Diablo III Season 28 Start

Good Morning Friends! On Friday evening Season 28 of Diablo 3 started, and I returned to my regular rhythm with my good friend Ace in attempting to complete it. We decided to come back to Diablo in part because this is probably the last great hurrah for the game before the launch of Diablo 4, and the title goes even further into “maintenance mode”. Speaking of maintenance… I had a bit of a rough start. I logged in early Friday morning and was encountering all sorts of issues where my stash tabs were not loading immediately and when they did load it looked like a 90s-era GeoCities site loading one icon at a time. This stabilized but when it came to the actual seasonal launch, I started encountering a problem where I would hard lock every 30 mins or so and then have to hard kill the application to get out of it and back into the game… occasionally having to go so far as to go into task manager and kill battle.net entirely. I am not sure what caused this or honestly what solved it. I tried to do a client repair but it did not seem to be doing much of anything. Instead what I ended up doing is exiting Battle.net entirely, moving my D3 install, and then going through the process of reinstalling the game while pointing at the new directory. From there I attempted a client repair again, and this time around it took about 10 minutes to complete making me think that maybe it was actually doing something that time. When I got into the game I noticed that for some reason it was set to 32-bit mode instead of 64-bit mode. I swapped that and from that point forward the game has been extremely smooth and I’ve yet to crash out to the desktop again. I am not sure exactly which of the things I did actually solved the problem, or even what the problem was exactly… but for now I am going to stop asking questions.
When I want an easy mode season, I always lean heavily on the Demon Hunter. This time around the Gears of Dreadlands set was on Haedrigs Gift, which meant that I completed most of the early seasonal accomplishments on that set. It is perfectly cromulent and is technically supposed to be the best set currently for progression. I’m not exactly the biggest fan of it because it feels a bit piddly given that you have to keep weaving in normal attacks or you just stop functioning entirely. Weaving normal attacks is always a good idea mind you, but if you get to a point where you can’t easily the wheels sort of fall off.
I used my farming ability however to piece together the Unhallowed set and swap over to Multishot. While my brain had gotten used to the spin to win strafing GoD build, I am slowly getting adjusted once again to the more familiar Demon Hunter gameplay. For the longest time I was waiting for a Yangs to drop and then… waiting for a second Dawn. Once I got both I swapped over and can immediately more comfortably farm T16. Saturday night after recording the podcast several of us knocked out two conquests in rapid order, so I should be able to complete the third one without much issue when I finish leveling 3 gems to 65.
That puts me in a very familiar spot when it comes to finishing up the season. I’ve not touched a set dungeon at all because I hate them. Right now I plan on doing the Marauder set because if I remember correctly it is a pretty easy one. I’ve almost completed building out Marauder and am only missing a few pieces. I have everything that I need ready for the Augment minus one of the red gems, and then it is simply a case of extracting a bunch of cube powers and pushing the gems to 70. I feel like some of the pressure has lessened because I could slack off entirely and then finish up all of this stuff in the final weekend if that ended up happening.
This season’s gimmick is the Altar of Rites, which ends up driving a lot of your farming and grinding. Essentially you sacrifice items to the Altar to get permanent buffs. For example, now my pet can salvage whites, blues, and yellows in addition to picking up gold. The problem with this however is that it cannot keep up with the process and seems to miss a ton of gold and a ton of materials. Another buff is that it makes it so all gear has no level requirement… but what it actually does in practice is set everything to level 1. However Companions don’t seem to be able to take advantage of this, so it means while leveling you cannot tell if your companions can or cannot equip something. The Altar is cool, but also seemingly introduced a bunch of jank into the game that they seemingly were not quite prepared for.
What I was not really prepared for… is how much more I seem to enjoy Path of Exile as compared to Diablo III. I just don’t feel nearly as engaged this season in Diablo, and it is almost as though the gameplay loop is nowhere near as rich as I remember it being. I had fun running amok with Ace, and I had missed that sort of experience, but for whatever reason, the gearing process in D3 has felt way more hollow this season than it has in previous ones. I could micromanage getting exactly the right stats, but it doesn’t feel as repeatably enjoyable as roaming around in Delve, Heist, or doing Maps in Path of Exile.
I am really hoping that when the Last Epoch Multiplayer launches, it can be that happy medium between the more casual grouping play of Diablo III, and the more rich systems of Path of Exile. I also hope to get into testing for Diablo IV so I can try that out and see how it feels. Basically, I am not sure if I was just in the wrong frame of mind for this season of Diablo III, but something feels missing and I can’t quite put my finger on it. I am going to wrap things up, but I think I would rather be playing Guild Wars 2 when I am not actively playing with friends. The post Diablo III Season 28 Start appeared first on Tales of the Aggronaut.

AggroChat #424 – We Got The Beat

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This week we accidentally recorded an hour-and-a-half-long show.  I guess this is what happens when you punt a bunch of topics to another week because we were missing the folks attached to said topics.  We start off with the discussion about Theatrhythm Final Bar Line that we hinted at last week.  From there we talk about Media from our Childhood that is not cursed… aka The Princess Bride.  From there Tam talks about his further Steam Deck adventures with Eastward and What The Golf.  Bel talks about his experience buckling down and getting his Skyscale in Guild Wars 2.  We talk briefly about the Valve Honeypot catching over 40,000 DOTA cheaters, and Kodra talks about playing Troll Mario Maker levels, more specifically Super Wagon World.  From there we go down this nostalgic trip about pulling dungeons and the puzzles that they used to present and our niche desire for randomized dungeon runs in MMORPGs.

Topics Discussed:

  • Theatrhythm Final Bar Line
  • Princess Bride and Kids
    • Media from our Childhood Still Valid for Modern Standards
  • Eastward
  • What the Golf
  • Bel Gets a Skyscale in Guild Wars 2
  • Tam is Experiencing Good Crabs Again
  • Diablo 3 Season 28
    • The Altar
    • Bel’s Rough Start
  • Valve Crafts a Cheater Honeypot
    • Over 40,000 Bans for DOTA
  • Super Wagon World
    • Troll Levels for Mario Maker
  • Xenoblade III is a Pulling Puzzle
  • Nostalgic Trip Down Memory Lane about Pulling Dungeons
  • Niche Desire for Randomized Dungeon Crawls
The post AggroChat #424 – We Got The Beat appeared first on Tales of the Aggronaut.

Whirlwind Powers Activate

Good Morning Friends! Last night I had a wild ride of bouncing around in several ARPGs before finally settling into the grind in Diablo III. This season there is an item that drops called an Angelic Crucible that can turn any item into a Primal Ancient, but it also gives the item a special ability. The problem with this system however is that you get one of three random enchants each time you use it. I think I have gotten somewhere in the neighborhood of a dozen of these items so far and out of those I have gotten 1 Wrath of the Berserker power, 1 Whirlwind power, and all of the others have been for Hammer of the Ancients. However last night on my final run before going to bed I finally pulled the Whirlwind power I was hunting for. I’ve been contemplating stockpiling them and running up a Demon Hunter so I can play with those powers as well. I am hoping that the items persist after the season for non-seasonal play, and if so… then I have the desire to build out a set for each of the powers on Barbarian and maybe Demon Hunter. I’ve heard the Crusader abilities are not that great, so I might take a pass on those. Essentially those are the three classes that I spend more time playing than any others. It would have been awesome if one of the Crusader sets buffed my favorite thorns build, but alas it is not to be. The whirlwind power is really nice because it is a much stronger pull than we have ever had in the game before, and you can just sorta drag things along with you as you spin to win.
In other news, Torchlight Infinite is now up on Steam, and you can request access to the playtest. I’ve had access to the android version of the game for some time now, and it was pretty solid. Unfortunately, the PC version seems to be the most “mobile port” game I have seen. There are very few configuration options and you are stuck to using the default keybindings which are Left Click to move, Right Click to attack, Q to heal, and WERF for special attacks. My default setup for ARPGs is to set Force Move to W, and then steer with my mouse. I find it so much easier than the constant repetitive clicking required for click to move and I am hoping given time that they add in some keybindings. The main reason why I did not play more on Android is the fact that it currently does not have controller support. I attempted to use a controller through steam last night and this appears to still be the case. I am very interested in this game, but only if either the controller support is solid or they add some keybinding options. Until then it might as well not exist. Your mileage may vary however and if you are interested in checking the game out, it appears that they are just letting people into the playtest immediately. I clicked the “Request Access” button and got instant access to download the game and try it out.
I’m starting to fall into a funk with Path of Exile. Have you ever played a game where it feels like you missed the golden era when it was amazing? That is how I am feeling about Path of Exile. I’ve seen so many videos of people flying through maps and getting explosions of loot left and right, and I can’t seem to ever reach that level. I am in the doldrums of red maps which vacillate wildly between extremely easy to clear to being painful deathfests. I ran into a boss last night in one of the Vaal Corruption Rifts, that had 8 ArchNemesis modifiers on it… and it legitimately took me over twenty deaths before I finally downed it. The only thing that I could do was kite the mob while dropping Storm Brand behind me. I eventually drug it to the start of the Rift so that I could at least resurrect and get back into the action quickly. I could roll something else and try another build… but there is no guarantee that will work any differently. At this point, I have tried Explosive Arrow and Wintertide Brand last league, and went with a supposedly tried and true Storm Brand build this league… and found both lacking. Maybe lacking is the wrong word, but would require so much currency investment to bring them to the level that would allow me to run content in a carefree manner. I just don’t think that Path of Exile is ever going to be that game for me, and as a result may never replace Diablo III. I love chain-running content over and over in Diablo and picking up loot, then resetting things and going again. In Path… everything feels like it has a cost associated with it… either opportunity cost or a very real cost. I don’t love that feeling.
In Diablo III there is this virtuous cycle of running Nephelem Rifts to get Keystones, and then running Greater Rifts for levels and rewards. It feels good and continues to feel good the deeper you go into the gameplay. You earn gear that helps you move faster through the Nephilim Rifts and go higher in difficulty level in the Greater Rifts… which causes you to earn more rewards and level your gems higher. All the while allowing for easy drop-in gameplay so you can hang out with your friends while doing this, or better yet help them get gear in the process. In Path of Exile, the cycle seems to be focused on making “currency”, and then using that to fund buying better gear on the trade league instead of just doing things for the sake of doing them.

Then there is the problem that I have to effectively make a decision if I care about progress on the atlas or if I care about making levels. I sacrifice levels for the sake of grinding out progress, or I sacrifice any forward momentum for the sake of farming experience. Then there is the hope that I will gain enough currency and map drops through doing the content that I can sustain continuing to do the content. I am always teetering on the edge of not having enough Alchemy or Scouring orbs, with the latter pretty easy to buy from vendors… but the conversion rate is somewhat painful and I feel like I don’t get enough of the feeder currency to make up for it. Then there are chisels… which have a fixed Chaos cost on the vendor and I don’t feel like I get near enough drops.
Essentially while mapping I always feel like I am on the verge of not having enough of something to keep sustaining that activity. In Diablo III it is not very far into the season that I feel like I have either more resources than I could ever spend or easy access to acquire those resources. I am not sure I will ever reach that point with Path of Exile. There will always be subtle friction of not quite having whatever it is that you need, in order to do the things you want to do. The answer is to engage with the trade economy… but I don’t find ANY of that fun. Accumulation of wealth has never been a key goal in my life and once my bills were paid in real life, I stopped caring about making more money. I just think mentally I am not wired to succeed in Path of Exile, and I am concerned that I will keep trying to make it into Diablo III.
I am rapidly losing hope after getting engaged with Path of Exile, that the “sequel” is going to really be a game for me in the long run. With the Torchlight Infinite PC test having its own levels of frustration, I guess I now pin my hopes on Diablo IV giving me a happy medium between the type of gameplay that I do enjoy in Path of Exile, and the virtuous cycle of fun grinding that I have in Diablo III. I am hoping that luck shines upon me and that I get into the Diablo IV testing process. I am not holding my breath, as the person who threw their thumb on the scale and apparently got me into Dragonflight Alpha/Beta is no longer with the company. The post Whirlwind Powers Activate appeared first on Tales of the Aggronaut.

Blaugust and the Grand Experiment

Good Morning Friends! How is your day going? I just spent the last twenty minutes trying to figure out why ShareX was not working… only to realize that it is no longer August and I should be looking in the September folder instead. My wife is a teacher and we are pretty sure she brought home some generic crud to us. She is a few days ahead of me but I am very much starting to feel awful. We’ve been playing the “is it allergies or something worse” game for a bit, but so far neither of us has run a fever or had the traditional Covid symptoms. Regardless I am more than a bit mentally lagged at the moment and I am just very thankful that I made it through “Blaugust Hell Day”, or the day that I have to tabulate everything and post the final tallies. So far it appears that I have mostly been okay on my counts, but I had minor stress out yesterday when I thought all of my graphics were posted in a non-transparent mode.
The truth about Blaugust is I am floored that it is still as big of a thing as it is. The entire idea behind it was somewhat dumb. At this point, I think my blog is known more for the frequency of my posts rather than if any of them are good. However, that was not always the case. In the first several years of the blog I would go months between posts, and each time I did… I found it harder to get up the confidence to post again. So on April 26th of 2013, I set forth on my “Grand Experiment” and decided that I was going to be posting every single day. Why April 26th? I legitimately have no clue other than that was just the day that I started posting… and kept posting for several years in this fashion. After a year of doing this nonsense, I somehow got it in my head that everyone should just hit the post button and challenged folks to a month of posting.
It cracks me up a little when I catch hell for not making it to 31 posts during a contest I started in 2014. It is all in good fun, but after doing the daily posting thing for 1120 days in a row… I decided that it probably was not healthy for me. I dropped my streak on May 21st of 2016 when I took both Saturday and Sunday off from posting. For me, at least the whole daily posting routine had become such a concrete part of my life that I was constantly in fear of failing. Even though Blaugust is just a month-long event, for 2018-2022 I have taken Saturdays off just like I do in my normal posting routine. Now I allow myself the leverage to just not post whenever I am “not feeling it”. This weekend for example is Labor Day weekend here in the United States and it is probably a crap shoot if I am actually going to post or not. I called Blaugust a “dumb idea” earlier because in part I think I thought I had figured out the formula for how to blog post… and the contest was pure hubris. Now I am more in line with the thinking that you have to figure out whatever pattern works for you and then stick to that rather than some dogmatic requirement.
I am not making a ton of traction in Path of Exile at the moment in part because I have generally felt like crap and the content that I am doing requires entirely too much concentration and reaction time for me to succeed. I did clear a few more maps to add to my total of 60 out of 115 cleared. I managed to pick up a few more uniques from Kirac’s quest and failed miserably at a third. I’m in this awkward phase of not quite having the survival to just run amok killing everything, and I am not entirely certain which knobs I need to turn in order to get there. Right now I am at the default cap of 75% on all elemental resists, 20% chaos resist, and 5% spell suppression… which seems really hard to get. I need to get through my 4th ascension honestly and have a couple of tokens saved up now. That is probably going to be my next major focus. I got through to the final boss phase and died to his slam, but have upgraded a few pieces of gear since then.
Because it requires so much less focus, I am spending more time playing Diablo 3 at the moment and have a mostly viable Whirlrend Barbarian build. I can comfortably clear T13 content and uncomfortably clear t16. Mostly my core problem right now is survival… which is admittedly always the problem with an early whirlrend build. I have all of the components to make a functional build, I just need to start upgrading things to ancient and finish upgrading my gems. I think my next push is to get my GR75 out of the way so I can start getting a chance at primal ancient legendary drops. I was able to do a GR66 without much issue other than having to be careful of stray projectiles, so I am certain I will be able to do it without much concern. I am back to being stalled on my old friend the Set Dungeon, so another focus soon will be getting one of those mastered so I can clear the way for other objectives.
I am also spending a minimum amount of time playing Tower of Fantasy each day. Essentially I knock out my bounties and then move on to other things. The biggest problem that I am seeing is that since I am no longer farming content… my character level is not keeping up with the requirements material-wise to keep leveling things up. I can technically level my main three weapons from 90 to 100 but I am lacking all of the materials that I would need to do this. My account still seems “lucky” as I have already pulled the new rate-up banner character/weapon called Balmung which is a matched pair of frost swords. All told it seems pretty cool. I will likely continue to dump free summons into the limited-time banners as I have everyone on the standard banner that I care about. Other than all of this nonsense, if you are in the United States I wish you all a great extended weekend. For the rest of the world… sorry that Monday is going to be oddly quiet. I will likely take the day off unless I have a burning passion to get something out of my system and into a blog post. The post Blaugust and the Grand Experiment appeared first on Tales of the Aggronaut.