Reading Challenge #90: The Elric Saga by Michael Moorcock

I read this one while I was traveling, so it took me a little while to write up my thoughts. If you’re following along with my reading challenge this is #90 on the list, The Elric Saga by Michael Moorcock. The first Elric novelette was published in 1961, with continuations, sequels, prequels, etc. being published through the early 2000s.


This one was tricky to get started on. There are a lot of Elric stories floating around and I had to resort to a chronological list to try to figure out exactly what I was reading and where it fell in the scheme of things. I ended up reading a collection that contained most of the stories from the 1960s, from Elric’s first appearance through the one in which he meets his end. From what I gather, the stories and novels published later are all meant to fill in the spaces in-between these original tales. While I enjoyed what I read enough to want more, I decided to stop in the interests of moving forward with this challenge, and not potentially ruining a good thing.

Elric appeared on the scene at a time when high sorcery and adventure were in favor and instead gave us a moody, evil, and ultimately weak anti-hero. The stories take place in a place and time that might be future or past but has to exist because the stories of heroes keep having to retell themselves. Elric himself is a long-lived, elf-like being, one of the last remnants of a dead civilization that’s been replaced by younger races. He’s the last of a royal line, but he’s sickly and weak and marked as an outsider by his albinism. The guy should be a giant walking cliche but even though I was rolling my eyes at the start, it turns out that these stories are actually strangely compelling.

There’s a thread of addiction and loss that feels personal even though it is presented in fantasy trope trappings. Elric’s sword, Stormbringer, feeds and empowers him via the souls of those he has killed with it. With it in hand he is nigh invincible, without it he can barely function, but in addition to being outright evil, it also has a penchant for claiming the souls of those closest to him whether he tries to prevent it or not. In the end Stormbringer is a necessary evil because without it Elric would be too weak to fight and chaos would take over the world.

The greater battle in this series is cast as chaos versus law instead of evil versus good. Many of the ideas presented here have percolated their way through so much of the fantasy media and games I’ve consumed, unknowing, over the years. In retrospect it is not surprising at all to me that some of the pantheon from these stories ended up in one of the early monster manuals for D&D. Again and again what was surprising was the quality of the writing itself and its somewhat more literary approach. Sure, some of its metaphors are heavy-handed, but at least there are metaphors instead of beating you about the head with the obvious like many genre works do.

Looking at the covers, the descriptions, and the date of publication of the Elric stories I would have guessed that I would be panning this series. Instead I really enjoyed it, and would recommend checking it out. Something about judging books by their covers I guess…

TL;DR:  A brooding anti-hero with a magic sword that manages to be engaging instead of completely cliched.

The Elric Saga by Michael Moorcock

Rating: 4/5 stars

Verdict: I really enjoyed these, in spite of myself. Sword and sorcery isn’t usually my favorite genre but when it is this well written it is easy to see why so many people love it.

Next up: The Outlander series by Diana Gabaldon


Reading Challenge #90: The Elric Saga by Michael Moorcock

June 2017 Gaming Goals

Hello again. I’ve survived yet another month and that means that it is time for this month’s edition of gaming goals.

May Goals Recap:

FFXIV: Get enough scripture to buy a weapon, and get it upgraded. Nope. I’m still sitting on all the materials for this because I could never decide if I wanted to buy it for scholar or astrologian. Then I stopped playing FFXIV for a while so it was moot.

Finish the aether oil step of the anima weapon. Yes! By some miracle I actually got this done. I blame a brief burst of enthusiasm for the game fueled by the most recent live letter with all the new Stormblood info.

Diablo 3: Complete the season. Yes! I honestly surprised myself with this one, because I was afraid I would get bored and wander away just before the finish line like last season. Instead I followed through and was weirdly proud of myself for accomplishing this.

WoW: Level one more class that I don’t already have at 110. Yes. Hahaha! I’ve been playing way too much WoW lately. The only classes I don’t have at 110 in some form now are Shaman, DK, and Warrior.


June Goals:

WoW: Level one more class to 110. I can tell I’m getting close to burning out on WoW, and with Stormblood on the horizon I know I’ll be putting it down once this month’s sub is finished. Hopefully before then I can get one of the 3 remaining classes up enough to see their story.

Subnautica: Rebuild my sweet sea base empire. This is my AggroChat game of the month for June, so I have to play it at least a bit. My intention here is to see what has been added in the 6+months since I last played, and to do my best to recreate some of the cool stuff I had acquired in my earlier playthroughs.

FFXIV: Play Stormblood. Ok this is basically cheating, of course I’m going to do this! But I don’t want to have any more strict goals because I want to be very chill and just enjoy the launch and the leveling process without having to rush things.


Once again this is a month with really modest goals. I’m hoping that means I will actually accomplish them for a change. And I know myself well enough to know that when Stormblood launches all other games will be purged from my attention for at least a few weeks, so there’s no sense trying to do anything ambitious in June.


June 2017 Gaming Goals

Class Halls in WoW Legion

12. That is the number of characters I now have sitting at the level cap in WoW. Why on earth I have done this thing I do not know, but there it is. Except for the demon hunter, which was number 12, I have finished everybody’s order hall quests and have all the horde ones plus one ally monk caught up on the broken shore quest line as of last week. Even with 12 characters, there’s some duplication, so I still haven’t seen quite all of the class stories yet, so that’s still a goal. The only one I’m really dreading is warrior, simply because I don’t have a warrior leveled at all, so instead of having to dash from 100 to 110 I’ll need to grind myself all the way up from level 20. That process of getting from 100 to 110 is incredibly painless now, especially with invasions. Those events are fairly quick and in addition to decent experience they give way more AP and order resources than you otherwise have access to while leveling. That, combined with gifts of an AK tome and some boxes of resources from the blood trader from more established characters, makes the initial stages of gearing up at 110 and upgrading the order hall a breeze.

Something that becomes increasingly apparent the more class stories you see is just how variable they are in terms of gating, story, and difficulty/annoyance factor. The really frustrating difference to me is the amount of dungeon runs required. Some, like the demon hunter I just finished, don’t make you run any dungeons at all until after you hit 110. Others send you to one or two. The druid is the worst offender, forcing you to run at least 4 dungeons and then even more once you reach 110. Some of the story quests are also expensive, requiring various crafting materials to finish. I think some of this may have been nerfed since Legion started, but it is still weirdly frustrating that some classes had this step and others didn’t. Finally, don’t get me started on the differences in order hall upgrades. I like that in theory there’s some differences there so that every class isn’t just given the same choices with different flavor text, but a few classes make out like bandits while others are left with really lackluster options. Druid loses here again in my opinion. There’s a couple key abilities that make life way easier in the order hall: the ability to complete one free world quest per day, an NPC that lets you place work orders for champion equipment, and the option to get bonus resources when completing world quests. The poor druids get none of these, which means leveling and gearing up your champions is much slower, and you need to do more world questing to be able to afford to run missions. Meanwhile my mage, pally, and lock are fairly set since they can all place orders for equipment and also get one free world quest per day. Some of these bonuses will matter less when some more time has passed and champions get fully leveled and geared, but for a fresh alt these perks are really helpful.

As for the stories, there are some definite winners and losers there too. At some point when I’ve finished all of them I’d love to go into detail about which are the best and worst and why. So far my favorite is surprisingly the rogue story. It has a real authentic rogue flavor with lots of sneaking and subterfuge (and some pirates too!). It wasn’t the most original thing in the world but it was executed well and made me feel important in the story of Legion without having to be a big damn hero or a cookie-cutter version of what everyone else was doing. It also helps that the bonus companion rogues get from the broken shore quest line is one of my favorite characters in the game, and now she and I can go be buddies murdering demons out in the world every day.

I’ll wrap up here with my top three order halls (the ones I’ve seen anyway) for flavor of the hall itself (layout, atmosphere), story, and convenience:

Flavor of the hall itself:
Mage – It’s Hogwarts in Dalaran. ‘Nuff said.
Rogue – Secret passages, vaults of loot, and a fighting ring. Much better than “the Dalaran sewers” makes it sound.
Druid – A tiny piece of the Emerald Dream and a beautiful grove in Val’shara. There’s even a barrow den, which, annoying as they are to navigate, definitely exude druid flavor.
Worst: Hunter – A lodge on top of a mountain with very few distinguishing features. It is pretty, but so boring.

Class Story:
Rogue – Subterfuge, treachery, pirates, secret codes, and Lillian Voss. Clear winner.
Druid – Very true to druid class flavor and ties directly in with major world story events.
Monk – Beer beer and more beer. Once I got over how silly it was I realized how much fun I was having and how different it was from the other classes.
Worst: Hunter – loses points again for boredom. I was not interested in their organization or their story at all. I love hunters! Why is their order hall stuff so boring??

Convenience:
Mage – Easy teleport access from anywhere, optional portals to every Legion zone, free world quest completion, compact layout
Warlock – Mostly tied with Pally for including lots of useful options in the order hall upgrade tree, it wins over pally for the slightly better layout.
Pally – Like the Locks, Pallies get useful hall upgrades and as an added bonus it’s an extra way to get to the Eastern Kingdoms in a hurry.
Worst: Druid – As stated above, they are missing key quality of life options in their hall which makes starting out and maintaining resources more annoying. Also their hall is huge and sprawling (but at least you can fly in there).


Class Halls in WoW Legion

Book Challenge #91: The Illustrated Man by Ray Bradbury

I’ve been reading at what feels like a pretty good pace, and so it is challenge time once again! This is #91 on the list, The Illustrated Man by Ray Bradbury published in 1951.


This is the second book in a row that made me wonder how the heck it ended up on this list. Unlike the last one, this one isn’t mediocre or out-of-genre. It just isn’t a novel. The Illustrated Man is a collection of short stories, tied together loosely through the construct of the titular illustrated man, whose moving tattoos tell stories that play out every night. The illustrated man concept is a neat wrapper, but it didn’t fit all that well with the general theme of space stories over most of the book. Overall it was enjoyable, but this book feels weird to have on this list. Although now I’m really interested in a “top 100 sci-fi short story collections” list because I would read the hell out of that.

Since it is a collection it is a bit difficult to pin down any general thoughts on this one. I enjoy Bradbury’s style and there’s some nice thought-provoking tales in here. Some of the writing feels dated at times, and occasionally suffers from the curse of “this feels really cliched now but it probably wasn’t as much of a cliche when it was written”. Many of the stories are also very grim, so much so that this collection could instead be called “Many new and awful ways to die in space.” Even when the content is harsh the stories are usually thoughtful, and often contain a humanity that often gets lost in short fiction like this. Too many times short stories can be more about the twist or “aha!” moment than about characters or places, but some of these stories combat that nicely. One of my favorites from this collection is about a family where the father is a spacer and the mother acts like he is already dead to shield herself from what she believes is his inevitable death out in the stars. There’s still a twist but by the time you get there you at least understand a bit about this family and how they survive with each other.

 

TL;DR:  A nice collection of Bradbury’s short stories, in which many people die in space.

The Illustrated Man by Ray Bradbury

Rating: 4/5 stars

Verdict: I’d recommend it if you like Bradbury or sci-fi in general from that era. With lots of stories you will likely find something to enjoy.

Next up: The Elric Saga by Michael Moorcock


Book Challenge #91: The Illustrated Man by Ray Bradbury