BfA One Month In

Battle for Azeroth has been out for almost a month now, so it seems like a good time to check in and see how things are going. I’ve been quite happy that I’ve had so many friends around this expansion. There was a surge like this at the start of Legion too, but it seemed smaller and shorter-lived. With the Robosquid Armada community we are slowly building a team to do M+ and maybe some raiding.

Aspirations of raiding aside, how does the game feel on a day-to-day basis? For me, the answer is a bit mixed. While I had mostly praise for the start of Legion, BfA seems to have some higher highs and lower lows. It got off to a rocky start before it even launched because from the moment it was announced I really didn’t like the premise of faction conflict that has been at the heart of all the marketing and build-up for this expansion. The War of the Thorns was great for getting some solid gear to start the expansion with. Unfortunately the story itself was equal parts infuriating and depressing. When BfA actually launched it was a bit of a shock that, at least on the Horde side, we almost instantly ditched all concern of Red vs. Blue and dove right into the cool troll stories of Zandalar.

After playing through every single quest I could find in all three zones, I have trouble deciding which was my favorite. Unlike Legion, there’s no place that feels bad or boring to quest through. I like them all. Zuldazar is enormous, richly packed full of the main storyline and tons of flavorful side quests. I love the jungle setting, and all the dinosaurs everywhere. My biggest complaint about the zone is at some point it starts to feel like it will never end. It’s not that I was bored with the story there, I was just eager to see the other zones too and it started to feel like I would never be able to leave! Vol’dun is a desert zone, which I usually don’t care for. This one, however, had lots of charm. There were times when I completely lost the thread of the main story, but I didn’t care because I was too busy hanging out with various undead and spirit trolls to worry about it. Plus this zone brought us the alpaca song, one of the high points of my leveling experience. Finally, there’s Nazmir. It has a pretty grim story, almost shockingly so in some spots. It also has a creepy swamp atmosphere which isn’t as fun as the jungles of Zuldazar. It’s the characters in Nazmir that make it really fun. Bwonsamdi and Talanji are the big ones, but the bit players are often really great too. I especially enjoyed the band of undead dealing with the snake incursion near the border of Vol’dun.

So overall the leveling experience was pretty great. I was blown away with the storytelling and leveling in Legion, and BfA is at least as good, if not better. Now the real question is: What is there to do at the level cap, and is it fun? Lots of things are fairly unchanged from Legion, like world quests and M+. World quests are much better than the old system of daily quests, but especially at the start of an expansion it can be easy to overdo it and burn out. I’ve been relieved that there’s not much my main needs from them anymore, so I can focus on just the emissary quest and maybe some pet battles instead of trying to do every single thing that offers gear.

The mythic+ system hasn’t really changed and I still have the same feelings about it. I don’t love the timer. It’s stressful and I would prefer a difficulty that ramps up without the artificial stress of having to beat the clock. At least you still get loot and an item in your weekly chest for finishing, even if you don’t make it in time. M+ also suffers from forced manual grouping. It’s fine for now when I have friends around, but in another month or two if people wander away I’ll probably just have to stop running them completely. Suffering through trying to join or organize a pug is not worth it.

There’s new things to do at the level cap too. Islands got boring for me after the very first time. There’s some mounts and pets in there so I’m sure I’ll keep doing them for a bit, but it is not an enjoyable experience. The random, 3-person group, combined with the race against the clock/ the alliance team also causes problems. Unlike in the old Pandaria scenarios, where you could always muddle through and take your time no matter what your comp was, getting an island group with 3 healing priests is pretty much a guaranteed failure. And yes, this actually happened to me. Not fun.

On the flip side, the warfront is actually fairly fun. I was skeptical because I don’t really care that much for RTS games or PvP, which are the major design inspirations for warfronts. But the gameplay is smooth and the rewards are pretty great. I’m concerned that they will feel stale in the long run, because the core loop is going to be exactly the same every time. Hopefully the fact that we alternate between taking the zone, having the zone, and building up the war effort will help keep it fresh for longer.

One last concern for me is professions. I know I’ve already complained about them a bit before, but now that I have been working on them even more I keep finding issues. For example, the raid crafting mats do drop in LFR, which is great! Except that if you are a LFR-only player you might still never be able to make the crafted raid gear. That’s because you can’t actually discover the recipes until you craft the mythic dungeon gear first. No mythics, no hydrocores, no chance at learning all your recipes. The other crafting annoyance is expulsom. Lots of things are very expensive this expansion, and scrapping unwanted gear for a chance at expulsom takes away one steady stream of vendor gold we’ve had forever. I feel an extra layer of pity for people who have the old popular combo of enchanting + tailoring, since they have to decide which they need more, enchanting mats or expulsom.

One last note to end on something positive. BfA is surprisingly kind to alts. After how horrible alting felt in Legion, it feels much better now. World quests are a speedy way to gear. LFR only requires a 320 item level. And the warfront is a fantastic fountain of loot without having to drag alts into mythics. Other than crafting feeling terrible, I have really enjoyed leveling and playing alts in BfA. My druid hit 120 over the weekend, and I can already do pretty much anything I want to do on her. The leveling story doesn’t feel stale yet, and I’m already excited to start leveling my next alt.

Overall I’d give the state of WoW right now a B+ grade. Some things are just not working well for me or are not very fun, but in general I’m enjoying myself and heavily invested.

Farewell WildStar

Farewell WildStar

 Raiding selfie.

The news broke yesterday that NCSoft shut down Carbine Studios and soon WildStar will be closed forever. I have so many feelings about this announcement, yet I almost decided to avoid writing about it. Why? Guilt, I suppose. I still have the WildStar launcher on my machine, and still log in about once a month just to look around, but I haven’t been playing it in any substantial way in over a year.

The game remains my favorite MMO of all time, but I’ve had a strange relationship with it toward the end of its life. I stuck around through some of its rocky times, even when almost all of my friends had long gone. I found a few different guilds, and sometimes even just stuck it out completely on my own. The point at which I left was when the writing on the wall became too clear to ignore. Once the staff had been reduced, and the flow of updates essentially dried up, it became hard to stay invested. I was in some sense trying to save myself some heartbreak when the game shut down by stepping away, and I guess it partially worked. Unfortunately I still also feel like I contributed to this sad outcome by giving up instead of staying a stalwart cheerleader. I know that my love of the game and extremely modest influence on my friends and readers wouldn’t have made enough difference to keep the game going, but I still feel like a bit of a traitor anyway.

Now that I’m faced with the certainty of WildStar’s looming demise, I’m not sure what to do with myself. On the one hand I would like to visit again, take some screenshots, and explore all my old favorite places. On the other hand I kind of want to keep all the amazing memories of the game intact without being colored by the lens of “this is the end”.

I send my fondest well-wishes to all of the Carbine folks who are now looking for new work. The WildStar devs to me were always the gold standard of positive interaction with the community. I hope everyone lands on their feet.

Finally, WildStar is the reason I have this blog. It’s the first game I got excited enough about to start writing, even creating guides. Here are some of my WildStar posts that give a timeline of my experience with the game:

Why Housing? – The exact moment when I discovered the magic that was WildStar’s housing system.

Farewell to Beta – The last chaotic moments on the beta servers were a fantastic party.

Healing on Nexus – WildStar’s healing was pretty different from any MMO I had played before.

I Leveled Up, Cupcake – I got my first character to the level cap and the whole world was opened up before me.

Strain! – WildStar’s early content patches were very meaty and fun.

Nexus is My Home – A few months after launch, when all the hype was starting to settle down, I was happily settling in for the long haul.

So Long, Moonshine Laboratory – An archive of my first major housing project in the live game.

Mega Madness – The game was less than 6 months old and we were already preparing for server mergers.

Relaxing for a Change – By October the game had gotten quiet, and my amazing launch guild had become “a ghost town”. I started looking for a new guild.

New Life – The server merger successfully made the world feel populated again.

Patchmas Eve – WildStar had a major content drop at the same time as some other MMO was launching an expansion that I wasn’t thrilled with.

Comings and Goings – The first time I wrote about coming to terms with the guilt of playing WoW instead of WildStar.

Zero to Hero – Announcement of WildStar going F2P brought me back to the game for a bit.

Raiding! – After playing the game for a year I finally got attuned and had the chance to raid.

Farewell to Blaugust! – I participated in Blaugust 2015 so there were a ton of posts. I’m most proud of the Shiphand Buddy series of guides that I made. This also marked my brief stint writing for a bigger fansite, WildStar Core.

RELOADED – WildStar went F2P. It had some rocky moments but I was happy to be invested in the game again.

Shade’s Eve – Still one of my absolute favorite holiday events in any game.

Cash Shop Complaints – With F2P of course comes a cash shop. WildStar’s shop was definitely far from perfect.

Sense of Community – Thaydfest, a completely player-run in-game event, was one of my favorite experiences in WildStar.

Rune Woes – Gear and end-game progression is a tricky subject in pretty much every MMO. Updates to WildStar’s system didn’t seem to improve things.

Space Case Blues – WildStar suffers from poorly implemented random loot crates.

They’ll Have to Kick Me Out – A round of layoffs at Carbine did not spell good news for the game.

November 2016 Gaming Goals – I had to start making goals for myself to play WildStar because I wasn’t spending much time there otherwise.

Weekly gaming grab bag – I mention WildStar and their newly-implemented post-level cap progression system. It felt daunting to a casual player trying to get back into the game.

After that last post, in April 2017, there are few mentions of me actually playing WildStar on the blog. I still constantly bring it up when comparing other games to it, because it did so many things right with its customization, fashion, and housing.

Forget your fears

Over the last few days I’ve been basking in the joy of having a group of friends all actively playing WoW together. I started this expansion somewhat resigned to the idea that I’d be pugging if I was running group content at all. Now, I’m almost daring to hope to be able to put together a small casual raid group. It’s so exciting!

Part of what makes me so happy about this is that it lets me do some extra dumb things that simply would not fly in a pug. For example, the other night I ran my first mythic. Now, I’ve had a reasonable ilvl for a bit so I could have been pugging these, but I chose not to. For whatever reason, the random groupfinder is fine, but my brain gets extra stressed out by having to apply to groups in the LFG tool. Instead, I grabbed a group of friends and coerced them into running a mythic. I had to coerce, because two of them were not even geared enough to randomly queue for heroics yet. I figured we might get a boss down and then give up and swap to heroic. What actually happened is we used CC and careful pulls and finished the mythic, while only wiping a couple times. It reinforced my negative opinions about people requiring 340 ilvl to run a mythic-0, and also reinforced my love for my silly friends.

This ridiculous process was the most fun I’ve had in WoW in a very long time. What I really want to do is translate this into raiding too. We might not get a full clear anytime soon but we can use every trick we have to get as far as we can, and laugh a lot doing it. The communities feature lets us scrape together our friends from every server, so that’s what we’re going to do. Check out Bel’s post if you are on a NA server, Horde side, and want to get in on this stupid fun.

September 2018 Gaming Goals

Welcome to Blogtember, when we’re all coming down off of the high of Blaugust. It’s time for my monthly look at how badly I failed my goals, and the cheerful setting of yet more goals anyway.

August Goals in Review:

WoW: Complete at least one more WoD transmog set. Done! It helps that the legacy loot updates mean that gear just pours out of the WoD raids now, and having another 10 levels means they’re way easier to solo.

Complete “Raiding with leashes IV”. Nope. But not for lack of trying. I mean I guess I could have been running ICC on 20 characters every week, and I didn’t do that. I did run it at least once a week though, and still no pet.

Level my druid through BfA. Nope! This was a surprise! I give myself half points – I did level something through BfA, just not my druid. At the last second I fell back in love with being a disc priest, so that is who I leveled first.

D3: Unlock adventure mode on a HC character. Nope. I got into act V but then BfA arrived and all thoughts of Diablo got set aside for a while.


September Goals:

WoW: Level an alliance-side character to 120. I always want to see the story on both sides, and doubly so this expansion when the two stories are so different.

Run each available dungeon on mythic difficulty at least once. I got a surprise bonus this expansion, a few friends I thought were done with WoW decided to give it a try. I want to take advantage of this bounty and try to run all the mythics before everyone wanders away again.

Run available LFR. I don’t actually know if all of the LFR wings will be available in September. I want to see as much of the raid as I can. Bonus points if I can sneak into an actual raid instead.

Complete “Raiding with leashes IV”. I’m going to keep trying this at least once a week until I get the stupid pet.

D3: Unlock adventure mode on a HC character. This is a leftover from August. I still really want to get this done, maybe once things have finally settled down in WoW I can make time.


No big crazy goals this month, just (hopefully) steady progress on things I’ve been working toward anyway.