As Long As It’s Well-Written

I’ve been playing more of the Shadowrun: Hong Kong Extended Edition content– the post-game storyline that ties up some loose ends that the main story resolves but doesn’t quite clean up. It’s really satisfying, because (avoiding spoilers) some characters at the end of the main storyline don’t get the comeuppance I’d like to have had the chance to deliver, and while that’s a very Shadowrun-feeling thing, it’s nice to be able to go after them in the epilogue.

As Long As It’s Well-Written

The Shadowrun games are, mechanically, a lot like many other games out there. XCOM is a superior tactical shooter in many ways, Satellite Reign does some more creative stuff with real-time stealth and cover, and most turn-based isometric tactical games offer a lot more functional customization than Shadowrun does. I still keep coming back to it over those other games, and it’s based on one key feature that beats out its competition: writing.

A manager of mine used to half-jokingly tease our team’s (excellent) writer when asked about some narrative plan or plot twist. Do what you like, he’d say, “as long as it’s well-written”. Different game, different set of people, but that sentiment really resonates. I keep coming back to Shadowrun because I adore the writing. It’s nothing fancy, no voiceovers, lots of text in boxes, very old-school in that regard, but it consistently sets the mood, fills in details without getting bogged down in them, and makes me laugh, seethe, and sigh at various times. It introduced me to a slew of characters that, on paper, I liked none of, and by the end of the game I was completely attached to.

More than anything, it inspires me to write my own stuff, and gives me ideas. It provides little hooks, various options, and lots of choices throughout the game. It sets up no-win situations that are still satisfying in the end, and I’ve rarely if ever felt like I’ve been forced down a choice that I didn’t want. There’s lot of side content, lots of little extra details filling out the world and suggesting that it *is* a world, just one that I’m seeing only a small part of, and other bits in glimpses. In and among all of this, it manages to surprise me in ways I don’t expect. It’s not just that there are plot twists, because I see those coming, it’s that the twists still happen in ways that I didn’t expect, that still make sense.

I place a lot of value on writing that can surprise me; I’ve read a lot and have seen the same tropes unfold in lots of different ways, so seeing something I’m familiar with flipped a slightly different way, or seeing something I didn’t expect at all tends to stick with me. Good narrative sells me really quickly on an experience, and I’m willing to trade fidelity in a lot of other things to get it. I’m reminded of Warframe here, and how a good game became enthralling when the storytelling suddenly improved dramatically. I like almost nothing about the gameplay presentation of Persona 3 Portable, especially after having played the more refined Persona 4, but the story was compelling enough to hook me.

In the meantime, there are plenty of truly excellent games where the narrative (or lack thereof) leaves me wanting. I love Elite: Dangerous’ gameplay, but the lack of any compelling storytelling keeps me from bothering to log in. Star Wars: Battlefront’s lack of a campaign left me ultimately unsatisfied with the game, despite it being incredibly fun in other ways– I even loved CoD: Modern Warfare because of its excellent single-player campaign. I started playing Dex, and while the game’s setup and art was really interesting, the writing turned me off.

I’ve been listening to Bel — Mr. “I don’t care about story just give me something to fight” himself — talk about the Division, and what I hear from him is how enthused he is about the setting and the story they’ve set up. The very first thing he linked me was a youtuber deep-diving into the game’s story, piecing together scraps to see how much he could uncover. Story matters, and having context makes a huge difference.

As it turns out, I’ll play pretty much any game… as long as it’s well-written.

A Bit of Fantastic

We talked a bit on this weekend’s podcast about The Division. It’s a game I feel like I’d really enjoy if I were playing it with friends, though I’m pretty sure I heard at least one person audibly check out at the point where it became clear there was neither sorcery nor swords of any kind, including indistinguishable-from-magic technology.

A Bit of Fantastic

credit: Dennis Chan

I’m in a similar boat– the game is much more interesting than I expected (I was a bit cynical about it) and honestly looks like it could be a lot of fun. I just wish there was a bit more fantasy in it. I feel like I’m roaming the streets of modern-day New York, and while it’s gorgeously rendered and surprisingly detailed, I can also hop a flight and literally walk around those locations myself. It’s just barely enough escapism for me to enjoy, and I can completely understand how it wouldn’t be enough for someone else. I tend to like my “modern” to be followed by “supernatural” as far as settings go.

That having been said, I loved Mass Effect 3’s multiplayer, and like I’ve said elsewhere, The Division feels like a deeper, more varied, more refined, and more complete version of that, just in a different setting. I’m still pretty likely to pick it up and give it a go at some point. In the meantime, I’ve continued to play a TON of Warframe, which has continually managed to surprise me and get more interesting.

I do keep thinking about that key amount of fantasy it takes to make something compelling. It’s a delicate threshold, and different for everyone. Too much fantasy, and you can’t relate to it enough to get into it, and too little and it feels boring. I know some people who instantly check out of entertainment that has magic or advanced technology of pretty much any kind, and I know others for whom there’s a minimum threshold of one or the other (or both) that has to exist before they’re interested. Personally, I like at least a little bit of fantasy, but I’ve run into things that are just too much for me to get invested in.

Weirdly, what I’m looking for lately is a game where I can really appreciate the worldbuilding. I want to walk around fantastic cities and see people living everyday lives, and live part of a fantasy, virtual life myself. I’d boot up Deus Ex again if I couldn’t still remember it so well; there’s something really awesome about walking around its cyberpunk cities among ordinary people, doing largely ordinary things. It’s part of why I picked up Cradle, the first-person sci-fi puzzle game that held such promise but ultimately disappointed me.

I’m waiting on a few games that might scratch that itch– I really want to play through Dreamfall Chronicles once the season is complete, since there’s a lot of cool wandering through a real-feeling cyberpunk city there. I’m tentatively hopeful for CD Projekt Red’s cyberpunk game, though I’m leery thanks to The Witcher– not a game that meshes well with my tastes. I continue to wait for Persona 4, and I’m actually excited about Final Fantasy XV thanks to the demo; it’s not without some obvious flaws, but I think it’ll be fun anyway.

Kind of a rambling post today, I’m having the gaming equivalent of having a craving for something specific but not quite being able to place what that specific thing is. This post is trying to put words to that. If anyone’s got good recommendations for an open-world cyberpunk or otherwise sci-fi game, I’m open to suggestions!

AggroChat #95 – Not Quite Aquaria Show

Tonight Ashgar, Belghast, Kodra, Tam and Thalen talk Aquaria, The Division Beta, and Warframe

aggrochat95_720

And just like that… we are back!  Belghast once again has a voice, and without really intending to we have recorded what is almost a double episode.  The whole November/December Fallout 4 extravaganza has caused us to get woefully off schedule when it comes to the AggroChat Game Club.  We didn’t end up recording the Fallout 4 show until mid January… and then Aquaria was technically the January game but we didn’t actually record the show until now.  What happened in the meantime is there was another game that sprung up and has become a bit of an unofficial “Game of the Month”, namely Warframe.  As a result we record a contorted show that doesn’t really follow the traditional GameClub show format.

Join us as we talk about…

  • Aquaria
  • The Division Beta
  • Warframe – Heavy Spoilers

Where’ve you been, Tam?

It’s been a crazy few weeks. I started a new job (part-time, but I’m trying to ramp up quickly) while juggling full-time classwork and wrapping up some side projects. Then, the site goes belly-up and locks me out. A bunch of backend corruption caused me to have to reinstall and restore pretty much everything; we’ve been working from a cache for the last week.

The short version is, for the first time in a very long time, I haven’t had the spare energy to write, so the site worked through my post buffer and then, this week, ran out of material. At any rate, things should hopefully be calming down somewhat soon and we can return to regularly scheduled posts.

As for what I’ve been doing lately, game-wise, I’ve been playing a LOT of Warframe. The game really appeals to me once I found my niche in it, and I’ve been playing it more or less to the exclusion of all else recently. I have some thoughts percolating on it and also on MMOs, kind of the present and future of persistent online gaming (is there any other kind anymore?), but it’s all half-baked. I want to get a bit deeper into the game and see how various things hold up before I go blathering about one system or design philosophy or another.

On the business/management side, I’m doing a lot with finance and operations management lately, which doesn’t necessarily make for terribly compelling blog posts (it’s interesting for me, but I don’t know that I need to inflict it on other people).

At any rate, hopefully things will be calming down here soon and I can get back to regular posting. I don’t have Bel’s relentless devotion to posting even when he’s so sick he’s basically dying; I try to post only when I have something to say, and recently I’ve been listening a lot more than talking.

See you next week!

–tam