Leveling DPS is Butts

Leveling DPS is Butts

One of the best parts about Final Fantasy XIV is that you can literally be every possible class be it crafting or battlecraft on the same character.  One of the worst parts of Final Fantasy XIV is that for the most part leveling alt jobs has been a pretty grindy proposal.  When you first set down to level in Final Fantasy XIV, you have all of these side quests and main story quests to keep the game feeling fresh and keep the content moving forward at a decent clip.  Unfortunately when you sit down to level any of your other Jobs you find out just how much of your original quest experience came from that unrepeatable main story.  As always I leveled my Warrior first because well…  like it or not I am a tank at heart and for three expansions now I have not deviated from that mission.  There was some brief flirtation with potentially going Dark Knight, but in the end Warrior just suits me best.  However now I have reached that point where I have functionally geared the warrior as far as I can without the aid of Omega drops, and as a result I have turned my attention to trying to run my first DPS up.  You can tell by the above image that my DPS of choice this go round is the brand new Samurai job.  The only problem there is…  quite honestly leveling as a DPS without the aid of the Main Story Quest…  is butts and highlights some of the problems that Final Fantasy XIV still has when it comes to a lack of reasonable alternate leveling paths.

Leveling DPS is Butts

Previously in A Realm Reborn era especially… I used to hop in a FATE grinding party and move on with life.  There were fabled zones like South Shroud or Northern Thanalan that were largely devoted to groups of players running around and trying to kill the FATEs as fast as possible.  Unfortunately with the transition to Heavensward, there was a massive nerf of FATE experience and with it the grind party devotees started to disappear.  When Palace of the Dead was introduced it gave us a ladder to follow to slowly bring those alts up to speed through grinding sets of 10 floors at a time.  Unfortunately however the PotD experience is pretty horrible with the bar barely moving at level 61.  There is a bit of a FATE presence in The Fringes, but everyone is fairly disorganized with no groups available through the party finder.  There was some talk over the weekend of maybe starting up a guild FATE party just to get all our various alts leveled in a reasonable manner.  My current MO has been to queue for a dungeon or roulette and grind FATEs until it pops and in the grand scheme of things this has worked well enough.  Over the weekend I went from 60 on my Samurai to 65 as of last night, which a huge chunk of that happening during recording the podcast and simply bouncing from FATE to FATE until we finished.  I remember that is also how I leveled my gathering professions, since while I am podcasting I can seem to grind something without even noticing it.  I would also try this with Palace of the Dead, but before long I would find myself running circles in Quarymill while we recorded…  much the same as I used to run circles in Dalaran.

Leveling DPS is Butts

I honestly thought I was being clever in this expansion, and after the end of Raubahn Savage…  I found myself up enough in experience that I started attempting to ignore every side quest and only push through with a laser focus on the main story.  My thought was this would ultimately help out the first alt that I leveled, and over the weekend I returned to Ruby Sea where I had dozens and dozens of quests to complete.  Unfortunately…  these quests provide next to no experience and simply only add bits of story to help flesh out the world a bit.  I spent about an hour and completed a dozen or so quests… when I realized that my experience bar had moved less than if I had gotten gold in a single FATE.  Hell to be truthful just wandering the world grinding random mobs seemed to be better experience than the side quests were providing.  In the past this would be the moment that I would start leaning heavily on Battlecraft Leves…  but unfortunately much to my frustration it seems that they simply do not exist in Stormblood.  There are crafting leves in Kugane but neither there nor Rhalgar’s Reach have anything for the battlecraft jobs.  I mean leves were a horrible experience in Heavensward and the thought of having to keep popping back to the Foundation between rounds was maddening.  However they were there if you got desperate and there were many times I got desperate enough to see some steady progress on the experience bar.  There are hunts of course, and I have been doing my daily hunt logs but again… while they are an excellent source of seals…   they are a pretty crappy source of experience.

Leveling DPS is Butts

If I am playing a tank or a healer… then this whole question of how to level becomes moot.  You simply queue for dungeons and ride the constant string of instant queues until you hit 70.  However there seems to be something missing to help the DPS get a leg up.  Now the leveling roulette and 50/60 roulette seem to go significantly faster than queuing for a specific dungeon.  Over the weekend leveling roulette seemed to be about a 10-15 minute queue for dps, and 50/60 somewhere in the neighborhood of 20 minutes…  with queuing for an individual level and gear appropriate dungeon taking somewhere in the neighborhood of 30-40 minutes.  If I was able to run FATEs while waiting on the queue to tick down it did not feel too horrible, or at least it felt like I was making steady forward momentum.  However if I happened in one of the patches where the folks were not touching the FATEs at all…  it was noticeably dragging.  Compare that to the experience of playing a healer or a tank… with their push button get dungeon mechanics and it just feels lousy.  At least with Palace of the Dead providing reasonable experience, you could skirt a lot of the issues and get by just fine with four dps parties in there.  I am not sure where it is on the roadmap, but I am really hoping we see the next iteration of Palace of the Dead launching with 4.1.  Until then… I think once I finish leveling the Samurai I will probably focus on my other tanks and my healers before returning to the DPS queue hell again.  This is also why I have been trying to offer my short tank queues whenever possible to the free company…  because leveling DPS is butts.

Crazy Axe

Crazy Axe

As of last night I am now officially at the Stormblood level cap.  That said I still have a bunch of content left to run because I know my MSQ is stalled behind at dungeon at the moment…. and then I also know from hearing folks talk about it that there is another trial of some sort after that.  I was feeling a little too out of it to go seeking a dungeon group, so instead I focused on finishing the warrior quest line, which gave me a set of gear that I will probably never wear at least cosmetically… and this bizarre axe.  As a whole though Stormblood provided me with lots of glamour fodder, including this chest piece that I have become rather fond of.  I actually dinged 70 while running the second primal.  I decided to do a trials roulette, and next thing I know I am zoning into that fight.  The first pull went about as well as you would expect that a modern era primal fight would go.  On the second pull however I took a moment to ask folks if there was anything about the fight that they didn’t understand, and answered a bunch of questions.  As I was able to do I also hollered out when a few key mechanics were coming up to remind folks about them.  Things went off the rails a bit during that second attempt but we managed to hold on and ultimately finished the fight.

Crazy Axe

The story as a whole has continued to be amazing, but I am finding myself at a loss for screenshots to put in my blog posts that are not insanely spoilery.  I find myself trying to snap moments where nothing much is going on that won’t give away any major story beats.  I find it interesting how generally speaking I am not that beholden to a story in other games…  but in Final Fantasy XIV I am anxious to find out what is going on.  I guess part of it is that in a single player story… the experience doesn’t feel real.  What I mean by that is it is something that I experience and then once the story has reached its conclusion it is functionally over…  at least for another several years until they release a sequel.  In an MMO…  story sets the stage for what is to come and gives us a glimpse in what we will be doing a few months down the road.  The story feels more alive to me because I am going to be living it, and I am going to be adjusting to whatever changes it happens to bring to the stage for a long while.  My friends and I are going to be fighting our way through the epic battles that are proposed each time the story leads us some place new.  I guess this is why I get into the lore of Destiny as well, because even though the grimoire cards are a crummy system… they give us a glimpse at the future to come and let me start day dreaming about epic adventures that are just over the horizon.

Crazy Axe

Another thing that happened this weekend was the “launch” of Secret World Legends.  Sure they are calling it a head start, but if you are letting in everyone who played the previous game…  you are effectively launching it.  More than anything I wanted to get in and make sure that all of my stuff transferred just fine, and more importantly that my lifetime subscription did in fact transfer over into lifetime patron status.  For those who played the first game… I highly suggest you check out the page on the transfer system so you can claim anything that might be eligible for transfer.  I’ve heard that this system is only going to be available through August 31st and there are a bunch of guidelines and fine print to follow to make sure everything copies just fine.  I probably need to do some more fiddling to make sure that everything does in fact copy.  I had a character of each faction so in theory it should have…  but I probably need to go ahead and create those other faction characters so I can double check.  The most important item was of course the Csicon alien smiley t-shirt…  which I am rocking in the image above.  So far I am digging the game changes, but unfortunately it just happened to launch at a really horrible time for me since I am so heavily engaged in Stormblood.  I will continue to piddle around and experience the content, and it serves as an awesome “taking a break” game for me right now.  We talk a bit about but Secret World Legends and Stormblood on this weekends podcast, which I am embedding below.

Crazy Axe

Crazy Axe

As of last night I am now officially at the Stormblood level cap.  That said I still have a bunch of content left to run because I know my MSQ is stalled behind at dungeon at the moment…. and then I also know from hearing folks talk about it that there is another trial of some sort after that.  I was feeling a little too out of it to go seeking a dungeon group, so instead I focused on finishing the warrior quest line, which gave me a set of gear that I will probably never wear at least cosmetically… and this bizarre axe.  As a whole though Stormblood provided me with lots of glamour fodder, including this chest piece that I have become rather fond of.  I actually dinged 70 while running the second primal.  I decided to do a trials roulette, and next thing I know I am zoning into that fight.  The first pull went about as well as you would expect that a modern era primal fight would go.  On the second pull however I took a moment to ask folks if there was anything about the fight that they didn’t understand, and answered a bunch of questions.  As I was able to do I also hollered out when a few key mechanics were coming up to remind folks about them.  Things went off the rails a bit during that second attempt but we managed to hold on and ultimately finished the fight.

Crazy Axe

The story as a whole has continued to be amazing, but I am finding myself at a loss for screenshots to put in my blog posts that are not insanely spoilery.  I find myself trying to snap moments where nothing much is going on that won’t give away any major story beats.  I find it interesting how generally speaking I am not that beholden to a story in other games…  but in Final Fantasy XIV I am anxious to find out what is going on.  I guess part of it is that in a single player story… the experience doesn’t feel real.  What I mean by that is it is something that I experience and then once the story has reached its conclusion it is functionally over…  at least for another several years until they release a sequel.  In an MMO…  story sets the stage for what is to come and gives us a glimpse in what we will be doing a few months down the road.  The story feels more alive to me because I am going to be living it, and I am going to be adjusting to whatever changes it happens to bring to the stage for a long while.  My friends and I are going to be fighting our way through the epic battles that are proposed each time the story leads us some place new.  I guess this is why I get into the lore of Destiny as well, because even though the grimoire cards are a crummy system… they give us a glimpse at the future to come and let me start day dreaming about epic adventures that are just over the horizon.

Crazy Axe

Another thing that happened this weekend was the “launch” of Secret World Legends.  Sure they are calling it a head start, but if you are letting in everyone who played the previous game…  you are effectively launching it.  More than anything I wanted to get in and make sure that all of my stuff transferred just fine, and more importantly that my lifetime subscription did in fact transfer over into lifetime patron status.  For those who played the first game… I highly suggest you check out the page on the transfer system so you can claim anything that might be eligible for transfer.  I’ve heard that this system is only going to be available through August 31st and there are a bunch of guidelines and fine print to follow to make sure everything copies just fine.  I probably need to do some more fiddling to make sure that everything does in fact copy.  I had a character of each faction so in theory it should have…  but I probably need to go ahead and create those other faction characters so I can double check.  The most important item was of course the Csicon alien smiley t-shirt…  which I am rocking in the image above.  So far I am digging the game changes, but unfortunately it just happened to launch at a really horrible time for me since I am so heavily engaged in Stormblood.  I will continue to piddle around and experience the content, and it serves as an awesome “taking a break” game for me right now.  We talk a bit about but Secret World Legends and Stormblood on this weekends podcast, which I am embedding below.

AggroChat #162 – Storm and Secrets

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

aggrochat162_720

This week we totally lied to our listeners because for various reasons we chose not to record the subnautica game of the month show.  There was a significant patch in that game this week and we wanted to give time to experience the changes.  Also we had a lot of things we wanted to talk about with Stormblood since we have now played a significant amount of it, with at least one of us having hit the level cap.  We also talk about The Secret World legends and their “launch” this past Friday.  We wrap things up with a discussion of Warhammer 40,000 and the redesign of the ruleset, in which Tam actually has some good things to say about it.  We also get into a lengthy discussion of 40k things that have disappeared…  like Zoats and Squats.

Things Discussed

  • Final Fantasy XIV – Stormblood
  • Secret World Legends
  • Steam Summer Sale
  • Warhammer 40,000 8th Edition