New Spaceships

Yesterday was a very full gaming day for me, and many others in my (admittedly tiny) social sphere. Not only was it the start of the Destiny 2 PC beta, but it was also a major patch day for WoW. They didn’t let us peasants that haven’t preordered yet download the beta until mid-day yesterday, so I had to queue up the download after I got home from work. Then I had to pause that download long enough to let WoW get patched up. I let D2 download in the background while I checked out my new WoW spaceship and headed off to another planet.

I only played enough WoW to unlock the new set of world quests on one character, but it’s been a pretty great experience so far. Argus feels huge and dangerous. The opening sequence feels suitably epic, although it still manages to have Blizzard’s trademark “lore character swoops in for the kill steal” moments. Here on the first day of the patch it feels more like a mini-expansion than a mid-expansion update. We shall see how well all of the content on offer holds up in the coming weeks. At least we are promised a bit of meaningful questing as the Argus story unlocks. Anything is better than Broken Shore favorites like “hand Dadghar some currency so he can make a joke at your expense,” and “I don’t know, just go away and kill some stuff I guess.”

Thinking about those quests makes me mad both because they felt like a waste of time and because I had to do them to unlock flying, which is now useless in the new zones. I don’t want to get in an epic rant about flying in WoW but the back and forth of having and losing flying is getting very old. I appreciate the idea that going without flying at the start of the expansion lets them design the zones and questing experience in a more immersive way. I don’t even mind that earning flying requires a bit of effort now. What feels terrible is spending all that effort to get flying for one patch, and then having it taken away again. My $0.02: If you’re going to take it away, don’t make us work so hard for it, or if you’re going to make us work hard for it don’t take it away.

Flying rants aside, I greatly enjoyed my time in Argus up until exactly the moment when the D2 download finished. Then I commenced an epic battle with error codes, graphics drivers, and windows updates until I finally was victorious and could launch the beta. It looks and feels very slick on my machine, and it played nicely with my controller. The small amount of PvE questing available was fun enough, and felt perfectly Destiny-y. I’m not sure how much the story will make sense to someone who’s never played the first game, but I expect that they’ll be too busy struggling with the controls to worry about it since there’s no tutorial of any kind. I hope the full version of the game does a better job of easing people in.

I did get the chance to try out the strike with a couple friends, and I’m glad I did. It felt fairly similar in difficulty and length to the few strikes I’d tried in Destiny before, although the last boss was more complicated than I’m used to. I’m very glad I got to do it with friends so I could enjoy the sights and not feel super rushed. I haven’t tried any of the crucible offerings yet, and I’m not sure if I will during the beta. Most likely I will make a few new characters and play through the quest sequence again until I decide between keyboard/mouse and controller, and figure out the settings that work best for me.

If you’re curious or on the fence about Destiny 2 I’d suggest checking out the beta while you can. It’s definitely not full access to all the game’s content yet, but it is a reasonable sampling that should give you an idea of whether you’d enjoy it or not. I’m definitely looking forward to being able to play the full game!


New Spaceships

AggroChat #170 – Full Throttle Show

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

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Tonight we record the August AggroChat Game Club title… Full Throttle.  This was picked by Thalen for a bunch of reasons but at least in part because we had yet to play a classic point and click adventure game.  With Full Throttle being relatively recently remastered, it made it an excellent candidate since it was more or less going to run well on any system.  Unfortunately one of our show members opted to try playing it on a mobile platform where the experience was less than desireable.  We talk about our thoughts on Full Throttle and adventure games in general as the show goes way off the rails towards the end with many wild trips into nostalgia land.

 

Elf Nostalgia

As if the RoboSquids project wasn’t bad enough, I’ve gone and started some additional nonsense. I guess this happened because I was in the mood for some WoW nostalgia, but we couldn’t get the RoboSquids together to run a dungeon. Instead, one of my squid-conspirators and I randomly rolled up even more new characters and started leveling. This time around it’s not so much a coherent project with rules as it is a means of scratching the nostalgia itch. I took my freshly-minted blood elf warrior and started leveling through the starting zone with no heirlooms. I sent myself some larger bags because there’s nostalgia and then there’s pointless suffering, but otherwise I’ve been trying to pretend it’s 2007 and I’m starting from scratch again.

I suppose if I wanted maximum nostalgia I’d be leveling a paladin, since that was my first real main all those years ago, and my first character to level 70. Running everywhere on foot, chasing down lynxes for their pelts and getting distracted by copper nodes is enough to spark plenty of good memories even on the “wrong” class. My belf pally wasn’t my first character but it was the first one that stuck, the first one I ran a dungeon with, the first one that joined a guild. Since those days, I’ve become a very different person and the game has changed drastically too. But those TBC starter zones are still locked in a mostly-pre-Cataclysm limbo that lets me travel back to that time for a few hours.

I don’t know how long this mini-squids project will keep my attention. I still have goals in Diablo 3 and FFXIV that are waiting, and very soon Destiny 2 will be here and vying for all of my time. I do know that I am going to keep enjoying this nostalgia trip while it lasts.


Elf Nostalgia

AggroChat #169 – Legendary Nonsense

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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This is another one of those nights when we thought we had nothing to talk about…  but ended up having stuff to talk about.  We start off the night talking some more about our recent experiences in Guild Wars 2.  From there we get into some Robo Squid fun… and talk about how Gnomeregan is still horrible.  From there Thalen and I talk about how West of Loathing has suddenly caused us to start playing Kingdom of Loathing again.  Kodra talks about finally grasping why Tam loves Agricola so much.  There is a brief offshoot conversation that leads us down the path of Magic the Gathering Commander and the game in general.  We finally wrap things up with a talk that starts with painting miniatures and ventures forth into creativity in general.

Featured Topics

  • Guild Wars 2
  • Gnomeregan Is Horrible
  • Kingdom of Loathing
  • West of Loathing
  • Agricola
  • Magic the Gathering Commander
  • Painting Miniatures
  • Creativity