AggroChat #216 – Belghast.exe has Crashed

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat216

Tonight Belghast completely crashes and has to reboot, during the intro.  Additionally Kodra also crashes at some point during the LARP conversation and we sorta have to move on while he comes back online.  It is one of those shows. You have been warned. We talk about GenCon and the convention going experience. We talk a bit about Steambirds Alliance and what a bullet-hell-perma-death-steampunk-bird-mmo is like.  If you have enough dashes you can connect any genres! We talk about Monster Hunter World on the PC and how it isn’t quite the dumpster fire that the internet reports it to be. We talk about questing in 4X games and why everyone but Bel seems to think this is an awesome.  Then we sorta break down into a lengthy diatribe about Dungeons and Dragons and Pathfinder and which versions were good at what. It’s a Show!

Topics Discussed

  • Kodra visits GenCon
    • Convention Experiences
    • Here we Go A Larping
  • Steambirds Alliance
    • Ashgar Needs This Game
    • Spryfox Is Awesome
    • Realm of the Mad God
  • Monster Hunter World PC
    • Mostly Fine
  • Quests in 4X Games
    • Bel Thinks it sounds miserable
    • Everyone else loves them
  • Starfinder Thoughts
    • Pathfinder 2.0 Thoughts
    • Devolving into a discussion about D&D Generations
    • 3.5 Thoughts
    • 4e Thoughts
    • Open Gaming License was Awesome
    • Bel says some stuff about Palladium Games
  • The Public Nature of D&D
    • Beginning with 3rd Edition to Now
    • Critical Role
    • Talking D&D on Talk Shows

Done with Undertale

Making My Own Finish

Done with Undertale

Last night I finished Undertale… and what I mean by that is that I reached a point where I am just finished caring about the game.  I have so many conflicted feelings about this title.  On one hand I really do enjoy the story that is being told, and I made my best attempt to go pacifist.  The problem I have however is that there is a whole lot about the “game” that I simply hate.  For me it feels like I am very much playing two vastly different games.  One of which is this awesome console RPG where I wander around and talk to interesting people and do the occasional puzzle.  Then there is a completely different game that is the often times bullet hell shooter that is the combat system.  The combat system is the game that I hate, and the loner I had to play it the more I loathed its existence.  The strange part about it is that I love JRPGs and I love Bullet Hell shooters… they are awesome separate genres but there is something about the hybridization of this game that offends my sensibilities.

When I play a bullet hell shooter, it feels like there is nothing on the line.  Sure I might lose a ship or I might have to start back at the beginning of the game, but there is nothing that I deeply care about on the game.  When it comes to an RPG… adding that bullet hell aspect feels too punishing for me.  If I fucked and forgot to save, a single screw-up might cost me hours of retracing my steps to try and reach the point where I have to try that fight all over again.  In a bullet hell title you often get some avenue for rapid trial and error as you figure things out on the fly.  I am very much a learn by doing person, and no amount of prep work ahead of time is going to get me through a fight until I reach my own internal click moment where I grok the mechanics at a purely muscle memory level.

Un-fun Experience

Done with Undertale

If I somehow could have turned off the combat system and wound up with a game where I just walk around and talk to interesting people I would unabashedly sing this games praises.  Tonight we are recording the AggroChat Game Club show where we talk about Undertale and right now I feel like I am probably going to be the lone voice that did not really enjoy this game.  From the moment I first encountered the combat system I felt like I was “taking my medicine” and forcing myself through an experience that I simply was not enjoying.  So in many ways it felt like doing homework, and I found myself trying to rush through as fast as I could so I had something to talk about.  I don’t want to give too many spoilers in my blog post, and will likely save those for the podcast.  However I managed to get to the bullet hell-iest of all bullet hell glitch endings, which apparently means that I did not make enough friends along the way?  I did a bunch of research and watched several of the other ending options on YouTube and I have to say…  the ending I was heading for feels like a massive slap in the face.

I realize it is a central conceit in a lot of Japanese games that you get a shitty ending the first time… and that is supposed to drive you to play the game again to get a better ending.  I’ve always kinda thought this practice was bullshit, and instead of lighting a fire under me to get the better ending… I just tend to chuck that game in the dustbin as a thoroughly disappointing experience.  The primary problem with me and this game is that I don’t enjoy the central game mechanics… which are avoid stuff on screen as a a replacement for standard menu driven RPG combat.  I can absolutely play a game indefinitely that has a shitty story, but has mechanics that I really enjoy.  This is why I mesh so well with skinner box and grindy games… because I am enjoying that core loop enough to keep playing for the promise of something cool in the future.  That said I have never been able to struggle through a sub par mechanical experience just because I know there is a good story there somewhere.  When I reach a point when I think I would much rather watch a YouTube video of someone else playing…  then it is time for me to hang up my controller and cut my losses.

 

Bullet Hell

Back when we played Astebreed for the Aggrochat Game Club, Ashgar also recommended the game Jigoku Kisetsukan as a more traditional example of the bullet hell genre that was free on Steam. Last night, staring at Steam and not wanting to start up anything requiring serious thought or time commitment, I decided to try it out.

I'm not entirely new to bullet hell shooters, though I'm nowhere near the aficionado that Ash is. There are quite a few examples of the genre on Kongregate, and I've played a number of them over the years, though never with any real focus. The gameplay is generally pretty similar throughout; you have a primary shot (often upgradable), a special attack that clears out all the bullets on the screen, and a button to slow your movement for maneuvering through tight spaces. That last one is crucial as the real challenge of a bullet hell shooter is dodging the insane storm of projectiles that get thrown at you. Most of the time in a boss fight my focus is squarely on my character to the point of having only the vaguest idea of where on the screen the boss is.

Bullet Hell
This is the second boss. On easy. It gets much, much harder.

The available characters in Jigoku Kisetsukan each have different attack styles that necessitate playing them somewhat differently. For instance the catgirl has a wide but short range shot that forces you to play further up the screen to keep enemies in range. The alien girl has a constant laser that narrows and powers up when in focus mode, so you have to pay more attention to where enemies are to keep damage on them. The starting character, some sort of minor forest deity or something, has a good middle of the road shot (wider than the laser and able to hit from the length of the screen) and gains homing shots when powered up. Those homing shots are especially useful since they let you focus entirely on dodging bullets and still be able to do at least some damage.

The story has something to do with trying to stop some sort of incipient darkness. I didn't really catch it. Mostly the motivation of the characters other than the primary one seem to be 'wander around and get into fights with other beings that look remarkably like teenage girls due to misunderstandings'. The story's not the point anyway; the point is to try and advance further through a combination of quick reflexes and pattern memorization. Much like a rhythm game now that I think about it; just themed as a shoot-em-up rather than a musical game.

Bullet Hell
Here we see an immortal diety and a centuries old extraterrestrial being.

Overall, it's a fun game with decent, if somewhat lo-fi graphics, (when you can actually look at them) and a catchy chiptune soundtrack. I would consider it worth the cost for a couple bucks, so for free I definitely recommend it if you have any interest in bullet hell shooters at all. And really, how many other games let you fly around blasting robots with a cat on your head? Actually, knowing Japan, probably quite a few.