What Zelda Was Actually Like

Hey Folks! I’ve mentioned a few times that I have been playing around with Yuzu and while I purchased Tears of the Kingdom on my Switch… I didn’t really get into it until I dumped the game and started playing it on PC. Essentially “Breath of the Zelda” series has one fatal flaw as far as I am concerned… weapon durability. I hates it… I hates it so much… and it ultimately destroys my enjoyment of the game. So on the emulator, I can apply a “patch” of sorts to simply remove that problem. I did not make it all the way through Breath of the Wild until I played it on Cemu, so it isn’t shocking that the same seems to be playing out with Tears of the Kingdom. You also have the side effect of playing at a higher frame rate and with slightly improved graphics.
All told I think I like this entry a lot better than I liked Breath of the Wild. Both games started you out in a sort of “starter island” experience, with Breath of the Wild being a plateau that you could not leave without access to the Glider and Tears of the Kingdom being a literal island in the sky. You are set forth with only the vaguest of directions and left to sort of bumblefuck your way around the island and figure out exactly how you should go about traversing it. At first, this felt grossly inefficient, especially given that you only end up with one shrine marked on your map and you sorta have to guess at the location of the other two. Each shrine is effectively unlocked by the power you’ve learned from the previous one, so by the time you leave the first island you get a feel of how to use the new combining powers to their fullest.
A few months ago Kodra set forth to play some Tears of the Kingdom and found the experience disappointing which led to a discussion on the podcast with me relating my feelings about Diablo IV to his feelings about the latest Zelda entry. The end result is that we thought maybe Breath of the Wild was a good game but not necessarily a good Zelda game. I think the challenge is that we are looking at the game through the lens of multiple decades of living with this series. I personally consider A Link to the Past as my favorite Zelda game in the entire series and I think for Kodra it is Majora’s Mask. As I have been playing Tears of the Kingdom I have begun to re-evaluate that conversation in my head. I think maybe I was misinterpreting my modern view of the series with what the series originally was at its core.
Thinking back about the very first game… I similarly was left to bumblefuck my way around it and failed to make much progress until I got my hands on the above image. Nintendo of America released this magical tome called the “Official Nintendo Player’s Guide” and it contained detailed maps and boss strategies to take down almost every game in the arsenal at the time of publication in 1987. In the original Legend of Zelda, that first dungeon is super easy to find and then the second dungeon requires you to just roam around aimlessly around a ton of territory to actually find it. I am pretty sure originally I had fought these dungeons out of order and did three long before I finished two. So when I got ahold of the maps… I was finally able to strategically knock out the dungeons in order. Similar to Breath of the Wild, I only had the vaguest of directions to go on… that I know Dungeons exist and that I should clear them.
The outrageous options that you have with Tears of the Kingdom and building took a bit of getting used to. Last night before I logged I was held up in a shrine that required me to make hot air balloons to do “something” but that objective was not entirely clear. It was fun as hell though to slap a fan to a minecart and watch it zoom along a track out over a chasm. I’ve built several different boats to varying degrees of success and can see the potential to make gliders that are powered by a fan and can let me cross great distances. Last night I helped repair a cart and tame a horse to drive it. The objectives are what you make of them, and there is often a simple solution… and then a way more convoluted one that you could take if you are so inclined.
I also now get why folks were telling me that weapon durability was not as much of a problem in this game as it is in Breath of the Wild. One of your powers amounts to the ability to take shitty weapons and glue strong components to them… to make less shitty weapons. For example, I glued a fire emitter to a shield and now have a fire-breathing shield. Similarly, I have a Boss Boko horn that is curiously sword blade shaped… glued to a random tarnished sword that I picked up and have turned into a rather effective piece of gear. Per the lore… every weapon in Hyrule has decayed as a result of the opening moments of the game and the only way to make them viable… is by crafting something with them. I still greatly prefer not to have durability turned on however so that when I land upon a weapon I like… I can just keep it indefinitely.
I’m in no real rush to get through this game, but I do find it rather relaxing to play. I’m trying not to let it bother me how general or vague the objectives are. If I see a shrine along my path… I go attempt it. If I see something off in the distance that catches my eye… I go explore it. I am however mostly going in the direction of my next objective marked on my map. However, I was given four equal objectives… and I just happened to choose the one that seemed like it was the correct one. All in all, I think Tears of the Kingdom is probably a more compelling game than Breath of the Wild. The world already feels more vibrant and alive. It also feels like less of a retread of the rote Zelda story we have experienced in one form or another before. There are more new elements being woven into this tale.
I am honestly surprised by how much I am enjoying the game. After the conversation on the podcast, I sort of thought that it would not be for me. I am pleasantly surprised that has not been the case. It is also shocking how much more I enjoy playing Nintendo Switch games on a PC than I ever did on the console. That is entirely my problem, and I wish there was a way to pass saved data back and forth between the two. I might look into this… or I might just get Yuzu up and running on my Steam Deck as that might be simpler. Hopefully, you are having a great week. At this point, I have gotten three certifications this week and will be wrapping up the fourth today. Then by Friday I should have my fifth and be done for a while. I am so ready to return to being alone in my office plugging away in lieu of being in person. The experience has been fine, but by yesterday at lunch, I was done with human interaction. The post What Zelda Was Actually Like appeared first on Tales of the Aggronaut.

Sushi and Yuzu

Good Morning Friends! I have no clue how many morning posts I am actually going to make this week. This is the week where I have to do in-person training from 8 am until 5 pm. At least for this morning, I decided to vary my sleep schedule a bit and go back to my 5:30 am wake-up. This honestly isn’t a bad idea given that during the school year this is what I am going to end up doing anyways, and maybe this gives us a month or so of getting back into the swing of it. I had every intent of making it super far into the Guild Wars 2 story progression, but that never really happened. Instead I spent my weekend playing a whole slew of other games. I guess the heart wants what the heart wants. As is often the case… this Monday’s post is going to be a bit of a smorgasbord of different topics. As the week goes on I might drill down into each of them a bit further.
I am continuing to move forward in Honkai Star Rail, and tend to put in 30 mins or so every day to do the assorted daily content. There has been an event that allowed for double rewards from Calyx, and I have honestly been using this to stock up on experience gain items. I am nearing the next break point in adventure level which should allow me to take my characters up to level 80. I know I do not have anywhere near enough materials banked to bring my entire squad up in level, but my goal is to at least get a few of them up, and then grind more materials to pull up the rest. I still have had zero luck pulling Luocha and am rapidly running out of time to snag him before the next banner starts.
Another game that I spent some time playing this weekend was Dave the Diver. This honestly seems like the perfect Steam Deck game, though I’ve only played it on my Gaming Desktop so far. I saw this dumb game all over my feed over the last couple of weeks, and when it showed up on the AggroChat topic list I figured I needed to check it out. It is somewhat hard to describe this game… because it is so many different games rolled into one. You spend your days diving into the ocean gathering resources for various folks… and then you spend your evenings waiting on customers at a seaside sushi bar. While gathering resources you are under constant pressure to make sure you are catching enough fish so that you can open the sushi bar that evening. Instead of a health bar, the game uses your oxygen meter as a single combined resource. If you “die” you only get to keep a single item from your inventory. I definitely want to play more of this, and if you need a charming oceanic game… maybe check it out.
The other revelation that I made this weekend is that Parsec now supports Dual Sense controllers. Right now the Dual Sense is probably my favorite controller, and use it whenever possible. I noticed a few weeks back that Yuzu the Switch Emulator is now smart enough to interpret the gyroscope built into the Dual Sense and map it over as the console gyro. The challenge was that up until this point, Parsec had essentially read every gamepad as an Xbox 360 controller, effectively dumbing down the input to only the buttons that allowed. However in my research in how to make a Dual Sense work… I found that it is just now natively supported, pending you download the parsec USB Driver for it. It works shockingly well and even the gyro has next to no latency.
So that means that I am way more interested in emulating Switch games than I was previously. If I could play them over parsec, it means I can hang out and play them on my laptop or even figure out some shenanigans that also let me play them over a mobile phone maybe. I get that making a thing that is already portable… portable by jumping through a bunch of hoops sounds dumb but I am who I am. I finally got around to trying out Pokemon Arceus, and I gotta say… I already like this FAR better than the traditional mainline Pokemon model. I have a weird relationship with Pokemon given that I was an adult when they came out and I played Blue for the first time on a Gameboy Emulator. I don’t have the built-up nostalgia for the game that so many folks are roughly a decade younger than me do. I hope we see more of this formula because I really dig it so far.
I also spent a bit more time playing Tears of the Kingdom, and honestly… this is the game that I mainlined yesterday. The main reason why I am playing it on Yuzu is that I can apply cheats that remove weapon durability from the game. This honestly ruins the entire game experience for me, and I didn’t really love Breath of the Wild until I played through on Cemu the Wii Emulator with a durability patch to just remove that system from the game. I get for some of you fine folks out there, the durability system is way more important to your experience… but I hated that aspect of Halo… needing to constantly swap weapons, and I hated it in Zelda as well. I already really like this game far more than I did Breath of the Wild. I will probably talk more about it later this week, but essentially I got far enough yesterday to get off the initial “tutorial island”.
The extremely astute might have already noticed that there are a couple of new additions to my masthead of nonsense. Either that or you might have been around the fediverse this weekend when I talked about it. For a bit, I have wanted some of the cute critters from Guild Wars 2 to fill in a few gaps. I’ve had my set of “Streamer Moogles” for a while, that have stolen my keyboard, mouse, headset, etc. I love my Choya Pinata miniature and I have a deep adoration of the Quaggan… and the cutest version is the one with the Turtle shell hat. So when Ammo wrapped up my Path of Exile commission, I threw out another one for her to work on whenever she got a chance. Over the weekend she wrapped them up and then of course I immediately incorporated them into the banner. Some people get Tattoos… and apparently, I just keep adding stuff to the masthead of my blog. Anyways! It is time for me to go get ready. I hope to be able to knock out blog posts each morning… but just in case that doesn’t actually happen… I wish you all an amazing week and I am hoping to survive mine. The post Sushi and Yuzu appeared first on Tales of the Aggronaut.

All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.
I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.
One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.
I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.
Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy. Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on. The post All Over the Map appeared first on Tales of the Aggronaut.

Fire Soldiers and Elf Beards

Death Stranding - Creepy Dudes Standing in Fire
Death Stranding – Creepy Dudes Standing in Fire
When in doubt folks, lead with the coolest screenshot that you have. This is one of those weekends when I spent a truly phenomenal amount of time playing a specific game… that I absolutely cannot talk about because reasons. I believe I clocked in around twenty hours playing the thing that I can’t talk about over the course of primarily Friday and Saturday. I look forward to seeing more of the thing that I can’t talk about seeing. Instead this morning you are going to get one of those general rundown type posts talking about where I am in various games.
World of Warcraft Shadowlands - Blood Elf Character Creator
World of Warcraft Shadowlands – Blood Elf Character Creator
I got into Shadowlands Beta out of the magnanimous nature of a friend of mine, so huge props to them for helping me out there. I’ve been piddling around over the last week and I am having a lot of fun. The most important thing to talk about however is the changes to the character creator. I can have a beard as a Blood Elf, which is phenomenal since that was not a thing you could really do well. The best you could do previously was a weak assed chinstrip. The undead models look amazing as well and are pretty much everything I have ever wanted in a rotting corpse. The big thing is it seems like they have expanded the options and decoupled them so whereas things used to be locked to specific sets of choices, but for example Tauren horn and hair and face are no longer combined in weird forced sets.
World of Warcraft Shadowlands - Intro Quest
World of Warcraft Shadowlands – Intro Quest
As far as the Story itself… I am getting DEEP Wrath of the Lich King vibes here and it is more than just the fact that the Ebon Blade are factoring significantly in everything we are doing right now. I am also greatly enjoying that there has been no faction based bullshit yet, and it is all a big team pulling together to save Azeroth sort of feel. The intro quest reminds me of the storming of the Dark Portal in Warlords, if that even were less on-rails. It has a “we did a thing and we were absolutely not prepared for the ramifications” type feeling to it. As far as the zone content, it reminds me of the best parts of Legion and Burning Crusade in that we are exploring a world that works NOTHING like the one we came from and it is a “stranger in a strange land” sort of feel.
Warhammer Online: Return of Reckoning Server
Warhammer Online: Return of Reckoning Server
In more of my usual nonsense, I for some reason decided to reinstall Return of Reckoning which is a thing. I’ve not really done much but I did create a Dwarven Iron Breaker which was my class of choice back when this thing was a live game. I have to say that the quest advisement is not super amazing. Sure this was the first game to do the whole highlight an area of the map, which was cool… but I still cannot for the life of me find a damned book that is supposed to be on a nearby bench. I got in for a bit, played through a few quests and then got frustrated. Hopefully when I am in a different mindset I can pop back in and play some more.
Sega Saturn Bluetooth Retro Controller
Sega Saturn Bluetooth Retro Controller
In other random news I have settled on what I feel is the perfect controller for my Retro Freak. I greatly prefer the layout of the 6 button genesis and saturn controllers, especially when it comes to fighting games. I never got used to hitting the shoulder buttons in place of attack keys and spent a lot of my time on SNES playing with the Capcom Soldier Pad. Ultimately I was looking for something that would facilitate my preferred layout but also offer a bunch of buttons for mapping things to. Enter the line of officially licensed Sega Saturn controllers from Retro-Bit. The only negative is the home button appears to be unique to the Switch and is not mappable, but it gives me A, B, C, X, Y, Z, Start, Select, Left bumper and Right bumper to map inputs to which neatly fits all of the systems that are playable on the Retro Freak. I have to use it wired, but I went ahead and got the Bluetooth model for future options.
Death Stranding - The Final Run
Death Stranding – The Final Run
Lastly I have been trying to wrap up Death Stranding, and spent most of the day yesterday working my towards the eventual conclusion of the game. My grand plan had been to be finished with it by the time Horizon Zero Dawn lands next week, and I think that is well within reach… at the very least finishing the story. There are a bunch of miscellaneous side quests that I could be doing, but I have to say the mountain region really killed my joy for running random fetch quests. Hideo Kojima really loves sending you completely out of your way… because there have been three times so far when I have been asked to more or less traverse the entirety of what was then my game map. Yesterday I was asked yet again to traverse from the furthest possible point on the west coast of the map, all the way to the east coast of the map while dealing with extremely ramped up versions of everything I had encountered before.
Death Stranding - Corpse in a Cart
Death Stranding – Corpse in a Cart
At this point… I am ready to be done. I have greatly enjoyed this game and the storyline has wound its way through some deeply interesting lore and world building bits, but I am ready to say goodbye to Sam Porter Bridges. It is a phenomenal game, and pending you have the time to really spend exploring it then I would highly suggest giving it a go. There is a lot that you have to get used to early in the game, but it really is a masterpiece as far as games go. What has been surprising is how much of the stuff I considered to be complete nonsense on day one, has been fully explained and has paid off in a significant way. Extremely impressive. The post Fire Soldiers and Elf Beards appeared first on Tales of the Aggronaut.