Dead Drive Blues

For the last few days I have been painstakingly attempting to back data up off of a drive that has been slowly going south. I have no clue how and when it started failing, but I was first made aware of this fact with a blue screen of death complaining about storage issues. The G Drive was a 3 TB mechanical drive where I stored all of those windows folders like My Documents, Downloads and Videos to try and keep them off of the very small SSD boot drive. However since it was filling up, I had started migrating a lot of my game installs to either the 1 TB m.2 drive or the other 4 TB mechanical I had in the system. I have sitting here a brand new 5 TB mechanical that I was going to put in another system as well as 8 TB of network attached storage that I was just about to use for replacing my aging and filling 4 TB system. So I got the 8 TB online and started furiously trying to back everything up that I could off of my G Drive. I also attempted to relocated the various windows systems over to my F Drive, which still had ample space. However it appears that the G Drive was further gone than I realized, and now I am going to pay the price of my laziness. I have a complicated method for storing my game screenshots. Namely I have capture software dump everything into a single directory, and then every so often I sort through that directory and file them away more permanently on the network storage. However with everything going on… I had not done this filing away step in a really long time. The above screenshot is what my captures directory now looks like. Every image that is showing up with that default icon… is unreadable and effectively lost forever. There doesn’t seem to be much of a rhyme or reason as to what is lost.
What concerns me more greatly than some screenshots that I had yet to file away however is that my G Drive as also the home of my emulation archives. If the images are any evidence… I am going to have a large number of corrupted files. All of my “favorites” are currently sitting on my RG350, however I had two different complete MAME sets for different versions and not that it cannot be acquired again, but it is always a pain in the ass to do so. In reality there is very little of what I store on my drives that cannot be reacquired again… but it is the time lost that I mourn. Yesterday during the day and in the middle of trying to recover more files… I got another blue screen of death and this time when the system booted back up the drive was no longer available. So this weekend is going to be me swapping drives, finishing the process of swapping network storage… and then trying to use my SATA to USB drive recovery set up to pull more data from the dead drive. I got quite a bit of the things that mattered to me off, but whether or not they REALLY copied is suspect at this point. The long story short… if you care about it store it in multiple places. Which is making me realize that I might need to research some proper cloud storage options for the huge volume of raw recorded audio that I have from the various podcast projects. The post Dead Drive Blues appeared first on Tales of the Aggronaut.

Minecraft without Mining or Crafting

Minecraft Dungeons is a new game from Microsoft and Mojang and released on all platforms on May 26th. Considering I am extremely late in writing this, I am figuring you have probably already played the game and already decided if it is for you or not. It is available through Xbox Game Pass, so if you partake of that it is pretty much a no-brainer to at least dip your toes in the water. For the rest of you that have not placed your hands on this game, you might want to pause a bit and listen.
Minecraft Dungeons is a game in the Minecraft universe, but effectively has nothing at all to do with the gameplay of the baseline game. It is instead a top down isometric dungeon crawler that just happens to feature the primitive graphics of Minecraft. You choose from a list of preset characters, which is the first strike against the game given it would be nice if we had some measure of control over our characters features. You equip suitable Minecraft world items like swords and pick axes and use them to bash your way through levels filled with a greatest hits collection of things you will recognize from Minecraft, namely Zombies, Creepers, and Skeletons.
You defeat levels, which unlock additional levels… each of which having a difficulty slider effectively determining the sorts of drops that are available and supposedly the relative difficulty. I am primarily playing this as my before bedtime game, but I have yet to finish unlocking everything available due to lots of short play sessions. I am not sure exactly what the ultimate point of the game is, but it seems to have a storyline woven around a bad group of Villagers called the Illagers. This is apparently a thing in actual Minecraft but I never thought of them as some sort of an enemy faction.
The game seems to sell itself as a sort of Minecraft meets Diablo experience, and based on my play sessions it feels like neither. I would say the core gameplay loop reminds me significantly more of something like Gauntlet Legends or Gauntlet Dark Legacy. The loot is neither plentiful enough or good enough to really feel like a Diablo game. The game also lacks anything close to the build complexity and nuance that is traditionally available in the ARPG genre, so in the end it feels exceptionally shallow.
In theory as you go throughout your travels you collect melee weapons, ranged weapons, armor, and can equip three artifacts at a time. The second significant strike is that all of the gear can be enchanted, but each item acquired has a randomly assigned fixed ability that as far as I can tell you can’t change. This leads to situations where you might find a weapon that is technically stronger than the one you are using, but it has a worthless enchant on it leaving you to hold onto your existing gear for far too long.
Similarly not all artifacts are created equal. Some are going to have useful effects and others are going to largely be pointless. For example the first one you get is an old timey bottle rocket style firework that you can in theory aim at a group of enemies to explode it. The challenge there is an exceptionally long cooldown and that it never seems to go in the direction you actually want it to. The best item I have found is an amulet that collects souls each time an enemy dies and then allows you to effectively have an extra healing potion. Over time this seems to heal less and less of your health pool diminishing its usefulness.
The third strike against the game is that there are a significant number of “cheap” mobs that seem to put you in positions where it is exceptionally hard to avoid taking damage from them. Additionally I have encountered even on lower difficulty settings several mobs that can just straight up one shot you. It isn’t so much a difficulty thing, as most encounters fall over without effort. There is an unpolished nature to the design that makes me question if it got the requisite time to balance the encounter design or even had a significant alpha or beta testing period. The game as a whole has this half baked and unfinished feeling to it.
A significant amount of your time is spent in your camp, which you unlock as a safe base of operations after the prologue. The game operates on collecting emeralds and then you can spend those emeralds at your base with first the Blacksmith for randomly generated weapons, and later the Wandering Trader for randomly generated artifacts. The problem is that in both cases the items created for you are generally several levels worse than whatever you can get as loot from the zones themselves.
The camp itself is also huge, but almost completely devoid of purpose. You have a house that appears to never change as you go through the game levels. You have various ruins scattered around the play area, that again never evolve over time. At first I thought that maybe this was just a side effect of me not having gotten far enough into the game to unlock more things. However one of my friends who has played a ton of this game with his son indicated that I have effectively seen everything that is going to open up. Once again… the game feels like it was meant to be something more, but instead we got an unfinished product that was rushed to market.
I have played the game on Windows and Xbox One through Xbox Game pass and then purchased it for the Nintendo Switch. In all cases they rely upon your Xbox Live account but also in all cases they do not seem to support any manner of cloud saves. This would be strike number four, because even though I have issues with the experience as a whole it might be more enjoyable if I could start the evening on my PC and then finish playing the same character and making the same progress on my Switch. It seems to pull in all of my Xbox Live friends, but while playing on the switch none of them have actually shown up as someone I could play with… making me question if cross platform play is a thing either.
What you have in the end is a game with the primitive graphics of Minecraft but is devoid of any creative outlets. A game that would like to pattern itself off Diablo but lacks any interesting loot and character building options. A game that seems to have a shared account system but is not utilizing it in any meaningful manner. Ultimately Minecraft Dungeons is a confusing mess of a game that feels unfinished and unbalanced, and after experiencing it myself for a few weeks there is no way I would ever suggest this game to someone. If you have Xbox Game Pass, by all means check it out for yourself since you can do so for free… but I would not spend a dime here until things have sufficiently changed. The post Minecraft without Mining or Crafting appeared first on Tales of the Aggronaut.

Cypher and the Bail Project

I was not in the best head space yesterday and to be honest I still am not. I don’t think anyone really is right now, but that is okay. Right now I have all sorts of minor issues going on, including the hard drive that I keep a lot of stuff on attempting to die on me. However I decided to make a post this morning because I saw something that actually helped me out a bit.
I am not even sure at what point I tuned in to the stream of @CypherofTyr but I do know that the original intent of the stream was to raise $500 for The Bail Project. When I joined the stream was somewhere between $10k raised and $20k raised, and throughout the afternoon I kept returning from meetings to watch the numbers just keep jumping. This became my afternoon activity of tuning in periodically to see where the stream was at. As afternoon turned into evening, things just started snowballing and over the course of a marathon 10.5 hour long stream she raised $142,781 dollars for The Bail Project.
It didn’t stop there however, as the fuse on Urban Bohemian’s stream was lit with the flamethrower that was everyone piling in after Cypher’s stream concluded. I had popped over ahead of the official end of the stream and was entertained as we watched the numbers start ticking upwards again. I admit that I didn’t stick around until the very end, but I stayed for a few hours and watched the numbers climb past $10k which triggered the inclusion of an amazing Unicorn Kigurumi. All total this stream raised an additional $15,305 for The Bail Project.
It kept going from there with SushieMonster, but by that point I had long been claimed by sleep. I didn’t get to sleep on Monday night until somewhere in the neighborhood of 1 am, and was back up at 5:30 am so I was running on fumes at this point. This third stream however continued again to raise another $6000.69 for The Bail Project. I think the coolest part about all of it, is that it introduced me to Tiltify, which I apparently was completely in the dark about. It seems to make it very easy for you to rally a team of streaming fundraisers around a specific cause, which is something that I will file away in my brain for possible future usage.
The best part however was to watch this one stream team raise a total of $184,654.59 for The Bail Project. This is still going however as there are a number of additional streamers signed up at part of the team and throughout the course of this article I have been linking to the Tiltify Team page which you can still donate on. You might find yourself asking “What is The Bail Project”, because to be honest it is not an organization I had heard of prior to yesterday. I think it is summed up succinctly with their mission statement.
We believe that paying bail for someone in need is an act of resistance against a system that criminalizes race and poverty and an act of solidarity with local communities and movements for decarceration. Over the next five years, The Bail Project will open dozens of sites in high-need jurisdictions with the goal of paying bail for tens of thousands of low-income Americans, all while collecting stories and data that prove money bail is not necessary to ensure people return to court. We won’t stop until meaningful change is achieved and the presumption of innocence is no longer for sale.

I’ve been around the criminal justice system enough to know that those individuals who are incapable of bonding out, don’t have great outcomes. They are robbed of the critical time needed to prepare their case, and god forbid if things don’t go well, get their affairs in order. If someone cannot bond out, they are greatly limited in the amount of time and types of interactions that they can have with not only legal counsel but their own family. It is a broad cause, but one that helps individuals from getting stuck in a system that is so insurmountably stacked against them. As I said before I have been dropping links to Cypher’s Nat 20s stream team on Tiltify throughout this post. I highly suggest that not only do you tune in to some of the streamers participating, but that if you are in a place where you can do it you donate some money to this excellent cause. The post Cypher and the Bail Project appeared first on Tales of the Aggronaut.

Cessation

I can’t folks. I just can’t right now. I’ve been staring at my scrolling twitter feed for a good hour and I can’t come up with a single thing to write worth reading. I joked once that we are living in interesting times, and at the time I was simply referring to the pandemic. It is my hope that twenty twenty will be remembered as a turning point for this country and the rest of the world. Unfortunately in my just shy of forty four years I am not sure if I can muster the hope that that will be the case. It is my ultimate fear that this is but a brief pause as we continue to slide into a dystopian novel like the ones I read as a teen. I’m scared for my friends. I am exceptionally privileged that I can be scared for my friends and that I don’t have to be scared for my own life. I would love to believe that something is going to change, because it needs to change. I’m not going to syndicate this post because there really isn’t much here to read. It will go out automatically to a few places but I won’t go through the process of posting it around. Tales of the Aggronaut is going to be silent for a bit, at least until I can think of something worth saying. Keep your family and your friends close as we experience these times. Until Black Lives Matter, nothing much else matters. The post Cessation appeared first on Tales of the Aggronaut.