Xbox Just as Fraught

The last few days have seen folks losing their shit over pre-order frustrations, myself included. On the 16th the PlayStation 5 started pre-orders in a very haphazard manner leading to a lot of units seemingly snapped up by flippers and not that many folks in my circle managing to secure the unit they were wanting. Yesterday Microsoft tried something different and instead started all of the preorders at the same time, or at least attempted to. It felt like Microsoft was even throwing a little bit of shade on what happened with Sony, which now seems like hubris. Yesterday did not go smoothly but I can’t necessarily tell if it was more or less successful than the Sony start.
Modern Vintage Gamer is an excellent YouTube channel that goes over the security and design of retro consoles, and he was an early member of the Xbox mod scene. He filmed his out journey yesterday as he attempted to get a system as the preorders started. In my experience it seems like the only folks who got a unit early were the ones who tried to do so through Walmart.com. Target and the Microsoft store both cratered under the weight of all of the user sessions. I have no idea what happened with Best Buy because either the preorders went so fast that it seemed like they never had any, or they still have yet to do their presells.
The person that I knew that was most invested in getting a Xbox Series X was my friend Pete, so I more or less lived vicariously through him during this launch. In the lead up to the PlayStation 5 pre-orders I had followed a bunch of sources of gaming news and releases and as the process unfolded I was sending Pete links each time a new one came across my feed. Even though I expanded my feed significantly, the two best ones seem to be the tried and true that I have followed for years @Wario64 and @VideoGameDeals. Luckily when things opened up on Amazon he managed to get in and snag a unit and hopefully it really is a good order.
That has been another frustration in this whole process is not really being certain that you did in fact lock in your preorder. During the PS5 preorder, there have been cases of orders being invalidated because the platform oversold the number of units that they had been allocated. The image above is from my own PS5 preorder through Sam’s Club and I am hoping it is real. That last statement however always gives me great concern, because they can and have changed orders on me in the past but never in a significant manner. To be truthful… the only online retails that seem to have been able to handle this in stride are Walmart/Sams and Amazon. Target, Best Buy and Game Stop sites all fell apart under the load of all of the people trying to hit them in both the Xbox and PS5 situations. In all of those cases I had systems in basket but encountered problems actually checking out.
So the question that has been kicking around my circles is why this console preorder cycle seems to matter so much. For me I had put off upgrading to a PS4 Pro for roughly a year and a half thinking that the PS5 had to be right around the corner. So this was absolutely a purchase that I had planned for a long time and as such I have a back log of games that I would simply rather play in glorious 4k. For others… I think given the shitty times that we find ourselves living in we are in essence trying to buy happiness or at least future happiness. I’ve been watching a lot of collectable markets that are tied to the nostalgia of days gone by booming. Vintage Magic the Gathering prices for example are going through the roof after stalling or retracting at the beginning of the pandemic.
All products right now are having severe supply chain issues, either in getting the materials needed to manufacture something or getting the product out to the customers. This is leading to an artificial sense of scarcity on products that should in theory be stable. We all remember the toilet paper rush at the beginning of the pandemic, and I still have yet to be able to purchase a single Clorox wipe either online or in store. This ends up building to a anxiety of not being able to get the things we want or need and that is sort of trickling out to everything as well. Console launches are always stressful and frantic, but the level of fervor over this one is considerably higher. Products that feed into this, like Zendikar Rising Set Boosters which already have a massive gambling component are benefiting by either a real or manufactured scarcity. In this example it is a product that should retail for $150 a box that is going upwards of $250 if you can even find it.
So we live in this time when things that should never normally be hard to get are weirdly hard to get. I think everyone is craving stability and normalcy, and it is leading us all to do some somewhat dumb things. For me it is raging over trying to order a console system that doesn’t really even really have a game that requires it. For others it is attending big house parties that end up infecting everyone with Covid-19 all because they craved social contact. We are living in weird times and I find myself digging deep into nostalgia to get through them. I think that is why I have been hoarding cartoons that I grew up watching and playing World of Warcraft again because it lets me drift along on the afterglow of better times. Folks deal with things differently, and I am trying to do so in the manner that keeps me the safest in the long run. The post Xbox Just as Fraught appeared first on Tales of the Aggronaut.

Leveling is Relaxing

One of my many secrets to surviving the time of pandemic has been spending time in World of Warcraft. No matter how long I am away from the game, coming back to it always feels like coming home. We shall not look at the /played time for all of my characters because it would probably frighten me, but needless to say I have spent many an hour poking around in this game since it launched in November of 2004. I go through these periods where I attempt to be super serious about content, but my happiest times are always when I am just poking around and doing casual stuff on my army of characters. I find leveling to be exceptionally calming and before the pandemic I had two characters at 120, and now I have 1 Alliance side and 10 Horde side. Leveling is just something that gives me an opportunity to turn my brain off and relax, and stop worrying about everything that is going on and every possible interaction that I might encounter.
Most recently I had been working on my Mag’har Orc Shaman and I had a really fun time leveling it. Always in the past I have focused entirely on melee characters and as a result I have always leveled Shaman as Enhancement. This time around I decided to mix things up and leveled from the very beginning all the way to 120 as Elemental. I have to say Elemental is exceptionally fun with the way the play style factors around various procs. I think what I enjoyed the most is the fact that I didn’t feel squishy in the same way that I attribute to casters in general. I usually had time to heal myself back up when I was taking damage, or hit one of my “oh shit” buttons like Earth Elemental to take the heat off of me for awhile. The only negative is it felt a little weak in the AOE department, and shocks were really the only viable means of tagging mobs especially when it came to world quests. I finished the Shaman on Friday and then turned around and immediately started working on the next character in sequence.
That would be my Vulpera Rogue, because it just seemed to fit given they are a small and tricksy race to start with. I am leveling Outlaw because I still don’t like daggers at all, and am having a great time of it. Tam would be proud as I use the various rogue tricks to whittle my way through camps of mobs. I’ve also learned the joys of Sap and Pick Pocket used in sequence. I am not sure if I have ever leveled all the way through Stranglethorn Vale since it was changed drastically in cataclysm, so I am absolutely enjoying that as well. I should ding 60 before I finish the area and at that point I will likely jump over to Outlands. I’ve recently developed a taste for the Burning Crusade content and it seems more efficient than running through Wrath of the Lich King for that level block.
Now I realize that all of this is going to be meaningless shortly when the pre-patch lands. I don’t expect to make it all of the way to 120 on the Rogue before that happens, which means I will likely be leveling my last character under the level squish. The only remaining character I have horde side is my Nightborne Shadow Priest, and it is currently wearing heirlooms in Ashenvale. I was not entirely certain how well I would do at leveling a pure caster, but at this point I have leveled the Elemental Shaman and the Warlock, so maybe just maybe shadow will feel natural after those. At least in the case of Shadow Priest I still have a bunch of ways to bring my health back up… which is not a thing you have on a Mage which is why I ultimately used my boost on that character.
Other than that I have been running Coren Direbrew each day on my army of alts, mostly just to farm a few trinkets and that I guess it feels like the thing to be doing. I really enjoy World of Warcraft when we are in these in between times and there is zero pressure to be leveling or gearing. My hope as is always the case is to go into this expansion without feeling the need to chase other players in level or in gearing. However I also know that once I get in the thick of things that the old instincts will kick in and I will apply pressure to myself to rapidly move through the levels and be “ready” for things I am not likely going to do. Right now my plans are to do some Mythic+ key pushing, but for that I need to figure out a viable group. Right now we have my Paladin and Grace’s Monk, so I need to sort out who else we might have access to. I am targeting a EST/CST friendly time frame so apologies to my West Coast friends, but yall need to operate way the fuck too late for my old ass. Hopefully I can make something happen, but for now I am happy leveling my alts. The post Leveling is Relaxing appeared first on Tales of the Aggronaut.

Leveling is Relaxing

One of my many secrets to surviving the time of pandemic has been spending time in World of Warcraft. No matter how long I am away from the game, coming back to it always feels like coming home. We shall not look at the /played time for all of my characters because it would probably frighten me, but needless to say I have spent many an hour poking around in this game since it launched in November of 2004. I go through these periods where I attempt to be super serious about content, but my happiest times are always when I am just poking around and doing casual stuff on my army of characters. I find leveling to be exceptionally calming and before the pandemic I had two characters at 120, and now I have 1 Alliance side and 10 Horde side. Leveling is just something that gives me an opportunity to turn my brain off and relax, and stop worrying about everything that is going on and every possible interaction that I might encounter.
Most recently I had been working on my Mag’har Orc Shaman and I had a really fun time leveling it. Always in the past I have focused entirely on melee characters and as a result I have always leveled Shaman as Enhancement. This time around I decided to mix things up and leveled from the very beginning all the way to 120 as Elemental. I have to say Elemental is exceptionally fun with the way the play style factors around various procs. I think what I enjoyed the most is the fact that I didn’t feel squishy in the same way that I attribute to casters in general. I usually had time to heal myself back up when I was taking damage, or hit one of my “oh shit” buttons like Earth Elemental to take the heat off of me for awhile. The only negative is it felt a little weak in the AOE department, and shocks were really the only viable means of tagging mobs especially when it came to world quests. I finished the Shaman on Friday and then turned around and immediately started working on the next character in sequence.
That would be my Vulpera Rogue, because it just seemed to fit given they are a small and tricksy race to start with. I am leveling Outlaw because I still don’t like daggers at all, and am having a great time of it. Tam would be proud as I use the various rogue tricks to whittle my way through camps of mobs. I’ve also learned the joys of Sap and Pick Pocket used in sequence. I am not sure if I have ever leveled all the way through Stranglethorn Vale since it was changed drastically in cataclysm, so I am absolutely enjoying that as well. I should ding 60 before I finish the area and at that point I will likely jump over to Outlands. I’ve recently developed a taste for the Burning Crusade content and it seems more efficient than running through Wrath of the Lich King for that level block.
Now I realize that all of this is going to be meaningless shortly when the pre-patch lands. I don’t expect to make it all of the way to 120 on the Rogue before that happens, which means I will likely be leveling my last character under the level squish. The only remaining character I have horde side is my Nightborne Shadow Priest, and it is currently wearing heirlooms in Ashenvale. I was not entirely certain how well I would do at leveling a pure caster, but at this point I have leveled the Elemental Shaman and the Warlock, so maybe just maybe shadow will feel natural after those. At least in the case of Shadow Priest I still have a bunch of ways to bring my health back up… which is not a thing you have on a Mage which is why I ultimately used my boost on that character.
Other than that I have been running Coren Direbrew each day on my army of alts, mostly just to farm a few trinkets and that I guess it feels like the thing to be doing. I really enjoy World of Warcraft when we are in these in between times and there is zero pressure to be leveling or gearing. My hope as is always the case is to go into this expansion without feeling the need to chase other players in level or in gearing. However I also know that once I get in the thick of things that the old instincts will kick in and I will apply pressure to myself to rapidly move through the levels and be “ready” for things I am not likely going to do. Right now my plans are to do some Mythic+ key pushing, but for that I need to figure out a viable group. Right now we have my Paladin and Grace’s Monk, so I need to sort out who else we might have access to. I am targeting a EST/CST friendly time frame so apologies to my West Coast friends, but yall need to operate way the fuck too late for my old ass. Hopefully I can make something happen, but for now I am happy leveling my alts. The post Leveling is Relaxing appeared first on Tales of the Aggronaut.

Swords ‘n Magic and Stuff

Sometimes on AggroChat we inadvertently sell each other on the games we are playing. On this weekend’s show Tam threw a topic on the trello that I couldn’t pass up, because initially I thought he just wanted to talk about generic fantasy tropes. However apparently it was instead a topic about the Steam recommendation system sending him in the direction of a game named Swords ‘N Magic and Stuff, which exudes a significant amount of charm. I checked it out during the show and it reminded more than a little bit of Cube World, which is a pretty crunchy voxel exploration game. What ultimately made me pick the game up, is knowing that Tam very much does not go in for the Minecraftian style graphical thing and if he was interested them probably it was worth noting.
First points scored for the game is that it has a really interesting character creation system. The characters themselves are extremely stylized but at the same time are capable of expressive characteristics. Right now you have Human, Dryad, Faun, Moon Elf and Sun Orc to choose from with their own color variations available. In practice what this really meant to me was general human, woodgrain character, has ram horns, can be purple and has tusks and horns. I ended up gravitating towards the Orc and made one with rusty red skin and dark green hair and beard. The game scores big props with me for being entirely genderless so you have access to all the same bits and can fiddle with them until you get something that makes you happy. I even got the over the eye scar thing that I seem to love so much and always choose when it is an option as well as a rather high quality braided beard.
The game starts you off on a ship heading to an island in order to seek your fortune. Ships make for an excellent starting point, given that you are in a relatively confined place which makes for easy to follow tutorials. You go through the paces of having the simple interactions of the game explained a bit, and are walked through an early example of a quest where you fetch something that another character can’t get to. Once you have looted anything that isn’t nailed down, you can proceed up on the deck of the ship where you have arrived at the island in question. The captain wants to talk to you about the matter of settling up for your journey, and introduces you to the first few quests which involve going and procuring some dizzy juice for him.
Questing seems to be very much of the “If you give a mouse a cookie variety”, as so far other than a quest to find some glasses they all appear to branch out significantly. In order to get the Dizzy Juice, the tavern keeper asks you to clear out a cave and in order to get into the cave the person standing guard asks you to fetch a mug from inside. Inside the cave there are three crabs and a mug that you can loot, which then allows you to retrace your steps back to the guy who loaned you his key, and back to the tavern keeper who wanted you to clear the cave out… and then back to the captain who gives you a second quest to reserve a room at the inn. As I spread out through the island, many of these quests involved doing sub quests to retrieve something else, which in itself often requires you to get something in order to do it. For example I am being asked to get a candle for a picnic, and in order to get that I need to get some honey combs for the candlemaker… which it seems requires me to have purchased a sling shot to knock them down.
The combat system is fairly straight forward, but one that it very much feels like the deck is stacked against you. Every thing I have encountered so far deals significantly more damage than I am capable of. Additionally there is no health regeneration, so you need to carry with you a fairly ample supply of healing potions which I am hoping at some point I will be able to learn how to craft. Using a weapon increases your skill in that weapon, which seems to increase your likelihood for critical strikes. There is a crafting system that I have not interacted with much, but it allows for you to upgrade your weapons if you gather the resources to do so. Right now I have largely focused on a sword and shield because these were the first weapons that I got access to.
While combat seems a bit uneven at times, one huge boon is the fact that death seems to largely be meaningless. When you die you go into a spirit world similar to that of World of Warcraft, but where it varies greatly is that a timer starts ticking down. When it completes you will be summoned back to life at the nearest shrine, which in the case of early exploration seems to be right near the docks in town. While you are in the spirit world with the timer ticking down you can free explore and scope out dangerous areas, which is pretty cool. The initial island itself seems fairly small, but I did notice there was a ferry that I am guessing will take you to other islands. In some ways the game reminds me of a more combat focused “The Touryst”, because it has a similarly interesting lighting engine.
At this point I have not really spent much time in the game, but I don’t want to dig in too deeply given that it is a pretty fresh early access title. I want to get together with Tam and try out the multiplayer, so we can see how exactly that works. This was the product of a fairly successful kickstarter, and looking at the various stretch goals it seems like there is going to be a lot of interesting things added in over time. That said there already is a lot here, given that there appears to be a fully fleshed out cosmetic system and from the looks of it maybe even a housing system. I find I really like the art style, and once I get a hang of the combat I think that will become a little more fair feeling. I think mostly it is just getting used to bringing up your shield at the exact moment of the attack rather than my usual of holding the shield in front of me… waiting for an attack and then striking.
Right now the game is roughly $20 on Steam, but like I said before is in early access so your mileage may vary depending on your proclivity for early access titles. Right now I plan on poking my head into the game off and on to continue to exploring it in small doses. I am intrigued by what is there enough to keep playing, but I do hope that a more functional map is in the works. Right now you can bring up a sketch of the island but you can’t seem to scroll in or anything. As is usually my case I will likely write again in the future about my adventures, especially if I can find a time when Tam and I can get in and kick the tires for the multiplayer functionality. The post Swords ‘n Magic and Stuff appeared first on Tales of the Aggronaut.