Return to Fallout 76

Morning Folks! Like I said the other day… watching the Fallout Amazon Series has summoned forth a bunch of nostalgia for the series. As a result, I have found myself back in Fallout 76, which honestly is a better game than anyone gives it credit for. It was kinda janky at launch, but I remember having a heck of a lot of fun with the AggroChat crew. If you have Amazon Prime, you can get the game for free right now. As a promotion along with the Fallout series, you can snag a copy for either the Windows Store or Xbox. While there is no cross-platform play, the PC accounts on Steam and on the Windows Store both connect to Bethesda.net and can play together. So it is the perfect time to check the game out if you have never played it before.
Coming back to the game after a long absence, I have picked up a number of things that I figure I will share with you. First off… there is now a “Pacifist Mode” in the game which entirely disables PVP functionality. This can be found in the game section of the menu just below the look sensitivity and vibration settings. While the populace of Fallout 76 seems to largely be positive and non-toxic… there are occasionally bad apples that will come along attempting to trick you into PVP combat so that they can curb stomp you and get their jollies. If you are not PVP-minded… as is usually the case with most of my readership… then I suggest you pop into the settings and just set yourself to pacifist mode and never have to deal with it again. Similarly, you will want to make sure you set yourself to push to talk because by default the game is open mic which gets super annoying. I’ve just disabled voice chat in its entirety because it takes away from my enjoyment of most games.
This next piece of advice is going to seem entirely counterintuitive especially considering I just told you to disable voice chat. There is an odd culture that has spawned around this game of ALWAYS being grouped with other players when possible. The game gives you a pretty hefty experience bonus, so there are no downsides to grouping up. There are multiple types of teams available with specific ones that are focused on individual game modes. Casual teams however are largely thought of by the populace as “experience sharing” groups and whenever I play I hit Ctl+Tab to pop open the teams interface and see if there are any casual groups currently running. If they are all full you can just create your own Casual team which will likely fill quickly. One of the side benefits of being in a team aside from experience bonuses is the ability to teleport to the camps of your team mates to get around the map. You can also check to see if they have any vendors and are selling things that you might need cheaply.
Another thing that has been added to the game since I last played is Donation Boxes. These appear at hubs like the train station and outside the first vault allowing players to leave items for each other and to give players a good start in the wasteland. There always seems to be something in them especially ammunition and needed resources like bobby pins. I need to clean out my ammunition stores and drop some goodies in these to share with others myself. I’ve yet to find anything in them that I really needed so I have left them alone, but it is cool that it is a cultural tenant of the game now. Apparently, players used to leave goods in a specific box on the map, and it became an unofficial swap hub. The Fallout 76 devs noticed this and decided to make it an official system.
Another thing that was either not like this previously… or that I simply did not remember is that breaking down multiple copies of the same weapon teaches you mods for that weapon type. I believe when the game first launched this only worked if you happened to find a weapon with said mod already in place. Now just salvaging multiple copies of the same item seems to reward you a new mod each time, allowing you to build up your stockpile of recipes and resources. As someone who grew up playing Doom… I am of course using the pump shotgun quite a bit and slowly over time I have unlocked additional mods for it. I really need to find a higher level one however because as of writing this post I just noticed that it is level 5.
Another thing that I once knew but had forgotten… is that you want to use Photo Mode any time you are in an area that you might want to remember. Photos you have taken in-game in this manner will from that point forward be used as loading screens for the game. If nothing else it is pretty cool to see your character in various locations as you pop around the game incurring loading screens. I am trying to remember to do this more often because I think I only have five pictures currently in my rotation.
One of the things that Amazon Prime is giving away right now is a trial membership to Fallout 1st. This is essentially a subscription model to the game and gives you a number of limited-time cosmetics for playing and a fairly generous “allowance” of currency for the Atom shop. The big feature that you get with 1st however is the ability to create private worlds. The nice thing about this is that the same character progresses in both Adventure mode aka with other players, and Private Adventure which is your own private snapshot of the world. Sometimes in spite of all of the bonuses for playing with other players… you just want to be off in your own world doing your own thing. You can also spin up entirely custom worlds that let you fiddle with the ruleset. These however do not carry over progress to the “Adventure” worlds, and generally speaking, there is always some special limited-time event going on.
There is a battlepass-like seasonal model in the game, and the last time I played it was essentially a game board where you unlocked one slot at a time. This seems to have changed to something more akin to a storefront where ranking up gives you golden tickets and then those can be spent on various cosmetic stuff. Each page is gated by a specific rank and doing various Daily Quests and Weekly Quests earns you currency. If you have experienced the modern Guild Wars 2 dailies system it works fairly similarly to this, but the Fallout 76 goes much deeper in the various things you can unlock. Right now the season is focused around one of the in-world radio drama characters “Rip Daring” and some sort of cryptid-based theme. This current season began on March 26th and will run through June. If I can get into the swing of things and get used to running dailies then I might actually have enough time to unlock some of the cooler stuff.
I’ve been having quite a bit of fun just roaming around the West Virginia Wasteland. In a few days I have leveled up a bunch of times and unlocked several battlepass levels. From what I understand the first real breakpoint in the game comes at level 50, and any levels after that are just sort of gravy. You can start a fresh character at level 20 now, but I think I am pretty happy just slowly leveling my way up from where I am currently. That is one thing that changed that I think is really slick. So the world originally was tiered allowing you to accidentally wander into some really high level areas. Then they made some changes which had the group leader set the level of the world, making it awkward for low levels grouping with higher levels. Now it seems that they have done something similar to the Elder Scrolls Online level scaling tech where the world around you is set based on your own level allowing a level 1 player and a level 100 player to be effectively fighting the same monster. Anyways, I am having quite a bit of fun poking around with this lately. If you make it into the game my Bethesda account is Belghast so feel free to friend me up and say hi. The post Return to Fallout 76 appeared first on Tales of the Aggronaut.

Stop Personifying Game Studios

This morning’s blog post is admittedly going to be a bit of a wild ride. It is a topic that I have been kicking around in my skull for a few weeks now. I hope to do it even half the justice it deserves. Lately, I have been on this binge of consuming the Old Man’s War series by John Scalzi. I’ve been listening to these in Audiobook form while playing Path of Exile, and I love this so much. While I still read books, there is something about listening to the narration while my nervous energies are channeled into a video game that has largely been committed to muscle memory at this point. I feel fully engaged, and it has rapidly become my “happy place”. It also helps that so far this series has been amazing.
I was looking forward to this series because John Scalzi at this point was a known property. I backed into his works differently than most, and the very first novel that I read was Kaiju Preservation Society. I consumed this over the course of a few evenings of staying up well past midnight reading from bed. A few months later I did the same with Redshirts, and after having consumed both… I knew that at some point I would have to read the series he is most known for “Old Man’s War”. This made logical sense because at this point I had consumed two different books from the same author, so it was highly likely that I enjoyed their particular writing style. It was a safe bet because well-established authors tend to bring with them a similar vision to the material that they write.
This does not work for video games. Video Games are a combination of lots of different creatives pouring their energies into a single project. While we love to elevate a single figurehead at a given studio… each game is a snapshot of the state of that company at that very moment. While there are certain tropes that a given studio might have… I can say that Starfield feels like a very “Bethesda” game. I can say this because it is approaching problem-solving in the same way I have experienced in other Bethesda titles. I cannot however state that Starfield is a great experience, because Bethesda created it. It was created by a wide number of individuals who took inspiration from previous titles, but the game being fun and engaging was not a certain thing. I would be surprised if anyone that worked on Fallout New Vegas for example, worked on Starfield. The games were created by wildly different casts of individuals, but we as gamers… have this bad habit of trying to compare them as equivalent products.
So when I approached Diablo IV, I brought with me all of the emotional baggage of having played thousands of hours of games in the Diablo franchise. I also brought with me the emotional baggage of having grown up idolizing Blizzard as a studio. So when I played the game, and it felt bad… it was very hard for me to reign in my disappointment and keep myself from turning into a rabid poo-flinging monkey. I still think that Diablo IV is a bad game, and I think that because I am a core ARPG gamer… and quite frankly the game was never targeting me in the first place. I also think of Blizzard as this storied monolith of a company that encompasses so many fond memories… when in reality they have not produced a new game that I enjoyed since 2013. Sure I enjoyed the heck out of Legion, but that was an expansion to a game that came out in 2004.
Similarly when I approached Mass Effect Andromeda or even Anthem… I brought with me the memories of hundreds of hours spent with each and every Bioware game to that point (save for Jade Empire, I never got into that). I enjoyed Andromeda quite a bit, but it was a pale comparison to the greatness that was achieved over the course of the three games in the Mass Effect trilogy… and even then… they didn’t really stick the landing in that third game. With Anthem I brought my expectations of what a Bioware MMORPG looks like… because Star Wars The Old Republic was a phenomenal experience… and once again I was sadly disappointed. While there was some cross-over between these teams… each game represented a brand new version of what the studio was trying to produce, and as a result, was a completely different product offering.
As gamers, we have this bad habit of personifying Game Studios. We treat them as though the organizational structure itself is capable of pooping out phenomenal game experiences that are similar to those we have had in the past. Sometimes even studios believe this themselves… see the information that came out about the launch of Andromeda and how it was expected that the “Bioware Magic” would somehow pull together a brilliant product in the end. The games that we have loved were snapshots of a moment in time… that may or may not ever happen again. Personifying the Studio as having these indelible properties that can recreate that experience… is only setting us up for heartbreak, disappointment, and eventually failure.
Truth be told… we as gamers with our unrealistic expectations are not entirely to blame for this problem. Game Studios themselves and games media in general are also stoking this fire. How many times have you seen a project being marketed based on where the devs working on it came from before? Hell, the entirety of studios like Dreamhaven seems to be a large dish full of member berries trying to stoke nostalgia about the imagined “good ole days” of a specific studio. The thing is… You would be hard-pressed to find a single game studio out there that does not at least have one person who used to work for Blizzard or Bethesda or Bioware, etc. The game development community is extremely fluid and because of the lack of stability and the tendency to burn a team down after release… means that folks have to go whenever they can to keep a paycheck coming in. Since around 2005, there has never been a time where I have not had at least one close friend working for Blizzard… but the thing is… none of them have really stuck around for more than a few years at a time.
We would be so much better off if we could approach each game that gets released with a fresh set of eyes, and ignore the many-tentacled hype machine. This is part of the reason why folks seem to respond so glowingly to anything that is truly new to them. For example, we are seeing this sort of glow-up happening right now with Baldur’s Gate III, because for so many people Larian Studios was an unknown property. However, for me, I have been playing their games since at least Divinity II, and was definitely there for the fledgling roots of what we are seeing in BG3 with Divinity Original Sin. All of that said though, it is so pure to watch players embrace a game on its own terms… and for its own merit. It is equally heartbreaking when a game that is genuinely good but still a little rough around the edges due to launch constraints, gets memed into oblivion by Streamers and YouTubers.
The hype cycle sometimes inflates a game to proportions that it never could have lived up to. Cyberpunk 2077 is one of these situations, but quite frankly… so was Mass Effect Andromeda. Both were games that given time and attention could be turned into something beautiful. We are seeing this redemption arc with Cyberpunk, but given the financial backlash instead saw with Andromeda the entire Mass Effect series killed off for the better part of a decade. So while I lay the blame squarely at the feet of the gamers for trying to treat the game studios in the same way that I am treating books by a single author… aka John Scalzi. I also blame the studios themselves, the marketing departments, and the 24-hour gaming news cycle desperately seeking anything that even smells a little bit like news in order to fill content deadlines. I fail miserably myself at this all the time, but I also know I would be far happier, or at least less grumpy if I allowed myself to approach everything without expectations.
That is it… that is my soapbox and now I will stand down from it. Expect more blog posts about me talking about some nonsense that I am up to in Path of Exile tomorrow. I can only handle so much seriousness at once, and even with Path of Exile, I have had to deliver myself a dose of realism. I had a lot of hype built up going into the Path of Exile II announcement, only to walk away disappointed and afraid that this game I was pinning my hopes on… was not really going to be what I wanted to play. Instead, now I am trying to stop thinking about it and just enjoy what I enjoy. It feels deeply weird that I am not engaged in the Zeitgeist right now, and not feverishly playing either Baldur’s Gate III or Starfield… while having at the same time enjoyed both. I’m trying to plot my own course independent of FOMO, and right now… my brain craves the familiar rhythms of Path of Exile. I have no clue what point I was really trying to make this morning, and I definitely doubt that it will make any difference. I hope you have a most excellent day… but now my cats want me to feed them. The post Stop Personifying Game Studios appeared first on Tales of the Aggronaut.

Starfield First Impressions

Good morning folks! I am technically on vacation today… and technically on vacation tomorrow as well but I figured I might as well spend a bit and knock out a blog post. Since my last post about Blaugust, Starfield has come out with a game that brought with it both unrealistic hype and toxic negativity depending upon where your biases against Bethesda Games landed. I am a Bethesda enjoyer, so I knew without a doubt that I would check this game out. I tried my best to go into this experience with as neutral of expectations as possible. I did not expect this game to be the second coming of Skyrim, nor did I expect it to be vaporware as some corners of the internet seemed to. What I expected more or less was Fallout in Space and that is essentially what they have delivered.
Starfield above all else is a Bethesda game, and that comes with certain parameters. You will have your accompaniment of weird dead-eyed NPCs and bizarre glitches but also a lot of freedom in how you go about approaching the game. It was announced before this game came out that it was going to be one of the most bug-free Bethesda games, and quite honestly… I believe that. However, I have still seen my share of weird bugs that are often fixed by either resting or zoning out of an area and back into it. Yesterday I had a quest NPC randomly float up into the ceiling while I was trying to turn in… and essentially zoning in and out resolved the problem allowing me to continue with my gameplay session. So far I have only had one crash to desktop, which is quite honestly pretty good for a Bethesda game.
What you gain for your slight moments of “Bethesda Jank”, are some really gorgeous examples of level design. On the podcast this weekend we referred to this as “NASApunk” and it seems to be the best description. Everything is big, chunky, analog, and inspired by the space age. This is how I dreamed space would look like as a kid, and I am thrilled to be roaming around the world in my space suit. The game even gives us some really cool moments where we are learning how to fight in Zero-G, with my ballistic weapon kick causing me to go flying backward. The thing is… Starfield has a lot of really cool ideas… some of which are not exactly implemented perfectly, but there are enough hooks there to allow modders to come in later and perfect them.
For example, the Character creation system is beautiful in its simplicity and has the model, the rigging, and gender choices being handled by a very simple pronoun selector… rather than the awkward genitalia simulation systems in some other games of late. Does it go far enough? Probably not for everyone, but there is enough separation there that I would imagine someone is going to be able to come in after the fact and create body and rigging packs similar to how they have in something like Second Life, allowing folks to exist in space in exactly the body and gender identity that they want to have. I wasn’t super happy with the beard options, but I know given time someone will release a mod pack that will resolve this for me. I think a lot of the way I approach a Bethesda game is knowing that eventually, I am going to have fifty-some mods installed at some point to completely tailor the game experience to my tastes.
Let’s talk about some of the places where the game fails. Space combat I believe is probably one of these areas, mainly because for someone who does not want anything to do with simulated space flight… this game is a bit too fiddly for my tastes. However, it is way too simplistic and hamfisted to work for a Star Citizen enjoyer like my friend Tam. So by shooting for this awkward middleground… it is essentially disappointing both ends of the spectrum. Most of my interaction with spaceflight is that I don’t interact… I try my best to always rely on fast travel options for which there are many. You can jump from system to system without having to spend a lot of time actually piloting your ship. There are a few missions however where you will be forced to fumble through space combat. For example, in the above screenshot, I was trying to sneak up and repair a satellite without drawing the attention of some baddies. I did it… but it felt like one of the most cumbersome things I had done in recent memory and have no real interest in doing this again.
Another place where the game fails miserably… is with the talent system. Personally I prefer the old school days of just having a list of talents as compared to this whole talent tree system with pretty pictograms representing each talent. In past Bethesda games, you could TRY and do things… albeit badly without having any talent points assigned to a skill. In Starfield you are not even given the option to try something. This leads to some weird happenings like… it took me 10 hours before I realized there was a talent tree that dictated whether or not I could use a boost pack aka this game’s version of a jet pack. Similarly in my first pass through the talents I completely missed that Security was what this game called “Lockpicking” because I assumed this would be in the social tree not in the tech tree and just assumed I had not uncovered it yet. The game forces you to spend a certain number of points in the first tier of abilities before it allows you to proceed to the second, third, or fourth tiers so I just assumed it was something I had not earned access to yet.
Had I realized this… I might not have gone all in on Ballistics like I have. I do sort of love the octopus with “many guns” icon though. Essentially the skills feel kludgy and I am hoping someone will come in after the fact and mod these to work a bit better. I think that outlines my feelings in general… that Starfield in many ways feels like a good first draft of a game and that I know modders will come along and perfect each of the individual niches. Like for example I hate carrying weight as a concept in video games. I want to be able to loot everything and carry it around forever. Inventory maintenance is never an interesting gameplay loop for me personally. I know that someone out there will release a simple mod that I can install to just remove this gameplay loop entirely so I don’t have to care about it. For the moment I have done this myself with console commands, and it was one of the first things I did upon playing the game. The Bethesda experience for me personally is tailoring the game to fit me, rather than trying to play it the way they intended.
As a result, I view this game as a work in progress, and when I encounter something that annoys me… my first reaction is not to throw up my arms in frustration… it is to go search NexusMods to see if there is a way to mod that frustration out of existence. It is because of this mindset though that I have a really hard time reviewing a Bethesda game. I’ve been playing these for so long at this point, and I know that given enough desire… You can pretty much make the game do anything you want it to do. You have to understand that when I first played Skyrim, I had no clue that you could choose Thief, Warrior, or Mage statues to direct your gameplay… because the second I got out of that first town I was leaving the main questline behind. That said… I am spending a lot more time in this game following the main quest because it is way more cumbersome to travel off the grid.
One of the challenges for me personally is that with Starfield, it is much harder to just wander off into the distance looking for something interesting. Most planets are fairly empty in the grand scheme of things. There are far fewer POIs and way more barren fields of assorted minerals and resources. When you land on a planet, you are dropped into a region surrounding some fixed points of interest, and a bit of procedurally generated area around them. In Skyrim, almost everything in the game existed for a reason… and going there ahead of time allowed you to essentially brute force your way through a side quest that would take you there eventually. In Starfield… there are a lot of areas that only serve as a way to refill your ammunition and med packs… and places for you to farm randomly generated space mercenaries, pirates, and cultists. Knowing that a lot of the world is pointless… gives me less desire to explore it.
That is not to say that you will not have a bazillion conversations that you overhear while roaming around the world and notes that you pick up that will lead you to “pointful” areas. The Starfield experience though sorta waters down the effectiveness of my chosen way of playing a Bethesda game. So as a result I am mostly just following the golden path, or have for the first thirteen hours of playing it. I am not necessarily mainlining this game as my only entertainment, as I am still playing quite a bit of Path of Exile. I am however enjoying the time I am spending with it, and I don’t want me pointing out its flaws to make it come across like I am not enjoying it greatly. In fact, Starfield is honestly the sort of game that I kinda of wish Destiny would have been. If I could take the world of Starfield, and transplant the Destiny-style gunplay… then I think I would be in heaven. The gunplay is so much better than any other Bethesda title out there, but it is still eons behind anything I would call “good” gunplay.
At this point I am really bought into the story, even though it is sort of riddled with tropes we have all experienced before in other games. I like the world quite a bit and I like experiencing it… albeit with a bit more direction than I am used to in a Bethesda title. Is this game-of-the-year material? Honestly, I am not sure. There are so many great narrative experiences this year, and this is more of a sandbox experience where you need to bring with it your own expectations that shape it. Do I regret buying Starfield? Hell no. I am having a blast honestly, but I still feel like it is important to talk about the flaws of that experience. More or less Stafield is a higher fidelity and much larger version of The Outer Worlds, without that game’s particular sense of humor. It will be interesting how we feel about it in ten years, and if we honor this new franchise in all the same ways that we do Fallout or Skyrim. So far… it doesn’t have nearly as much personality as either of those games does but I am only 13 hours in instead of 1300 hours over multiple playthroughs.
It is also somewhat unfair to expect a new IP to have near the punching weight as Fallout, a game that I have been playing for a quarter of a century at this point. I’ve enjoyed this enough though to give it time to grow and come into its own. I am hoping with time something like Galacticat will make me even halfway as happy as Vault Boy does. For now, I am enjoying the journey, and I definitely think Starfield is worth your time especially if you were already a big fan of these sorts of games. Admittedly my perspective is exclusive to PC gameplay where you can mod anything until your heart is content. I have no clue what a Bethesda game experience feels like on a console because I never play Bethesda games in their vanilla launch state without at least a bit of tweaking. I figure this is probably going to feel similar to all other Bethesda games you have ever played. If you go into the game expecting that sort of gameplay experience… then you are probably going to be very happy with it. The post Starfield First Impressions appeared first on Tales of the Aggronaut.

Last Day of Blaugust 2023

Good Morning Folks! As I am sitting here writing it is the dawn of the last day of Blaugust 2023. There was so much content generated, and tomorrow I will likely do a bit of a summary when I talk about the event as a whole. I wanted to start out this morning with a bit of expectation-setting. In an average year, the “tabulation day” as I personally refer to it is a bit of an arduous undertaking. Normally we talk around fifty or so blogs that I have to review and count posts on. This year we have one hundred and three… by far the largest participant pool I’ve ever seen. So please be patient with me as I undertake the task of tabulating everything and calculating the rewards. Tomorrow is the day when I get really grumpy for everyone who has a less standard blog layout without a clear monthly post index. Really it is the more Instagram-like interfaces that fluster me the most with irregular tiling. I know of at least one blogger who I am going to ask to tabulate their results for me because instead of writing traditional blog posts they created their blog as threads on the Fediverse. It is just too damned hard to track these, and while I want to be super inclusive about this event… we gotta figure out a better way if this is going to be a thing that more people do. I think next year if we have anything even vaguely close to this number of bloggers, I am going to have to write something into the rules for self-submitting your blog post count for the month. I mean the entire event is already largely on the honor system and I am already scared to death that I am going to miss count someone’s posts and dump them into the wrong category. It has happened before. Some blogs are just harder to count than others and when you are doing a ton in a row in as short a time frame as you can… mistakes occasionally get made.
I am still delving around the 150 depth and having a blast doing so. I’ve upgraded my resistance and light radius in order to go much deeper, but for the moment this seems to be my happy place. I am not sure if this league’s RF character is stronger than the last league, but it feels at least as tanky. I know flipping Fire Trap to my chest piece seems to have increased my damage output significantly. I dinged 95 last night and am about a quarter of the way into the next level. I spent my passive tree point last night on some quality of life, and 10% more area of effect for Righteous Fire. I wasn’t entirely certain why, but my radius seemed really small to me… so anything to increase that would be pretty great. I know that I am missing the AOE Gems/Radius bench craft on my Necklace which I have not lucked into unveiling so far this league. I spent a bit of time last night running Jun missions on the Raider in an attempt to get it with no real luck so far.
I spent quite a bit of time on the Storm Brand Templar soon-to-be Inquisitor last night. I am still very much in the “ugly duckling” phase of this build and don’t have much in the way of defensive layers yet. I did pick up a pair of Call of the Brotherhood rings with Lightning to Cold conversion, giving me a grand total of 96% of Lightning Damage converted to cold. I am contemplating trying to work a Heatshiver into the build so that would add some fire damage as well. I still think I want an Inpulsa chest, which is going to be pretty expensive… but thankfully “Delve Provides” to borrow a motto from Jorgen. I already have more than enough currency to pick up whatever I need, but I do like to keep a buffer for more of my bullshit projects. Random comment though… the new Kirac’s Vault outfit is pretty freaking great minus the weird helm. I had this glowing eyes/black hood thing from a random cosmetic box and I think it goes nicely with it… and then matched it with some wings I had from a previous supporter pack and two wand graphics.
Anyways also on the docket this weekend, is Starfield. I preloaded it this morning and play on poking my head in when the early access begins tonight/tomorrow. I am not sure if I will give this a ton of attention, mostly because I am still fairly invested in the Path of Exile league. However, it might surprise me, and grab me in the same way that Skyrim did so many years… when I pretty much disappeared from raiding for a week because I could not stop playing the game. I am hoping for a great experience, but I am also trying to cool my jets when it comes to hype. I know Bethesda games can be a bit buggy, but honestly… I’ve enjoyed all of them. Hell, I even enjoyed Fallout 76 quite a bit at launch and had zero problems with Fallout 4 in spite of so many people lampooning it at the time. It is weird… I can be super critical of games like Diablo IV, but completely give a pass to other games that people are memeing. I think it mostly depends on how important I consider the genre. For me the ARPG is just such a fundamental part of me as a player, that my disappointment got the best of me with Diablo. However, Bethesda games are just something I play for fun on the side from my more mainline MMO and ARPG games. They are just a fun goof rather than my main course. I think maybe that is also why I didn’t really have any problem with the DC movies that so many people lambasted… because I am just not super invested in them. Investment breeds contempt. Now time for my second “Anyways” of the post. I hope you all have a great day and a happy last day of Blaugust. Remember… tomorrow will be a stressful day for me. Please give me some space to do the things needed to tabulate the posts. The post Last Day of Blaugust 2023 appeared first on Tales of the Aggronaut.