Capped for A Day

Capped for A Day

Morning folks… I am struggling today.  Both in the waking up department because there is simply not enough coffee in the world… and in the illness department because I seem to be coming down with whatever the hell is going around the office.  I’ve yet to decide if I can make it to work today, so we will see what happens between now and finishing this post but I am taking a breathing treatment as I type.  As far as the weekend I did a bunch of assorted gaming because that seems to be how I roll right now.  Instead of focusing hard on one thing I seem to be splitting my time between a bunch of things, and as a result I spent a good deal of time making tiny images and updated my “Recently Playing” sidebar.  It mostly follows the post I made last week with the major exception of me apparently forgetting to include Elder Scrolls Online which I still dip my toes into occasionally.

Capped for A Day

In the Destiny 2 front I spent a good deal of the weekend knocking out anything that could get me a Powerful/Prime Engram and wouldn’t you know it… I reached 600 light the current cap.  This is a cap that I will enjoy for another whole day…. because when the black armor DLC releases on December 4th the cap is going up to 650.  The truth is I am fine with this.. because the last cap was quite the stretch to get to from the levels I was sitting at when Curse of Osiris released, which is unfortunately the last time I really seriously played the game.  Sure I got in and did the Warmind story content and a little bit of planetary stuff but I really was not pushing myself to cap out at that point.  Additionally Forsaken made it way easier for someone to play casually and reach the cap, so I am looking forward to Black Armory and some of the new open world “Forge” content as I have always dug things like the Blind Well or Archon’s Forge and Court of Oryx from Destiny 1.  I need to get serious about trying to wrangle folks for the purpose of having a raid night… Squirrel keeps volunteering himself but at my count that still leaves us down four people.  So if you are interested in that sort of nonsense on the PC platform drop me a line.

Capped for A Day

Since this is the first post of December I thought I would talk a bit about InPiPoMo which just finished.  For years I had not joined in because I largely considered my blog cheating given the nonsense number of screenshots that I post.  I apparently have a problem because the goal was to hit 50 “pictures” during the month of November to parallel NaNoWriMo and its 50,000 word count goal…  since a “Picture is Worth a Thousand Words”.  During the month without really attempting to do so I posted 93 screenshots if my quick count was correct, so yeah…  that is a thing I do.  Like this morning I had a screenshot of Diablo 3 on the Switch that I wanted to post but nowhere really to post it so I sort of shimmed it into this paragraph.  Huge thanks to Chestnut for keeping this going this year and you should totally check out her blog Gamer Girl Confessions.

Capped for A Day

Over in Monster Hunter World the Winter Star festival is going on and with it a set of gear that you can farm.  For both PC and Console players this also means that almost every event that has ever been active is active once again allowing you to farm anything you might have missed.  That list is considerably smaller for PC players unfortunately, but it does let you get things like the Wyvern Ignition Great Sword and cosmetic nonsense like the Wiggler head.  From what I can tell the only event that is not active is the Code Red event tied to the Devil May Cry cross over potentially because it just ended right before this event.  You can however farm Kulve Taroth again until your heart is content.  There is a set of lackluster armor that you can craft, or you can do what I did and cash in your tickets towards the layered armor set so you can make ANY gear look like Santa Claus.  I plan on farming up enough tickets to also be able to purchase the super adorable Snowman Palico outfit… or Snow Woman in the case of Kenzie who regardless of the game is canonically female.

Capped for A Day

I’ve talked about how awesome the screenshots are at the end of fights, because they always capture you doing something interesting.  In this case it is me dodge rolling out of the way of a line of lightning while everyone else is apparently downhill engaged with the monster.  When you hit Hunter Rank 49, in order to make forward momentum you have to face this monster in particular…  Tempered Kirin.  It took me forever to manage to get this on the console and in truth it was probably only because I was getting carried super hard by Shiana that Ashgar and I wound up getting it at the same time.  On the PC I’ve been dipping my toes into these waters for awhile now, and I have reached the point where it is not me that is fainting and causing us to fail…  but regardless still end up failing out most of the time.  Monster Hunter does this thing where the screen freezes and it can mean either you beat the encounter or someone other than you got carted and caused the whole group to fail.  When the screen froze at this point… I just assumed we failed it… but in truth it turns out with one life left to go we managed to take down Tempered Kirin.  I will probably NEVER fight this again…  that is unless someone who has recently started the PC winds up needing help to get through it.  Super happy to be moving again on the other side… which caused me to instantly shoot up to 58.

Capped for A Day

I also spent a good chunk of the weekend fiddling around in Final Fantasy XIV… which frustratingly has started doing this thing where it does not exit cleanly and strands a black fullscreen window that seemingly has the power to block task manager.  This is really only a problem for me personally… since I have been streaming every bit of gaming recently from gaming desktop upstairs to my laptop downstairs.  When this happens I have to go upstairs and fiddling with it in order to restore functionality, which can be a bit maddening considering how regularly I am hopping games in a given evening.  Regardless I have reached my first wall gear wise in the Main Story Quest and it requires me to get to 335 I believe which means I either need to buy my way out of that hole or start doing enough content to farm up some gear.  I am probably going with the later given that I never was rich in Final Fantasy XIV terms.  In the meantime however I have decided to revisit my old friend the Palace of the Dead to push my Dark Knight up high enough to be able to do the Heaven on High content the rest of the way to 70.  Probably a significant amount of my time will be spent catching up classes so that they are ready when Shadowbringer releases tentatively next summer.

Capped for A Day

All Things  Geekery is a great podcast by my friends Detached and Victus that among other topics tends to be a great source of Destiny 2 related conversations.  They have been doing this thing recently where they highlight a member of the community at the beginning of their show, which I thought was a really great idea when they started this concept with the very amazing Chestnut.  However I am now starting to question their mental state because apparently they saw fit to include me in this construct as well.  This week I apparently am leading off the show, but really you should probably just fast forward past that and listen to their interesting discussion of Red Dead Redemption 2… a game I am super interested in but waiting to see if it releases on the PC given that is my platform of choice and I have a bad habit of rebuying games for it.  You can find the podcast at…

Finally there is of course the podcast we recorded this weekend where we talk about Final Fantasy XIV, Monster Hunter World Winter Star event, what happens when MMORPGs close down, Tetris in Virtual Reality and a few other topics shimmed in between.  I tend to be really bad about promoting the thing that I actually do, so I should get in the habit of talking about it more on this blog so there is some cross pollination.  I am still shocked anyone reads this thing… let alone listens to me ramble on the other thing.  At this point I have decided to stay home and crash this morning because I had very few things on my calendar for today.  If I had a packed day of meetings I might have struggled through it and probably infected the rest of the office.  Now I am going to get in some fuzzy pants and forget the world exists.

 

 

AggroChat #203 – Warmind Whisperer

Featuring:  Ashgar, Belghast, Grace, Kodra, and Tamrielo

aggrochat203_720

Tonight we are down a Thalen because storms cause power outages.  Among the topics discussed is the new Destiny 2 expansion called Warmind.  Belghast has spent a significant amount of time with it and has things to say.  From there Tam goes into his experiences with Battletech and why maybe being absolutely completely true to pen and paper sometimes has issues.  Ash talks about Pillars of Eternity 2… and how he has yet to actually play it but has spent a lot of time digging around in the JSON code. Finally we wrap things up with a discussion of Magic the Gathering Commander…  and how to build a deck designed not to win but instead to do interesting things and subvert the flow of the game.

Topics Discussed:

  • Destiny 2: Warmind
  • Battletech
  • Pillars of Eternity 2
  • Magic the Gathering – Commander

More Warmind Impressions

More Warmind ImpressionsLast night I managed to hit the first soft cap of 345 through doing some of the content that happens immediately following the completion of the main story.  I am still a bit dismayed at how short it ended up being.  The core problem with the experience is there was a disconnect between how the NPCs were acting and the events that were actually occurring.  What I mean by that is when we took down Ghaul…  he had done enough to interfere with our lives to make us really hate him by the time we reached the point of final confrontation.  With Warmind…  they end up treating the Worm God we are fighting with similar contempt…  even though we only found out one exists on Mars a few minutes earlier.  Sure I get the fact that the Worm Gods are one of the galaxies great sources of evil and they were key in creating the Hive in the first place.  I’ve read the Book of Sorrows and understand that all…  but the average player has not.

The average player would be going into that scene wondering what in the hell a Worm God is and why these two NPCs seem so freaked about it.  The problem being that the game didn’t really give us enough run up to reach this supposedly epic conclusion.  It feels a lot like the campaign in Rise of Iron where you have some epic things going on…  but nowhere enough lead up to make them feel like that epic nature is earned.  Sure taking down a giant SIVA enfused Iron Lord was a slick final fight just like taking down a Worm God was a slick final fight…  but in both cases it felt like we lacked significant reason for what we were doing.  I mean the “Guardian” is the Deus Ex Machina to fix all problems much like the Warrior of Light is in Final Fantasy XIV.  The problem is it feels like that role is earned in FFXIV whereas we sorta just magically are able to best everything in Destiny without really knowing why we are so much better than apparently every other Guardian out there.

More Warmind Impressions

Tam and I get into these discussions a lot and he is usually the one raising these points.  The funny thing is they generally revolve on why he quit playing a game, and for me this is an annoyance but by no means a game breaker.  I feel like there is a magic formula that keeps me engaged in a game.  First you have to have a core mechanical loop that I enjoy, for example in Destiny I love the gun play and the movement which makes me feel awesome as I traverse this beautifully rendered world.  The second point of that magical formula is that there has to be something in the game that I want to do.  There needs to be some objective out there that drives me forward and keeps me engaged with the game when the shiny newness of the mechanical loop wears off.

Please note what I said there…  something I want to do.  For example in a game like World of Warcraft there can never be a possible way that I would ever run out of things to do and content I have not actually seen.  Similarly in Final Fantasy XIV there is just too much content to ever find a true end to it.  The problem is in both of those games I have rather regularly reached a point where there is simply nothing left that I care to do.  Either the content left involves something I don’t much enjoy like Player versus Player interactions or it feels like it has more stick than carrot attached to it.  I reached this point after Trials of Osiris in Destiny 2 where the mechanical loop simply was not enough and the repetitive and unrewarding nature of the Infinite Forest made it so that I just didn’t feel like logging in anymore.

More Warmind Impressions

While Warmind is an extremely short expansion… it feels like it might be a fairly intricate one.  What I mean by that is there are already a bunch of post credits items that the game is asking me to do that spawn new opportunities to go off on adventures.  I am sure there will be an end to this, but in some ways it reminds me of the style of interaction that happened on the Dreadnaught in The Taken King.  There are puzzles to be solved and items to interact with in ways that I have not quite figured out.  There were weapons to collect that are associated with questing, and others that folks don’t even know how they work as of yet.  There are drops that can be used to improve most of the exotic weapons, and in it a bunch of interesting ways to feel like I keep moving forward.

On the other end however the new grind is real.  After hitting 345 and finally accepting my Milestones for the week…  each one of those rewarded a 351 item…  6 levels of movement off the base whereas before we were regularly getting upwards of 15 levels of movement from the same milestones.  This means that journey to 385 is going to be an extremely long one when you have a very finite number of weekly options to give any sense of movement.  This means that if I find myself engaged in this game again I will by nature need to push the Hunter and the Warlock through Curse of Osiris so that I can have three sets of weekly upgrade options instead of one.  Sure the armor won’t swap over but those weapons can keep pushing up slowly over the course of multiple characters.

More Warmind Impressions

The game needed something and in truth at this point I am not sure if this is what that need was.  The problem with Destiny 2 is that on paper it looks like the sequel I wanted for Destiny.  However in practice it has always felt lacking in part because it felt like we sacrificed so much cool stuff from the first one to get this as a result.  Nothing I have seen from this game justifies the reasons why we had to reset back to ground zero.  I know they felt like they wanted a fresh start, to shed any bad blood from the first title.  However I feel like that plan backfired horribly.  I’m interested to see where they can go with Warmind and if they can give us justification going forward to buy the “Comet” expansion that has been looming on the horizon and leaked via the Canadian Walmart website.  The one act that would go a long ways to building good will for me personally…  would be to port the old patrol zones to Destiny 2 and make it feel like we didn’t abandon half the world to get this game.

Mirrorball

Mirrorball

Last night I spent a not insignificant amount of time playing Destiny 2 Warmind.  You will have to excuse the garbage screenshots but I was largely chilling on the sofa with my laptop and it runs the game at the potato resolution of 1366 x 768.  I say potato because scaling down to that from the 4K display I have upstairs is quite the adjustment.  It however allows me to be flexible where I am gaming, and last night allowed me to hang out with the mrs while still getting to do the thing I wanted to do.  I’ve had a bit of a falling out with Destiny 2 over the last few months and I am not entirely certain why.  It is just like after the release of Curse of Osiris I lost my forward momentum and stopped caring that I was no longer getting those engrams every day.  Based on the fact that I was the only person online in my clan for most of the night…  I am guessing everyone has had this same thing happen to them.

That said I was extremely interested in this expansion because it is the return of three things that I love in the Destiny universe…  The Hive, Rasputin, and Clovis Bray lore.  The last bit takes the form of our companion during this expansion Ana Bray…  a heir to House Bray and former golden age scientist turned guardian.  There is a rule among the guardians that they are not supposed to go digging into their past life before they died and were resurrected with the light, but when you are a Bray… this gets a lot harder knowing that so much golden age tech that remains was potentially created by your hands.  As a result you get the impression that Ana Bray is no longer a Vanguard member…  and not even a real guardian in the eyes of Zavala…  because she broke the rule and started digging into Bray tech when she first realized it recognized her and would respond to her commands.

Mirrorball

I am not far enough into the story to fully understand the other parts of the equation that I love…  The Hive and Rasputin.  The polar ice caps of Mars seem to hide a group of frozen hive that include several new troop types and modifications to the others as well.  There are now Knights that wield a shield making it extremely difficult to attack them, and versions of the Acolyte called Adherants that seem to snipe you with long beams of energy.  In addition there are more heavily armored versions of the Ogre, but this might just be one of the boss models for this expansion that gets used on ultra units.  The map area itself is a little bit bigger than Titan in scope…  which is somewhat disappointing but a significant step up from the tiny and repetitive Mercury.

What I enjoy the most so far is that it feels like this is as tightly packed with secrets as the Dreadnought was in The Taken King expansion.  I’ve already encountered a bunch of objects that say I need to have a specific item or buff to be able to interact with them, meaning there are secrets to be unlocked hidden out there much like the Skyburner Deployment Codes.  On the director map there is a note out to the side saying that I have found 0 or 45 Latent Memory locations, so this feels like something along the lines of the Calcified Fragments or SIVA Clusters of old.  This is the sort of stuff that Destiny 2 desperately needed, to give us a downtime activity to strive for in getting out and exploring the world.

Mirrorball

There are of course a bunch of cool items that came in with this expansion.  At one point I got to choose from three weapons…  one of which was essentially Uriel’s Gift minus high impact rounds but with Dragonfly…  so I had to take it.  I’ve not finished the main campaign and not hit level 30 yet so I am not super focused on gear at the moment.  That said I have picked up a bunch of cool items through the eververse doodads you get while leveling up.  My Ghost is now a floating mirror ball that I eventually colored neon green via a shader.  I’ve similarly picked up an exotic ship and an exotic speeder as well.  They seem to have tweaked these exotic shells a bit so that they have the same two perks….  the first being summons your mount faster and the second being universal elemental telemetry.  The last perk seems to now be some sort of a cache based perk for a given planet.  This mirror ball for example works on Nessus, which is handy since that happens to be the weekly zone.

Mirrorball

I have to say I really like the set of gear that you get through turning in tokens with Ana Bray, and I can already tell this is going to be something I try and collect in its entirety.  So far the story has been interesting, but I have a feeling that I am nearing the end of it…  and if that is the case it is also very very short.  Maybe there is more going on than I think there is… and maybe the boss I am just about to face is only the midpoint.  However it certain feels like it is pushing me towards a supposedly epic conclusion…  and the way the NPCs speak sounds in terms like we are doing this massive struggle…  when it feels like I only just arrived on the planet.  Reading a little blurb on Reddit just now confirms that I am in fact on the final quest…  so essentially there are five quests in a chain that had I not been dawdling probably could have completed in an hour and a half.

Granted I like the other parts of the game more than I do the story…  but it feels like a bit of a let down.  During Destiny 1 the justification they gave for the need to reboot the game and create Destiny 2…  was that the way D1 was build was particularly difficult to build content for.  They blamed the tools for the fact that we kept getting recycled areas instead of completely new maps and raids.  The problem is…  neither Curse of Osiris with its rampant recycling of the Infinite Forest and its tiny planetary area…   nor Warmind so far really prove that the sacrifice the players made was worth it.  I say sacrifice…  because in coming to Destiny 2 we gave up a lot of things that we still have not gotten back.  We were promised a better gaming experience and on some levels it is… but on other levels it is just a less interesting game.

Mirrorball

Ultimately I will be around for awhile because it did feel good last night to shoot things.  The new event type that they touted however was a bit of a let down as well…  given that it is mostly just another planetary event that involves hunting wave after wave of hive and doing some stuff to destroy crystals.  Sure it was fun but also I can see it will get pretty repetitive.  However it does fill that Archon’s Forge/Court of Oryx niche in giving something repeatable that can give decent rewards.  The protect the Warsat event type is back and I had missed it greatly.  I am not exactly sure how you can push that one into heroic mode, but I am sure it will involve something silly like blowing up one of the hive ships.  There is an open world version of the Hive Ritual event that seems really cool because I was so used to doing that in the one space it appeared on Titan.  All in all I was happy to be playing again…  but still a bit grumbly about how cool this game could have been.