AggroChat #470 – The Impact of Epoch

Hey Folks we’re back! Sorry for the week off but we return with a full docket of topics.  We start off with some more discussion of Last Epoch and how everyone is still enjoying the game.  Bel dinged 100 for the first time and we talked a bit about buildcraft and approachability.  From there Bel talks about Dwarven Realms an ARPG of a sort that has gained traction this week amongst some of the streamers that is just “big dumb fun”. From there Ash goes down a list of Roguelikes that he has been enjoying lately namely Astral Ascent, Spiritfall, and Balatro. Tam revisits his topic surrounding the ambitious process of remaking Final Fantasy VII and his thoughts after having played a good deal of the second part.  Finally, Bel uses volatile reversal and brings us back to the topic of Last Epoch and namely the impact it seems to be having on the ARPG genre as a whole.

Topics Discussed:

  • Last Epoch
    • Bel Dings 100
    • Buildcraft Discussion
    • Approachability
  • Dwarven Realms
    • So Dumb So Good
  • Roguelike Lightning Round
    • Astral Ascent
    • Spiritfall
    • Balatro
  • Final Fantasy VII Remake Thoughts
    • Entirely remaking a classic
  • The Impact of Last Epoch
The post AggroChat #470 – The Impact of Epoch appeared first on Tales of the Aggronaut.

AggroChat #469 – Explosion Specialist

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Tonight we are back with the whole crew. We start off the show talking about how Secrets of Grindea, a game that we did an early gameclub show about…  has FINALLY launched out of Early Access. From there we talk about Last Epoch some more as Kodra was out last week and has much to say about explosions.  We also discussed building different characters and how the game rewards them.  Bel attempts a Tier list but gets shut down as he is the only one who still prefers Path of Exile. Finally, Tam and Ammo share their early thoughts about Final Fantasy VII Rebirth.

Topics Discussed:

  • Secrets of Grindea Launched
  • Last Epoch
    • Kodra Returns and Has Thoughts
    • The joy of building new characters
    • Bel’s Tier Ranking Gets Shut Down
  • Final Fantasy VII Rebirth
The post AggroChat #469 – Explosion Specialist appeared first on Tales of the Aggronaut.

The Reign of Not-E3

Good Morning Friends! Yesterday was the beginning of the Geoff Keighley replacement for E3 called the Summer Games Fest. Quite honestly I think I like this construct better as it is something that sort of meanders its way through the summer connecting a number of disparate events and looping in Gamescom as part of it. I am going to talk about a few games that piqued my interest, but really… you are going to have to listen to me gush about the new Path of Exile II Teaser that we got as part of it. All in all, I think the show was well worth your time, so if you are interested you can check out the official video here.

Path of Exile II

It would not be Path of Exile if we did not start on a beach somewhere. The challenge with this teaser is that it is very much the definition of a “sizzle reel”. In the gameplay trailer from two years ago, the game did not feel that fundamentally different from POE1. This however feels way more story driven as combat unfolds as you are clearly investigating a location. I also find it deeply interesting that just a very short way into the fight the character seems to do a dodge roll, which makes me wonder if this means that like D4 and D3 on the console… POE2 is adding some sort of an evade button. This does worry me a bit because the way movement abilities work in Path of Exile generally negates the need for an evasion button. However Ruthless mode lacks movement abilities of the same caliber as the base game, so it does make me a bit concerned that they are leaning into that more sluggish gameplay style that bugs me with Diablo IV.
The other thing that is interesting in the trailer is that the character seems to be using a lot of abilities. Like in Path of Exile, you tend to build around one main ability and I guess in part this is due to the lack of access to multiple six links. However with Gems working completely differently in Path of Exile and them socketing support gems into ability gems… does that mean we will have access to a six link for every ability? Again this sort of concerns me in a different way because it makes me wonder if we are going to be forced to use a ton of different abilities due to cooldowns on each individual one. Again the cooldowns and the sluggish pace of combat in Diablo IV drive me up a wall, so it does concern me a bit that what I am scrying from this teaser might be heralding a slower-paced Path of Exile experience. Slower-paced does not equate to a more enjoyable experience for me at least. I guess we will have to wait until ExileCon at the end of July to see more details.

Alan Wake 2

I was happy to see more discussion about Alan Wake 2. The more I see of this the more I am interested. It seems like you will be shifting between Alan and a new character called Saga. It sounds like essentially Saga will be playing through the story that Alan is telling, with the ability to shift back and forth between the characters at various points. My biggest hope is that we also get a crossover with either Director Faden herself or at least some Federal Bureau of Control agents. I am here for Alan Wake, but what I am even more here for is the expansion of this nonsense shared “Remedyverse”.

Banishers: Ghosts of New Eden

Another game that we are getting to see a bit more of is Banishers, which feels like a gaslight-era game where you play a medium of a sort that can banish restless spirits. What is interesting about this specific trailer is it adds a bit of the hook of the game. It seems like you have lost your partner and have to make a Bioshock-like decision do you spare the inflicted humans, or do you steal their life essence in a vague attempt to resurrect your love? The combat looks interesting and the visuals are most excellent. I want to play through this whenever it lands but given my affinity for “forever games”, it will likely have to wait until a holiday break when I seem to grind through a bunch of single-player stories at once.

John Carpenter’s Toxic Commando

I feel like this game is calling me out directly. I still love Zombie movies and games. I am not tired of them. I was a fan of the Zombie genre long before it blew up with Walking Dead, and I am still a fan all these years later after that same series more or less ruined it for the masses. This seems like a Bulletstorm-style nonsense shooter with lots of zombies and an 80s soundtrack. Putting “John Carpenter” in front of it is also a siren song for those of us who grew up idolizing Snake Pliskin. Will I actually play it? Who the fuck knows. It is going to have to compete with all the other games that seem to look just interesting enough to buy, but never critical enough for me to actually devote the time to finishing them.

Space Marine 2

There are a lot of Warhammer games out there. At some point Games Workshop went from carefully curating their licenses to the maximalist approach of letting anyone use their licenses… which resulted in a ton of shovelware. Space Marine is maybe the single best game that ties into the Warhammer franchise and it is good enough to stand alone as an amazing experience even if you do not care one iota about Adeptus Astartes. I’ve been playing Boltgun lately which apparently sits in between the story of the first and second game, and I am highly looking forward to ripping into things with my chain sword again in non-retro glory. Well worth checking out the first game if you have never played it as well.

Prince of Persia: The Lost Crown

The Prince of Persia reboot… got rebooted again. Do I have any faith that this one will actually make it to market? Absolutely not. However, I do have to say that this looks much better than the previous attempt at rebooting this franchise. I like the focus on a more 2.5D feeling harkening back to the original games a bit at times. The Sands of Time remake may at some point make its way out of development hell, but this definitely looks way more interesting.

Final Fantasy VII Rebirth

They closed out the show with a powerhouse and gave us footage of Final Fantasy VII Rebirth. I am here for this game and unlike many single-player outings, this really probably will be a day-one play for me. I loved the Remake and the Yuffie expansion, and quite honestly dig the action reboot of this series way more than a turn-based option. I get that this is a divisive thing, but it works for me personally. I honestly even liked the tweaks and changes to the setting that this alternate version of the world has presented. The open world looks gorgeous and apparently, on consoles this is going to be a two-disc game, which seems like nonsense. I feel like you are either into this with all of your heart, or you have long since checked out of everything Final Fantasy VII related and just do not care in the least. FFVII is not my favorite of the series by any means, but I greatly enjoyed the first bits of this reboot universe so I am here for the continuation.
I think the next show that I am looking forward to as part of Summer Games Fest would be the Xbox/Bethesda showcase at 10 AM PDT on the 11th. It apparently also has a follow-up “Starfield Direct” with a further deep dive into that game since we are getting closer to its launch. I often watch the PC Gaming Show as well since it occasionally has some weird PC-only gems in it. That takes place on the 11th but a bit later in the day at 1 PM PDT. The Capcom and Ubisoft show on the 12th are definitely going to be “look at any relative trailers later” shows because I am not that deeply connected to either publisher. Quite honestly I think I am bored with the Ubisoft formula at this point, and I am not into a return to stealth gameplay with the Assassin’s Creed franchise either. It may not be E3… but it certainly feels like the same sort of experience that I used to have watching the streams leading up to the official trade show that none of us had access to anyways. As much as Geoff Keighley claims that he didn’t kill E3… he certainly helped prove that the companies no longer actually needed a costly in-person show. The post The Reign of Not-E3 appeared first on Tales of the Aggronaut.

AggroChat #240 – The UnHollow Knight

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat240

This evening we discuss the Anthem “Launch” and the spreadsheet that is required to understand it.  We give a quick summary of our experiences and how it is turning out to be really freaking good. From there we dive into Silksong the Hornet DLC that has turned into its own larger than the original Hollow Knight game.  We also talk about the first Nintendo Direct of the new year and all of the games that got announced. Bel tortures Kodra with some brief discussion about Keen Dreams showing up on the Switch. Finally we dive into a topic about playing games for what they are actually good at rather than trying to bend them to our will.

Topics Discussed:

  • Anthem “Launch”
    • Spreadsheet Launches
    • Improvements over Demo
    • Very Much a Bioware Game in a Good Way
  • Hollow Knight:  Silksong Announcement
  • Nintendo Direct
    • Mario Maker 2
    • Link’s Awakening
    • Various Final Fantasy Releases
    • Fire Emblem: Three Houses
    • Captain Toad DLC
    • Tetris 99
      • Did Tetris Need Battle Royale Mode?
    • Bloodstained: Ritual of the Night
    • Boxboy + Boxgirl
    • Yoshi’s Crafted World
    • Astral Chain
    • Deltarune
  • Keen Dreams on Switch
  • Playing Games for What They Are Good At
    • The Struggle with MMOs