Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Last Epoch and Skill Tags

Good Morning Friends! I’ve been playing an excessive amount of Last Epoch. With it I am playing a slew of different characters that all have their own different demands. At least in part, I am “yoloing” my way through gearing and speccing most of the characters, and it made me think about some of the skills key to that process. Path of Exile and Last Epoch have a specific tagging system that indicates how abilities, gear, and passive points interact with each other, but coming from Diablo it was not necessarily something that I was super familiar with. In Diablo you generally think about how to scale a Barbarian, or a Demon Hunter, or a Crusader… and less so about how to scale one individual ability in their wide array of abilities. In Path of Exile you could play any ability on any base class, and while this is not exactly the case with Last Epoch… you can make every class perform in wildly different ways based on your specific choice of abilities and how you support them with the talent tree and your gear.
Ultimately it is the skill tags that will dictate how this interaction is going to work. If you mouse over any ability in the game and hold down the alt button, you are going to see an extended amount of information about how that ability is interacting currently. I chose a wide number of abilities and specifically what we are going to focus on the most is Scaling Tags. For example, Static is a Lightning Spell, and as such has both the tags “Lightning” and “Spell”, but it also has the tag “Instant Cast” and “Intelligence” indicating that it scales based on your current Intelligence stat and counts as an instant cast for anything that interacts with instant abilities. Summon Thorn Totem is a Minion but more specifically a Totem and will scale based on those tags but also indicates that it scales based on your Attunement ability score. Every ability in the game has tags that map out how they are going to interact with other abilities, the gear you equip, and the sorts of passive talent points that you invest in.
It is that last bit that becomes very important because sometimes a skill talent tree can impact the tags associated with a skill. They can either add new tags, remove tags, or sometimes change a tag completely. Let’s look at Warpath specifically as I am currently running two different builds that use that ability in different ways. By default, Warpath has the tags Physical, Melee, Area, Channeled, Movement, and Strength and you can scale the ability based on any of those interactions. If you choose Apocalypse Whirl in the skill tree it causes that ability to lose the Physical tag and instead gain the Void Tag. Similarly, if you choose Earthscorcher it will cause the ability to lose the physical tag and gain the Fire tag instead. These two notable passives are mutually exclusive, and change how you would begin to gear for that ability. Most abilities in the game have some sort of version of this interaction that allows you to lean into a specific playstyle or damage type, allowing you to more efficiently scale.
If you look at gearing, the affixes that are on an item will more or less map directly to the tagging system. For example, the Two-Handed Mace above scales Void Damage, so it would work well with an ability that either starts as dealing void damage or one that you have shifted to void damage in the above Warpath example. The Bow has Minion Melee Damage and Minion Bow Damage, and as such would scale the damage of any minions you create that either do Bow Attacks or Melee Attacks, but would not scale Thorn Totems that we talked about above because they have the Spell tag associated with them and not Bow or Melee. Harthenon’s Vow scales Melee Physical Damage which would work great with Warpath in its original form, but does nothing if you shift it to Fire or Void. Things get a little more tricky when afflictions interact with items… for example, Warpath shifted with the Earthscorcher talent can inflict Ignite, which itself does fire damage over time. Knowing that means that Firestarter’s Torch will specifically scale the damage if the Ignite you are inflicting on targets, but not necessarily the Fire-based Warpath damage directly.
You can in theory limp through the campaign on almost any combination of abilities, gear, and passive points. However, if you want a build that feels exceptionally good, you are going to want to pay attention to synergies between abilities, the tags that scale them, and the gear that you were equipping. Shifting everything to a single damage type, for example, makes it much easier to gear your character and makes every interaction that much more powerful. On my Void Knight that I am pushing towards 100, I have shifted pretty much every ability that I am using towards Void Melee damage so that I can scale effectively off either pure Void Damage, Void Melee, or pure Melee scaling. For the Ignite character that I have been tweaking, I have been focusing more on Fire Damage Over Time and Ignite Chance so that I don’t have to worry too much about whether or not my abilities are critical attacks. I need to take a step back and rework some things because right now I am having survival issues… but knowing my core focus on that character will allow me to shift some things around to create a better functioning total package.
The awesome thing about Last Epoch is that the interactions between abilities, gear, and talents are extremely straightforward. In Path of Exile, there are a bunch of edge cases where something might be tagged as this but scales in a very specific way when it comes to the damage that is being dealt. I am sure there are probably SOME edge-case interactions here, but most things certainly feel more clearly outlined. Mostly I wanted to talk about the concept of tagging because I know at this point Last Epoch is interesting to a lot of players who have not gotten down in the weeds when it comes to character builds. When I was playing Diablo, I was not necessarily paying attention to the nuance of every ability and trying to glean their finer interactions because I didn’t need to. Skill Tagging however is one of those concepts that will help you go a long way towards making more enjoyable characters without following a guide. The post Last Epoch and Skill Tags appeared first on Tales of the Aggronaut.

An Evening with the Scions

I’ve most definitely reached this place in Diablo IV where my only real progression comes in the form of lucky drops from the World Boss. At this point, I have item level 925 items in every slot but my Chestpiece and Two-Handed Hammer weapon and it is all up to the luck of the draw when I finally replace those. I am using a unique main weapon that is going to be a bit harder to replace than your average hammer. Given that I am getting zero benefit from Whispers Caches and the Bloodtide event… I am guessing that means I would have to grind up to high levels of Nightmare Dungeons to actually find some viable drops again. As a result, I am mostly only logging in for World Boss kills.
I could always fall back on playing some Path of Exile, but I do not really want to burn myself out further knowing that I really want to play next Friday when the Sentinel/Kalandra event starts. At the moment I think I am going to try out leveling a Righteous Fire Chieftain as an alternative for when we start “Bel League” at the beginning of 3.23 in December. Mostly I want to test that out as an alternative to Juggernaut because it is so much easier to get maximum resistances on and we won’t likely have access to Legacy of Fury boots for quite some time. Hinekora’s Wrath gives a nice big explosion that is actually better than the Maven Boots but I will be missing a lot of the bonuses that you get as a Juggernaut for survival purposes. It won’t be as sturdy, but hopefully, the big explosions will make up for it.
What I did instead last night was poke my head back into Final Fantasy XIV and do something more than playing the daily cactpot and reset the demolition timer on my house. I’ve been in this weird place with FFXIV for a while now because I leveled a Paladin through Endwalker. Playing a tank is not really conducive to easing back into a game in a low-pressure manner. I did not last long enough in Endwalker to actually get to the point of leveling a DPS alt, which has made it a bit hard for me to summon the desire to come back in earnest.
Yesterday however I remembered that Duty Support exists, and is no longer the massive pain in the ass that leveling the trust system was. This has allowed me to pick up where I left off on my Machinist and run some low-key chill dungeons with my Scion friends. Sure it is a bit boring to keep running the same dungeon over and over… but that is probably what I would be doing anyway with a pack of random strangers. I might as well ease back into the game with friendly bots that are not going to hassle me over dumb mistakes I make while I get used to the game again.
It has to be said that right now Final Fantasy XIV feels really odd. It has been a very long time since I have played a purely hotbar combat MMORPG. Over the last few years, I have either been playing ARPGs or Guild Wars 2 and New World… both of which are way more closely related to an Action MMO than their earlier hotbar cousins. The first time I needed to get out of an AOE I instinctively tried to hit my usual dodge roll button… and was really sad when I remembered that Final Fantasy XIV does not have something like that. The game feels very “old” when it comes to design… but again I think it is more something that I will have to get used to.
Largely I want to get to the point where I can catch up in the story, and grind out some gear so that I can get ready for the next expansion. I am going to give it a shot even though I largely felt like FFXIV storywise wrapped up in a good place with Endwalker. I think Guild Wars 2 might be more my speed as far as MMORPGs go, because I have gotten used to more active combat but by the end of the evening I did finally start to hit my stride. I know FFXIV is probably never going to be my main game again because my tastes have changed a bit but I do want to get back to a point where I can have fun with it again. The post An Evening with the Scions appeared first on Tales of the Aggronaut.