Generous Gacha

Good Morning Friends! I have to admit that yesterday I might have been a little early to judge this game as being an uninspired Genshin clone. The more I play this game the more I enjoy it and see how it in many ways has learned lessons from the success of Genshin. Admittedly at this point, I have had an extreme string of luck and have what the “kids” would call a very “cracked” account. Currently, I am running three legendary weapons and have lucked my way into two of the weapons that I had been chasing… namely the frost greatsword and the lightning dual pistols. While I never would have gone after it… I’ve also fallen in love with the fire cube thingy… which essentially turns me into a fire mage.
I realize that I am probably experiencing what my friends call “Bel Luck” but at this point, I have done somewhere in the neighborhood of 150 pulls and have managed to get four of the legendary SSR weapons/simulacra. The game is exceedingly generous with currency so just by playing the game and knocking out objectives, you are going to be earning a large number of the purple and orange orbs. Red orbs from what I can tell seem to be the exclusive cash shop currency, or at least can only be gained by spending money or converting free currency into them rather than getting them as rewards. Red orbs seem to be used exclusively for the 50/50 banner where you have a 50% chance of getting a specific champion each time you manage to pull an SSR weapon.
There are a few things at work here. Firstly Tower of Fortune is just slightly more generous in the odds than Genshin Impact. The odds of pulling an SSR Weapon is 0.75% and the equivalent odds of pulling a 5 Star Champion in Genshin is roughly 0.6%. Then there is a significant difference in the way that the pity system works. In Genshin you got a 5-star every 90 pulls, and if you lucked into an early 5-star it reset your pity counter back to 90. This pity timer was not clearly tracked in the UI but instead something you sort of had to figure out on your own or go through the results log to calculate. In Tower of Fortune, you get a guaranteed SSR every 80 pulls, with the key difference being that if you get an early SSR it does not reset your pity. So in my case, I lucked into 3 SSRs and then still hit my pity at 80 and got another SSR. Then there is the quality of life change in that each banner clearly shows where you are in the pity progression, so for example on the matrix banner I am 12 draws in of my initial 40 pity.
On top of those improvements, there is another system working in my favor that will ultimately let me choose whatever SSR Weapon I want. As you complete various micro-objectives in the game you are earning a point total. Currently, I am sitting at 460, and ticking these off might be running a certain number of ruins or opening a certain number of chests. Every 100 points you gain some sort of perk, and at 700 points you get a box that will essentially allow you to choose any SSR Weapon/Simulacra that you want out of everything currently available in the game. So all of those folks who have been chasing Diluc in Genshin Impact since day one… in this game, you can just choose this game’s equivalent of Diluc the Fire Scythe dude. Granted I am sure at some point I will start needing duplicates of these weapons, but I did notice there is a shop in-game with some currency that I am slowly collecting… that allows me to buy duplicate weapons when I unlock each SSR.
Another huge change from the Genshin model is that you could end up in a situation where you had nothing left that you could do in a day. The World Bosses in that game allowed you to spend “Original Resin” only if you wanted to get rewards but that did not trickle down to every activity. Even then it wasn’t super enjoyable to run things without much benefit. In Tower of Fantasy, it appears that there are a lot of activities like ruins that are not gated by spending some currency to go into them. Instead, this resource gating comes into play when you run the group content in the game. I ran through a Joint Operation last night and there were 3 chests that dropped, each of them costing 30 of the resource to open. However they all seemed to have their own drop table, so if you wanted a specific item you could in theory target opening only one chest, and then that same 90 resource cost could be applied to three individual runs.
Now that we have talked about just a few of the ways that Tower of Fantasy is more generous than Genshin Impact, let’s dive into a few other differences. One of the biggest ones is that ToF has mounts that you can use to zip around the map. This does mean that there are fewer fast travel waypoints that you can teleport to, with it largely limited to specific teleporters. For me, it honestly feels more enjoyable to traverse the map on the mount as opposed to “bamphing” all over the place. You unlock your first mount through the main story quest, which is this slick-looking motorcycle. I am not sure where I got it, but I also have this wholly irrational looking rubiks cube sort of mount as well, so I am guessing there will be a large number of options for you to ride around on over time.
On top of mounts, you have a series of relics that also provide travel benefits. For example, the first relic that you get is your glider and for the most part, it will permanently take up your first relic slot. Then over time, you unlock a series of other relics that you can swap between based on your current situation. The jet board for example essentially lets you surf across the water and serves as your way of unlocking the second island in the game. Then there are relics that solve specific problems that you might encounter in the world. For example, Missile Barrage can be used to break down cracked walls in dungeons and in the open world and Omnium Handcannon fires out a beam that serves as a temporary platform. The Handcannon specifically reminds me of the ice ability from Breath of the Wild and you can use it to block laser beams for example or give yourself something that you can actually climb in areas without climbable walls.
You unlock the first few relics through the main story quest as you explore various ruins. The thing that I have noticed upon multiple trips back to these areas… is that there are many ways to solve each of the puzzles that you are presented with. So while the Missile Barrage is the most obvious way of breaking down these walls, that same ruin also had exploding barrels which serve the same purpose. Most of the areas that might require you to climb, can also be carefully accessed through gliding. One of the things that were really missing from Genshin Impact in the whole “Breath of the Wild” comparison, is that you were lacking all of the curious inventions that link gained over time to help him traverse the world. The addition of Relics really opens up the door to new kinds of gameplay and makes it extremely easy for them to add more devious puzzles down the road that require something more than just casting the right elemental spell at the right time.
The other thing that I am noticing the further I go into the game is how much more Western-influenced Tower of Fantasy is. There are absolutely parts of the game that feel like they have been pulled straight from the Borderlands series. There are other aspects that give me an almost Wildstar vibe, especially when it comes to the way that Exile faction areas felt. So while I referred to this as the lovechild of Genshin Impact and Phantasy Star Online, and that is still largely correct… the world is so much more nuanced than that. Granted I have only seen two areas of the game and I have no clue what sorts of things I might encounter the further that I go in. Genshin also has expanded significantly since I last played it, but nothing that I did encounter really felt like it was borrowing heavily from Western game genres.
Yesterday I managed to fire up a Crew, which is this game’s version of a Guild. There is so much nonsense going on with this screen that I do not understand in the least. It seems like there are four quests a week that guild members can do, and there is a unique currency that you earn from doing them that can be spent for various things on the storefront. Additionally, there is a process of upgrading your guild base, but I don’t yet understand how to gain any of the currencies that seem to be involved with that. At the moment there are only three of us and none of us are terribly advanced yet. I only mentioned this system to show that there is some sort of guild construct and that it appears to be sufficiently detailed.
All said, the longer I spend with this game the more I enjoy it more than Genshin. I realize that come August 19th I am going to be pouring my heart and soul into the launch of the Lake of Kalandra league starting in Path of Exile, but for now, I am having some fun. There is a concept called Anchoring Bias that mobile/gacha games rely on heavily to get you to spend money. This ultimately is what led players to feel like Genshin was a reasonable game experience and by reference why Diablo Immortal felt so extremely predatory in comparison. Tower of Fantasy so far feels like it has taken lessons from Genshin in so many ways, including pricing strategy. Everything about the cash shop is just ever so slightly a better deal than the same item would be in Genshin and it feels very intentional. While it is unlikely that this brings in near the amount of cash… it will probably also prompt players who spent nothing on Genshin to spend on this game. I know I have spent a few bucks on the daily month-long rewards track since those tend to be a phenomenal deal. I’m also contemplating buying into the Battle Pass because I have already gotten $20 of enjoyment out of the game. This game feels like it was very much designed for the spending habits of Western and Japanese gamers, whereas Genshin was absolutely designed to cater to the Chinese mobile spending habits. If this really is the case and this stays true… I am honestly happy to support this notion. The post Generous Gacha appeared first on Tales of the Aggronaut.

Tower of Fantasy Thoughts

Yesterday was the launch of a new game that has been referred to as the “Genshin Killer”, Tower of Fantasy. After spending an evening playing it, I sincerely doubt it will do anything to the diehard Genshin Impact fanbase, but I do think it will flake some folks off who might not have been playing lately. My initial thoughts are that the game as a whole reminds me if you took Phantasy Star Online 2 and blended it with Genshin Impact to create a weird hybrid experience. This is honestly the game that I think I wished PSO2: New Genesis would have been. I think after spending so much time playing Genshin… New Genesis felt instantly dated to me.
The first key difference from Genshin, is that you actually get to control the look of your character. While you have to choose from either a collection of waifu or husband appearances… and there is not a beard to be seen among them… I managed to cobble together something that I was fine with. One of the nice things about the way that this game launched is that you could preload the client and mess around with your character appearance so that was all set and saved before the game launched properly. What feels super freaking weird though… is even though you have saved an appearance you still start the game as a generic white-haired anime girl or guy until you reach the first town and can transform into your chosen appearance.
The second key difference from Genshin is that instead of collecting a stable of characters that you swap between, you instead create a build-out of three weapons. You can swap freely between them at any time, or you can build up a gauge on the weapons and swap to them when this has filled to create a combo attack. The starter weapons so far are my favorite with it being a Longsword, Dual Daggers, and a Bow. New weapons can be pulled through the gacha system either through collecting items in the world or by paying for additional pulls.
Purple or Legendary weapons come attached to a Simulacrum, which leads us to the third major difference from Genshin. Going into this game I think we all knew it would be a chase for new Waifus from the gacha system, and instead of collecting them in your party… you transform yourself into one of them and gain their abilities. Everyone gets Echo first who comes equipped with the Thunderous Halberd. This weapon is effectively a lightning damage spear, which comes into play almost immediately in the game as you encounter a lightning elemental damage barrier. Like Genshin you can combo specific elemental attacks in the world in order to clear specific puzzle requirements. Hitting the lightning barrier with your halberd causes it to dissipate and allows you to move forward.
The Gacha pulls work effectively like any other Gacha game, where they are seemingly best spent 10 at a time, and doing so guarantees you a purple or higher quality item in that pull. There is a pitty system that moves as you increase pulling, with your first pitty happening at 50 pulls on a specific banner. Essentially you have three currencies for pulling, golden orbs, red orbs, and purple orbs and I am not going to bother learning the proper name of any of them. The Golden and Red orbs are premium currency and the Purple orbs are pretty easy to get while clearing the map and opening chests. As a result, the purple orb “banner” seems to mostly reward blue-quality weapons and upgrade materials. With a purple simulacrum/weapon coming from them EXTREMELY rarely.
In the confusion of launch, yesterday and various servers overflowing and getting locked… I ended up going for a second choice of Observer where some friends were rolling, and missed that a different batch of friends ended up on “The World Between”. Yet another batch of friends managed to roll late enough that they were able to get back on Solaris the originally intended destination. So essentially we are sorta fucked. With no cross-server play, and no availability of server transfers yet… I could reroll but that would mean a completely different set of pulls. Seeing that I lucked into a very early SSR/Legendary I am really hesitant to move from where I am currently. That means I am ultimately hoping that transfers open up so we can sort out a final destination at some point. Once again I am struck by how awful the server mechanic is and how games need to move away from having them.
Similar to Genshin and honestly EVERY one of these KMMO/CMMO gacha games… you have a small companion. This time it is a robot named Mi-a… who still talks funny but is significantly less annoying than Paimon. I am not entirely certain what its purpose is… other than it follows you around in the open world. I am sure there will be a story reason behind having Mi-a but I am not sure yet if there is a mechanical reason. Again every single one of these games seems to have a random fairy or another companion that follows you around and serves as comic relief, so I am guessing it wouldn’t be the same without them.
All told combat feels really fluid and I had fun running around. However, I have to say it does not feel anywhere near as magical as exploring the world of Genshin did. There is definitely a been there done that feeling to finding random chests or killing random bosses. The mechanics of the world and how you open things up… feels exactly the same as playing Genshin Impact. It is a more science fiction version of the world, but if you collected a bajillion chests in Genshin… it is going to feel the same collecting them here. It is at this point that I question how engaged I am ultimately going to get with this game. Genshin was new and fresh and something that felt like I was constantly breaking new ground… and Tower of Fantasy feels very much like the clone that it ultimately is.
Since I have World of Warcraft Dragonflight Alpha, Guild Wars 2, New World, and soon the opening of the next league in Path of Exile… Tower of Fantasy is very much going to likely be the third rung “if I happen to be in the mood” sort of game. If it was launching at a time when I was burnt out on all of the above, things might have been different. I played Genshin Impact hard and heavy for about three months and then have never really returned to it. I think this is partially why I am not overly concerned about being on the same server that the maximum number of friends because I am not sure just how active I am going to be in the long run. I don’t really love the anime stylings… so the gameplay really has to shine to capture my attention. Genshin did because it was so new and unique at the time, but this very much feels like I am traveling down a path I have already seen before. The addition of PVP is new to the genre, but also not something I am the least bit interested in.
So I will definitely be throwing Tower of Fantasy in that wait-and-see bucket. I think it is a great game, especially if this is your first time doing the Genshin Impact style of gameplay. It has full cross-play and cross-save between platforms and I managed to play a little bit on Android as well as my default PC client. Though I do wonder if this is too active of a game to really be super enjoyable for bedtime gaming. Anyways, if you make it over to Observer at any point you can find me at UID 1201110645. If you are also playing the game, I would be curious about your impressions. Right now you have to download the launcher directly from the Tower of Fantasy website, but apparently, at some point, it will be coming to Steam. The post Tower of Fantasy Thoughts appeared first on Tales of the Aggronaut.

Exploring Ohn’ahran Plains

It is quickly becoming a regular thing for me to log into Dragonflight Alpha on Tuesday nights and play the brand new build. You can read the full patch notes here, but this week’s test focuses on the Dracthyr Starter zone and Ohn’ahran Plains. Since I have already played my way through the Dracthyr “all casters all the time” zone twice now… It was onwards to Ohn’ahran Plains for me! Unfortunately, I could not take either of my already level 62 characters into the zone and instead had to create a brand new character and then let the NPC level me and transport me to the appropriate zone. Since I played through as a human I figured I would rock out on my normal Orc Femme Horde Warrior.
The zone itself is very Nagrand adjacent with flourishes of the Draenor version of Shadowmoon Valley. Wild and gorgeous and has some really interesting elements thrown through it. I got to experience the ducks for the first time, and thankfully the quest did not involve me killing them… but instead yanking tail feathers out of them which causes them to run away. This zone also has some of the coolest-looking bears that I think every hunter will probably rush out to go tame as soon as possible.
The best feature however is the phenomenal work that has been done with the zone’s skybox. This is legitimately one of the most painterly zones I have played through since maybe Grizzly Hills? There is nothing about the zone that reminds me of Northrend however and it is basically a blending of some of the better elements from Draenor. Again everything feels a little spartan for my tastes, however, I am greatly missing all of the micro objectives that we had in Legion. I am hoping that we are just seeing an early version of the zone that has yet to be populated with those things. I would really hate to have this expansion be absent of all of the interesting world objectives from the last several expansions. For me, at least those greatly improved the exploration aspect of those zones because I was constantly on the lookout for things to interact with. Once again the named gold and silver elites seem not to have drop tables yet, which I hope is remedied before launch.
We got yet another update to the UI, and while there are some massive LUA errors happening at the moment that require the use of “/console scriptErrors 0” to hide, it seems to be coming along nicely. This time around we were able to move our minimap. I hope that over time each of the different UI elements maybe gets a few more options, like the ability to detach the world buffs window from the map and move it around freely. the only negative is that the UI changes were different enough this time that it wiped my saved UI preset from before. It took me a few minutes to juggle things around back into the orientation I prefer. Legitimately we are on the trail of me not needing to run addons anymore. Again it could use a few more features… but it is getting there and I give massive credit to the team working on this.
The central story of the zone centers around the Centaur packs, but unlike Desolace… they actually seem to be genuinely good people. Like in the previous “friendly Centaurs” scenario… they only really liked us because we were actively killing their enemies. The version we get in Dragonflight is much more akin to the story of the various Highmountain Tauren Tribes from Legion. I did not get anywhere near finished with the story, but so far I am enjoying it greatly. Kudos to the folks who worked on the new models because they are pretty phenomenal. I realize it would be way too much to ask to get them as a playable race… but I am going to ask it anyway. They really are extremely cool, and there is even some subtle variation in the way each of the clans looks.
I’ve said it before… but there is potential greatness in Dragonflight. So far I’ve adventures in four zones, and while they are all in a rough state… the only one that I did not really enjoy was the Dracthyr starter area. The other three I would put up against some of the better World of Warcraft zones from history. It is going to be interesting to see how relevant these zones remain once you reach the new level cap. There is not a single one that I would mind spending more time in, and the design of each feels sufficiently unique while at the same time retaining a sort of general visual language for the Dragon Isles as a whole.
I feel like I am beating a dead horse at this point… but my only concern right now is the fact that we have less than four months left in 2022. If this is going to meet a release date in December of this year, then it will need a lot more work. I am concerned that the zones that feel relatively bare-bones currently… will remain feeling that way at launch. The look, feel, and quest structure is great… but it is missing the little details that made Legion questing feel so freaking good. I hope that given time these details can be added to really flesh things out. If they can’t… then I legitimately hope this release date gets bounced into 2023 because it might need it. I hate to think about the level of crunch that would be required to reasonably get this out the door before the end of the year. The post Exploring Ohn’ahran Plains appeared first on Tales of the Aggronaut.

Who The Heck Am I

Good Morning Friends. If we are following the theme of Blaugust this is “Introduce Yourself Week” and while I understand that I made this calendar… I never quite know what to do for this one. When you have been blogging in one form or another going on twenty years… I’ve already poured a lot of information about myself out into the ether. So instead of telling my life story once again… as I have done so many times, I thought I would share a few photos and write about them. This is a very young version of me… with Freddie Bear. I am not sure if it was originally called this on the packaging or if I gave him that name… but he was my constant companion followed by Raggedy Ann and Andy and a Sock Monkey I named Charlie. I’ve recently seen Freddie Bear and he is completely ragged from lots and lots of tiny hands hugging and loving him.
Another photo that I find funny is me and a childhood friend entering the yearly talent show, doing a dance number from Staying Alive. You would never know it from my 6’4″ blocky frame and complete lack of physical dexterity… but I was in Dance as a child. In theory, the story goes that I watched Olympic gymnasts and wanted to take gymnastics… and in our tiny town this was only taught by the local dance instructor. The “tax” that she placed upon male students, is that if they wanted to take gymnastics they also had to take tap and ballet. So I think I took around five years of tap, ballet, and gymnastics… and you could never tell it by the way I currently stumble about. It did however broaden my horizons quite a bit and I was in the regional production of the nutcracker several times as a tiny rat and as a tin soldier. I remember being so terrified of the seven-headed rat king on stage that I chewed on my plastic sword.
This is what remains of the very first automobile that I called “Bob” but being the weird artsy kid I said it was spelled without any Bs. I was a weird kid. I gave $200 for this vehicle and it carried me through college and survived a drunk lady backing into it at my wife’s apartment without so much as a scratch. It was not exactly a comfortable vehicle for someone over six feet tall to drive, but it was mine. The thing about an automobile more than anything is that it represents the freedom to go wherever you want whenever you want. I come from fairly humble means and there was not a chance in hell that my parents could afford to buy me something, so I think I spent money from working as a camp counselor at scout camp on it. I was an eagle scout and got brought onto staff one year when the camp decided that they wanted EVERY counselor to be an eagle for some reason. The biggest thing I remember about that summer was when we had to clear the copperhead snakes out from under the medical building. Probably not something you would ever have a bunch of teenagers do today… but I will never forget the distinct copperhead smell.
Now I live a relatively quiet life in suburbia. We bought our home in 1999 and have seen no reason to move. We love our neighborhood because it is this blend of older folks and young families, and over the years has become significantly more diverse. Most people bought here for the same reason we did… because it was cheap. Our house is roughly 1800 sq/ft and we paid somewhere in the vicinity of 83k in 1999… which had roughly tripled in value since we have been here. The thing I dig the most about our neighborhood though is how easy it would be for us to walk to the store or to a restaurant, even though we are often too busy to do this thing. Another thing I love is the fact that we have neighborhood ducks seen above. There are several ponds in the neighborhood and as a result, dusks roam around pretty regularly in small groups. Everyone stops for the ducks because they secretly rule the town. I am just thankful we got ducks because the neighborhood across the busy road… has geese and geese are assholes.
Being the soft-hearted person that I am… we are also the house in the neighborhood that puts out food for the community of feral cats. Seen lounging on our doormat is “Greybie” who is a grey tabby male that is extremely friendly… at least for a feral. He has this weird hang-up where he knows who we are if we are walking out of the house… but gets confused that we might be the same humans if we are walking into the house. Not pictured is “Tabby” who has only recently let me start petting her. They are all fairly skittish but along with a solid black cat they represent the cats that hang out in front of our house on the regular. We are not terribly original in our naming scheme in part because we don’t want to get too attached… because feral cats have a habit of eventually disappearing.
The whole feeding outdoor cats thing… more or less started because of “Tripod” pictured above. She is a three-legged calico and has been living in our backyard for going on four years. We even have a house that she can sleep in during the winter months with bedding to keep her warm. We’ve never gotten more than a few feet from her before she moves away and as such is still extremely feral… but also shows up at meal time every day. Occasionally she has a visiting tomcat that we call “splotchie” because he has an almost jaguar-like pattern on his grey and black coat. Almost all of the ferals that we see on the regular have been captured at one point and “fixed” then had their ears notched to indicate that they were released. I would adopt “Tripod” in a heartbeat, but given we have been doing this dance for years… I doubt she would ever trust me enough to come inside.
Speaking of Indoor Cats, this is my eldest Mollie. She is an asshole. Like she loves me but also is big into “love bites” thinking that is a proper way of showing affection. So loving on her is always a juggling act of trying to keep your hand out of her mouth. We rescued her from a large dog shelter, and she had been the only cat for two years there. As a result, I think she doesn’t quite know “how to cat”, and has trouble bonding… or at least her bonding is nowhere near what you would expect from a normal cat. She loves me and spends most of the day beside me on a box with a pink fleece blanket on it… pictured above. The problem with Mollie is… she does not understand how to play with our other girls and can get a little aggressive. Leading right now to the practice of us guarding our youngest while she goes to the litter box… which I hope does not last forever.
Then you have my baby girl Josie, who we have had for two years. Not pictured is her amazing ringtail… which basically turns up on itself in a loop… as its natural resting position. We are in a period of transition right now as the three girls figure out the new normal. That said if I am sitting downstairs on the couch, she is almost assuredly laying on my legs. Until Gracie came she also used to sleep on me every night… now she is sorta feeling out the new situation. She loves boxes and sitting on them… and it is weird how she has aged since we got the youngin. Not sure if this is a matter of perspective or if she really has decided that she needs to be a big sister. She is still deeply prone to bouts of kittenhood, especially when I get out the laser pointer. I work from home and she doesn’t spend much time upstairs, but when it is about time for me to “get off work” she comes up and reminds me.
If you have been reading my blog lately you will already be well versed in Gracie. She is a mess and one of the most active kittens I have ever experienced. She has learned how to climb things that no cat has ever figured out… which means we are constantly on the defensive. She would be in trouble were it not for the fact that she is so damned adorable. We would also probably call her “Little Shit” were it not for the fact we have already had a beloved cat from our past with that unfortunate moniker. Gracie basically wants whatever she can see… and then attacks it. She is super fierce… except when it comes to her interactions with Mollie who towers over her. As a result, we essentially have to take her to the litter box a few times a day, because she is too scared to come upstairs to them. She bonded heavily with my wife, but now that she is going back to school during the day… it will be interesting to see if “daddy” is suddenly cooler than I have been to this point.
Other than that… my primary hobby is gaming and I spend most evenings whiling away the hours playing some game while snuggling with cats. I’ve been working remotely for the last three years, and it does not appear that there is going to be any change to that. I’m a fairly simple person and honestly fairly boring. I’ve been a geek since before that term was really bandied about with any sense of street cred to it. I love comic books, all manner of science fiction and fantasy, and have been pouring my soul into either artwork or writing my entire life. I need to get back into drawing again because it was a huge part of my life for the first twenty years… and then I effectively just sort of severed that part of me. I keep thinking about doing Inktober, and maybe this year will be the year I actually do. In 1998, our first year out of college I had a sort of tragic event happen to me that I never recovered from creatively. My wife was teaching in a very small “one-horse town”, and I was having to commute almost two hours a day to work as a result. At some point during that year, she was responsible for the senior class, and their class project was to fix up and paint the recreation center. I was asked if I would be willing to paint a mural with their mascot, and I spent the night laying out a sketch for it and had not actually started on it. We were up there until after midnight, so we locked the building and I left all of my supplies. When we came back about mid-day the next day… all of my stuff had been stolen. I am not really sure how to explain how big of a violation that felt. More than just losing the paint and brushes… it was like my language for HOW to function creatively was stolen from me. I had spent over a decade building a collection of brushes that all did different things.. found sometimes in thrift stores, some given to me by friends… I knew how each of them worked intimately. Then with all of that gone… I didn’t even understand how to begin to replace it. A new brush doesn’t perform the way one that has been used for a decade performs. So it is like a part of me just shut down and never came back… and now roughly twenty-five years later… I’ve yet to really regain the confidence to begin creating art again. I shifted to pouring all of my hopes and dreams and thoughts into words. Sometimes a blog post develops a life of its own… and this one today certainly has. I didn’t set out to talk about this. That is the hardest lesson that I have learned over all these years of blogging, which is that you have to go with the flow of the post. Sometimes your emotions are going to spill out in the process and it is okay to show your weaknesses. It means I have to put a lot of trust in the hands of my readers, but for the most part, if you stick around here… you are not here for the topics. The post Who The Heck Am I appeared first on Tales of the Aggronaut.