Fallout Fever

The release of the Fallout Amazon Series appears to be a rousing success. It appears that critics across the board have given the show high marks, and similarly, long-time fans of the series are loving it. Tim Cain who worked on the very first Fallout game released his review of the show on YouTube and pretty much gave glowing praise for the level of detail. Sure there has been some minor controversy about the timeline of events and whether or not it reset the timeline of Fallout New Vegas… but overall folks have been happy. I shared my own praise of the show a few weeks back and I feel like I need to watch it again just to soak in all of the detail.
We are now seeing this Fallout love, translating into a rush of players to games like Fallout 76… which never really seemed to find its place and launched with a peak concurrency of 32k players on Steam. Recently it has been breaking those records with a new peak hitting just shy of 73k players. What is even more telling is… Amazon is giving this game away for free through the Microsoft Game Store and these Steam numbers are not even accounting for that. I’ve said recently that it seems to take about two years before a live service game is really worth playing, and now some five years later… Fallout 76 is in prime shape (pun intended) to welcome this influx of players.
The thing is… this isn’t just impacting the live service Fallout offering. The player numbers in Fallout 3 show an over 200% increase, New Vegas around 130% increase, and Fallout 4 similarly around 130% increase. This is translating to more than just players dusting off their existing copies because Fallout games are now seizing spots on the Steam Top Sellers Chart. As of the time of writing this Fallout 76 is 4th, Fallout 4 5th, Fallout 4 GOTY edition 9th, New Vegas 20th, and Fallout 3 GOTY edition down at 48th. I remember the Witcher Netflix series having a similar effect on sales of Witcher 3 boosting it by around 500%. While the Witcher series went off the rails and lost fans in later seasons, this is evidence that a good project surrounding a game will absolutely have deep impact on sales as it brings in a whole new group of fans.
Over the last week or so I have had a number of gamer friends reach out to me for my advice for where to start in their Fallout adventures. Namely how far back they should go… and as much as I hate to admit it my advice has been to skip the first two games unless they are already indoctrinated into the world of 90s CRPGs. The best Fallout game is New Vegas, so I feel like at a minimum everyone needs to play that one. There is merit however to start with Fallout 3, because while it is a very monochromatic wasteland… Three Dog is without a doubt the best DJ. Fallout 4 is a reasonable starting place if you are unwilling to deal with the jank of older games even though it has plenty of that good good Bethesda jank to contend with. My general advice would be to play Fallout 3, Fallout New Vegas, and then Fallout 4 in that order… and if you find yourself craving more then maybe go back and do Fallout 1 and 2 if you can handle the downgrade in tech. Fallout Tactics was a game that I did not enjoy in the least so it isn’t going to get any sort of recommendation from me.
Personally, I find myself sinking further and further into Fallout 76. This is probably a bad starting place for anyone who cares about the story elements of Fallout. The lore of the game feels a bit too malleable, and while I am enjoying myself if you actually care about the story of the world… the other games are a much better option. What I wanted was to explore the content that has been added to this game over the years. I’ve poked at it off and on… and then got into the habit of logging into claim the various offerings throughout the years. However, I’ve never really played it as my main game and I am trying to find my way into that stance. I talked about it quite a bit on the podcast this weekend, but the community is very intriguing.
At some point, I need to dedicate some serious time to building up a proper base. I somehow ended up getting my original destroyed when I tried to move it, but truth be told it was sort of a mess. I would like to actually spend some time building something I am proud of. Above is an older screenshot and quite honestly… I just sort of kept throwing things at it without any real design goals. I’ve found a fairly flat area of land that no one seems to ever have a base… so I am going to attempt to build something more proper there. The post Fallout Fever appeared first on Tales of the Aggronaut.

Return to Fallout 76

Morning Folks! Like I said the other day… watching the Fallout Amazon Series has summoned forth a bunch of nostalgia for the series. As a result, I have found myself back in Fallout 76, which honestly is a better game than anyone gives it credit for. It was kinda janky at launch, but I remember having a heck of a lot of fun with the AggroChat crew. If you have Amazon Prime, you can get the game for free right now. As a promotion along with the Fallout series, you can snag a copy for either the Windows Store or Xbox. While there is no cross-platform play, the PC accounts on Steam and on the Windows Store both connect to Bethesda.net and can play together. So it is the perfect time to check the game out if you have never played it before.
Coming back to the game after a long absence, I have picked up a number of things that I figure I will share with you. First off… there is now a “Pacifist Mode” in the game which entirely disables PVP functionality. This can be found in the game section of the menu just below the look sensitivity and vibration settings. While the populace of Fallout 76 seems to largely be positive and non-toxic… there are occasionally bad apples that will come along attempting to trick you into PVP combat so that they can curb stomp you and get their jollies. If you are not PVP-minded… as is usually the case with most of my readership… then I suggest you pop into the settings and just set yourself to pacifist mode and never have to deal with it again. Similarly, you will want to make sure you set yourself to push to talk because by default the game is open mic which gets super annoying. I’ve just disabled voice chat in its entirety because it takes away from my enjoyment of most games.
This next piece of advice is going to seem entirely counterintuitive especially considering I just told you to disable voice chat. There is an odd culture that has spawned around this game of ALWAYS being grouped with other players when possible. The game gives you a pretty hefty experience bonus, so there are no downsides to grouping up. There are multiple types of teams available with specific ones that are focused on individual game modes. Casual teams however are largely thought of by the populace as “experience sharing” groups and whenever I play I hit Ctl+Tab to pop open the teams interface and see if there are any casual groups currently running. If they are all full you can just create your own Casual team which will likely fill quickly. One of the side benefits of being in a team aside from experience bonuses is the ability to teleport to the camps of your team mates to get around the map. You can also check to see if they have any vendors and are selling things that you might need cheaply.
Another thing that has been added to the game since I last played is Donation Boxes. These appear at hubs like the train station and outside the first vault allowing players to leave items for each other and to give players a good start in the wasteland. There always seems to be something in them especially ammunition and needed resources like bobby pins. I need to clean out my ammunition stores and drop some goodies in these to share with others myself. I’ve yet to find anything in them that I really needed so I have left them alone, but it is cool that it is a cultural tenant of the game now. Apparently, players used to leave goods in a specific box on the map, and it became an unofficial swap hub. The Fallout 76 devs noticed this and decided to make it an official system.
Another thing that was either not like this previously… or that I simply did not remember is that breaking down multiple copies of the same weapon teaches you mods for that weapon type. I believe when the game first launched this only worked if you happened to find a weapon with said mod already in place. Now just salvaging multiple copies of the same item seems to reward you a new mod each time, allowing you to build up your stockpile of recipes and resources. As someone who grew up playing Doom… I am of course using the pump shotgun quite a bit and slowly over time I have unlocked additional mods for it. I really need to find a higher level one however because as of writing this post I just noticed that it is level 5.
Another thing that I once knew but had forgotten… is that you want to use Photo Mode any time you are in an area that you might want to remember. Photos you have taken in-game in this manner will from that point forward be used as loading screens for the game. If nothing else it is pretty cool to see your character in various locations as you pop around the game incurring loading screens. I am trying to remember to do this more often because I think I only have five pictures currently in my rotation.
One of the things that Amazon Prime is giving away right now is a trial membership to Fallout 1st. This is essentially a subscription model to the game and gives you a number of limited-time cosmetics for playing and a fairly generous “allowance” of currency for the Atom shop. The big feature that you get with 1st however is the ability to create private worlds. The nice thing about this is that the same character progresses in both Adventure mode aka with other players, and Private Adventure which is your own private snapshot of the world. Sometimes in spite of all of the bonuses for playing with other players… you just want to be off in your own world doing your own thing. You can also spin up entirely custom worlds that let you fiddle with the ruleset. These however do not carry over progress to the “Adventure” worlds, and generally speaking, there is always some special limited-time event going on.
There is a battlepass-like seasonal model in the game, and the last time I played it was essentially a game board where you unlocked one slot at a time. This seems to have changed to something more akin to a storefront where ranking up gives you golden tickets and then those can be spent on various cosmetic stuff. Each page is gated by a specific rank and doing various Daily Quests and Weekly Quests earns you currency. If you have experienced the modern Guild Wars 2 dailies system it works fairly similarly to this, but the Fallout 76 goes much deeper in the various things you can unlock. Right now the season is focused around one of the in-world radio drama characters “Rip Daring” and some sort of cryptid-based theme. This current season began on March 26th and will run through June. If I can get into the swing of things and get used to running dailies then I might actually have enough time to unlock some of the cooler stuff.
I’ve been having quite a bit of fun just roaming around the West Virginia Wasteland. In a few days I have leveled up a bunch of times and unlocked several battlepass levels. From what I understand the first real breakpoint in the game comes at level 50, and any levels after that are just sort of gravy. You can start a fresh character at level 20 now, but I think I am pretty happy just slowly leveling my way up from where I am currently. That is one thing that changed that I think is really slick. So the world originally was tiered allowing you to accidentally wander into some really high level areas. Then they made some changes which had the group leader set the level of the world, making it awkward for low levels grouping with higher levels. Now it seems that they have done something similar to the Elder Scrolls Online level scaling tech where the world around you is set based on your own level allowing a level 1 player and a level 100 player to be effectively fighting the same monster. Anyways, I am having quite a bit of fun poking around with this lately. If you make it into the game my Bethesda account is Belghast so feel free to friend me up and say hi. The post Return to Fallout 76 appeared first on Tales of the Aggronaut.

Radioactive Nostalgia

Over the weekend I finished watching my way through the Amazon Fallout Series and I have to say… It nails the vibe of Fallout perfectly. There are so many things that are just “right” about the world and I have a feeling I am going to have to watch the entire series a few more times before all of them sync in. There are moments like Super Duper Mart that are pulled directly from the games, and then there are just set dressing and elements that are so familiar but not necessarily directly connected. For example the placement of first aid kits on walls in exactly the right location to where you find them in pretty much every fallout game. Then there are the sound effects and quite honestly just by those alone… I know exactly what weapon is being fired at any given time. Someone on this show clearly cared about these details and I greatly appreciate all of the loving work that they did on getting them right.
All of this built a strong desire to dive back in and immerse myself in the Fallout Universe. Now about once a year I end up playing some New Vegas because it is one of my all-time favorite games. Fallout 3 however is a game that I have not replayed in over a decade. So I went through the process of getting it up and running. I tried to install some mods and then got frustrated by the fact that apparently, you need to downgrade the current 2021 client… in order to get most of them to work. So instead I nuked everything and started fresh just playing through the vanilla game of the year client as downloaded from Steam. I’ve got to be honest… the game as a whole holds up surprisingly well. I mean it still has obtuse gunplay and is full of that good good Bethesda jank, but nothing really felt terribly off from the formula we have all gotten used to. Sure mechanically there are some missing features that we have in the more modern Fallout games like 4 and 76, but mechanically it felt solid. I’ve not played a ton so far, and unfortunately Steam seems to not be able to track actual time spent playing the game and instead tracks time spent with the launcher open. I think if I were to play this further I would need to mod it a bit. I had forgotten just how desolate Fallout 3 looks. In the later titles, they realized that barren wastelands were a bit uninteresting to stare at in 3D, but this first of the modern Fallouts is a bit “spartan”.
Last night I spent some time diving back into Fallout 76. At some point, I completely restarted the game and as such still have a lot of the early quest scaffolding to work my way through. I find myself with the itch to live more in the Fallout world so between 3 and 76 I figure I am probably going to be doing a lot more of that in the coming weeks. 76 is a title that I feel like I have never really gotten into the swing of, so it would be interesting to play it enough to really feel like I am experiencing the benefits of the live service side of things. I know it has been a constantly expanding game over the last few years so it will be cool to get through the original story and see some of the newer stuff. Have you watched your way through the new Amazon series? What were your thoughts? Has it also prompted you to want to spend more time in Fallout games? Drop me a line below. The post Radioactive Nostalgia appeared first on Tales of the Aggronaut.

Starfield First Impressions

Good morning folks! I am technically on vacation today… and technically on vacation tomorrow as well but I figured I might as well spend a bit and knock out a blog post. Since my last post about Blaugust, Starfield has come out with a game that brought with it both unrealistic hype and toxic negativity depending upon where your biases against Bethesda Games landed. I am a Bethesda enjoyer, so I knew without a doubt that I would check this game out. I tried my best to go into this experience with as neutral of expectations as possible. I did not expect this game to be the second coming of Skyrim, nor did I expect it to be vaporware as some corners of the internet seemed to. What I expected more or less was Fallout in Space and that is essentially what they have delivered.
Starfield above all else is a Bethesda game, and that comes with certain parameters. You will have your accompaniment of weird dead-eyed NPCs and bizarre glitches but also a lot of freedom in how you go about approaching the game. It was announced before this game came out that it was going to be one of the most bug-free Bethesda games, and quite honestly… I believe that. However, I have still seen my share of weird bugs that are often fixed by either resting or zoning out of an area and back into it. Yesterday I had a quest NPC randomly float up into the ceiling while I was trying to turn in… and essentially zoning in and out resolved the problem allowing me to continue with my gameplay session. So far I have only had one crash to desktop, which is quite honestly pretty good for a Bethesda game.
What you gain for your slight moments of “Bethesda Jank”, are some really gorgeous examples of level design. On the podcast this weekend we referred to this as “NASApunk” and it seems to be the best description. Everything is big, chunky, analog, and inspired by the space age. This is how I dreamed space would look like as a kid, and I am thrilled to be roaming around the world in my space suit. The game even gives us some really cool moments where we are learning how to fight in Zero-G, with my ballistic weapon kick causing me to go flying backward. The thing is… Starfield has a lot of really cool ideas… some of which are not exactly implemented perfectly, but there are enough hooks there to allow modders to come in later and perfect them.
For example, the Character creation system is beautiful in its simplicity and has the model, the rigging, and gender choices being handled by a very simple pronoun selector… rather than the awkward genitalia simulation systems in some other games of late. Does it go far enough? Probably not for everyone, but there is enough separation there that I would imagine someone is going to be able to come in after the fact and create body and rigging packs similar to how they have in something like Second Life, allowing folks to exist in space in exactly the body and gender identity that they want to have. I wasn’t super happy with the beard options, but I know given time someone will release a mod pack that will resolve this for me. I think a lot of the way I approach a Bethesda game is knowing that eventually, I am going to have fifty-some mods installed at some point to completely tailor the game experience to my tastes.
Let’s talk about some of the places where the game fails. Space combat I believe is probably one of these areas, mainly because for someone who does not want anything to do with simulated space flight… this game is a bit too fiddly for my tastes. However, it is way too simplistic and hamfisted to work for a Star Citizen enjoyer like my friend Tam. So by shooting for this awkward middleground… it is essentially disappointing both ends of the spectrum. Most of my interaction with spaceflight is that I don’t interact… I try my best to always rely on fast travel options for which there are many. You can jump from system to system without having to spend a lot of time actually piloting your ship. There are a few missions however where you will be forced to fumble through space combat. For example, in the above screenshot, I was trying to sneak up and repair a satellite without drawing the attention of some baddies. I did it… but it felt like one of the most cumbersome things I had done in recent memory and have no real interest in doing this again.
Another place where the game fails miserably… is with the talent system. Personally I prefer the old school days of just having a list of talents as compared to this whole talent tree system with pretty pictograms representing each talent. In past Bethesda games, you could TRY and do things… albeit badly without having any talent points assigned to a skill. In Starfield you are not even given the option to try something. This leads to some weird happenings like… it took me 10 hours before I realized there was a talent tree that dictated whether or not I could use a boost pack aka this game’s version of a jet pack. Similarly in my first pass through the talents I completely missed that Security was what this game called “Lockpicking” because I assumed this would be in the social tree not in the tech tree and just assumed I had not uncovered it yet. The game forces you to spend a certain number of points in the first tier of abilities before it allows you to proceed to the second, third, or fourth tiers so I just assumed it was something I had not earned access to yet.
Had I realized this… I might not have gone all in on Ballistics like I have. I do sort of love the octopus with “many guns” icon though. Essentially the skills feel kludgy and I am hoping someone will come in after the fact and mod these to work a bit better. I think that outlines my feelings in general… that Starfield in many ways feels like a good first draft of a game and that I know modders will come along and perfect each of the individual niches. Like for example I hate carrying weight as a concept in video games. I want to be able to loot everything and carry it around forever. Inventory maintenance is never an interesting gameplay loop for me personally. I know that someone out there will release a simple mod that I can install to just remove this gameplay loop entirely so I don’t have to care about it. For the moment I have done this myself with console commands, and it was one of the first things I did upon playing the game. The Bethesda experience for me personally is tailoring the game to fit me, rather than trying to play it the way they intended.
As a result, I view this game as a work in progress, and when I encounter something that annoys me… my first reaction is not to throw up my arms in frustration… it is to go search NexusMods to see if there is a way to mod that frustration out of existence. It is because of this mindset though that I have a really hard time reviewing a Bethesda game. I’ve been playing these for so long at this point, and I know that given enough desire… You can pretty much make the game do anything you want it to do. You have to understand that when I first played Skyrim, I had no clue that you could choose Thief, Warrior, or Mage statues to direct your gameplay… because the second I got out of that first town I was leaving the main questline behind. That said… I am spending a lot more time in this game following the main quest because it is way more cumbersome to travel off the grid.
One of the challenges for me personally is that with Starfield, it is much harder to just wander off into the distance looking for something interesting. Most planets are fairly empty in the grand scheme of things. There are far fewer POIs and way more barren fields of assorted minerals and resources. When you land on a planet, you are dropped into a region surrounding some fixed points of interest, and a bit of procedurally generated area around them. In Skyrim, almost everything in the game existed for a reason… and going there ahead of time allowed you to essentially brute force your way through a side quest that would take you there eventually. In Starfield… there are a lot of areas that only serve as a way to refill your ammunition and med packs… and places for you to farm randomly generated space mercenaries, pirates, and cultists. Knowing that a lot of the world is pointless… gives me less desire to explore it.
That is not to say that you will not have a bazillion conversations that you overhear while roaming around the world and notes that you pick up that will lead you to “pointful” areas. The Starfield experience though sorta waters down the effectiveness of my chosen way of playing a Bethesda game. So as a result I am mostly just following the golden path, or have for the first thirteen hours of playing it. I am not necessarily mainlining this game as my only entertainment, as I am still playing quite a bit of Path of Exile. I am however enjoying the time I am spending with it, and I don’t want me pointing out its flaws to make it come across like I am not enjoying it greatly. In fact, Starfield is honestly the sort of game that I kinda of wish Destiny would have been. If I could take the world of Starfield, and transplant the Destiny-style gunplay… then I think I would be in heaven. The gunplay is so much better than any other Bethesda title out there, but it is still eons behind anything I would call “good” gunplay.
At this point I am really bought into the story, even though it is sort of riddled with tropes we have all experienced before in other games. I like the world quite a bit and I like experiencing it… albeit with a bit more direction than I am used to in a Bethesda title. Is this game-of-the-year material? Honestly, I am not sure. There are so many great narrative experiences this year, and this is more of a sandbox experience where you need to bring with it your own expectations that shape it. Do I regret buying Starfield? Hell no. I am having a blast honestly, but I still feel like it is important to talk about the flaws of that experience. More or less Stafield is a higher fidelity and much larger version of The Outer Worlds, without that game’s particular sense of humor. It will be interesting how we feel about it in ten years, and if we honor this new franchise in all the same ways that we do Fallout or Skyrim. So far… it doesn’t have nearly as much personality as either of those games does but I am only 13 hours in instead of 1300 hours over multiple playthroughs.
It is also somewhat unfair to expect a new IP to have near the punching weight as Fallout, a game that I have been playing for a quarter of a century at this point. I’ve enjoyed this enough though to give it time to grow and come into its own. I am hoping with time something like Galacticat will make me even halfway as happy as Vault Boy does. For now, I am enjoying the journey, and I definitely think Starfield is worth your time especially if you were already a big fan of these sorts of games. Admittedly my perspective is exclusive to PC gameplay where you can mod anything until your heart is content. I have no clue what a Bethesda game experience feels like on a console because I never play Bethesda games in their vanilla launch state without at least a bit of tweaking. I figure this is probably going to feel similar to all other Bethesda games you have ever played. If you go into the game expecting that sort of gameplay experience… then you are probably going to be very happy with it. The post Starfield First Impressions appeared first on Tales of the Aggronaut.