Gaming Time

Between the upcoming holidays and various real life happenings, I haven’t been immersing myself in gaming like usual. A lot more of my free time has been dedicated to various creative/crafty things instead and I feel really good about that. It’s relaxing in a different way than gaming is for me, and at the end of the day I have something more tangible to show for it. I will never consider time spent gaming as time “wasted”, but I do sometimes have to think about what I really have to show for all the hours spent.

Playing through the story of a single-player game, or questing through the main story of a MMO are easy to justify. To me that’s the equivalent of watching TV or reading a book, consuming content. Group activities like raiding are more like sports. You’re developing a skill, but also socializing with your teammates. Then there’s the repetitive, grindy stuff I often do in games. I find it hard to find an analog for that in other leisure activities. Leveling that 15th alt is a bit like binging reruns of your favorite TV show I suppose. But grinding? Whether it is gearing for raiding, chasing primal ancients in Diablo, or gaining reputation for a cosmetic reward, grinding is a lot of work and time spent for very small gains. Yet those grindy tasks are the things I gravitate toward toward when I am using gaming as an escape from daily stress.

Leisure activities, by definition, don’t actually have to be productive. Leveling through Outland for the 1,000th time is as valid as writing a novel. But societal pressures put very different values on those two tasks, and personally I get a bit more gratification from creating rather than consuming. I think I’ve got a good balance now that I’ve been doing daily creative things for a few months. Sometimes I don’t have a ton of time for both creating and consuming on a given day, and I’ll devote my time based on how much energy I have.

I’m not entirely sure what the point of all this is, except that creating things is hard work and it’s ok to consume things like games. You don’t have to be productive all the time, but it is nice to feel creative when you can.


Gaming Time

Diablo 3 Season 12

Last Thursday was the start of Diablo 3’s Season 12. Once again I abandoned my paragon levels and stash full of ancient legendaries so I could start fresh. This time around I am playing a necromancer. My thought was this was the only class I haven’t finished all the set dungeons for, so if I can get all the pieces I need I can knock that out as part of the season journey and check off one of my long-term goals.

I haven’t been very engaged with D3 lately, and even though I’m participating in the season it is not my gaming focus. Still, I managed to knock out the first four chapters of the season journey over the weekend. That earned me my cosmetic rewards, which include a nice portrait and a sweet set of druid-themed wings.

I don’t have any plans to push much farther into the journey, but I’ve been enjoying myself enough to keep playing for now. I got a carry from a friend which helped beef up my paragon levels a bit, and can solo T8 without breaking a sweat. I don’t love the blood magic theme of the free set necromancers get this season, but I don’t have a full set of anything else yet. I need to get a few more key pieces of gear so I can handle T13 and push greater rifts. We’ll see if I stick with this season long enough to do that, or if I wander back to Destiny 2 where all my friends are right now.


Diablo 3 Season 12

Destiny 2 Settling In

Destiny 2 has been out for a few weeks now, and I’ve been happily playing at least a little bit every day. When I was preparing for the launch, I suspected that either I would be super hooked and play obsessively like my friend Belghast, or I would play hard for a short while and then bounce. What actually happened is much more interesting.

Destiny 2 is pretty great at encouraging moderate daily play. Every day there are goals that move your character forward in small doses. there are also weekly tasks with more substantial rewards, and you can usually find some overlap with the daily goals for efficiency’s sake. Sure, you can keep grinding reputation tokens and grind for the rare exotic engram from any activity at any time, but if you complete your main tasks for the week you’ve gotten most of what you are going to get without extreme luck.

What all this means for me is that I play every day, but usually stop working on my main after I’ve accomplished my daily goals or gotten one of my weekly “powerful engrams”. After that I feel free to play alts, play other games, or just do something else in general. It feels strangely healthy.

That said, I have still been playing a bunch. I even got to see part of the raid last week. I was pretty nervous because I’m not great at shooters and I worried about being able to hold my own, but it seems like I did okay. I never raided at all in the original Destiny, and I had trouble wrapping my head around what a raid in a FPS game would even look like. The encounters were more interesting than I expected, and I had a lot of fun. I’m looking forward to getting back in there this weekend.

So that’s my status with D2 at the moment. I’m enjoying it but I’m not obsessively spending every free moment with it. Hopefully that will continue for a long time.


Destiny 2 Settling In

WoW Announcement Analysis

Blizzcon has come and gone and now it is time to settle in and think about all the new things that got revealed. Time to look at the things I listed last week and see how they match up with what was announced.

The things I wanted to see:

  1. More Naga. It looks like there might be more naga? Kul Tiras seems like a likely place to run into some. But there’s not the Azshara emphasis I was hoping for with the expansion story.
  2. Better handling of professions. I haven’t heard much one way or the other about professions, so I’ll have to reserve judgement on this one.
  3. Housing/ Guild Halls. This looks like it is still a no.
  4. More Puzzles. Seems likely.

The things I really didn’t want to see:

  1. Sylvanas or Jaina as a raid boss. Based on the expansion theme I am really nervous about this one.
  2. Amped up faction BS. They completely doubled down on this. I was so disappointed it made the rest of Blizzcon way less enjoyable for me.
  3. More endless grinds. Looks like the Heart of Azeroth is the new artifact weapon, but we’ll see how endless of a grind it becomes.
  4. Removed leveling game. This is the only point in this section that I feel good about. Level scaling in brackets for the whole world seems great.

Overall I’d say that the announcement of Battle for Azeroth was a disappointment for me. Of course I’ll end up playing it, I’ve been playing WoW for way too long to think that I’d miss an expansion launch even if I think I won’t like it. The launch cinematic looked amazing, I especially loved seeing the Banshee Queen go all actual banshee. But the amped up faction tension thing is a huge turn off. I want more ways to be able to play with my friends, not more barriers. If they let you play cross faction, join cross faction guilds, etc., then I’d be so much happier. I think the Horde and Alliance going to war at this point in the WoW story is incredibly stupid, but I’d put up with it if the devs said “sure the story is one of war, but mechanically you can still play with whoever you want”. Instead they doubled down. I hate it.

The PvP on every server thing doesn’t help. Some leveling zones are notorious for people trying to draw out world PvP by shutting down quest hubs. Sure, now you can level in a broader range of zones, but you also encourage people to do dumb things to fish for world PvP. I understand why they think they need to do this, but I still don’t like it.

About the only announcement I did get excited over was the Classic server announcement. I hope that they have the resources to move that project forward quickly. At this point I’m much more interested in a trip down memory lane than moving forward with the story they’re telling now.


WoW Announcement Analysis