Mirror Based Economy

This weekend, I saw some odd things happening over in Path of Exile. First, my good friend Kodra hit the jackpot and got what is quite possibly the most valuable item you can drop in Path of Exile. He was running a t16 Carcass map with 2332 Yellow juice and 3438 Blue juice and lucked into a Mirror of Kalandra. This led to a whole sequence of events happening… because a Mirror is worth too much currency to sell it in a single trade. This forced him to go to The Forbidden Trove to find a trade, which wound up being in Mirror Shards which are fractional Mirror currency, and some raw Divines to add up to I believe 913 Divine Orbs worth of value. This is essentially more currency than you can reasonably spend… and opened the door to all sorts of nonsense. He purchased a Mageblood and pretty much offered the rest of us Bel-Leaguers one as well… which truthfully I am not even sure what I would do with one at least not yet.
This led both of us down this rabbit hole of trying to figure out what the hell is going on with Affliction League. If you have watched anything in the way of streamer highlight videos in this league, you will see that many magic finders have found twenty or more mirrors a piece… simultaneously generating more “wealth” than the game has ever probably seen outside of the Standard League. The weird thing about this is it has had the inverse effect that I would have expected. By nature, I would have assumed this would push the price down from what we saw in Ancestor… which also generated more mirrors than normal. However, the opposite has been the case. During Ancestor League a single mirror was worth roughly 145 Divine Orbs and in Affliction League that same mirror is now worth 924 Divine Orbs as of the time of writing this… and still climbing.
What is happening is that since Mirrors are so plentiful… they are actually being used for their intended purpose. Traditionally the Mirror is a vehicle for parking “wealth” in Path of Exile especially once you start reaching 5000 Divine Orbs aka the maximum storage capacity for any single currency type in the specialized currency tab. I know I personally have spent a lot of time “selling chaos” for a simple reason to convert it up to Divine Orbs and keep from the mess of having 10s of thousands of chaos laying around. But notice in the above screenshot there are four random Deadeye’s that I picked out off POE.Ninja and they are all using the same mirrored bow Vengeance Barrage which I believe is the new “best in slot”. Thing is… for a lot of these maxed-out characters they are wearing MULTIPLE mirror tier items each consuming at least one Mirror and an amount of Divines as the required “tip” for a “Mirror service”.
Mirror Service is such a weird concept and I had trouble wrapping my head around it at first. Essentially a Mirror of Kalandra’s intended purpose is to create a copy of an item. This means that extremely skilled crafters can create what is a “near perfect” item and then sell the rights to copy that item to other players. For example here is a screenshot from The Forbidden Trove discord of the Mirror Service channel showing one player “selling” access to six different “Mirror Tier” items each with a fee listed. The player wanting one of these items is expected to provide their own Mirror of Kalandra and then also upwards of 150 Divine Orbs as a “tip” for the service. I’ve blurred out the specific details, but essentially this is how some players make their currency… but pouring divines into outrageous crafts and then selling access to the byproducts of that crafting to other players. Since there are so many Mirrors floating around in the economy, it means that they are being removed at a massive rate by folks getting their own copy of mirror gear.
On top of this…. the proliferation of magic-find characters is causing a downward pressure on pretty much everything else that used to hold value. The Mageblood for example generally was considered to be almost as stable as the Mirror and Mirror Shard for parking currency. However the whacked out juiced maps that people are running, can in times produce multiple magebloods in the same map. In Ancestor League the Mageblood was around 230 Divine Orbs and this league you can pick a well rolled one up for around 100 Divines. This price continues to plummet as more of them enter the market than the market can reasonably absorb. The same thing happens to every other item that can drop on a map because the magic finders are just finding more of them. Taste of Hate for example is generally around a 100 Chaos item… but I picked one up for 5 Chaos the other day. If it can be generated with Quantity and Rarity… it is likely cheaper than it has ever been in any other league.
My big splurge is that I dumped 50 Divines into a well-rolled non-corrupted Headhunter. I’ve always wanted to play with one of these and never felt like I could reasonably afford it. In a normal league, a well-rolled headhunter would be twice the price that it is currently. I still have a bit of a nest egg and I still have a lot of things that are selling, but I thought it might be fun to screw around with this belt on my babby magic find lightning arrow champion. So far it has been interesting. Headhunter seems to be feast or famine… either you get a bunch of really amazing buffs and feel like a god… or you mostly just drone through the map without a ton of benefit from the belt. I am sure I could get whatever I wanted from Kodra, but honestly, I have no clue what I even want or how much longer I really feel like screwing around in this league.
In truth, I have accomplished everything I had hoped for in the league. Over the weekend I hit 19 of 40 challenges which gives me my fourth tiny totem. Essentially since getting my first totem, that has become my primary goal for any league to keep adding to the collection. I keep kicking around the idea of trying to build a Penance Brand of Dissipation character just to do dumb things with Uber bosses. I did not jump on the Totem Explosion bandwagon during Crucible and honestly, I have always kicked myself a little for not doing that while it was available. I mean ultimately the first step in this process would be running enough lab to get a Penance Brand of Dissipation gem. I could just buy one off the market… but I would feel better about myself if I at least tried to get one from Lab first. I don’t have a Templar in this league so I might as well go for it. So that might be a project as the week goes on. Anyways! I hope you all had a great weekend. We are still in freezing temperatures here and I am feeling more than a little cooped up. Hopefully, we get some better weather as the week drags on because I am not designed for this amount of cold. The post Mirror Based Economy appeared first on Tales of the Aggronaut.

Flipping the Trade

Good Morning Folks! I am going to warn you that this post is going to get a little bit into the weeds on Path of Exile and the trade economy. One of the hallmarks of the last two leagues is how much I have interacted with Trade. The YouTuber/Streamer Jorgen set me down the path of Delve because as he puts it “Delve Provides” and it most certainly does when it comes to a good number of things that can be sold for reasonable value. Items have value in Path of Exile if they are either scarce, come from a particular source, or are a combination of the two. Delve is not what you would call well-loved by the majority of the player base. Mapping is by far the most popular method of play because folks like blasting through maps and seeing explosions of loot. Comparatively, Delve tends to be a bit more slow and methodical.
Delve sees you focus on plotting a course across the underground map looking for high-value nodes. For example in this screenshot above there are six Abyssal City nodes, 2 Fossil nodes, and 1 Fire node which are all things I would seek out specifically. Abyssal City nodes have a number of chests inside that all reward a bunch of useful things and can provide dozens of maps for example on a single node. Fossil nodes have a chance of spawning rare and expensive nodes like the Glyphic Fossil that goes for around 130 Chaos each. Fire nodes and more specifically all elemental nodes have a chance of dropping items that can only be found in delve like curse on hit rings and specific damage conversion items. Delve is really good at producing items that when sold add up to lots of Chaos, but not terribly great at producing raw Divine Orbs.
Traditionally I have avoided currency conversion because it is tedious. Last league for example I wound up with roughly 12,000 Chaos Orbs or the equivalent of over 52 Divine Orbs that just sat there taking up space in my bank. Generally speaking the method for converting currency is to use the Bulk Trade tool on the official Path of Exile website. In truth, it is pretty straight forward. On one side you outline the bulk currency that you are looking for, and on the other side, you fill in which currency you want to pay in. Then the trade site returns you a group of listings of folks willing to accept your currency for the currency you need and what sort of exchange rate they are willing to trade at.
Here is an example listing when I searched for Divine Orbs for Chaos Orbs. The first listing is very clearly someone who does not understand the trade syntax because no one is trying to give you 237 Divine Orbs for a Single Chaos. The second listing looks like someone trying to bring down the cost of Divines and as a result is very unlikely to respond. From 225 Chaos to a Divine down… those are probably legitimate posts. The reality however is that in order for me to actually find a seller, I would likely have to go through the entire page sending a tell… waiting for a response… and then moving to the next person. This is the sad reality of buying items in bulk because quite honestly… being able to handle a bulk trade is tedious. You need to empty out your inventory of items and then prepare to accept the trade. Given how little luck I have had buying Divines, I just generally left my Chaos in the raw form and begged people to accept Chaos instead of Divines when I needed to buy something.
I’ve credited Jorgen for really stoking my interest in Delve. It was a game mode that I enjoyed, but I never really viewed it as a reliable source of currency generation until watching a few of his videos. His slogan is “Delve Provides” but in reality, my slogan should probably be “Jorgen Provides”. About a week ago he released this video talking about how he exchanges Chaos for Divines and it is fairly brilliant. Sadly to do it efficiently you really need a second currency tab. Last weekend thanks to the predictable cadence of Path of Exile sales saw another Stash Tab weekend, and I picked up a second currency tab almost exclusively for the purpose of selling bulk currency. Since then I have made several bulk trades and it has really changed the game for me on how I view the trade economy.
Essentially the logic is that you want to be the seller as often as humanly possible, and very rarely the buyer. Buying gear is relatively straightforward, and you have fairly good luck with that. Buying currency in bulk is a miserable mess. You could of course lean on something like The Forbidden Trove, but that is a bridge I have not really been willing to cross yet. Per Jorgen, I started listing 1880 Chaos Orbs for 5 Divine Orbs, and it is shocking just how fast I get pinged by someone looking to buy Chaos for Divines. There is a certain push and pull of the economy between folks who hold currency in Divines and folks who hold currency in Chaos Orbs. My preferred game mode of choice produces lots of raw Chaos, and I need Divines just to make larger trades a bit more simplistic. Being able to sell Chaos in bulk means I have a very simple way of doing the swap without needing to rely on spam messaging a dozen folks to find a single nibble.
Once I knew this was a thing, I noticed that there is a heck of a lot of players out there trying to take this stance. If you search on the bulk trade side for 1 Divine Orb, without any selection on your input currency you end up with a wealth of random bulk items that folks are looking to acquire. So now that I have a spare currency stash tab, that opens things up like if I know I need to buy something in bulk I can throw a Divine in that tab and price it out in the currency I am looking to receive. So for example if I want Orbs of Fusing to six link something the going rate for that seems to be around 1220 fusing to 1 Divine Orb. The challenge with this however is that you can only hold a total of 1200 fusing in your inventory. This means you need to be VERY careful about trades that require you to produce more than a single inventory because it is essentially on the honor system for them to trade you the rest of your goods. It is far safer just to expect that you are going to lose a little bit of currency in the transaction.
I’ve been using that second currency tab to facilitate a bunch of sales lately. I’ve sold off bulk Awakened Sextants, Silver Coins for the league content, and even started selling my Stacked Decks. More importantly, any time I hit around 3000 Chaos Orbs, I sell off another 1880 for 5 Divines meaning that I am never really at risk of either running out of Chaos for small trades or flooding my stash tab with bulk Chaos. In theory, I am sure there is someone out there doing the other side of this trade for Mirror Shards and eventually Mirrors to keep condensing down their currency into larger and larger “denominations”. I’ve made and spent more Divine Orbs in this league than I have in the past, and I really wish I had been using some sort of tool to track this more closely. For example, the above screenshot is from a website called POEStack which can be used to track your currency tabs. I think going forward and for new leagues, I might utilize this a bit earlier so I can get some proper statistics for the league as a whole.
I know however that I am leaving a lot of currency on the table because while I am a member of The Forbidden Trove, I’ve never actually used it for any trades. I’ve been here for a couple of leagues now because I wanted to see how that side of the community lives. Essentially if you can’t sell it easily through the trade site, there is a channel devoted to it. For example, if you want to liquidate a bunch of Heist contracts in bulk… they got you covered. If you want one of the rare hideouts that can only be found every so often in specific maps… there is a channel for folks selling access to their party so that you can pop in and discover the hideout. If you need Betrayal in a very specific state so that you can do one of the rare crafts, there are folks selling those as well. All of it is above board, and governed by a reputation system… but has just been too much for me to wrap my head around. However, I can see myself sliding into that community as I continue to dive deeper and deeper into the trade economy.
Path of Exile really is the EVE Online of ARPGs… where the further you dive into it the deeper the well keeps getting. While I have no real interest in playing EVE, I have always appreciated when my friend Wilhelm talks about that community. I am hoping someone out there feels the same way about my Path of Exile nonsense, because otherwise… I am deeply sorry I keep filling your RSS reader with this nonsense. It interests me greatly and as such… I hate to say that it is probably only going to get worse from here. The post Flipping the Trade appeared first on Tales of the Aggronaut.

AggroChat #239 – Sticking the Ending

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat239

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?

Topics Discussed:

  • Division 2
    • Military Fantasy Fallout but no Nukes
    • Worthy Successor to Original
  • Assassin’s Creed Origins
    • Great Game… But
    • Forced Character Swaps
    • End of Game Without “Your” Character
  • Satisfying Finales
    • Twist Endings
      • Mass Effect 3
    • Resolution Endings
      • Plot Twist Ending
      • Plot Twist at Beginning of Final Chapter
    • Fixed Length Shows
      • Anime
      • Babylon 5
      • Russian Doll
    • Revisiting Choices From Game in Ending
  • Fixed vs Random Progression Systems
    • Warframe Blueprint System
    • Destiny Random “Powerful Gear” Frustrations
    • Warframe Economy
  • Excitement over Non-PVP MMORPG
    • Anthem
    • Free PVP Gear from FFXIV Retainers
    • Lacking Money Sinks in FFXIV
    • House Reclamation

MTG Arena Economy

MTG Arena Economy

Last night I spent a tiny bit of time in Magic the Gathering Arena because they unleashed the new Dominaria expansion.  The funny thing is the digital version of Magic got Dominaria long before I actually got the box that I ordered.  If you currently have access to Arena just the act of logging in gets you three packs, and once again remember these packs have 1 rare/mythic, 2 uncommon and 5 commons…  and or a combination of wildcards.  Wildcards as always can be traded in for any card you are missing of that rarity and they do not appear to be set dependent.  This means that more or less you seem to be able to bank them and then turn in a bunch of them any time you want to build a deck.

MTG Arena Economy

The other thing that went in yesterday was the ability to spend money and buy the intermediary currency of Arena…  Gems.  There are two currencies in the game…  Gold that you earn by completing quests and such and Gems that you plunk down hard earned cash.  The prices range from $4.99 for the first pack of 750 gems making it roughly 150 gems per dollar all the way to 20,000 gems for $99.99 making that 200 gems per dollar spent.  The thing that concerns me the most at this point is the fact that MTG Arena is a beta and I have yet to actually find any place that talks about whether or not there will be a wipe before launch…  and if there is one if money spent will be refunded.  This is the biggest hurdle for me personally against spending any money at all…  because I would really like assurances that I would at least keep the value of that purchase even if I don’t keep the cards.

MTG Arena Economy

Now we get into the prime thing you can buy with your gems…  packs of cards.  At the 45 and 90 pack range you get what was the Dominaria buy the box promo card…  making me think that they consider 45 packs to be the equivalent of a 36 pack Magic the Gathering Booster Box.  I did some nonsense via spreadsheet before I actually noticed that there is a post on the forums with pretty much all of the economy elements outlined.  As it stands the only scaling is on gem purchases…  where the more money you spend the more gems you wind up getting per dollar.  At the high end of buying 750 gem packs that places the price per pack at $1.33 and if you are buying on the low end at 20,000 gems the price per pack drops down to $1.  That means 45 packs would be $59.88 buying 600 gems at a time and $45.00 buying 20,000 gems at a time…  similarly the gigantic 90 pack bundle comes out to $119.76 and $89.99 respectively.

For an economy reference… Hearthstone buying in the smallest package ends up being $1.49 per pack and in the largest package $1.16 per pack…  for 3 fewer cards each pack.  The biggest problem with each and every gem pack is they do not exactly sync up with the dollar amounts meaning you are going to have a remainder of gems that are not really usable for the purpose of buying packs.  Contrasted again with Hearthstone there is no intermediary currency so you always know what you are getting per dollar spent regardless of some nonsense exchange rate.  My friend Toadchild also did some math and figured out that the most efficient way to purchase cards if you wanted the maximum number of packs for your gems…  would be 1-45 card pack, 2-15 card packs and 4-6 card packs giving you a total of 99 packs for 19,800 gems.  This still gives you an annoying remainder of 200 gems though in the process.  If you are curious about the full range of nonsense here is the google sheet I was working things out in.

MTG Arena Economy

Other than just the ability to purchase cards for cash…  they implemented the beginnings of a draft mode.  Quick Draft however is not the pod drafting you were expecting however and instead something significantly different.  Effectively when the event is going on you can enter the draft at will and be placed up against some AI that drafts with you.  This apparently gives you the ability to leave the screen and return to your matches later any time while the event is active.  The buy in is going to be 5000 gold or 750 gems… aka the $4.99 pack and rewards you a blend of cards and gems in prizes.  Essentially you keep anything you draft into your collection and have the possibility to win additional prizes if you get to 7 wins before you get to 3 losses.  Draft packs have the same distribution as tabletop giving you 1 rare/mythic, 3 uncommon and 10 commons making it a more familiar format for those who have drafted before.  The prize support breakout looks a little something like this…

  • 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted

The boosters are all listed as a “Chance for Extra Boosters” but there really isn’t any particular information surrounding that…  maybe if you go 7 and 0 you get 3… or 7 and 2 you only get 1.  This isn’t really clarified that I saw.

MTG Arena Economy

The other thing that went in is Quick Constructed which is effectively a tournament in a box allowing you to hop in and play in a competitive structure with prize support.  The buy in here is 500 gold or 95 gems and has significantly more meager rewards primarily allowing you to gamble your gold for the chance at winning your 7 and getting it doubled in the process with a few randomized cards in the process.  This would feel better were it not for the fact that they completely removed random card rewards at the end of winning a match, meaning this is now your way for getting that sort of thing.  I actually loved the whole get a random card after you win thing… because it sorta felt like an Ante card even though that concept is an element of a bygone era.  For those interested the prize support structure looks a little something like this…

  • 0 Wins: 100 gold and 3 individual Uncommon cards
  • 1 Win: 200 gold and 3 individual Uncommon cards
  • 2 Wins: 300 gold and 3 individual Uncommon cards
  • 3 Wins: 400 gold and 3 individual Uncommon cards
  • 4 Wins: 500 gold, 2 individual Uncommon cards, and 1 individual Rare card
  • 5 Wins: 600 gold, 2 individual Uncommon cards, and 1 individual Rare card
  • 6 Wins: 800 gold, 1 individual Uncommon card, and 2 individual Rare cards
  • 7 Wins: 1,000 gold, 1 individual Uncommon card, and 2 individual Rare cards

In a worst case scenario you spent 500 gold and got back 100 and 3 common cards.  In the best case scenario you spent 500 gold… doubled it and got back 2 rares and 1 common.  Unlike draft this is not an AI mode and you are playing against players.  They suggest that this is game mode primarily for players who have already completed their daily quests and are looking for a way to get more goodies.

All in all I am mostly happy with the economy of the game so far.  It seems rather reasonable especially if you contrast it with paper magic.  For your dollar you are getting way more value out of Magic the Gathering Arena both in the sheer number of rares and uncommon you get per dollar and the fact that wildcards exist.  Wildcards and stockpiling them seems to be a really good way to prepare for the oncoming release of a new expansion.  As it stands right now…  I could sit on my stash of mythic and rare wildcards and then the moment the next expansion releases buy everything outright that i need to make a deck work.  Cracking packs is always going to be fun for me personally, but for players who would rather just buy what they need… cracking packs becomes a way to get those much needed tokens to finish their custom “brew”.  The only concern I have is that since this mode seems so much more equitable to the player…  what will it ultimately do to the physical hobby?