anime
AggroChat #239 – Sticking the Ending
Featuring: Ashgar, Belghast, Kodra, Tamrielo and Thalen
Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important. Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending. We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?
Topics Discussed:
- Division 2
- Military Fantasy Fallout but no Nukes
- Worthy Successor to Original
- Assassin’s Creed Origins
- Great Game… But
- Forced Character Swaps
- End of Game Without “Your” Character
- Satisfying Finales
- Twist Endings
- Mass Effect 3
- Resolution Endings
- Plot Twist Ending
- Plot Twist at Beginning of Final Chapter
- Fixed Length Shows
- Anime
- Babylon 5
- Russian Doll
- Revisiting Choices From Game in Ending
- Twist Endings
- Fixed vs Random Progression Systems
- Warframe Blueprint System
- Destiny Random “Powerful Gear” Frustrations
- Warframe Economy
- Excitement over Non-PVP MMORPG
- Anthem
- Free PVP Gear from FFXIV Retainers
- Lacking Money Sinks in FFXIV
- House Reclamation
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AggroChat #173 – Vampire Pirate Dinosaurs
Featuring: Ashgar, Belghast, Grace, and Kodra
Tonight we are down both a Thalen and a Tam and get off on some meandering topics. We start off with some discussion about the Final Fantasy XIV Rising event that just finished and the introduction of the cheap dungeon. From there Belghast gets pretty deep in the woods talking about infusion mechanics and Destiny 2. We branch off from there into a discussion that is really hard to describe. Functionally we were having a chat about MMOs and whether or not the devs are obligated to provide a uniform experience for all players and all activities in a game. This branches out into a bunch of directions from the PVP/PVE debate to how uneven some of the artifact weapon quests felt in World of Warcraft Legion. Kodra talks a bit about his recent journey into the iOS port of one of his favorite Vlaada Chvatil games… Though the Ages. Ashgar gives us some updates on his experience playing through Monster Hunter Stories and we delve a bit into the new Magic the Gathering expansion Ixalan.
Topics Discussed
- Final Fantasy XIV – The Rising Event
- Destiny 2 Mechanics
- Providing Uniform MMO Player Experiences
- Through the Ages iOS
- Monster Hunter Stories
- Ixalan Pre-Pre-Release
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Aggrochat #166 – Crunchyroll and Chill
Featuring: Ashgar, Belghast, Grace, Kodra, and Tamrielo
This week we have a bit of an odd show, namely because there is far less gaming talk than other stuff talk. We start off with me botching the intro… then roll straight into a discussion that got dropped from last weeks show due to the already two hour runtime. Kodra, Ashgar and Tam have been watching a whole lot of anime namely with the new season of content showing up on Crunchyroll. As a result they run down some of the more memorable shows. From there we talk a bit about the Destiny 2 beta and the season 11 open in Diablo 3… or that time everyone played necros. We wrap things up with some talk about the Final Fantasy XIV escape room experience.
Topics Discussed
- Anime Roundup
- Your Name
- Restaurant to Another World
- Kinka Bancho Otome
- Knights and Magic
- My Hero Academia
- Gamers
- Ikemen Sengoku
- In Another World With My Smartphone
- New Game!!
- Destiny 2 Beta
- Bone Spikes For Days
- FFXIV Escape Room
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