Curiouser and Curiouser

Curiouser and Curiouser

This weekend I dove down a rabbit hole of nostalgia and it was magical. Ever since even the hints of a new Karazhan started to surface, long before Legion was released, I started to get a bit hyped. Once Legion launched and I saw how good of a job they’d done with the Broken Isles, I got even more hyped about the new Kara. I dared to hope that it would do justice to the original. You see, I started playing World of Warcraft near the start of The Burning Crusade, its first expansion. Karazhan will always hold a special place in my heart because it was the very first raid I ever set foot in. I made some great friends, and got completely hooked on raiding. By the end of that expansion I had healed, dps’d, and yes, even tanked my way through Kara many times. The raid was oozing with character and charm, a fully realized haunted mage tower big enough to get lost in for hours.

The new Kara is the same, but different. I mean this in the best possible way. It certainly still is big enough to get lost in, as we proved immediately, getting lost on our way to the first boss. The first half of the instance is essentially the same old space we knew and loved. Even the bosses are all reprisals of the originals, and they are just as brutal to learn as the originals were. We one shot the first boss, the Opera event (it was “Westfall Story”), but most of the night was spent learning fights, picking ourselves off the floor and throwing ourselves at bosses until we won. The Moroes fight in particular was just completely brutal from a healing perspective. It was also really fun, because it was every bit as satisfying to kill that boss as any raid boss. Curiouser and Curiouser

In fact the whole take home message of our first night in Karazhan was that this truly does feel like a 5-person raid rather than a mythic dungeon. The scale of the place is still epic, the fights are punishing, and it doesn’t just feel like a rehashed, slightly harder version of something we’ve already done. Even though that’s exactly what it is. Kudos to the devs for pulling this off spectacularly. The vague ingrained wisdom we all had from clearing the original Kara served us pretty well, but things were also different enough to offer some great surprises. It has been a very long time since I laughed as hard on the way back from a wipe as I did last night, and that alone was worth the price of admission.

After the first 5 bosses, the instance switches to some new sections. There were a lot of surprised and pleased reactions. I don’t want to completely describe the whole thing, because if you get a chance to experience it for yourself you absolutely should. We spent over 4 hours in there, and managed to kill 6/8 bosses and get some solid attempts in on the 7th. That’s definitely on par with a raid, rather than a dungeon.  I absolutely can’t wait to get back in and see the rest of it, and to do it again next week now that we vaguely know what we’re doing.

Blizz took a big chance re-working such a beloved instance, and it paid off hugely here. I’m also glad to hear the news from Blizzcon that they’ll eventually be releasing a non-mythic version of new Kara so even more people can experience it. I had an absolute blast, even if some of the fights made me cry a bit as the healer. It was a pitch-perfect nostalgia bomb and I hope it inspires even more people to fall in love with the magic that is Karazhan.


Curiouser and Curiouser

Entitlement, RNG, and Fun or Lack Thereof

I’ve been one of the last folks in my raid group in WoW without a legendary item. We’ve been joking that of course I’ll get one of the worst possible ones for my spec if and when I ever get one, and the prophecy has been fulfilled. Last night, right before raid, I opened an emissary chest and got the worst possible legendary in the game. Not only is the effect mostly useless in raids, but it is a ring, which means no primary stat boost, and it doesn’t even have my best secondary stat on it either. I had been mentally preparing myself for this, because such is my luck, especially in a world where my pal Belghast steals all the good luck for himself. However I wasn’t prepared to have my shame broadcast to the whole guild at peak time when everyone was getting ready for raid. I tried to be good-natured about it, merely vowing eternal vengeance against and angrily shaking my fists at everyone who made fun of me for my bad luck.

I’m aware there are community members who think that everything is sunshine and roses, and that people who get a legendary item and then have the nerve to complain about it are entitled jerks. My honest opinion here is that those people can go eff right off. This particular item has multiple attributes that work against it, making it unattractive to almost everyone.

  1. It’s a ring. However you feel about most legendaries, anything that gives you a huge ilvl bonus to your primary stat is likely to be more exciting than a ring with secondary stats only.
  2. It drops for every class and spec. I’ve seen this item drop a lot, because it can drop for anyone. Even if it were more useful, this blandness makes it seem less fun than an item specially crafted to boost your chosen class.
  3. Its special ability procs from applying a loss-of-control effect, which is something that most raid mobs and dungeon bosses are immune to. So most fights you won’t even get any special benefit from it.

Even Blizz acknowledged that there’s a few legendaries that aren’t as exciting as intended, and as far as I know there may be some changes to those items in the works. I prefer a system where I can work towards big ticket, game changing items like the legendaries represent. Or at least have some protection from horrible RNG, like with Kanai’s Cube in Diablo 3. There, if you just can’t get the item you need to drop you can keep trying to craft it in the cube. It is still RNG based, but there’s some protection there for people with terrible luck. It would also be different if there was anyone outside of a PvP setting that really prized this particular legendary turd. Instead, I’ve seen it drop over and over again, and never has the lucky recipient been excited. Always it is met by complaint and murmurs of apology from the rest of the guild. That’s bad design.

Item drops in dungeons can be good or bad, but there’s always another chance to run things again tomorrow and get something better. Bad legendaries feel extra painful because you’ve been waiting for months to get one, and know you’ll have a long wait for another chance. Meanwhile your friends get shiny new toys that change their playstyle or give them cool buffs. I feel a bit similarly about some of the incredibly hard-to-get hidden artifact appearances, but at least there it is all cosmetic. Nobody feels like they are letting their raid team down because they can’t get their artifact skin to drop, but I feel like I’m not healing as well as I could because I am missing a vital piece of gear.

I honestly attempted to vendor the stupid thing in protest when I got it, but sadly the game won’t let me. It is hard to even justify using it as a “stat stick” since the stats on it are pretty poor for me. All I can do is complain and joke about it and try to defuse some of the frustration of the whole thing. And pray to RNGesus that maybe next time I’ll get something useful.


Entitlement, RNG, and Fun or Lack Thereof

November Gaming Goals

There’s a trend of folks setting various gaming goals for themselves each month. At the very least it is a way to see what I’ve been working toward and maybe create a little blog fodder so I don’t abandon this Mansion.

WoW

Level another alt to 110. I have one Ally druid at 105 so she’s probably the one that will get there first.

Get a Legendary for my Monk. This is more of a wish or a prayer than a goal, but at least I should be doing more dungeons for more chances at the drop.

Get one of the falcosaur mounts. I’m farthest on the snowfeather quests, and I think that is one that doesn’t require the Nighthold raid to complete so it should be doable.

Clear the new Karazhan. I have most of an attuned group for this, just need to find one more regular to join us and hit the ground running.

Destiny

Run some strikes with my friends.

WildStar

Play at least once a week. I miss this game but it is hard to make myself spend time away from my WoW goals.

Finish seeing the Arcterra content. Yup it’s been a while since I was playing regularly.


These are pretty modest goals so hopefully I’ll be able to achieve them all this month.


November Gaming Goals

A little privacy

You’ve all seen me ramble about some of my social anxiety issues before, but Blizzard has brought it all back to the surface again. In patch 7.1 there’s a new Quick Join feature that allows your friends to see that you’ve joined a queue or a group finder group and easily join you. In theory this can be great. In practice I’m not sure this is something I ever want to use. I’m too timid to randomly join anybody who was starting a queue, I would rather pug than impose on my friends. Conversely, sometimes I want to pug, for the goodie bag or because I’m feeling antisocial. If a friend asks to join either I have to tell them no and feel bad, or let them join and then I’m not doing the pug I wanted to do. At least if you queue for a Call to Arms (goodie bag) it will not show you as available for Quick Join. Maybe I will start only queuing for things that are Call to Arms, honestly that’s not super different from how I play normally. Still, I will continue to shout this from the rooftops: Give us a damn invisible mode already Blizzard.

This also complicates getting mythic or M+ groups for people without a lot of friends on their list. Now any group that forms has a higher chance of filling up with friends-of-friends before strangers get a chance to sign up. This means if you have a huge friends list your chances of doing more mythics just increased, and if you have few friends it will be even harder to get a group. Just add regular mythics to LFD already Blizzard. This Quick Join tool is solving a much less pressing problem, and causing new ones.

I’ve been slowly working my way back up to a friends list with nearly 20 or so people on it, which is about 20 more people than my anxiety could handle before. If this new tool becomes a problem for me, I’m back to either purging my friends list or just running away from the game again. I get that this is not a problem that most people have, but I also know I’m not alone. It would be nice if Blizz ever once gave any indication that they acknowledged people like me exist and have valid concerns.


A little privacy