AggroChat #319 – The Great Resin Wall

Sometimes a show happens without us really realizing it.  That was absolutely the case for this evening’s show because we had what felt like a very limited number of topics that filled up the full hour.  We start off the show with some further discussion of Genshin Impact.  Last week we thought we had been pushed up against a wall, but it turns out that was just the foothills leading up to the sheer cliff that is being resin locked on progress.  From there we talk about random video game cravings and the games that we either return to periodically or consider comfort gaming.  We wrap things up with a discussion of the games that we are looking forward to on the horizon be it literally like with Horizon Zero Dawn Forbidden West or the release of the new console generation.  Whatever the case it seems like we have a very packed November ahead of us.

Topics Discussed

  • Genshin Impact
    • The limiting factors of Resin
    • Limited Progress
  • Random Game Cravings
    • We talk about comfort gaming
    • We also talk about out of the blue game cravings
  • What we are looking forward to next
    • Release of the next generation of consoles
    • Horizon Zero Dawn 2
    • The Packed November
The post AggroChat #319 – The Great Resin Wall appeared first on Tales of the Aggronaut.

AggroChat #319 – The Great Resin Wall

Sometimes a show happens without us really realizing it.  That was absolutely the case for this evening’s show because we had what felt like a very limited number of topics that filled up the full hour.  We start off the show with some further discussion of Genshin Impact.  Last week we thought we had been pushed up against a wall, but it turns out that was just the foothills leading up to the sheer cliff that is being resin locked on progress.  From there we talk about random video game cravings and the games that we either return to periodically or consider comfort gaming.  We wrap things up with a discussion of the games that we are looking forward to on the horizon be it literally like with Horizon Zero Dawn Forbidden West or the release of the new console generation.  Whatever the case it seems like we have a very packed November ahead of us.

Topics Discussed

  • Genshin Impact
    • The limiting factors of Resin
    • Limited Progress
  • Random Game Cravings
    • We talk about comfort gaming
    • We also talk about out of the blue game cravings
  • What we are looking forward to next
    • Release of the next generation of consoles
    • Horizon Zero Dawn 2
    • The Packed November
The post AggroChat #319 – The Great Resin Wall appeared first on Tales of the Aggronaut.

Genshin Honeymoon Over

Genshin Impact has gotten more press than likely any Gacha game to date and with it a whole cottage industry has sprung up of channels devoted the game. I’ve noticed as several Destiny YouTubers have even been bitten by the bug and it is shocking just how wide spread the appeal has been. However I am also starting to watch as folks slam into the wall that begins around Adventure Rank 30 as the breaks get applied to player progress and the huge open world seems to shrink a little bit. During the early days in this game it has boundless enjoyment, but as you gain levels you start being funneled into a tighter and tighter scope of activities that can actually provide progression.
I’ve just dinged AR37 and I feel like it will probably take a week or so for me to finally progress to AR40 and open up the next World Level. I was able to move upwards at level 35, and two levels later I am nowhere near close to having my full team of four characters leveled, their weapons upgraded and their talents purchased. This says nothing to the rest of my squad of characters which are in complete disarray as they got abandoned somewhere around 40 or 50 when the material and gold crunch started. This is a whole that you can buy yourself out of but the amount of money that it would take to restore reasonable forward momentum is not something for the faint of heart.
The challenge is there are three progress bars that essentially need to keep going up for your party of characters as you progress. The first is character level and this is fairly straight forward and mostly involves the acquisition of experience books and the application of gold to train your character with them. The next is the talents on your characters and these require books which come from dungeons that drop 2 or 3 at most at a time as well as a huge resource cost each time you need to ascend to a higher tier. Lastly there is the leveling of your weapon which can be done through the combination of mining resources and gold with a huge outlay of resources when you need to ascend to the next tier of levels much like character progression.
You gain these resources by completing dungeons that have a resin cost associated with them. So for example when I move to the next weapon tier I am going to have to spend 6 purple quality weapon widgets that spawn in dungeons only on a specific day of the week. Right now Domains of Forgery III should in theory be dropping purple items, but the reality is each time I go in I get 3 green resources and 2 blue resources. If I keep acquiring at that rate the essentially crafts up into a single purple resource, which means I am going to need a grand total of 120 resin to ascend a single weapon. 120 resin represents your full rested allotment for a day.
This same pool of resin is used for essentially everything that gives meaning progress in the game. You need it for weapon components, character ascension elemental drops, skill books, as well as it is also a primary source of leveling books, acquiring gear from bosses, and getting additional gold. You get four quests each day and they reward 10 primagem and then an additional 10 for turning all four back in at the adventurers guild. These can of course be saved for wishes giving you a shot at getting more characters and weapons… or you can spend it to buy 60 more resin giving you a few more attempts to farm the resources that you need.
Unfortunately it isn’t a flat 50 primagem per 60 resin and is instead a sliding scale that increases each time you refresh during a day. So you can in theory buy an additional 360 Resin each day on a scale that looks a little something like this:
  • First Refresh – 50 primagem
  • Second Refresh – 100 primagem
  • Third Refresh – 100 primagem
  • Fourth Refresh – 150 primagem
  • Fifth Refresh – 200 primagem
  • Sixth Refresh – 200 primagem
There are also Fragile Resin, which are doled out sparingly either through the Adventurer’s Guild level up rewards or gained through the battle pass, but there is no way to buy more of these once you have spent them all.
The challenge set by the game is that there are really enjoyable things to do, like the various World Bosses which can drop pieces of gear that feeling meaningful. However each and every one of these things requires an expenditure of resin in order to get any rewards from it. So when I killed Stormterror this week and got my very first 5 star artifact, it felt bad seeing how poorly its stat allocation was knowing that it cost me 1/2 of my daily allotment of resin and locked me for other loot from that same encounter.
Part of the challenge with all of this is the fact that Genshin Impact is maybe the first Gacha game that is actually legitimately fun to play. This is also a game that because it is extremely enjoyable is bringing in a lot of people who may have never played a game like this in the past. The itemization, the constant push towards gambling mechanics, and the painfully slow energy recharge mechanics are all part and parcel for the Gacha industry. However none of these games before have really had fun and enjoyable gaming mechanics that pushed players to spend MMORPG type amounts of hours grinding away and exploring.
Most Gacha games look like this and are barely a game at all… and more something that you do out of idle boredom than something that you actually enjoy playing. I’ve spent time poking my head into more than a few of these over the years as I am constantly in search of something enjoyable to do with my phone. The games have this visual overload going on and are loaded with “auto play” functionality that largely just keeps you clicking buttons much akin to hitting spin on a slot machine. Nothing about this is terribly enjoyable but it looks almost like a game and as a result you end up holding on hoping that it eventually opens up into something enjoyable. These games are a trap and Genshin looks and plays nothing like this.
Genshin instead presents this gorgeous world to explore filled with puzzles to unlock. It features extremely enjoyable action combat with complex character designs that interact with each other in unique and interesting ways. It might be one of the best games I have ever played, but it is unfortunately shackled to a series of mechanics that don’t necessarily do it any favors. It is a game designed to limit your play time into small chunks scattered throughout the day, and as a result it is quickly becoming a game where I can only realistically get 15-20 minutes worth of forward momentum each day and then while the world itself is still enjoyable to explore… there is a limited amount of things that I can do that actually impact something that feels like progress.
None of this to this point has really even touched the challenge of how this game goes about allowing you to acquire new characters. Like so many Gacha games you receive characters rarely through “summoning” as it is colloquially called or in this game by spending “wishes” upon the various “banners” in the game. The game has a pity system and will give you something of 4 star rarity every 10 wishes and something of 5 star rarity every 90 wishes. Tenha is a YouTube that covers this game and claims that he spent $7000 chasing Diluc, one of the best and most sought after 5 Star Champions in the game.
There are currently 21 different playable characters in the game and 7 of them are at the 5 Star rarity. Any given “wish” has a .06% chance of pulling one of these 5 stars. As I have gotten free primagems I have been spending them primarily on wishes and managed to trigger the pity system after 90 pulls. Instead of getting a champion like I was hoping for… I instead got a 5 star weapon which also felt awful. So when the game says it is going to give you are 4 star every 10 pulls… you might end up with a weapon instead of a character.
Also extremely likely is that you are going to get multiple copies of the same character, which the game has built around by giving you different “constellations” to unlock. What you are looking at is proof that I have not only gotten Barbara which you get for free by getting to AR20, but have pulled five more copies of this same character unlocking an additional constellation each time. All of which is designed to keep you spinning the wheel and trying to push your luck of maybe pulling what you were after the next time. So I guess I am completely not shocked at all that someone on YouTube spent $7000 chasing a single copy of a specific champion.
Genshin Impact is an exceptionally enjoyable game, but I fear that as more folks hit the wall that is AR30 and beyond… that it is also going to continue shedding players. I’m still enjoying myself but I feel like I am progressing less and less and have reached a point where it doesn’t make much sense to be playing more than thirty minutes a day. I doubt Mihoyo will make significant changes at a fast enough pace to turn this ship of opinion around before it comes crashing into the docks. I accepted the game for what it was, but I look forward to someone taking this formula and making it a little more user friendly. Had they just made it so that champions were outright purchases and removed the resin system… I probably would have actually purchased every single one.
However now I figure that eventually my interest will wain as we get into this season with some really big releases. I am likely going to stick around for the time being because I really want to see how far I can get in the battle pass before it ends in 25 days or so. There however is going to be a point folks reach along this path where they start to check out. For me AR30 was when the resource costs started to bog me down, but for others that might come sooner. I am still enjoying myself, but the honeymoon phase is definitely over. That isn’t to say that I can’t settle into a routine that makes me happy, but the overwhelming excitement that I once felt is now a bit tinged with reality. The post Genshin Honeymoon Over appeared first on Tales of the Aggronaut.

Character Not Found

Morning friends. World of Warcraft appears to be on fire right now, so I am giving it some distance so it can improve itself. Tuesday night I managed to do some makeovers and last night I was going to log in and spend some time roaming around with the freshly redesigned characters. Unfortunately this is what I kept encountering when attempting to log any of them in. It seems that the servers are still struggling, and as a result I am going to I guess give it another attempt tonight. I guess it is a good thing that the expansion was delayed and that the pre-launch event has yet to start. I am just hoping that the fires have died down by the 18th so I can farm the Hallows End event for another round of tries on the mount.
Instead of playing World of Warcraft I ventured back into Genshin Impact and made another attempt at a decent re-rolled alt account. You can create a seemingly infinite number of Genshin Impact accounts because they don’t actually require you to use an email address for any of them. If you can get to level 7 you will have earned a significant number of free wishes and should have a decent shot of pulling something reasonable. As a result my third attempt at an alt account seemed to have born fruit, or at least something that I consider completely functional when it comes to playing with it.
Xingqiu is a character that you encounter in the Liyue storyline and is not a character that I have on my main account. On this account I also managed to pick up Ningguang, 1 constellation Noelle, and a 1 constellation Xiangling. Of the characters on this account, I feel like Xingqiu is the strongest carry that I can build into a DPS Carry. I would have rather had Razor, Diluc, Chongyun or Beidou as a two handed beater but I can make this character work for leveling. To be honest this is a pretty great champion that I am happy I at least have access to now, even though it is on the wrong account.
So for my party right now I am using Xingqiu as carry, Xiangling and Kaeya as support dps and Noelle as a healer. Have Noelle bubble before going into a fight and then use either a pyro to hydro reaction or a cryo to hydro reaction for dps boosting depending on what I am fighting. However all of this said I think I glazed over WHY I would want a secondary account. Essentially if you have alt accounts and can get them to level 16, you can then abuse them for farming world resources… which you start to need in higher quantities as you progress through levels. So in theory I can log this account on… and then have my main join it to run around and collect ore, flora and kill mini bosses that are on a 24 hour respawn timer.
On the main account I have managed to push my Battle Pass up to rank 34 and I should be able to get higher this week pending I can finish a few achievements. The most annoying of these is the farm 20 clouds. Sure you can start and finish a cloud event without taking the rewards… but the cloud sits there with rewards waiting even if you log out and back into the game. I am not exactly sure how long I need to wait before attempting the cloud again… or if I need to wait for reset each day and in essence do two a day until I have gotten that twenty.
This morning with my free primagems I managed to pull yet another Barbara, which means I am one constellation away from having her maxed out. That last constellation is pretty damned sweet because it means she auto resurrects your characters when they fall in battle. The game itself has slowed down considerably because I realistically have only a few things that I can really do to make progress each day. Essentially I get in and do my daily quests and then farm whatever dungeons are up that day for resources with my resin. Now that I have moved to world 4 I need to spend one of the days farming the world bosses for attempts at either a 5 star artifact or even better a claymore pattern.
The core challenge of Genshin Impact is that it is still a Gacha/Energy game at its core and while it feels very open and very free… once you have completed the story content there are a very limited number of ways you can move that needle forward on a daily basis. There is apparently some discussion within Mihoyo about tweaking this, because apparently they had no idea that the game was going to blow up on the level of a “phenomena” like it did. So hopefully they ease some of the restrictions and lean into the whole big open world free to play thing, and shift around to some alternate ways of play. You can still have a really fun time without “whaling out” but from AR35 onwards it slows down again… and I imagine from AR40 onwards it is a very painful slog. The post Character Not Found appeared first on Tales of the Aggronaut.