On Origin

Blaugust Post #20

The Multiplayer in Mass Effect 3 is very good. That almost makes up for the fact that Origin is intensely frustrating to deal with. We spent a larger amount of time on Thursday trying to get into the game than actually playing it, because a bug that’s been around for months is apparently not fixed, and hit me.

On Origin
Thanks, Thalen.

I understand it…

The oft-quoted number is that Steam takes a 30% cut of everything sold on their store. I’ve heard rumors that that number is no longer accurate, but even if it is, it’s understandable that companies might want a part of that slice of the pie back. EA was the first company I can think of the entirely break ties with Valve (which is kind of ironic after they published Portal 2 on consoles). Ubisoft followed with UPlay, but that seems to be less relevant as time goes on. EA actually has releases big enough that they can maintain Origin independently. They’ve actually done some things on Origin that I would say work better than Steam, as they had an actual functional return policy first, and their customer service is very good. I haven’t had to deal with Steam’s customer service, but from what I hear it’s generally pretty awful.

On Origin
If you say so.

…But I don’t have to like it

The actual origin client itself is pretty terrible. The in-game overlay had a nice UI, but it’s been broken for (apparently) several months. It’s allegedly fixed in the beta release, but not for me. (In addition, despite not working, having it enabled makes my game crash.) As mentioned, there’s also that issue with the friends list. Unfortunately, the only thing I can really do here is vote with my wallet, and while EA continues to make excellent games like this, I’m afraid I’m stuck voting for something I don’t like.

Kind of like a real election.

On Running, Continued

Blaugust Post #19

On Running, Continued

Shadowrun: Hong Kong came out yesterday. It’s the third Shadowrun game to come out of Harebrained Schemes since the Shadowrun Returns Kickstarter. For those who are not familiar, Shadowrun Returns was one of the first games to actually release from the big Kickstarter blitz in 2012. The Kickstarter promised 2 campaigns, and the game released in 2013 with the first one, Dead Man’s Switch. The second, Dragonfall, released as an expansion in early 2014. It got a standalone Director’s Cut release later in the year, with an updated engine. We played Dragonfall for Aggrochat Game Club.

Dragonfall seemed to be a product of having about the same amount of time to make a story+art as they had to make a story+art+engine for Dead Man’s Switch. More effort is devoted to characterization, you have a standard team, and it’s quite a bit longer. Generally speaking we seemed to like it, although if you’re going to play it for yourself, listen to the podcast afterwards, it’s full of spoilers.

Once More, With Feeling

Shadowrun: Hong Kong had its own Kickstarter, and I guess experience pays off. It released exactly when planned, which is nearly unheard of for Kickstarter games so far. I haven’t yet played it, but even starting it reveals that production values are quite a bit higher this time around. The character models are much higher resolution, the UI is cleaner, and it even starts with a voice acted cutscene. (Although I didn’t find any options for subtitles. Baby steps…) I’m currently in the middle of another RPG so I probably won’t get to this immediately, but I’m really looking forward to giving this a shot. Maybe I won’t play a troll adept who cuts things in half with a sword this time?

On Running, Continued
Seems Unlikely.

On Red And Blue

Blaugust Post #18

I have to give the Mass Effect series credit for being the first series I played where the morality system isn’t choosing between “Be a Good Guy” or “Kick Puppies”. (Neverwinter Nights and other D&D-based games have been really bad about that, as is Knights of the Old Republic) In Mass effect you’re always the good guy, you might just be a bit of an asshole about it. (You might also kick some puppies.) For those unfamiliar, Mass Effect tracks your decisions as either “Paragon” or “Renegade”, where Paragon is “Compassionate and Heroic” and Renegade is “Apathetic and Ruthless”. These aren’t directly opposed, so you can have a high score in both, depending on your actions.

On Red And Blue
The red one has a star, so it must be better.

In Mass Effect 1, these scores determine how many points you can put into Charm/Intimidate, and the resulting value of your Charm/Intimidate skill is what gives you access to particular conversation options. Mass Effect 2 got rid of the Charm/Intimidate skills, in favor of an alternate approach.

The Great Mistake

Mass Effect 2 decided to use your Paragon/Renegade values directly to determine your effective charm/intimidate values. Because Mass Effect 2 is very non-linear, the values required aren’t static. Instead, they’re a percentage of the total number of paragon/renegade points available in the areas you’ve been to. The problem here is that while your scores aren’t mutually exclusive, most of your actions are. Unless you go very hard toward one or the other, you’re likely to find that you can’t pass either Paragon or Renegade checks near the end of the game. (A particularly difficult one is sorting out an argument between two party members, and it’s hard to have this happen any time other than near the very end of the game.)

Playing the game without being entirely dedicated toward either red or blue feels more natural to me, and ME2 punishes you for it. Importing a character from ME1 mitigates this somewhat, as you start with a moderately large bonus to your meters based (roughly) on what they were at the end of ME1. This helps a lot, but isn’t a perfect solution.

On Red And Blue

Building a Reputation

Mass Effect 3 throws a decent chunk of that out. There’s still no individual charm/intimidate skill, but instead a statistic called “reputation”. Paragon and Renegade are tracked on the same bar, and the total is your reputation. There are also completely unaligned “reputation” points that extend the bar, but preserve your paragon/renegade ratio. Your available choices depend on how much reputation you have. I feel like this is a much improved situation compared to ME2, because your ability to impress people depends, more than anything else, on how much you’ve done. Choosing the “nice” options doesn’t later lock you out of the “jerk” options. This is important, because some people are absolutely worth being a jerk to.

On Red And Blue

And what fun is it if you can’t indulge, sometimes?

On Chick Corea

Blaugust Post #17

On Chick Corea

The 2015 Final Fantasy Five Four Job Fiesta has about 2 weeks remaining. So far I know that Kodra has finished, (and started a second run).

Tam has also finished.

I’ve also turned in a #victory, and I’m also trying to get another round in before it’s over.

Certain other people started, but have not yet finished. So, how are things going for the rest of you? There’s still plenty of time to beat the game between now and the end of the month. As far as fundraising goes, the event has already exceeded expectations twice. As a reminder, more money goes to charity if you report your win to @AggroChat. Good luck!