AggroChat #145 – I’m a Hufflepuff

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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Tonight we have another big rambly show where we start out having zero clue what we are going to talk about… and then wind up recording for a couple hours.  Edited down the show ends up being roughly another hour and a half experience.  Tonight we talk at length about our addiction to Final Fantasy XIV and the Palace of the Dead.  Grace and I talk a bit about the blah feeling this latest patch cycle has given us in World of Warcraft.  Bel talk about getting into the Crowfall pre-alpha and how it is in fact a piece of software that he installed on his system and does in fact launch.  We talk a bit a bit about the weird City of Heroes nostalgia game wave and how there really is only room for one of those titles in the market.  We also talk about the drought of MMOs on the horizon and how instead it seems to be the Golden Age of expansions for existing games.  Bel gives an update on the gaming at work thing, and his first steps into God Eater.  Finally we have a weird offshoot into talking about building Gundams before wrapping things up.

Topics Discussed: Final Fantasy XIV – World of Warcraft Blahs – Crowfall Disappointment – City of Heroes nostalgia – Drought of New MMOs – Golden Age of Expansions – Elder Scrolls Online – Work Gaming Space – God Eater – Gundam Kits

AggroChat #144 – Why Doma Fell

Featuring:  Ashgar, Belghast, Grace, Kodra, and Tamrielo

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Tonight we assembled and thought we had nothing to talk about… but apparently we were super wrong.  As is usually the case with us when we think we have nothing… we wind up recording a two hour show.  While it doesn’t weigh in quite that long this week, it still is a pretty lengthy discussion about stuff and things… and sometimes gaming.  We apparently have an awful lot to say about Final Fantasy XIV and the fact that Stormblood brings no new tanks into the fold.  We also talk a bit about how tank design seems to always fit within the same small box and how they might benefit from branching out a bit.  After this bulk of the discussion we weave through a whole bunch of other topics.

Topics: Final Fantasy XIV Alexander Raid, Fanfest Announcements, The Tank Shortage, Darkness Myth: Cthulhu Otome, Work Console, Shantae, Humble Freedom Bundle, Vampire Campaign

 

AggroChat #143 – Samurai Souls

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo, Thalen

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We are back to normal… at least for a little while.  This is the first traditional show we have recorded in three weeks and it felt a little odd to get back in the swing of things.  Tonight we talk about Pax South and the games that Ashgar and Belghast played while there.  We talk about our recent flare up of Final Fantasy XIV and getting back in the swing of things.  Tam and Kodra talk about Samurai Souls…  or Nioh on the PS4 and see how well Team Ninja did at the concept.  Finally we talk a bit about Titanfall 2 and how it improves on the concept of the original.

Topics Discussed:  Pax South 2017, Rime, Dauntless, Dice Throne, Wicked Apples, Mages of Mystralia, Think of the Children, Tower 57, Final Fantasy XIV, Nioh, Titanfall 2

On Honorable Mentions, 2016

As is becoming tradition, for the end of January we recorded a two-part “Games of the Year” show, in which we talk about the things we enjoyed playing in 2016. Both parts are now out, but here are some things that I thought were amazing, but didn’t make the cut.

Warframe

Stumbling into this game was a bit of a fluke. The game chosen for Game of the Month in January was pretty boring, and there was a lot of desire for co-op, so a few of us gave this another try.
On Honorable Mentions, 2016
It turns out that space ninjas are actually pretty cool. There are a variety of characters with different abilities, gun variety that gives Borderlands a run for its money, and a movement system and level design that emphasizes how acrobatic the playable characters can be. Unexpectedly, there’s also an actual plot.
On Honorable Mentions, 2016

Owlboy

I did mention this one on the podcast a few weeks ago, but it’s worth repeating. Owlboy is one of several games with a very long development history to release in 2016, and the only one so far that I’ve finished. (For the record, it was announced between Final Fantasy Versus XIII and The Last Guardian and released slightly before both.) It’s a platformer that superficially resembles a metroidvania, but is much more linear than most examples of that genre. There’s also not a lot of actual platforming, as the main character has unlimited flight.
On Honorable Mentions, 2016
This game looks amazing art-wise; the music is also excellent. There’s a lot of humor in some of the dialogue, but other parts are much more serious. I didn’t mention this because I thought it might become a game of the month, but that seems unlikely at this point.
On Honorable Mentions, 2016

Stories: The Path of Destinies

This probably isn’t going to make any “Best of” lists for 2016, but I still think it’s worth a mention. Stories is a mostly isometric action-RPG of sorts, that looks like diablo but plays kind of like the Arkham games when fighting things. There’s a heavy emphasis on positioning, counterattacks, and keeping your combo string going which makes it pretty fun.
On Honorable Mentions, 2016
The main draw of this game is that it plays like a choose-your-own-adventure book. A complete playthrough from the start to an ending is probably between 60-90 minutes, and is shaped by the decisions you make (usually at the start of each chapter). When you start, these are all going to be Bad Ends in some way or another, but each to you get to one, you can learn a “Truth” that can help guide you toward endings that you haven’t seen yet. Once you have all 4, you can get to the real ending (you can’t stumble into it before that). It’s not the first time I’ve seen this concept, but it is one of the best executions I’ve played.
On Honorable Mentions, 2016