Jedi Fallen Order Impressions

This morning I thought I would write up some of my thoughts about a game that several of us absolutely thought was going to be vaporware… Jedi Fallen Order. There is a specific reason for this because it seems like EA has cancelled more Star Wars games than it actually has made since getting the exclusivity deal to the licensing. However it appears that Respawn has decided to just give a giant middle finger to EA and make whatever the hell they want to make. All reports seem to indicate that Apex Legends was more or less a passion project that EA ignored, and Jedi Fallen Order is a game that EA just doesn’t make anymore… a Single Player non-LIve-Services game with absolutely no Micro-transactions and a boat load of cosmetic goodies that are unlocked through gameplay. Respawn should really share whatever dirt they have on EA with other studios so they can make awesome things as well.
During the game you play as Kyle Katarn… I mean Cal Kestis a wayard Jedi Padawan that managed to hide out in the time following Order 66. I like Cal fine but he seems to be purposefully bland as to allow you to more or less insert yourself into that character. He is voiced and looks like Cameron Monaghan who I mostly know from Shameless but others will know from Gotham. He does a perfectly cromulent job bringing this character to life and there is an adorable “a boy and his dog” relationship between him and the goodest droid boy ever… BD-1. The only negative is that I would have liked it if there was a Female option as well given that absolutely nothing about the character appears to give two shits about the gender. Cal Kestis is an equally generic name so they should have totally done a Revan here and just let you pick whichever gender you preferred to play as.
The game itself is gorgeous and I have been playing it upstairs on my gaming machine in 4k, which leads to a really awesome experience. The game presents you with a giant warning screen suggesting that while it is playable with a keyboard and mouse that you go ahead and use a controller, so I am begrudgingly doing that as well. Since I have nonsense large hands I am using my favorite Xbox One controller the Power A Fusion Pro 1.0 controller which is sadly no longer made. As far as gameplay itself it is this weird amalgamation of Uncharted and Darksiders… with a lot of tropes made popular with the Dark Souls games but play out in a way here that feels less awkwardly punishing.
The souls comparisons go basically like this. When you die you lose a bunch of experience and you can gain it all back… as well as completely heal your character by tapping the mob you died to. There are a bunch of meditation locations in the world and these function like campfires in Dark Souls games… as in you will completely heal up and restock but also all of the mobs you killed respawn as a result so it plays a tradeoff between healing up now or causing yourself hassle in the future. BD-1 has the ability to dispense healing stims which play the same role as the Estus Flask allowing you to heal up without invoking the respawn penalty.
The other connection that gets drawn is the style of combat. This is not a button masher and if you do button mash… your character will flail around uselessly as a result. You start with a single bladed light saber and at a couple of points during the game you will be able to upgrade this to a double bladed saber, and swap between the two freely as needed. The thing that I find the most interesting is that each weapon has its own feel and range of uses and the first time I tried to treat my double saber like the original single I also flailed around hopelessly until I got the swing of it. Combat is deliberate and involved you exploiting timing in order to unleash some extremely impressive looking combos that make you feel bad ass.
All of that said… there is still a large chunk of the game that is learning how to traverse the levels and figure out Zelda Temple style puzzles. When you are entering a puzzle area and you are seemingly struggling to grasp what needs to happen… you are offered hints in the form of conversations with BD-1. Often times these aren’t super helpful but are charming as hell and well worth listening to… and at least in a few cases reaffirmed that my idea was correct as to what needed to happen next. There are a lot of times this game feels like Uncharted or a modern Tomb Raider. The truth is… the mix of elements makes for an extremely compelling gameplay experience.
The game excels at giving you set pieces that make you feel like a Jedi, and does an exceptional job of set design that slowly teaches you the basics. It then takes those basics and repeats them over and over through the level, each time mixing and remixing the same themes that you have seen before and then finally chaining them together in a way that makes you feel like you really can use the force. There is one sequence that involves a zip line, to a wall run, to a wall climb that seems extremely daunting at first… but by the time you reach that area you have done all of those separately enough times to make you feel comfortable to chain them all together.
The game tells a relatively simple story, but it does so in a charming manner with a bunch of characters that are both interesting and acted extremely well. It isn’t so much that it is a storytelling juggernaut, but the complete package of how the game feels and the story blend nicely to give you an enjoyable experience. While it is not a role-playing game at all, I would say that this is probably my favorite Star Wars game since Knights of the Old Republic. The only thing that could have made it better was to make the character something you could create yourself similar to the original character in KOTOR.
I get the impression that Disney is wanting to enter this game in as part of the cannon as it mingles with other characters that are already firmly rooted in Star Wars history. I have to assume that is why we have a fixed character that we are playing. This is an unfortunate choice however given the levels of superfluous cosmetic choice you are given in the game, that the most important one is completely missing. If you can get past that one fatal flaw however the game is amazing and I would highly suggest it to anyone who is willing to listen to me. I’m on what is either the 3rd or 4th planet depending on if you count the starting area as its own thing. I will be playing more of it tonight because it is pretty much dominating my gaming schedule.

AggroChat #276 – Actually Not Vaporware

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Tonight we talk about the new Hollow Knight randomizer and also some discussion of games that have randomizers in general.  From there Kodra talks about the return of the DoubleClicks at Geek Girl Con and how chill and awesome of a convention that is each year.  We dive into a discussion about a game we swore was vaporware but actually is freaking awesome… Jedi Fallen Order. We dive a little bit into some talk of the importance of space in games, but it mostly just ends up looping back around to some more Jedi Fallen Order discussion.

Topics Discussed:

  • New Hollow Knight Randomizer
    • Randomized Games
  • Return of the Doubleclicks!
    • Geek Girl Con 2019
  • Jedi Fallen Order
  • Importance of Space in Games
  • More Jedi Fallen Order Talk
Original Blog Post on AggroChat.com

AggroChat #276 – Actually Not Vaporware

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we talk about the new Hollow Knight randomizer and also some discussion of games that have randomizers in general.  From there Kodra talks about the return of the DoubleClicks at Geek Girl Con and how chill and awesome of a convention that is each year.  We dive into a discussion about a game we swore was vaporware but actually is freaking awesome… Jedi Fallen Order. We dive a little bit into some talk of the importance of space in games, but it mostly just ends up looping back around to some more Jedi Fallen Order discussion.

Topics Discussed:

  • New Hollow Knight Randomizer
    • Randomized Games
  • Return of the Doubleclicks!
    • Geek Girl Con 2019
  • Jedi Fallen Order
  • Importance of Space in Games
  • More Jedi Fallen Order Talk

Self Maintenance Mode

There is a prompt over on twitter that I responded to both as a joke and semi-seriously, and I have to say it makes me feel extremely old. If you look through the thread you see a lot of individuals with massive changes that they have gone through during the previous decade. Me… I have more or less been in maintenance mode. For me all of those big changes in my life happened last decade during the years of 2000 and 2010, but even then… you probably need to bump down to at least 1994 to start the clock of major changes given that’s when I graduated from High School and started a series of rapid events. It is also making me realize that I have lived a really freaking charmed life. I more or less didn’t severely fuck up my life at any point and have to rebuild from scratch. I went to High School, went to a weird sequence of schools that eventually added up to being a 4 year College degree, and then upon exiting nailed a job as a developer right out of the gate. I didn’t spend time languishing in the service industry or working a sequence of dead end jobs waiting for my break. I just exited out one door and entered another. I’ve never really left the path that was the most obvious one laid out in front of me. It does at least on some level make me wonder if I failed to grasp the point of life. Did I just take the easiest sequence of options and not really try at all? There is a version of me that probably has no clue how I got to this point in my life. That version wanted to go into video game development, which I pretty early decided was an unrealistic goal. I always sorta figured it was the equivalent of a kid who likes Football wanting to play for a professional team. I was nowhere good enough to make the cut so I sort of self censored myself and went for the more realistic options where were web development and eventually the comfortable life of a corporate developer. The problem with comfort is that it can be a prison cell. I’ve reached a point in my life where it would be very difficult to make a serious change because it would ultimately come with some pretty dire financial ramifications. I flirted with writing piecemeal articles for pay and quickly realized that you have to work a hell of a lot harder doing that to cobble together something resembling a living. Yeah I could make it work probably, but as it stands my salary is what subsidizes my wife’s “teaching habit” so that isn’t really an option. Same goes with making a leap into some sort of game development, because I would ultimately be starting back over at square one. I am jealous of the folks who have had the strength to burn down one life in order to build a new one that better suits them. I don’t think I have that in me, and the truth is I am actually happy in the life that I did build by following whatever path was laid out before me. Sure there are frustrations and when those mount it makes me wonder what life might have been had I made a few tweaks here or there to the plan. I think this questioning if I made the right choices however is what helps to fuel my sense of impostor syndrome. I feel like I just sort of accidentally ended up in the position that I am in and that I didn’t necessarily “earn” anything that I have. I realize this is a weird downer of a blog piece, but I sat down and it just sort started pouring out of my fingertips. The truth is I have been having this conversation with you in one form or another for the last decade given that this blog was started in 2009. I’ve also been active on Twitter and built a sort of extended family there for the entirety of this decade as well. I’ve played so many games and through them gathered up a bunch of people that have followed me in the various bits of nonsense I have managed to get up to… and they have became another family as well. Then there is the AggroChat crew which really is closer than most of my family. I hate the term “blessed” because it seems so damned trite at this point… but I am not even sure what other word I could use to represent the same concept. I am exceptionally lucky to be here sharing everything with you, and when I feel down and like nuking everything I have built from orbit… it is that realization that slowly moves me back from the ledge. Thanks for being with me for the last decade, and thanks for caring enough to talk me through the issues that I occasionally have. I’m not super close with my natural family, but over the last several decades I have managed to build a brand new one and I think that is probably my big accomplishment for these past ten years. I love you fine assortment of folks. Now I am going to stop writing before I somehow ruin the moment.