Hope Chest Quest

Morning folks! Last night was a pretty rough evening. We were under a Tornado Watch turned Warning and that really started to escalate around what is normally our bedtime. So that meant a somewhat fraught evening of sleeping with the channel tuned to our favorite weather station. Oklahomans have developed this skill which is to half-sleep and half-listen to the weather report at the same time. I remember specifically waking up at various points in the evening when the meteorologist cut in with important updates, and then blending back into sleep… to the point where I am not even sure if I was actually waking up or if I was just dreaming about the weather? Whatever the case it is going to be a long day as I am pretty sure that neither my wife nor I got anything resembling restful slumber.
One of the positives and negatives about New World is how easily you can level just by doing pretty much anything. The positive is that the levels come quickly and it always feels like you are making incremental progress. The negative is that there really isn’t a way to actually slow down your leveling in an effort to let friends who started later try and catch up. For example, I spent the podcast on Saturday night fishing, since it was a pretty relaxing activity and wound up putting on most of a full level while doing it. Last night I was trying to catch up with my town reputation in Everfall and wound up doing most of a level as well in town board quests. Then there is crafting which always adds a not insignificant boost to your leveling. Suffice to say at this point whether or not I want to be… I am going to be level 60 and waiting on folks to catch up.
My crafting priorities shifted around a little bit last night when I noticed sitting in my bags the pattern for a Starmetal Storage Chest, or more correctly the Hope Storage Chest. I have been slowly working on my furnishing skill, and I guess I should spend a bit more effort trying to get it up to 145 so that I can start making these. I could have sold the pattern for a pretty penny on the market board, but in truth, I want to be able to craft my own furnishing so I guess this just gives me more purpose in leveling. I’ve reached a point where I am completely out of storage in both Windsward my main crafting hub, and Everfall my backup crafting hub. This means I will need to expand out further into another city… and I am trying to decide if I would rather do this with Brightwood or Weavers Fen. Both are currently held by my faction which would give me rapid (but costly) access to items from that bank.
One of the nights this weekend I happened into a group that was farming Rifts… aka Corrupted incursions or whatever this game calls them. I will always think of them as Rifts because they show up randomly, involve defeating a boss and then go away quickly rewarding you a chest in the end. The key differentiator so far is that Corrupted Rifts are way more rewarding than most of the tears were back in Rifts. I’ve pulled some decent gear from even the minor loot chests, and the majors give you the currency that you need in order to craft dungeon keys. I need to do this more often because it was rather enjoyable and also fairly rewarding.
Over in Final Fantasy XIV, I am working on my last job and have it up to 75 as of yesterday. I completely blew off maps night last night unintentionally. We were downstairs watching the weather and I was slowly prodding along in New World, and simply was not watching the time nor did I have any messaging clients active on the laptop. So I completely missed the message from Waren reminding me, and it wasn’t until we were shutting down for bed that I even began to realize that I had completely missed things. I feel bad, but also given the weather patterns I might not have been the most reliable group member last night anyway. I do need to make sure I make next week because I really do feel bad about completely missing it two weeks in a row. The post Hope Chest Quest appeared first on Tales of the Aggronaut.

AggroChat #362 – A House Divided

Featuring: Ammosart, Belghast, Grace, Kodra, Tamrielo, and Thalen
Tonight we return to some discussion about New World and how the promised server moves don’t seem like they are going to work out as we thought.  The end result is the server queues are gone from Minda but we have a handful of people isolated on servers in a different region.  We talk about some of Kodra’s woes in attempting to run PVP Faction missions solo.  From there we talk a bit about Tabletop Simulator and some of the interesting ways it allows you to play board games virtually during the pandemic.  We talk a bit about Tales of Arise and some of the issues it has with not really explaining clearly where a player should go next.  We wrap things up with some discussion of Kodra finally beating Celeste and moving on to the modded version of the game including Glyph.

Topics Discussed

  • New World
    • Awful Server Move Strategy
    • Issues with Solo PVP
    • Good Systems
  • Tabletop Simulator
    • Virtual Miniature Gaming
    • Magic Commander/EDH
    • Playtesting
  • Tales of Arise
  • Beating Celeste
    • Moving on to Modded Celeste
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The post AggroChat #362 – A House Divided appeared first on Tales of the Aggronaut.

Porkchop Sandwiches

Good Morning Friends! Yesterday I managed to hit level 40 in New World, which means a bunch of things. Firstly it unlocks the next gear set available from the faction vendor, given that a few days ago I knocked out the quest to unlock access to it. Another thing that unlocks at 40 is the next tier of Azoth Staff which is gated behind the main story quest… which I need to spend some time catching up on in Weavers Fen. The last thing and the one that I personally consider the most important is the 4th tier of the player camp, which functions as though it were a Tier 4 Kitchen for crafting basic foods. This meant that in order to access this I would need to head out to Restless Shore and do the Lupine Observations quest.
In my travels, I unlocked a wayshrine over by the cave needed for that quest, and while roaming around the area I kept hearing what sounded like a major battle, especially when I was in a valley between two rocky outcroppings. One of the triumphs with New World is the way that sound carries. It is absolutely terrifying rolling up on a field of untouched resources, knowing the second that you start mining that everyone in the area will be able to pinpoint your location based on sound alone. This works for folks actively fighting in a region as well, and this sound lead me to the camp that I marked in green on the above map. I am not sure if I was prepared for the experience I was about to have.
There are a lot of glitchy areas in the game, with either way too fast or way too flow of spawn rates. This camp is one of these, and as I rolled up on the spawn I noticed two things. Firstly there were groups of players actively trying to keep the instantly spawning boars farmed down. Secondly that there were tons of precious boar carcasses littering the ground unskinned because no one seemingly had the time to stop fighting long enough to skin them. It was not long before I was invited into a group, and apparently, this was my life for the next hour or so. During that time I took my skinning from 125 to 200, put on an entire level between 40 and 41, and a truly dumb amount of weapon experience so that my Sword and Shield is one level from maxed and I put on about 10 levels into Warhammer and Great Axe as well.
The loot also just kept flowing, and shockingly I got my very first purple items while sitting at this camp. It reminded me of the way that farming camps used to pop up in Everquest back in the day. I keep having to pause and salvage greens in order to make way for more blues and purples. Sadly all of the purples were bind on pickup, or I would have happily shared the wealth. I got a duplicate of exactly the same item which was a level 51 totem of sorts that equips in the trinket slot. The blues I took back to Windsward and threw up on the auction house for pretty cheap prices in an attempt to move them quickly. Most of the weight though was in thick leather, which I admittedly had gotten very little of before this point.
The lack of queues has really cut down on my YouTube time, and after about an hour of farming, I had completely filled my bag and took a teleport back to my house. It was around this time that I finally tabbed out and tried to catch up on any pertinent videos when I saw this. Firstly Demone Kim is great and I have been following him since the early days of Genshin, and now that he is super into New World I have been enjoying his tips and tricks videos. Apparently, this farm is known and has been talked about in the community for the last few days. It was only happenstance and phenomenal audio system that lead me to investigate what in the actual hell was going on.
There has been some talk about whether or not this is an exploit, but truth be told this is far from the only place in the world where spawn rates are jacked up. I remember rolling up on a church in Brightwood to complete this one quest and the NPC was instantly spawning over and over. There was a handful of us in the church there for the quest and we kept killing it over and over, not necessarily to farm it but because it kept respawning and aggroing on it before we could leave. It kept dropping potions and gear, so the boar thing seems an awful lot like that. Now that it is well known it is going to get patched because I noticed in the notes that instant spawn church quest had gotten patched as well. If you need to level your skinning and are in the vicinity of Restless Shores, then it might be worth your time to pop over to the camp for a bit. I might go back out there and level my weapon skills some more pending there is actually an active group. The post Porkchop Sandwiches appeared first on Tales of the Aggronaut.

Fragmented Community

I don’t want to jinx things but the queues appear to just be… gone. I spent some time popping around various zones and I did not encounter a single “wall runner”. For those who might not have been following along this saga, the term wall runner is used colloquially in New World to refer to someone who is exhibiting a behavior designed to evade the AFK Timeout functionality. There were various schools of thought here, but the most basic seemed to be toggling the run hotkey on and then pushing up against some obstacle that would keep you running into a corner. Moving around the zones you would find people in random corners of the world furiously racing against some rock, or gate… all in an attempt to make the game think they were actively playing. Yesterday Amazon patched in some updated tech designed to detect these folks and punt them from the game. Then magically it was like we had enough breathing room to simply not have to worry about login queues at all. I popped in yesterday morning to take a few screenshots and unsurprisingly there was no queue. Then I logged in after work… and still no queue. Throughout the course of the night, I logged in and out a few different times, with one of them being around 8 pm and still no queue at all. In fact, it showed that our server population was only sitting at around 1700 players. So I guess the question is, was all of the activity by folks afking to reserve their place in line?
I think you have a few things at work. Firstly like every game, the newness has worn down a bit and those folks who took off days from work to play 24/7 have run out of vacation time. Secondly, there is the challenge that it was impossible to play on the busy servers reliably, so if our little group is any evidence… many folks voluntarily rerolled elsewhere and started from scratch because they had not made enough progress to make that painful yet. Thirdly, of course, there is always a significant drop-off in a new game after a week or so, and we are seeing that play out here. For all of those folks who crushed the server on the opening days, there are going to be a chunk that for one reason or another didn’t really find what they were looking for. New World is not going to be the ideal game experience for everyone, and as a result, you are going to have a significant chunk of players that just completely bounce off the title no matter how good it might be. All of that said… I really do think the improved detection made a significant difference and the early signs that maybe just maybe folks were going to get banned for the behavior. What we are left with is a situation where those original few servers now don’t have queues but are still in a locked-down state to prevent new players from rolling on them. Similarly, we have a fragmented community of folks waiting on the server transfers to allow everyone to once again play together. That said I find myself questioning what the next best steps are going forward. I am left with the majority of a community on one server that has no queues, and an isolated but growing number of people taking up residence on other servers. Is it the best choice to try and get everyone on Minda, or is it to abandon ship and latch onto a completely new server?
If we united the community, we have maybe in the realm of fifty players. Coordinating that many people landing at the same destination is going to be a bit of a challenge. At least with the loss of the queues, it takes away some of the immediacies of needing to do this. My hope is we can take a bit of a wait and see as the server transfers open up. I still think that the server status website is our best bet in gauging active populations, but I do wish it had a 48-hour peak number or something to that effect so that you can see what the potential for a server load looks like, not just what the active one is. In the meantime, I am nearing level 40, and probably need to stop what I am doing for a bit and focus on some faction currency given that I would love to buy the level 40 set of faction gear. I do feel a little bit bad though in that the worst seems to be over… and now a handful of folks have scattered to the wind. I hope we can reunite the community and get everyone back together on either Minda or some new destination. I will of course keep folks updated as to where we decide to land. For the short term however I want to see how folks shift before choosing a destination to leap to. The post Fragmented Community appeared first on Tales of the Aggronaut.