Chonky Battlecat Friend

Good Morning Friends! This is going to be a bit of a mixed-topic post, and we are starting off with my chonky boi above. If you are an existing Guild Wars 2 player or have been considering starting it with Steam… then maybe you should log in and collect the item that is being given away currently. Essentially mount skins are almost always microtransactions found on the gem store. There are essentially three varieties: a specific skin on sale for a limited time, a scroll that gives you a random skin from several available on that scroll, and a scroll that allows you to select a mount of your choice. The last one tends to be the most expensive and I believe is somewhere in the neighborhood of $16-20. What you are getting as part of the 10-year anniversary is a scroll that essentially lets you select a mount skin from many different pools of skins. This includes skins that are part of other bundle packs, as well as some that I have only ever seen sold individually. It was a hard choice for me but I have wanted a Warclaw skin for a while, and those seem to have a much slower rotation than other options. While the base warclaw probably looks more Battlecat-like, you can’t dye the actual tiger portion. So instead I went with this chonky unmasked sabertooth tiger and then dyed him up to look like a proper Battlecat. Sure I will stick out like a sore thumb on the WvW battlefield but it will make me happy doing so.
I spent most of last night swapping map runs with Ace in Path of Exile and I have to say… grouping is the biggest problem I have with that game. Everything about the process feels bad. Firstly you have the contra code problem, and for those who did not experience this, here comes an explanation. Back in the day you could input the Konami code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start) and it would give you 30 lives or if you were in two-player mode, you got 30 lives per player. However, when one player ran out of their allotted lives, it started bleeding lives from the other player so collectively you had a pool of 60 lives. When you open a map in Path of Exile it spawns six portals, each portal can only transport a single player… so the more players you have the fewer chances you have of getting through a map. It feels really freaking bad to be the person who dies on a map and has to consume another portal, and there is no mechanic for resurrecting a player.
On top of this, there is the constant frustration of loot. Unlike Diablo 3 or many modern ARPGs, Path of Exile has a single shared loot pool and there seems to be no rhyme or reason as to which items it flags for which players. We’ve watched a lockbox open and every single item is flagged for one player. We’ve seen the same item flagged to be lootable by BOTH players… even though we were running with “permanent allocation” turned on in the group settings. Then there are weird things like trying to pick up an item and not having inventory space seems to count it was looting it… then dropping it on the ground flagging that item as free for all looting. It just feels bad that you are constantly on the verge of ninja looting something because it is never really clear what belongs to you. There are other problems like “fog of war” exploration not being shared… that all lead to Path of Exile just being a game that feels bad to play with friends.
Contrast that with Diablo 3 which has always felt amazing to play with friends. It is super easy to drag someone along with you and the catch-up mechanics serve to quickly lower the gap in power. I mean the game also has its own problems, I love the ability to just trade any item to friends in Path of Exile whether or not they happened to be there at the time it dropped. I feel like I keep finding myself in a situation of really enjoying Path of Exile, but it is nowhere near the group dynamic replacement game that I was hoping it would be. Diablo 3 sadly still sits at the top of that heap and has yet to be dethroned, even though I keep desperately looking for a replacement. After needing a break from the frenzy of running maps together last night, I swapped over to D3 when I went downstairs and finished out the haedrig’s gift portion of my seasonal journey.
For anyone who has never really done the “proper” season start routine, the above video from Raxx outlines the process. Essentially you complete a challenge rift and then attempt to use the materials that you get through that process… to get some items that will give you a bit of a boost while leveling. This season I stuck out big time. I did my challenge rift on Sunday and then failed to hit anything useful. I stuck out completely on gambling and got zero legendaries, and then my upgraded weapon didn’t land on anything useful either. Still, I managed to level fast enough over the course of two days and then began my season’s journey properly. By the time I dinged 70 I had completed all of the achievements required to get my four-piece set.
At this point, I had only four set pieces and nothing else useful. I had managed to pull a set of Nemesis Bracers which I immediately threw on my Templar. I’ve been trained to feel like I need specific gear items and have used them as a crutch, so instead of going after some of the missing achievements directly, I did a round of bounties, as I would need the jewelry patterns contained in the bags in order to complete one of the achievements. My hope was that through this process I would ultimately get some gear… and I poured all of my deaths breath that I got into upgrading mighty weapons in the hope of getting an Ambo’s Pride. However I finished my round of bounties and was in no better state than I started, and I was shocked at just how easy it was for me to complete a level 20 Greater Rift. Basically, I had this moment where I realized… that I am much better at Diablo III than I used to be. I mean that is to be expected considering just how many hours I have played this game over the last several years, but it never really sunk in until last night. Early on when I did the seasonal grind, I would have floundered on a 4 piece set trying to get my 6-piece, but instead I made the best of what I had available to me and cobbled together a custom load out of abilities that would accentuate my strengths. Essentially I used Leap and Whirlwind to gather up packs of mobs and then Rend to do the killing, and managed to finish the Rift with eight minutes to spare. I hope maybe one day I can have this same moment with Path of Exile because I still feel completely overwhelmed most of the time I am playing it.
I am hoping beyond hope that either Diablo 4 or Path of Exile 2 ends up being the best of both worlds. What I want is a game with some of the nuance and complexity of Path of Exile, but the fun drop-in non-punitive gameplay of Diablo III. After the debacle that has been the Lake of Kalandra league, I am starting to lose hope that we are going to find that from Grinding Gear Games. I think there are some aspects of “the vision” that are directly at odds with what I consider to be the optimal grouping experience. Maybe the Microsoft buyout of Blizzard will go through… cause some significant changes in the structure of that company and once again make me feel okay about supporting their games. I am hoping that Diablo IV ends up being a great game, in spite of the conditions it was developed under. Even though they have come out with public statements to the contrary… the experience we all had with Diablo Immortal still gives me some significant concerns about what we will get. The post Chonky Battlecat Friend appeared first on Tales of the Aggronaut.

Sniping a Six Link

Good Morning Friends! Yesterday was a bit of a departure and now I return you to your regularly scheduled ARPG nonsense. Of all of the games that I play on the regular, I think I have the biggest soft spot for Diablo-style games. I remember getting into the test phases of the first Diablo game in college and it represented pretty much everything I had ever wanted in a game up until that point. When Diablo 2 came out, I made the difficult decision of choosing to buy it over Icewind Dale as they released the same week… and I had limited funds to buy a game with. I remember playing countless hours of “also ran” titles like Fate, Sacred, Titans Quest, and Dungeon Siege. Basically, I am a junkie for the pattern of clicking on baddies and getting a shower of loot as a result. I am surprised on one level that it took me this long to get into Path of Exile, and on other levels… not surprised at all because it can be a deeply frustrating game.
In order to move my Storm Brand into the next phase of its evolution, I really needed a six-link chest piece. The base that is most highly suggested for the build I am running is the Sadist Garb, and holy crap have prices been all over the place. I’ve been trying to craft my own and have legitimately used probably close to 200 orbs of fusing so far trying to get the links correct. When I first started shopping the trade league these were going for somewhere in the neighborhood of 30 chaos for the right colors and right links. At that time I did not have the funds and by the time I did have some money… they had jumped up to somewhere between 1.5 divines and 4 divines. Basically, the loot changes have thrown the trade economy into a state of chaos where no one seems to know how to price anything.
This morning before sitting down to write this post, I decided to check prices so I could snag a screenshot, and sitting there amongst the expensive options… was this Sadist Garb. It is not the best-itemized thing I have ever seen and is corrupted… which limits my ability to do much of anything to change that, but it was only 10 chaos… which seems like an extreme bargain at the moment. Basically, I decided to jump on the opportunity to get six links, so I could start settling my build in a bit more and shift from my 4 links main spell chain to the 6 links version. The only problem here is that I essentially need to shift around all of my gear to make this work because I am not using my body armor for my main spell chain. I’ve been rat-holing some gear but none of it is quite ready for prime time. However, it is much much easier to get some 4 links as opposed to a single 6 link.
As far as atlas progress goes I am sitting at 45/155 nodes. I’ve been weirdly obsessed with filling out the early rungs of the ladder. I’ve completed the first three tiers and have a map each in tiers 4 and 5, and then 3 in tiers 6 and 7. I suppose I should really check in with the rest of the guild to see what they need because they might be able to plug the holes in my progress and the same with my spare maps. As far as unique maps I have managed to catch 3 available so far from Kirac and have knocked out Coward’s Trial, The Twilight Temple, and Whakawairua Tuaha. Whenever I see one of those I try to complete it just because I am uncertain when I will see it again.
In other news, I’ve also started a character in the new Diablo III season 27. I have some awesome friends who offered me a boost since I did not start until Sunday… but ultimately I thanked them and turned them down. Diablo III has been my “chill” game for when I need a break from the stressful pace of mapping in Path of Exile. Basically, my survival is not amazing so I have to be on point… and lag-free… in order to finish most of the higher-tier maps. I’ve been hesitant to grind through the lower-tier maps for fear that someone in my crew might need them. So essentially I opted to chill out downstairs playing Diablo III the last two nights.
Last night I hit 70 and am slowly chipping away at Haedrig’s Gift. The first three chapters were a cakewalk, but I can basically only reliably do T1 right now with the current state of my gear. I am in mostly yellows minus the four pieces of set gear, so I figure I will do a round of bounties for jewelry patterns to knock that one out, and see how much gear I manage to get them. Hopefully by the time I finish that I will be able to bump things up to T4 and knock out the rest of Chapter IV. Once I have a full set of gear and some viable pieces to go with it, I will be able to escalate quickly through the ranks. I’ve done the “whirlrend” barb thing so many times that it is just a matter of devoting the time to farming in order to get there. Once I am up and running I should be able to knock the rest of the achievements out quickly and get my sword doggo. The post Sniping a Six Link appeared first on Tales of the Aggronaut.

Revisiting Wildstar

Loading Screen from in-game on Emulator Server
Friends I did some nonsense this weekend and I am going to talk briefly about whether or not you should also do some nonsense. Wildstar is a game that I genuinely feel was ahead of its time. Had it launched today, I think that it would be far better received than it was in 2014. Admittedly there are a lot of reasons why I would say that today, not the least of which has been the steady stream of players leaving World of Warcraft and looking for other options. Additionally, I think Wildstar in its combat style is very compatible with what Genshin Impact and Tower of Fantasy have distilled into a very fun action RPG formula. Wildstar was the slightly awkward pupa that eventually evolved into the glorious hack-and-slash butterfly that is the modern action combat MMORPG. If Wildstar could have launched as a hybrid game on both mobile and desktop today, it would be phenomenally popular.
Screenshot from Wildstar when it was still active
I liked Wildstar quite a bit, but never really managed to engage with it fully. I don’t think I made it past level thirty on any of my characters, and there was a snowy zone where my forward momentum would always die. That said… I had a ton of friends who were super engaged with this game and as a result, I stuck around and kept poking my head into it. I was saddened like so many were when it ultimately shuttered in November of 2018. Starting just before the shutdown of the server was a project called Nexus Forever, with the goal of trying to create a robust server emulator to allow the game to continue to live on after its ultimate demise. While I never fully attached to Wildstar, it was an extremely important game to my friend Ace, and as a result, I have been trying to keep loose tabs on the progress of a potential server emulator. I am not exactly certain when I joined the Discord community, but I believe it was at some point in 2019.
Like so many other things in my life… the pandemic largely caused me to lose touch with the Nexus Forever project. Like most of the discords, I am a member of… I’ve had it muted because the way discord works are extremely bad for spamming you with notifications. Scan forward to this weekend when the YouTube algorithm decided to deliver me the above video from the Lazy Peon. It turns out that not only is the server emulator progressing along nicely, but there is actually a test server where you can log in and play around with the game. Since I am the one of my friend group most likely to do stupid things for minimal enjoyment… it was left up to me to sort this out and determine if it was actually worth playing.
Character creation from in-game on Emulator Server
It turns out that the process as a whole is relatively straightforward. You can see above that I was able to recreate the warrior version of Belghast Sternblade that I played around with on the retail servers. I am not going to post specific links to how to do this thing, because I get the general impression that the community would rather have folks engage with it through Discord. However, for sake of understanding, I am going to outline the steps required to get everything set up and play.
  • Join the Nexus Forever Discord
  • Check the pinned topic in the #help channel for links
  • Download the client patcher and begin Wildstar downloading
  • Download the custom Game Launcher
  • Sign up for an account on the Test Server
  • Hum to yourself while the client finishes installing
  • Open the custom Game Launcher and point it at the Wildstar64 executable.
  • In the launcher, choose the test server you signed up on
  • Launch the game and play Wildstar
While that is quite a few steps, when it comes to getting up and running with emulator servers… that is honestly relatively simple. I remember the first time I started playing around with the Everquest emulator server it required me to set up a Linux server, download the source code, figure out how to compile said source code on Linux, and manually create content in MySQL to populate my own server. Basically, anything that has automated installers for setting everything up and getting running feels simple compared to those early days.
Screenshot from in-game on Emulator Server
Now we get to the “should you do this” part of the post, and I am afraid my answer is going to be no. The emulator team has made some massive strides in getting this game playable. It was fun to run around and experience this game again, but if you are hoping to be able to legitimately play it… like you might play a World of Warcraft emulator… we likely have a number of years before that could be a reality. The game is wildly incomplete and based on my understanding the only content that is really functional is the original starter areas. You can roam and explore freely, and the server has a number of slash commands to allow you to do some things that you would not be able to do otherwise, but it is far from a “complete” experience. However, if you just want to get in, create a character and revel in the nostalgia of the excellent level-up voice lines… then by all means download away. I do want to spend a bit more time exploring the limits of this experience, and honestly should probably see what sort of help they might need. I used to write code for one of the World of Warcraft emulators back in the early days, so I have minimal experience. Nonetheless, I thought I would present you with the process and let you make your own decisions if you choose to go down this path. The post Revisiting Wildstar appeared first on Tales of the Aggronaut.

AggroChat #401 – Gaming Futurism

Featuring:  Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Tonight we come back with a normal show after our Questions and Answer session for episode 400.  We were originally going to talk about the Path of Exile Kalandra League. However, due to some technical difficulties, Grace was unable to attend and we bumped that topic to another week.  We start off with a few new titles that Tam has been playing, namely Eastward and Rollerdrome.  The second of which most of us thought was going to be some new esports title, not a single-player roller derby shooter.  From there we talk about the shocking news of the PS5 price going up specifically in Japan but also in every other market that is not the United States and the ramifications that might have.  From there we pick up the Gaming Futurism topic from the 400th episode and dive into how Tam thinks the future is mobile.  Then at the very end of the show we somehow ended up talking about World of Warcraft, and I am not entirely certain I can trace that journey.

Topics Discussed

  • Eastward
  • Rollerdrome
  • Sony PS5 Price hike and Japanese market
  • Epic Exclusivity and the Black Hole of their Storefront
  • Gaming Futurism
  • Accidental World of Warcraft topic
The post AggroChat #401 – Gaming Futurism appeared first on Tales of the Aggronaut.