the evening clearing out the elite area looking for the boss. We roamed the entire tower looking for Entropy, but it turns out the boss is not spawning at all right now due to a bug. It did prove that even with a small group made up of 2 60s and a 57 we could tackle the 62ish elite areas. In theory, we need to drag Waren along with us next time and try some of the other areas that I experienced through the Zerg group. My hope is that these Zerg runs become a regular occurring event because it was stupid amounts of fun and we probably had sixty or so players running along. It has made me realize how badly the game needs a “raid group” construct for big open-world activities. We joined together in a bunch of individual five-player groups which worked well enough but would have worked better if there had been a raid group that we could have started. The post A Zerg Is Born appeared first on Tales of the Aggronaut.

Farming Adjorjan

The other day when I posted my systems review post, one of the things that I highlighted was how annoying the gear snapshot mechanic was. Since then I have been trying to find a reasonable way to push this number up, and realistically the only way is by grinding something over and over and getting drops to slowly bump the number up. This has lead to me trying to seek out a way to do this reasonably without going insane in the process. Initially I had found a spot in Shattered Mountain with a circuit of a dozen or so Angry Earth and a single boss that had a pretty decent chance of dropping loot. However this took some time to farm the spawn and given that everything was 63 or 64 it had a high chance of leading to me just getting overwhelmed.
While doing some faction quests in Edengrove last night, I stumbled upon a boss spawn on roughly a one minute timer that drops loot almost every time you kill him. The NPC in question is Adjorjan and it is located in the Gasping Summit area shown on the above map. More than anything it also seems to have a higher than average drop rate of gear with gathering luck bonuses. I’ve picked up almost a full set of logging and mining gear and a handful of pieces of skinning. So far harvesting seems to be the most rare of the four, but I have picked up a few of those as well. Additionally I’ve managed to pick up a handful of loot drops that are legendary crafting items.
Last night we even ended up with a small party of four of us that happened to wander by and stuck around to see what all the commotion was. Having a rolling party made the farming go way more smoothly given that it is still a level 62 Silver Elite. Having a few folks there to talk with also made passing the time a bit more enjoyable. At this point I have managed to bump my gear score up to the neighborhood of 525ish and one of the guys I was farming with has pushed it up into the 550s in this one spot. There are a few weird drops however of level 19ish gear, which effectively feels like a wasted chance. However it wouldn’t be New World without irrational bugs. So essentially if you are looking for a good way of bumping up your gear score, you might check this spot out and see if anyone is farming it on your server. So far it has been well worth my time and I guess I will be here for awhile until I push my gear score up a bit higher. The post Farming Adjorjan appeared first on Tales of the Aggronaut.

Night of Invasions

Good Morning Friends! The market is flowing once again and I was finally able to clean out my inventory of debris and list it on the auction house this morning. Compared to the state things have been for the last day that feels amazing. I have a feeling that we still have a proper patch ahead of us at some point, because I believe the downtime last night was just to address the shut off of “wealth transfer systems”. Can we just talk about how weird of a term that is for money flowing through an economy? I mean I guess it makes sense but also isn’t exactly the phase that comes to mind immediately. However given that they eventually shut off player to player trading so not even barter was working… it legitimately was a way of freezing all transfer of any assets.
Last night was a pretty exciting evening because there were four different invasions happening and I signed up for them all. The only one I did not actually get to participate in was Everfall, because it overlapped with First Light. So the irony is I spent the entire night defending territory for people other than the Syndicate. Eliyon and Warenwolf however made it into the Everfall Invasion, and finally got to experience what it is like. I have quite a bit of fun doing these, and it seems as though we made it further in the First Light than I am used to because I got to see the giant skull blimps that folks had been talking about… or as most people refer to them “Terminators”. All told for the evening I managed to pull in 1890 gold for defending three territories.
I tend to go into battle with either Hammer and Great Axe or Hammer and Sword, and the role play is that of Tank but the definition of what tanks do is a little different. Generally speaking we think of Tanks as taunting the NPCs and this absolutely works on a few of the waves. However the real role that we play is to crowd control the incoming encounters so that the ranged dps and folks on cannons can whittle them down before the next wave spawns. That means as things are running in we are trying to time those stuns and gravity wells just right in order to trap everything into a murder ball. I figure this works pretty much the same in War as it does in Invasion, with the key difference there being that you need to stand on the point no matter what happens.
Invasions however are pretty much always a lost cause, and I am not sure exactly what needs to be done in order to juice the outcome. I do wonder if this is scaled in a way that they are expecting every player to have 3 corruption trophies, be using corruption coatings, and stacking as much anti-corruption gear as you can possible get. I mean I would like to think that we have stacked pretty great players during most of these events, and last night several folks were abusing the hatchet bug in order to turn in massive damage numbers… and still we died horribly. I do hope at some point on the horizon there is a tuning patch that actually makes these events winnable. However in the meantime I am going to keep signing up because they are a good source of gold if I get chosen. Thankfully I have apparently not made myself obnoxious enough to Green or Yellow and they are still willing to group up with me.
In other news, yesterday was the Blizzard earnings call and the news was not spectacular. They of course tried to polish the hell out of that turd, but essentially neither Diablo 4 or Overwatch 2 are going to be released in 2022. That means that at least over the course of the next year the only thing that can possibly launch is Diablo Immortal, which will be entering another test phase soon. I am not sure how I feel about this honestly because maybe just maybe by 2022 I will feel less shame towards the thought of playing Blizzard games, and be able to partake of Diablo 4 guilt free whenever it releases. It also means however that Blizzard is going to have to spread that butter way too thin over the course of the year to try and keep players engaged without new releases. I don’t think there is any way in hell we get a World of Warcraft expansion next year either.
This news has unsurprisingly not been taken well by investors. The irony is… profits are up which means that they are coasting on micro-transactions. Patch 9.1.5 just landed in World of Warcraft, but I am not sure it is accompanied by as much fanfare as they would have hoped. It is one gigantic fan service patch and ultimately good for the people still playing the game, but I am not sure how many account reactivations it is going to trigger, especially considering FFXIV Endwalker is now 16 days away. There are likely going to be some rough times ahead for Blizzard but I hope that they actually make good on all of the demands by A Better ABK and by this time next year we can actually feel good about supporting them once more. The post Night of Invasions appeared first on Tales of the Aggronaut.

New World Systems Review

Yesterday both Eliyon and I ended up at the same pond in Everfall gathering water to turn in the collect 250 Water quest. This is one of those things that I always do if it is available because it is so brain dead and simple that it is effectively free territory standing and a few gold for next to no effort. I just found it funny that we were both doing it at exactly the same time. This morning I had a lot of thoughts about what I would say, especially given that the economy in New World is effectively disabled right now due to a gold duplication bug. That means coin cannot be traded between players and if I had to take a guess… this is more than just a gold duplication bug and instead also related to the army of gold farmers creating level 1 characters, pushing through the early quests and then handing that gold over before deleting that character and starting again. The starter beaches are full of randomly named drones slaving away and harvesting gold from the Amazon overlords.
Over the weekend a reader of the blog and listener of the podcast, made a comment over on YouTube that got me thinking. If you are sitting out there on the outside trying to determine if you want to play New World, I guess that my rolling commentary could be a wild roller coaster ride of highs and lows. So this morning I think I will talk a little bit about some of the various aspects of the game and the good and bad about each. Ultimately I am never trying to sell you on a game, but instead sharing my experiences with it. If I am excited about something I want to share that joy with everyone around me. If I am frustrated by something, I have to admit there is part of me that wants to watch the world burn. The thing is… everything on this blog is my opinion and more than that the opinion at the moment I sat down to write it. This means that over time that opinion can shift and change as I have new information to base my decisions on.

The World

The Good

If you love exploring the world in video games, then New World might possibly be the best game to just roam around aimlessly looking for adventure. The zones are atmospheric and the engine renders them in loving detail. There is a story happening in this land and it is told to you in the Destiny style via scattered journal pages that explain how things got to this state. What is even more interesting though is the set design of the world, which ends up being unique enough that once you eventually learn the lay of the land you can very easily navigate your way between zones because each of them feels unique.

The Bad

The world is extremely large and takes a long time to traverse. There is a fast travel system but this requires a currency called Azoth, which means you are going to be needing a constant source of getting this back either randomly through combat or through special gathering tools that have a chance of extracting Azoth while collecting materials. Needing to go several zones away has a time cost with it and since there are no mounts and no taxi system… this means you are going to have to get really good at sorting out how to get from one location to another.

Crafting

The Good

Crafting in New World is honestly one of the best crafting systems I have experienced. It feels great to go out and roam the world looking for resources and then equally great to take those resources back and craft something useful. For years what tradeskill-centric players have wanted was the ability to create some extremely unique items that held value and ultimately a path to creating the most powerful items in the game world. This system absolutely does this and right now it represents the best way to get the highest quality items in the game with the best possible statistic packages.

The Bad

The negative however is that crafting in New World is incessantly grindy past the first 50 to 100 levels. When you start the game it is very easy to keep yourself outfitted in the best possible gear you can get, but if you are at all splitting time between crafting and adventuring you are going to quickly reach a point where nothing you can craft is valuable to your progression. Then there is the problem of different tiers of gear requiring you to craft the previous tier before. Right now I am needing Orichalcum to craft items, which requires Orichalcum Ore and Starmetal Ingots… which require Starmetal Ore and Steel Ingots… which require Iron Ingots and Charcoal… which requires Iron Ore. As you go up, the amount of time spent gathering becomes exponential which means that an hour of gathering and refining MIGHT get you a single skill raise if you are lucky.

Combat

The Good

One of the really interesting things about New World is how different each of the available weapons feels. Your character progression and weaponskill progress are split from each other, allowing you to effectively “level up” every single weapon in the game and swap between them as needed. Using a Sword and Shield feels completely different from using a Hammer… which feels completely different from using another Twohander the Great Axe. Combat is going to seem a lot like an Elder Scrolls game but feels like it has more weight to it and combat interactions feel considerably more fluid and purposeful. Killing monsters is extremely enjoyable and you can reasonably fight multiple things at the same time depending on how good you are at utilizing all of the abilities.

The Bad

Because Character Progression and Weapon Progression are split, this means you can build out your character in such a way as to make certain weapons completely useless. For example I have focused on Strength and Constitution which means that if I pick up any sort of magical weapon I am going to be next to useless with it. Similarly I can’t really swap to Bow or Musket without needing to respec my character… which costs me 500 gold each time I want to do it. The game really needs a more holistic “spec” system with the ability to swap between them easily where you can have maybe three saved specs and shift between them as needed. The respec costs are rather prohibitive because while there are a ton of gold sinks in the game there are not too many gold fountains.

Town Systems

The Good

Towns in the game are upgraded by the users through the use of Town Board quests, which serve as a reasonable source for small amounts of gold and an excellent source of experience. Each town can have four different projects active, and over time it is interesting to watch the impact of those projects. The ones that are especially felt are the upgrade of crafting machines to higher tiers and the projects that provide everyone in that town a buff. Each town feels fairly unique as a result and you gain Territory Standing which eventually unlocks the ability to buy houses in that town. For me at least it gives me the feeling of “living” in the game world, and I have found myself gravitating towards and memorizing specific towns my time playing.

The Bad

Town ownership is controlled through PVP, and with it goes the spoils of war… the ability to set taxes, choose projects, and collect any proceeds. The problem is that not all towns are profitable, and the company that owns it is forced to choose between paying gold to start projects to upgrade the crafting machines or to upgrade the defensive emplacements. There are also companies that end up being slum lords of a sort, that never upgrade anything and instead funnel any meager profits they get into their own war effort. As you progress through crafting you end up needing higher tiers of crafting machines, and if the town you first chose doesn’t have these… you need to ultimately “move” somewhere else that can support your crafting needs. Then there are invasions which I will get into later… which ultimately can wreck a perfectly good territory.

Territory War

The Good

Please note this section is coming from me… a PVE player who has never participated nor actually WANTS to participate in a Territory War. From the outside however, we spend a lot of time focused on Wars because they have some serious potential ramifications for the factions and by nature those of us just existing in them. I guess one positive is that Zone control is a fairly structured process of running a bunch of faction quests be it PVE or PVP in a given zone until you place the zone in conflict meaning a faction has gained more influence than the one currently holding it. This allows any Company Governor of that faction to declare war… which yes means that I get a lot of pop up boxes when zones go into Conflict asking if I want to put in a bid for the War. This is all pretty predictable and you can tell when a zone is about to go into conflict and the war is chosen based on what the defender has listed as their available “War” times.

The Bad

We have yet to see a “clean” war won without the use of some sort of exploit… with a constant fevered debate over whether or not the use of those exploits were intentional. For example the Hatchet exploit happening right now, doesn’t require any strange behavior from the player… simply just using the weapon over time will stack up a buff causing you to deal upwards of 300% more damage than you should be. This creates an arms race where if one team doesn’t utilize these tactics they are very likely going to lose. Even worse for the players who are not connected to any of the PVP systems… when a zone flips it locks off access to the bank from other faction controlled territories and can potentially cause your House Rent to go up significantly. When First Light first flipped from Syndicate control… the Marauders jacked up the Housing Taxes in order to “punish” the faction that previously held it making life pure hell for anyone who bought a house during that time.

Invasions

The Good

Invasions are this super fun “mock war” that takes place against the force of corruption as they try and invade your territory. Effectively it works the same as the later phases of a territory war, with the players defending the fort against an onslaught of multiple waves of corrupted. As players it is well worth signing up for these because they only take about thirty minutes in total and reward 630 gold and a box of loot that has the chance of being something useful. I’ve now been in four of these territory defenses against Invasions and functionally it is a time when all factions can band together to defend the territory.

The Bad

Invasions happen about once a week and right now they are effectively “unwinnable”. There are rumors that somewhere out there on an Eurpoean server, someone has actually won one of these. Without a doubt no one has ever won an invasion on Minda, but the Blades of DaTang are trying their asses off to be the first. What happens when you lose an invasion is that a random assortment of upgrades you have previously bought for your territory are rolled back. This could be a crafting machine dropping down a tier or your fort losing specific upgrades you have chosen. The further progressed your territory, the more upgrades you lose from an invasion which has a direct gold cost to the territory holder in order to upgrade the territory back to the levels it previously was before the invasion. For the players just trying to play the game… it may mean that once again the town you were crafting in becomes no longer viable for awhile.

Gearing

The Good

Gear drops in New World are extremely plentiful, and pending you manage to stay up on your quests you are going to be likely to find upgrades as you move up through the theirs of zones. It uses a Diablo style random stat system, which means most of what you find is going to be trash… but the sheer amount of loot that drops eventually lets you cherry pick some upgrades. Every ten levels or so a new set of gear shows up on the faction vendor that allows you to “catch up” if you managed to fall behind the curve in the zones you were questing in. Because so much loot drops, it is relatively cheap to pick up some upgrades from the player driven market place.

The Bad

However because so much loot drops… nothing is actually of any value when it comes to trying to make back your costs through selling things on the market board. The gear from the faction vendor requires tokens and an amount of cash… that is completely unrealistic given how cheap an equivalent item is on the market. It is rare that you are going to have to spend more than 5 gold per item for upgrades at lower levels, and the first tier of faction gear is a couple hundred per item. The real problem however is the “Item Snapshot” system, which starts when you hit level 60. Similar to Destiny, the gear that drops increase slowly over time as you find higher level drops. Essentially each item slot has a snapshot for the highest level version of it you have found. In Destiny however you can juice the system and your “snapshot” is based on an average of the total gear you have currently equipped. In New World the only items that count are items that you have physically had drop for you either directly off a monster or from a loot box from one of the end game activities. This means that running a dungeon for example is going to reward awful gear for awhile after hitting 60 until you have slowly ground this snapshot up a bit. Crafted gear and gear bought from the Faction vendor do nothing to raise this snapshot meaning you are going to spend a lot of unfulfilling time grinding for drops that are useless before you start to get something good.

Dungeons

The Good

Dungeons in New World are extremely enjoyable and often times have repeatable quests leading into them, which makes them an excellent source of experience and gear. The Mechanics are simple enough to allow for a pug group to complete them successfully, but just challenging enough to keep from being boring. They also have a story associated with each of them, that is told through the notes found in the zone to help explain why this zone exists and who the people in it are that you are fighting. As far as drops go they are plentiful with a number of chests that give a lot of resources and bind on equip gear along with some very unique boss specific drops that are bind on pickup. They are fun enough that I am always down for running even the very lowest dungeon for folks that need it.

The Bad

The Dungeons are at a fixed level which means every drop that you can get will always be at that level and there is no scaling meaning you have a very short window when the encounters are actually viable. To make it worse running a Dungeon requires one of the players to spend a key. This is pretty easy when four different quest chains give you a key for Amrine, but more tricky when the later dungeons have a single free key that is consumed upon entering the dungeon. Crafting these keys requires you to have high level Stone-cutting abilities as well as farming a decent amount of rare materials. The keys themselves are bind on pickup, which means that you can’t even craft a key for someone else and trade it to them. Worse yet… the level 60 dungeons are constrained to the gear snapshot system which means that you need to run them in order to finish the story… but you are going to get absolutely useless drops when you do the first time.

The Story

The Good

The game has deeply atmospheric zone design and this hints that there are things happening behind the scenes. It feels like there is deep lore behind all of the factions you encounter and as you roam around what are very obviously failed colonization attempts from the past. There are a lot of strange things happening on this island and it allows your imagination to run wild.

The Bad

The narrative of New World is an afterthought. It is a game with some rich lore but no real overarching story to carry you through the game. Sure there are little tidbits here and there as you go through the quests, but there is nothing really telling me the larger story of the setting and why we are fighting for it other than that Azoth is important. The thing is I only know this because of the scattered journal pages that tell interesting anecdotes but not really a strong narrative. This is exactly the problem that Destiny had for so long and the key difference here is… I don’t feel as much desire to dig for this story as I did to understand what exactly was going on with the Hive. I am hoping eventually someone who cares about the story more than I do pieces it together into an epic 4 hour YouTube video like was done for Destiny. There are a lot of neat set pieces in this game, but no real story to speak of even though there is a main quest that leads you through the game.

A Deeply Fraught Game

There you have it. Reading my blog about New World has been a roller coaster in part because PLAYING New World has been a roller coaster. What you have is a game that is absolutely brilliant at times, and crushingly depressing in others. It is a game that tries to appeal to both PVPers and PVEers but isn’t quite PVP enough to satisfy those diehards and is just enough to scare off the committed “CareBears”. It is a game that doesn’t quite fit the expectations of any one group of players, but still offers enough there to make most of them at least somewhat happy… for a period of time. I both love New World and get endlessly frustrated at some of the decisions that were made during its creation. It is a game that works under certain circumstances on a spreadsheet somewhere, but needs to change wildly in order to live up to its full potential. It is a game made up mostly of bugs that are held together by just enough connective tissue in the form of fun game play to keep us engaged. I know personally it has until November 19th, and then I am walking away from it for awhile because Final Fantasy XIV Endwalker launches. I am hoping in the time spent away from the game it improves because they have a lot of work ahead of them to get this into a state where it is the game it SHOULD be. There are moments of sheer brilliance here… and moments of facepalming hubris and idiocy. All of this is why I have struggled to give you my readers a firm yes or no on whether you should be playing. All I really want is to get enough sixties together to start doing some of the big open world content and farming loot drops. We have three of us, but I am starting to doubt how many more are going to actually manage to make it through this gauntlet. I’ve come to love the server we play on, but this is a situation that spans far beyond any one server and is instead rooted in fundamental flaws in the games design. If these can be fixed and if they can start cranking out new content… I think maybe just maybe they can pull out of this generally frustrating launch. The post New World Systems Review appeared first on Tales of the Aggronaut.